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- Breakdown of Kirbin24 vs. mikhailnikolaievitch
- ***
- To promote transparency in my judgement I will be keeping track of what I think helps/hurts the arguments of the people I am judging. If something benefits an argument a plus, like this: (+) will be next to it, if it hurts, a (-) minus.
- Additionally, at the end of each response I will keep track of the arguments I buy into.
- ***
- Kirb R1:
- 1) Vs. Durabelle
- a. Durabelle relies on weapons
- a1. She goes from 3 -> 1 TJ striking without weapons
- a2. Weapon's don't gain esoteric boost and Enel can burn them
- a3. Chi Long can light an entire city on fire, destroying all of Durabelle's options
- b. Kirb's team has an advantage from the starting position
- b1. Kirbin's team has ranged, DB doesn't
- b2. She lacks the tier setters speed boost
- b3. DB can't search for a weapon, and Paragon attack with Paragon maintain his powers
- b4. Her running away makes it more likely Chi Long burns the city down
- b5. Chi Long has superior reach with his hammer/size
- c. Coco can hurt DB
- c1. Uses math to scale her poison resistance and compares it to mass of the monsters coco has hurt
- c2. Coco wears her down with poison over time
- 2) Vs. Paragon
- a. Paragon can't copy Coco/Enel as they will be out of range
- b. Chi Long oneshots
- b1. Per Mik in tribunals, if Paragon is hit back he can be taken out once out of range
- b2. Chi Long has longer reach
- b3. Chi Long hits hard enough to send him far enough/hard enough back
- c. Paragon can't copy Chi Long as he's a crystal soul golem
- 3) Vs. Super Skrull
- a. Coco/Enel one shot
- a1. Skrull has a number of poor showings against electricity, and Enel has strong electricity
- a2. He has no poison resistance, and Coco's poison instantly kills things
- b. He can't evade the attacks
- b1. Enels lightning strikes are massively faster than himself
- b2. Enel can hear people from across an entire country
- b3. Coco's attacks are lightspeed
- b4. Coco has enhanced vision
- 4) Team Dynamic
- a. SS likely to die from the get go due to Enel or Coco
- b. Enel/Chi Long can deny DB/Paragon weapons
- b1. Sans weapons they can't match Chi Long
- b2. Scales Chi Long's dura to Ah Gou and back to Chi Long's offensive
- Takeaways:
- * DB is slower than tourney DB
- * Chi Long has comparable physicals to DB
- * Paragon can't copy Enel
- * SS gets one shot by Enel/Coco
- Notes:
- * Very clean format/concise argument
- ***
- Mik R1:
- 1) Initiative
- a. Mik's team immediately becomes invisible + makes invisible forcefields via SS/Paragon
- a1. Prevents ranged attacks
- a2. SS can manipulate light to make himself invisible, which means Coco can't see him
- b. SS/Paragon can stretch for miles
- b1. Can attack from very far away
- 2) Offense
- a. Durabelle
- a1. DB can hit with a minimum of 1 TJ, which one shots everyone
- a2. DB will get a weapon as the battlefield is full of them
- a3. Attacking her weapons is OOC for Kirb's team
- a4. Chi Long's city fire attack kills the rest of his team
- b. Super Duper Skrull
- b1. SS can melt metal
- b2. Chi Long is only resistant to his own heat attacks
- b3. Coco/Enel/Chi have no heat resistant feats close to SS' output
- b4. He can absorb energy, such as Enel's lightning or Chi Long's flames
- Note: It says infinite heat, not energy
- b5. He can make concrete piercing spears, which can tag speedsters/are invisible so can't be dodged
- Note: I'm not seeing spears that pierce concrete
- b6. More cutting arguments
- b7. All of Kirbin's team has either no or insufficient piercing feats to not be cut
- b8. He has internal attacks, and all of Kirbin's has internal to exploit
- c. Paragon
- c1. Paragon can copy inorganics, references Galactic Golem
- c2. Chi Long is organic as he uses blood
