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- -Pull
- -Room aoe
- -Tank buster
- -Every tank buster inflicts a 6s bleed
- -Flamethrower
- -Spread to flamethrower positions (shown in macro)
- -Move clockwise into safe zone after fire
- -Star/lar
- -Starboard = Left side of boss safe
- -Larboard = Right side of boss safe
- -Boss spins around after first, second is always relative to the direction the boss is facing
- -Matching fists
- -DPS/Healers move to their fist positions and take note of their partner (shown in macro)
- -DPS/Healers identify which colour fist they have in comparison to their partner
- -If different: bottom row will move to their partner and stack
- -If same: top row will move to the 1 marker, bottom row will move to the 2 marker
- -Standing in the aoes only deals 2k damage if the fists are opposite
- -Stacking 2 different colour fists will leave a live wire damage buff on the ground, dps take this
- -Tank buster
- -Program loop
- -DPS loosely spread out on the south/west half
- -Tanks/healers loosely spread out on the north/east half
- -DPS and tanks/healers will be tethered to each other with polarities
- -Look for your partner, then identify if you will be pushed or pulled
- -Same = push, different = pull
- -4 meteor circles spawn, 2 on the inside and 2 on the outside
- -Position yourself to be pushed/pulled into the circles based on your polarity
- -DPS will always soak the south/west circles, tanks/healers will always soak the north/east circles
- -While doing this, take note of the position of the north/south circles
- -If north/south circles were outside, everyone but healers stack south
- -If north/south circles were inside, everyone but healers stack north
- -Healers separate to far east/west (shown in macro)
- -Chain of memory
- -Persistent purple aoe appears between the 2 healers
- -Don't touch the purple
- -Everyone recieves looper (12s, 21s or 30s)
- -If your looper debuff is 10s or below, it's your turn
- -First circle appears to the right of the party
- -2 players with shortest (12s) looper duration soak first circle
- -Everyone else (except healers) stands to the left of the circle, at max melee
- -2 circles appear at the far north and south
- -After the first circle resolves, the healers both run clockwise around the edge to reach the circles
- -Maintain distance
- -Next 2 players (21s) soak next circle
- -2 circles appear at the far east/west again, everyone rotates
- -Last 2 players (30s) soak last circle, last 2 healer circles appear at the far north/south
- -Immediately after, level checker uses a point blank aoe that non-healers need to move out of while rotating
- -After the last 2 healer circles resolve, level checker uses a donut aoe, healers need to move into mid to avoid
- -DPS or die
- -Delta Attack
- -Tank LB3 at 75% cast
- -Shields and heals still necessary
- -Everyone recieves gradual petrification, killing them if they're not healed to full within 5s
- -Boss returns to the arena on the north edge, pull to mid facing south
- -Flamethrower/missiles
- -Move to flamethrower positions
- -Move clockwise into safe zone after fire, ensure aoe doesn't touch the inside of the hitbox
- -Star/lar
- -Tank buster
- -Blaster
- -Tethered to healer, OT steals and runs away, must be at full hp or will recieve doom
- -If at full hp, instead recieves hp penalty
- -Room aoe
- -OT has low hp max, needs personal shield
- -Big fists 1
- -Targets 1 tank, 1 healer and 2 dps
- -Move to marker nearest to the fist that's tethered to you
- -If MT is tethered, tank swap to keep boss in mid
- -Stack marker
- -Fist targets run back to group
- -Everyone under the boss
- -Big fists 2
- -Targets the 4 players who weren't targeted last time
- -Star/lar
- -The second group of players to be targeted by the big fists should save sprint for this mechanic
- -Flamethrower/burn
- -Handled in the same way as the first flamethrower
- -No puddles
- -Everyone recieves a dot instead
- -Star/lar surge
- -Will always do the first casted side twice quickly
- -Move to first safe side, then run through the boss after cast is finished
- -Pantokrator 1: Fight starts now
- -Stack behind the boss
- -When the first ground aoes appear, move clockwise around the boss until just outside aoe
- -Continue above until 4 sets of aoes have dropped
- -After moving out of the 4th set of aoes, stack together to soak the line aoe
- -Quickly move to flamethrower positions for next mechanic
- -Wave cannon 1
- -The players assigned to the cardinal directions (generally t/h, shown in macro) will move into the hitbox
- -The 4 players inside the hitbox wait until they get orange markers, then move out to avoid clipping
- -At the same time, a ground aoe will appear beneath 4 random players
- -After the first set of lasers, the players assigned to the intercardinal directions (generally dps, shown in macro) will move into the hitbox and wait to be marked
- -New marked players move out to avoid clipping
- -4 more ground aoes appear beneath random players
- -Long needle: You'll probably die here a lot
- -Proximity marker appears in the centre, everyone moves to the corner with the 'A' marker and stacks
- -Big damage, everyone needs to be topped and shielded
- -Blaster tether appears, OT intercepts and runs away
- -Room aoe, shield OT with hp penalty
- -Pull boss to mid
- -Red fists
- -Party stacks tightly in mid to bait all fist aoes in the same spot
- -Tank LB3 after peripheral finishes casting
- -MT faces boss south, everyone else runs behind the boss
- -Tank buster
- -Room aoe
- -Flamethrower/missiles/burn
- -Handled the same way as the second flamethrower
- -Don't drop puddles in the hitbox
- -Bloodbath works wonders
- -Star/lar surge
- -Pantokrator 2: Electric Boogaloo
- -The furthest player from the boss will be marked by 6 big ground aoes
- -Strat 1: PLD/DRK runs to a corner and uses hallowed ground/living dead to take them all
- -Strat 2: Ranged dps (brd or mch) runs to a corner and kites the aoes around the boss
- -The aoes drop faster over time, don't stop moving
- -Everyone else stacks behind the boss and waits for the first aoe to drop
- -2 flamethrower aoes will appear on the left and right of the boss, and begin to rotate either clockwise or counter-clockwise
- -First set of aoes drop, party moves through the boss to just outside the aoe
- -Everyone must identify which direction the flamethrowers are moving
- -When the party reaches the front of the boss, everyone moves as a stack in the same direction as the flamethrowers
- -This includes the ranged dps in strat 2, but away from everyone
- -10 sets of aoes will drop, try to stay tightly stacked
- -Stay stacked to soak the line aoe
- -Quickly move to assigned wave cannon positions (shown in macro) for the next mechanic
- -Wave cannon 2: Fuck healers
- -Both tanks stand apart, at max melee next to one of the boss' front legs to separate several large conal aoes
- -Will need consistent healing
- -3 orange markers will be placed on the closest dps/healers
- -D1/H1/D2 will stand in the hitbox to get the marker, then move away to their assigned positions
- -Will need consistent healing
- -3 more orange markers will be assigned
- -D3/H2/D4 will repeat above
- -Will need consistent healing
- -Long needle 2: :)
- -Proximity marker appears in the centre, everyone moves to the same corner as before
- -Big shield, big heal
- -Star/lar surge x2
- -Can both be the same or different
- -Charybdis: Because why not
- -Brings everyone to 1hp
- -MT has heal priority, then OT
- -Tank buster
- -Blaster tether, OT takes away
- -Room aoe x3
- -OT has hp penalty for all of these, consider any remaining mitigation
- -eNrage!
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