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- function get_sets()
- sets.idle = {} -- Leave this empty.
- sets.precast = {} -- leave this empty
- sets.midcast = {} -- leave this empty
- sets.aftercast = {} -- leave this empty
- sets.idle.normal = {
- ammo = "Homiliary",
- head = "Viti. Chapeau +3",
- body = "Amalric Doublet +1",
- hands = "Aya. Manopolas +2",
- legs = "Carmine Cuisses +1",
- feet = "Aya. Gambieras +2",
- neck = "Twilight Torque",
- waist = "Flume Belt",
- left_ear = "Etiolation Earring",
- right_ear = "Ethereal Earring",
- left_ring = "Stikini Ring +1",
- right_ring = "Defending Ring",
- back = "Sucellos's Cape",
- }
- -- Tip: Anything following -- is what we call comments, they don't count as code so you can use that to help you remember stuff
- -- or clarify your code.
- -- Generic Casting Set that all others take off of. Here you should add all your fast cast RDM need 50 pre JP, 42 at master
- -- FC caps at 80 (including Job Traits)
- sets.precast.casting = {
- head = "Carmine Mask +1", --14
- body = "Merlinic Jubbah", --12
- legs = "Aya. Cosciales +2", --6
- neck = "Voltsurge Torque", --4
- waist = "Witful Belt", --3
- left_ear = "Loquacious Earring", --2
- right_ear = "Malignance Earring", --4
- left_ring = "Kishar Ring", --4
- right_ring = "Weather. Ring", --5
- }
- sets.midcast.cure = {
- head = "Vanya Hood",
- body = "Gende. Bilaut +1",
- hands = "Telchine Gloves",
- legs = "Chironic Hose",
- feet = "Vitiation Boots +3",
- neck = "Fylgja Torque +1",
- waist = "Porous Rope",
- left_ear = "Mendi. Earring",
- right_ear = "Roundel Earring",
- left_ring = "Stikini Ring +1",
- right_ring = "Lebeche Ring",
- back = "Ghostfyre Cape",
- sub = "Enki Strap",
- }
- end
- function precast(spell)
- equip(sets.precast.casting)
- end
- function midcast(spell)
- if spell.name:match('Cure') or spell.name:match('Cura') then
- equip(sets.midcast.cure)
- else
- -- do something for when I cast non whitemagic spell
- end
- end
- function aftercast(spell)
- idle()
- end
- function idle()
- equip(sets.idle.normal)
- end
- function status_change(new,old)
- end
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