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- Missile:
- TNT1 A 0 ACS_ExecuteWithResult(476, 0)
- TNT1 A 0 A_TakeInventory("MissileAmmo", 1)
- TNT1 A 0 A_PlayWeaponSound("missile/fire")
- TNT1 A 0 A_AlertMonsters
- TNT1 A 0 A_ZoomFactor(0.95,ZOOM_INSTANT)
- TNT1 A 0 A_Recoil(2)
- TNT1 A 0 Radius_Quake(1,8,0,1,0)
- TNT1 A 0 A_JumpIfInventory("CoopModeOn",1,"Missile_Coop")
- goto Missile_DM
- Missile_DM:
- TNT1 A 0 A_FireCustomMissile("PowerMissile",0,1,12,-2,0,0)
- goto MissileAnim
- Missile_Coop:
- TNT1 A 0 A_FireCustomMissile("PowerMissileCoop",0,1,12,-2,0,0)
- goto MissileAnim
- MissileAnim:
- MBEM A 0 A_Light2
- MBEM I 1 BRIGHT A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- MBEM A 0 A_Light1
- MBEM A 0 A_ZoomFactor(0.975,ZOOM_INSTANT)
- MBEM J 1 BRIGHT A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- MBEM A 0 A_Light0
- MBEM A 0 A_ZoomFactor(1.00,ZOOM_INSTANT)
- MBEM E 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- MBEM EEFFFEEGGHHAA 1 A_WeaponReady(WRF_NOFIRE|WRF_NOSWITCH)
- goto AltEnd_Red
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