- c3. Enel will fight in CQC based on tribunals
- 3) Defense
- a. Reiterates a lot of stuff/acknowledges Kirbin's concession that Enel's lightning can't hurt DB
- b. Dismisses Coco poison argument as nonsensical
- b1. Paragon can copy his resistance/that of his team mates making him immune to their powers
- 4) Rebuttals
- a. Kirbin's team won't run away
- a1. Its OOC, his team fights in CQC
- a2. DB mogs Chi Long in CQC/any other team member
- b. Chi Long would have to fight both Paragon and DB at once, as argued
- b1. Paragon will be more skilled
- b2. He can't achieve this
- c. Electric Boogaloo
- c1. Thor can destroy half a mile of metal, ergo being hurt by his lightning isn't an antifeat
- c2. Clarified electric trap
- c3. Provided an example of him resisting "countless" volts
- d. Invisibility
- d1. Kirbin doesn't address how Enel hits an invisible target
- Note: He did with mantra
- d2. SS' shield activates automatically fast enough to block lightning, via sue scan (protects the whole team)
- e. Team Fighting
- e1. Reiterates a lot of stuff from earlier
- f. Reiterates that Chi Long is weak and nothing compared to DB
- Takeaways:
- * DB can likely one shot most of Kirbin's team
- * Skrull has options to one shot his opponents
- * Doubtful on Coco/Enel's behavior
- Failure to Counter:
- * Coco's poison argument
- * Enel's super hearing letting him find them
- * Partially for SS gets one shot
- Notes:
- * n/a
- ***
- Kirb R2:
- 1) Skrull
- a. Light = visible light, =/= the UV/IR Coco can see
- Note: This sure is an uh argument
- b. Super Skrull can't use his shield and attack at the same time
- c. Weaving through projectiles is irrelevant, as Enel/Coco's attacks are either too fast or too large of range
- c1. Stretching makes him an easier target
- d. Heat Arguments
- d1. Absorbing heat =/= absorbing lightning (he's never done it)
- d2. Infinite heat is flowery language, and the heat feat isn't impressive/hurt him
- e. Electricity
- e1. Thor feat is from years later
- e2. Points out issue with scaling to a comic so far off, as it would make SS OOT
- e3. Countless volts is meaningless
- e4. The rail feat per Spider-man is explicetly a zap and he was only weakened by >50%
- e5. SS is weak to electricity (provides various instances of evidence)
- 2) Durabelle
- a. DB's striking is fake
- a1. Breaks down how the nuke map feat was overhyped
- a2. 1 TJ/3TJ are max hits, not minimum
- a3. Destroying her weapons is an aftereffect of coco/enel's attacks
- 3) Paragon
- a. He can't copy Chi Long
- a1. Chi Long is made of crystal, and feeds on blood =/= organic
- a2. For Paragon to copy the Golem he needed direct contact for an extended time period
- a3. Paragon's physicals don't stack (Daxamite fight)
- a4. Paragon can't replicate weapons
- 4) CQC
- a. Coco/Enel CQC IC arguments missing context
- a1. Coco was fighting a robot, whose immune to poison, breaks down how Coco rarely uses CQC
- a2. Enel fought Luffy in CQ only because he knew electricity wouldn't work, after attacking from a distance multiple times
- 5) Hitting his team
- a. Enel can amp his speed by a huge amount
- a1. He can predict opponents moves
- b. Coco can also predict the future
- b1. Coco can be illusions
- b2. Stabbing coco is an instant lose as the poison kills him
- 6) Coco
- a. Clarifies whittling down argument/Invite Death's characteristics
- b. Coco's fortune telling lets him predict all his foes moves and communicate those predictions to his allies
- 7) Chi Long
- a. Reiterates Chi Long scaling for dura
- b. SS can't cut him, due to Tian scaling
- b1. Tanked Heaven Punisher which destroyed a dimension with its heat
- c. Chi Long is Strong
- c1. Sans his hammer he breaks off a chunk of a crystal mountain
- c2. Reiterates hammer argument + that hammer > base striking
