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Oct 21st, 2018
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  1. -Pull
  2. -Room aoe
  3. -Tank buster
  4. -Every tank buster inflicts a 6s bleed
  5. -Flamethrower
  6. -Spread to flamethrower positions (shown in macro)
  7. -Move clockwise into safe zone after fire
  8. -Star/lar
  9. -Starboard = Left side of boss safe
  10. -Larboard = Right side of boss safe
  11. -Boss spins around after first, second is always relative to the direction the boss is facing
  12. -Matching fists
  13. -DPS/Healers move to their fist positions and take note of their partner (shown in macro)
  14. -DPS/Healers identify which colour fist they have in comparison to their partner
  15. -If different: bottom row will move to their partner and stack
  16. -If same: top row will move to the 1 marker, bottom row will move to the 2 marker
  17. -Standing in the aoes only deals 2k damage if the fists are opposite
  18. -Stacking 2 different colour fists will leave a live wire damage buff on the ground, dps take this
  19. -Tank buster
  20. -Program loop
  21. -DPS loosely spread out on the south/west half
  22. -Tanks/healers loosely spread out on the north/east half
  23. -DPS and tanks/healers will be tethered to each other with polarities
  24. -Look for your partner, then identify if you will be pushed or pulled
  25. -Same = push, different = pull
  26. -4 meteor circles spawn, 2 on the inside and 2 on the outside
  27. -Position yourself to be pushed/pulled into the circles based on your polarity
  28. -DPS will always soak the south/west circles, tanks/healers will always soak the north/east circles
  29. -While doing this, take note of the position of the north/south circles
  30. -If north/south circles were outside, everyone but healers stack south
  31. -If north/south circles were inside, everyone but healers stack north
  32. -Healers separate to far east/west (shown in macro)
  33. -Chain of memory
  34. -Persistent purple aoe appears between the 2 healers
  35. -Don't touch the purple
  36. -Everyone recieves looper (12s, 21s or 30s)
  37. -If your looper debuff is 10s or below, it's your turn
  38. -First circle appears to the right of the party
  39. -2 players with shortest (12s) looper duration soak first circle
  40. -Everyone else (except healers) stands to the left of the circle, at max melee
  41. -2 circles appear at the far north and south
  42. -After the first circle resolves, the healers both run clockwise around the edge to reach the circles
  43. -Maintain distance
  44. -Next 2 players (21s) soak next circle
  45. -2 circles appear at the far east/west again, everyone rotates
  46. -Last 2 players (30s) soak last circle, last 2 healer circles appear at the far north/south
  47. -Immediately after, level checker uses a point blank aoe that non-healers need to move out of while rotating
  48. -After the last 2 healer circles resolve, level checker uses a donut aoe, healers need to move into mid to avoid
  49. -DPS or die
  50. -Delta Attack
  51. -Tank LB3 at 75% cast
  52. -Shields and heals still necessary
  53. -Everyone recieves gradual petrification, killing them if they're not healed to full within 5s
  54. -Boss returns to the arena on the north edge, pull to mid facing south
  55. -Flamethrower/missiles
  56. -Move to flamethrower positions
  57. -Move clockwise into safe zone after fire, ensure aoe doesn't touch the inside of the hitbox
  58. -Star/lar
  59. -Tank buster
  60. -Blaster
  61. -Tethered to healer, OT steals and runs away, must be at full hp or will recieve doom
  62. -If at full hp, instead recieves hp penalty
  63. -Room aoe
  64. -OT has low hp max, needs personal shield
  65. -Big fists 1
  66. -Targets 1 tank, 1 healer and 2 dps
  67. -Move to marker nearest to the fist that's tethered to you
  68. -If MT is tethered, tank swap to keep boss in mid
  69. -Stack marker
  70. -Fist targets run back to group
  71. -Everyone under the boss
  72. -Big fists 2
  73. -Targets the 4 players who weren't targeted last time
  74. -Star/lar
  75. -The second group of players to be targeted by the big fists should save sprint for this mechanic
  76. -Flamethrower/burn
