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  1. Log uploaded on Monday, November 20, 2017, 3:51:31 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.1.0)
  6. Expanded Prosthetics and Organ Engineering: (no assemblies)
  7. Efficient Light: (no assemblies)
  8. Hand Me That Brick: Hand Me That Brick(2.5.18.0)
  9. More Trade Ships: (no assemblies)
  10. Increased Stack: (no assemblies)
  11. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
  12. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.1.7)
  13. I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
  14. Blueprints: Blueprints(18.1.0.7)
  15. Rimsenal: (no assemblies)
  16. Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
  17. A Dog Said...: (no assemblies)
  18. Spoons Hair Mod: (no assemblies)
  19. ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
  20. Cheaper Components: (no assemblies)
  21. Fluffy Breakdowns: 0Harmony(1.0.9.1), Fluffy_Breakdowns(18.2.0.18)
  22. Hardworking animals B18: (no assemblies)
  23. No Random Construction Quality: NoRandomConstructionQuality(1.0.0.0)
  24. Auto Seller: RWAutoSell(1.1.2.4)
  25. Dubs Skylights: 0Harmony(1.0.9.1), Dubs_Skylight(0.0.0.0)
  26. RBSE Lite Edition: ScarRemoving(1.0.0.0)
  27. Concrete Walls: (no assemblies)
  28. Miniaturisation: (no assemblies)
  29. Colonist Bar KF 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
  30. SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
  31. Thrumbo Extension: (no assemblies)
  32. Omni Core Drill B17: 0Harmony(1.0.9.0), OmniCoreDrill(2.2.0.24)
  33. LED Technology [A18]: ppumkin.LEDTechnology(1.0.0.0)
  34. TAG Traits: (no assemblies)
  35. Quality Cooldown: (no assemblies)
  36. Power Indicators: 0Harmony(1.0.9.1), ShowMeThePower(1.0.6506.25869)
  37. Architect Icons: ArchitectIcons(1.2.0.0)
  38. Lamia: (no assemblies)
  39. Training Rack: (no assemblies)
  40. [FSF] Lightweight Building Polymer: (no assemblies)
  41. [RF] Consolidated Traits [a18]: (no assemblies)
  42. MineItAll: MineItAll(1.0.0.0)
  43. Larger Solar Panel: LargerSolars(1.0.6450.20454)
  44. M-13's Safe Batteries [A18]: M13SafeBattery(0.0.0.0)
  45. Weapons of Mass Destruction: (no assemblies)
  46. Minigun Turret: (no assemblies)
  47.  
  48. Active Harmony patches:
  49. Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
  50. CameraDriver.JumpToVisibleMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
  51. Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  52. Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  53. Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  54. Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  55. ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
  56. ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
  57. ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
  58. ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
  59. ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
  60. ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
  61. ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
  62. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  63. Command.GizmoOnGUI: post: ShowMeThePower.ShowMeThePower.DesignatorShower
  64. CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
  65. CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
  66. CompUseEffect_Artifact.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
  67. CompUseEffect_LearnSkill.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
  68. Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
  69. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  70. DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix
  71. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  72. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  73. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  74. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  75. Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  76. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
  77. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  78. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  79. GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix
  80. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  81. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  82. ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
  83. ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
  84. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  85. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  86. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  87. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  88. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  89. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  90. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  91. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  92. MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
  93. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  94. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  95. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  96. Pawn.Kill: post: ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix
  97. Pawn.PostApplyDamage: post: ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
  98. Pawn.SetFaction: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
  99. Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix
  100. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  101. PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix post: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix
  102. ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
  103. ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
  104. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  105. RoofGrid.RoofAt: post: Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix
  106. RoofGrid.Roofed: post: Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix
  107. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  108. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  109. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  110. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  111. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  112. Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
  113. Thing.SpawnSetup: TRANS: ResearchableStatUpgrades.Patch.Transpiler1
  114. ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
  115. ThingSelectionUtility.SelectNextColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
  116. ThingSelectionUtility.SelectPreviousColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
  117. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  118. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  119. Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
  120. WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
  121. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.colonistbarkf.rimworld.mod:1.0.9.1, HugsLib.AllowTool:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, rimworld.research_engine:1.0.9.1, fluffy.breakdowns:1.0.9.1, DoctorVanGogh.OmniCoreDrill:1.0.9.0, EdB.PrepareCarefully:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, com.Dubwise.Dubs_Skylight.patches:1.0.9.1, com.spdskatr.rsu.fixes:1.0.9.0, rimworld.erdelf.powerShower:1.0.9.1
  122.  