- c3. Reiterates fire AoE argument (wont hurt his team due to their speed)
- 8) Initiative
- a. DB needs a weapon
- a1. Sans that hit, its worst than Chi Long's hit
- a2. She loses her weapon if she's hit by one of Kirbin's attacks, uses the weapon, his team removes all weapons, and she prefers less conventional weapons per WoG
- b. Super Skrull
- b1. Anything he does leaves him vulnerable
- b2. Internal attacks require close quarter contact which is death in regards to Coco
- b3. He cannot shield on reaction
- b4. He can't aim/hit his foes
- c. Paragon
- c1. Ditto as DB
- c2. Reiterates past arguments
- Takeaways:
- * SS can't absorb Chi Long's heat
- * Chi Long strikes with comparable force to DB
- * Coco/Enel will likely destroy DB/Paragon's weapons
- * Enel will be a bitch to hit
- Failure to Counter:
- * Only partially DB one shots
- * Skrull can one shot some of his team
- * Skrull/sue instinctive shield argument
- Notes:
- * n/a
- ***
- Mik R2:
- 1) Super Skrull
- a. Invisibility
- a1. Light applies to UV/IR, and Sue can control UV/IR
- a2. Coco can't see invisible opponents
- b. Shield/multitasking
- b1. Provides multiple instances of SS using force field/other powers at the same time
- b2. Forcefield nullifies opponents offensive
- c. Elasticity
- c1. Minimizes his opponents accuracy
- c2. Paragon has superior reach/can get weapons without leaving the fight
- d. Heat
- d1. Dismisses "it misses" argument
- d2. He can make invisible flames, which can't be dodged
- d3. Chi Long's dimension burning resistance is ???
- d4. Effective at long range
- e. Energy Absorption
- e1. Heat was near infinite/comparable to the sun
- e2. Spaceship is huge AF
- f. Electricity
- f1. Enel won't hit SS, or his shield blocks it
- f2. Thor hit an outlier for KE
- f3. Clarified part of countless volts arguments
- f4. Bodied power interference argument
- 2) Durabelle
- a. DB's Strength
- a1. Nukemap was official tier setting source
- a2. Minimum of 1 TJ striking
- a3. Psuedo OOT
- a4. DB's hits are better than a nuke (due to concentration)
- b. Vs. Chi Long
- b1. Damage isn't pure KE
- b2. ~150 m radius for heavy damage to buildings
- b3. Chi Long does less damage to shittier buildings
- c. Weapons
- c1. Argued 1 TJ minimum striking
- c2. DB can apply her esoteric durability to her weapons
- c3. She'd use any weapons
- 3) Paragon
- a. Chi Long can be copied
- a1. Has life force
- a2. Paragon copied WW who is made of clay
- a3. Argued that in the Galactic Golem feat Paragon didn't need to touch him to copy his power, just to become a bridge
- b. Out of Range
- b1. Chi has to fight Paragon and DB
- b2. Hitting Paragon out of range leaves him open
- 4) Kirbin's Team
- a. Precog
- a1. Manta doesn't 100% ensure that Enel isn't hit
- a2. Coco's precog also isn't perfectly reliable
- b. Poison
- b1. Unestablished time frame
- b2. Durability step argument
- c. Chi Long
- c1. Reiterates a lot of arguments
- c2. Paragon can use SS' piercing attack better
- c3. SS can redirect electricity from Enel to Chi Long
- Takeaways:
- * SS can absorb any heat attack his opponents have
- * Electricity doesn't interfere with SS' powers
- Failure to Counter:
- * Enel's meme hearing
- * That SS can absorb lightning
- * SS electricity resistance
- Notes:
- * n/a
- ***
- Kirb R3:
- 1) Enel
- a. Can't Touch This
- a1. Mantra lets him predict and dodge foes, even hidden ones
- a2. Only taggable in close range (over 1 second to reach him)
- a3. Only tagged due to bounce shot
- b. Electricity Schectricity
- b1. Gets shocked by a random machine + reiterates arguments
- b2. Reiterates stun trap argument
- b3. Skrull has no good electricity resistance feats
- 2) Chi Long
- a. Attack Prowess
- a1. Attack is explicetly KE
- a2. Immediate crater > other damage
- a3. Chi Long > Durabelle in terms of striking