  77. -Handled in the same way as the first flamethrower
  78. -No puddles
  79. -Everyone recieves a dot instead
  80. -Star/lar surge
  81. -Will always do the first casted side twice quickly
  82. -Move to first safe side, then run through the boss after cast is finished
  83. -Pantokrator 1: Fight starts now
  84. -Stack behind the boss
  85. -When the first ground aoes appear, move clockwise around the boss until just outside aoe
  86. -Continue above until 4 sets of aoes have dropped
  87. -After moving out of the 4th set of aoes, stack together to soak the line aoe
  88. -Quickly move to flamethrower positions for next mechanic
  89. -Wave cannon 1
  90. -The players assigned to the cardinal directions (generally t/h, shown in macro) will move into the hitbox
  91. -The 4 players inside the hitbox wait until they get orange markers, then move out to avoid clipping
  92. -At the same time, a ground aoe will appear beneath 4 random players
  93. -After the first set of lasers, the players assigned to the intercardinal directions (generally dps, shown in macro) will move into the hitbox and wait to be marked
  94. -New marked players move out to avoid clipping
  95. -4 more ground aoes appear beneath random players
  96. -Long needle: You'll probably die here a lot
  97. -Proximity marker appears in the centre, everyone moves to the corner with the 'A' marker and stacks
  98. -Big damage, everyone needs to be topped and shielded
  99. -Blaster tether appears, OT intercepts and runs away
  100. -Room aoe, shield OT with hp penalty
  101. -Pull boss to mid
  102. -Red fists
  103. -Party stacks tightly in mid to bait all fist aoes in the same spot
  104. -Tank LB3 after peripheral finishes casting
  105. -MT faces boss south, everyone else runs behind the boss
  106. -Tank buster
  107. -Room aoe
  108. -Flamethrower/missiles/burn
  109. -Handled the same way as the second flamethrower
  110. -Don't drop puddles in the hitbox
  111. -Bloodbath works wonders
  112. -Star/lar surge
  113. -Pantokrator 2: Electric Boogaloo
  114. -The furthest player from the boss will be marked by 6 big ground aoes
  115. -Strat 1: PLD/DRK runs to a corner and uses hallowed ground/living dead to take them all
  116. -Strat 2: Ranged dps (brd or mch) runs to a corner and kites the aoes around the boss
  117. -The aoes drop faster over time, don't stop moving
  118. -Everyone else stacks behind the boss and waits for the first aoe to drop
  119. -2 flamethrower aoes will appear on the left and right of the boss, and begin to rotate either clockwise or counter-clockwise
  120. -First set of aoes drop, party moves through the boss to just outside the aoe
  121. -Everyone must identify which direction the flamethrowers are moving
  122. -When the party reaches the front of the boss, everyone moves as a stack in the same direction as the flamethrowers
  123. -This includes the ranged dps in strat 2, but away from everyone
  124. -10 sets of aoes will drop, try to stay tightly stacked
  125. -Stay stacked to soak the line aoe
  126. -Quickly move to assigned wave cannon positions (shown in macro) for the next mechanic
  127. -Wave cannon 2: Fuck healers
  128. -Both tanks stand apart, at max melee next to one of the boss' front legs to separate several large conal aoes
  129. -Will need consistent healing
  130. -3 orange markers will be placed on the closest dps/healers
  131. -D1/H1/D2 will stand in the hitbox to get the marker, then move away to their assigned positions
  132. -Will need consistent healing
  133. -3 more orange markers will be assigned
  134. -D3/H2/D4 will repeat above
  135. -Will need consistent healing
  136. -Long needle 2: :)
  137. -Proximity marker appears in the centre, everyone moves to the same corner as before
  138. -Big shield, big heal
  139. -Star/lar surge x2
  140. -Can both be the same or different
  141. -Charybdis: Because why not
  142. -Brings everyone to 1hp
  143. -MT has heal priority, then OT
  144. -Tank buster
  145. -Blaster tether, OT takes away
  146. -Room aoe x3
  147. -OT has hp penalty for all of these, consider any remaining mitigation
  148. -eNrage!
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