  123. Platform information: (hidden, hold Shift while publishing to include)
  124.  
  125. Log file contents:
  126. Initialize engine version: 5.6.3p1 (9c92e827232b)
  127. GfxDevice: [Renderer information redacted]
  128. Begin MonoManager ReloadAssembly
  129. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  130. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  131. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  132. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  133. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  134. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  135. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  136. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  137. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  138. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  139. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  140. RimWorld 0.18.1722 rev1198
  141.  
  142. Mods config data is from build -1 while we are at build 1722. Resetting.
  143.  
  144. Setting up 2 worker threads for Enlighten.
  145. Thread -> id: 134c -> priority: 1
  146. Thread -> id: de8 -> priority: 1
  147. Initialize engine version: 5.6.3p1 (9c92e827232b)
  148. GfxDevice: creating device client; threaded=1
  149. Direct3D:
  150. Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8800]
  151. Renderer: Intel(R) HD Graphics 3000
  152. Vendor: Intel
  153. VRAM: 944 MB (via DXGI)
  154. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  155. Begin MonoManager ReloadAssembly
  156. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  157. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  158. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  159. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  160. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  161. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  162. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  163. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  164. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  165. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  166. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  167. RimWorld 0.18.1722 rev1198
  168.  
  169. Fluffy Breakdowns :: Initialized
  170.  
  171. Initialized OmniCoreDrill patches
  172.  
  173. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993\Defs\TraitDefs/TAG Traits_Spectrum.xml: root element named TraitDefs; should be named Defs
  174.  
  175. XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseWeapon"><defName>WOMDs_NapalmNade</defName><label>napalm grenades</label><description>The Napalm 'Nade (TM) (R) (C) (U) is a big bomb. Full of fire.
  176.  
  177. Note to self: Fire our advertising department</description><graphicData><texPath>NapalmNade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractGrenade</soundInteract><techLevel>Industrial</techLevel><statBases><MarketValue>2000</MarketValue><Mass>1</Mass><RangedWeapon_Cooldown>2.66</RangedWeapon_Cooldown></statBases><weaponTags><li>GrenadeDestructive</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><verbs><li><label>throw napalm grenade</label><verbClass>Verb_LaunchProjectile</verbClass><hasStandardCommand>true</hasStandardCommand><range>50.0</range><forcedMissRadius>2.9</forcedMissRadius><warmupTime>10.0</warmupTime><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer><soundCast>ThrowGrenade</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams><defaultProjectile>Proj_NapalmNade</defaultProjectile></li></verbs><weaponTags><li>WOMD</li></weaponTags></ThingDef>
  178.  
  179. NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
  180.  
  181. Start injecting PSI to pawns ...
  182. PSI check: Human - PSI injected.
  183.  
  184. Colonistbar KF successfully completed 68 patches with harmony.
  185.  
  186. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  187.  
  188. MineItAll injected.
  189.  
  190. ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
  191.  
  192. ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
  193.  
  194. switched Multibarrel weapons(3) and Gun Turret Cooling(4)
  195.  
  196. switched Shipbuilding basics(15) and Deep drilling(10)
  197.  
  198. switched Deep drilling(15) and Shipbuilding basics(10)
  199.  
  200. switched Shipbuilding basics(15) and Deep drilling(10)
  201.  
  202. switched Deep drilling(15) and Shipbuilding basics(10)
  203.  
  204. switched Shipbuilding basics(15) and Deep drilling(10)
  205.  
  206. switched Deep drilling(15) and Shipbuilding basics(10)
  207.  
  208. switched Shipbuilding basics(15) and Deep drilling(10)
  209.  
  210. switched Deep drilling(15) and Shipbuilding basics(10)
  211.  
  212. switched Shipbuilding basics(15) and Deep drilling(10)
  213.  
  214. switched Deep drilling(15) and Shipbuilding basics(10)
  215.  
  216. switched Multi-analyzer(10) and Blowback operation(2)
  217.  
  218. switched Long-range mineral scanner(11) and Blowback operation(10)
  219.  
  220. switched Blowback operation(11) and Multi-analyzer(2)
  221.  