- b. Heat
- b1. Reiterates/clarified Heaven punisher heat scaling
- b2. Fire of Nine Heavens hasn't been countered
- c. Vs. Durabelle
- c1. Reiterates some past arguments
- c2. Points out disparity between Mik's portrayal of the hit as a punch vs. bomb
- 2) Coco
- a. Pre-Cog
- a1. Coco predicts how a fight will end and uses it to alter the outcome
- b. Per Sue IR can track her
- c. Poison
- c1. Durability steps has no bearing on poison resistance
- 3) Durabelle
- a. Mik's DB =/= Tier Setter DB
- a1. Verlux's statements have no bearing on the actual character DB
- a2. DB can't amp esoteric dura to her weapons
- a3. Mik has failed to qualify DB's striking
- a4. Her ideal weapon is a large, blunt instrument
- a5. DB has a good alignment
- a6. All her skill is oriented towards unarmed combat
- 4) Paragon
- a. Copying
- a1. Wonder Woman is organic as she bleeds, bruises, etc
- a2. Chi Long is made of crystal
- a3. Clarified Galactic Golem argument
- 5) Super Skrull
- a. Defending
- a1. In majority of scans presented Skrull isn't adequately defended
- a2. In the multi tasking scans, he only adequately defends once
- a3. Any opening in his shield will let attacks through
- b. Offense
- b1. Skrull can't hit Kirb's team as his attacks are slow
- b2. Dies if he attacks Coco
- b3. Mik is portraying him as some form of hyper competent war machine
- 7) Team Dynamics
- a. Basically all a rehash
- Takeaways:
- * Enel is hard AF to take down
- * Skull likely can't multi task while defending as needed
- Failure to Counter:
- * n/a
- Notes:
- * n/a
- ***
- Mik R3:
- 1) Chi Long, more like So Long
- a. Outnumbered
- a1. Coco/Enel no help in a close quarter fight
- a2. Chi Long won't dodge
- b. Chi Long's one feat sucks
- b1. Hammer strike has a fire component
- b2. Feat isn't even in Chi Long's strength section
- b3. Requires wind up
- c. The rest of Chi Long's feats are bad
- c1. Most his feats are busting through pre-modern buildings
- c2. Wrecking ball analogy(?)
- c3. He can't hurt DB/Paragon
- 2) Durabelle
- a. Striking
- a1. Argues in favor of nukemap validity
- a2. DB's strikes > nuke maps model
- a3. 500 tons of tnt > Chi Long's hits
- b. Chi Long gets hit by his allies esoterics
- c. Heat stuff
- c1. Chi is only resistant to his own feat
- c2. Dimension feat is nonsensical
- c3. Heaven Punisher feat requires charging, so Chi Long doesn't scale to it
- 3) Coco/Enel
- a. Neither can take out DB
- b. They can accidentally take out Chi Long
- c. They won't know to stay out Paragon's range
- d. Coco has no speed amp that lets him stay out of range
- e. Invisibility
- e1. Reiterates a lot of arguments
- f. Precog
- f1. Enel's mantra only lets him see the next moment
- f2. He can still be tagged
- f3. Coco's precog ins't perfect
- 4) In Character
- a. Won't go as Kirbin described
- a1. OOC for them to destroy all the weapons from the get go
- a2. Coco can't escape the arena before Chi Long lights it on fire
- a3. Enel/Coco ranged argument relies on a set of narrow circumstances
- b. Kirbin provides 0 evidence of his teams behavior
- b1. Coco will avoid killing
- c. Durabelle
- c1. She is very determined to win/competitive
- c2. DB won't be participating in Kirbin's easter egg hunt, because Verlux rigged it and its too easy to find eggs
- c3. She has skillz
- d. Super-Skrull
- d1. Clarified many of the scans Kirbin used for SS' behavior (either not in danger, multi tasked or was using shields)
- d2. Electricity doesn't interfere with SS' power
- d3. Paragon can imbue weapons with SS' heat absorption
- Takeaways:
- * Chi Long might not hit with full force every blow
- Failure to Counter:
- * Most of the nukemap argument
- * Coco/Enel's precog
- * Kirbin's "sue can be seen by IR arguments"
- Notes:
- * n/a
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