  222. switched Multi-analyzer(11) and Blowback operation(2)
  223.  
  224. switched Blowback operation(11) and Multi-analyzer(2)
  225.  
  226. switched Multi-analyzer(11) and Blowback operation(2)
  227.  
  228. switched Blowback operation(11) and Multi-analyzer(2)
  229.  
  230. switched Multi-analyzer(11) and Blowback operation(2)
  231.  
  232. switched Blowback operation(11) and Multi-analyzer(2)
  233.  
  234. switched Multi-analyzer(11) and Blowback operation(2)
  235.  
  236. switched Blowback operation(11) and Multi-analyzer(2)
  237.  
  238. switched Microelectronics basics(4) and Smokepop belts(3)
  239.  
  240. switched Simple Animal Prosthetics(13) and LED Technology(14)
  241.  
  242. [HugsLib] v4.0.1 initialized HandMeThatBrick, AllowTool
  243.  
  244. Setting up 2 worker threads for Enlighten.
  245. Thread -> id: 324 -> priority: 1
  246. Initialize engine version: 5.6.3p1 (9c92e827232b)
  247. GfxDevice: creating device client; threaded=1
  248. Direct3D:
  249. Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8800]
  250. Renderer: Intel(R) HD Graphics 3000
  251. Vendor: Intel
  252. VRAM: 944 MB (via DXGI)
  253. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  254. Thread -> id: 328 -> priority: 1
  255. Begin MonoManager ReloadAssembly
  256. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  257. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  258. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  259. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  260. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  261. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  262. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  263. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  264. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  265. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  266. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  267. RimWorld 0.18.1722 rev1198
  268.  
  269. Fluffy Breakdowns :: Initialized
  270.  
  271. Initialized OmniCoreDrill patches
  272.  
  273. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993\Defs\TraitDefs/TAG Traits_Spectrum.xml: root element named TraitDefs; should be named Defs
  274.  
  275. XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseWeapon"><defName>WOMDs_NapalmNade</defName><label>napalm grenades</label><description>The Napalm 'Nade (TM) (R) (C) (U) is a big bomb. Full of fire.
  276.  
  277. Note to self: Fire our advertising department</description><graphicData><texPath>NapalmNade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractGrenade</soundInteract><techLevel>Industrial</techLevel><statBases><MarketValue>2000</MarketValue><Mass>1</Mass><RangedWeapon_Cooldown>2.66</RangedWeapon_Cooldown></statBases><weaponTags><li>GrenadeDestructive</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><verbs><li><label>throw napalm grenade</label><verbClass>Verb_LaunchProjectile</verbClass><hasStandardCommand>true</hasStandardCommand><range>50.0</range><forcedMissRadius>2.9</forcedMissRadius><warmupTime>10.0</warmupTime><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer><soundCast>ThrowGrenade</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams><defaultProjectile>Proj_NapalmNade</defaultProjectile></li></verbs><weaponTags><li>WOMD</li></weaponTags></ThingDef>
  278.  
  279. NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
  280.  
  281. Start injecting PSI to pawns ...
  282. PSI check: Human - PSI injected.
  283.  
  284. Colonistbar KF successfully completed 68 patches with harmony.
  285.  
  286. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  287.  
  288. MineItAll injected.
  289.  
  290. ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
  291.  
  292. ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
  293.  
  294. switched Multibarrel weapons(3) and Gun Turret Cooling(4)
  295.  
  296. switched Shipbuilding basics(15) and Deep drilling(10)
  297.  
  298. switched Deep drilling(15) and Shipbuilding basics(10)
  299.  
  300. switched Shipbuilding basics(15) and Deep drilling(10)
  301.  
  302. switched Deep drilling(15) and Shipbuilding basics(10)
  303.  
  304. switched Shipbuilding basics(15) and Deep drilling(10)
  305.  
  306. switched Deep drilling(15) and Shipbuilding basics(10)
  307.  
  308. switched Shipbuilding basics(15) and Deep drilling(10)
  309.  
  310. switched Deep drilling(15) and Shipbuilding basics(10)
  311.  
  312. switched Shipbuilding basics(15) and Deep drilling(10)
  313.  
  314. switched Deep drilling(15) and Shipbuilding basics(10)
  315.  
  316. switched Multi-analyzer(10) and Blowback operation(2)
  317.  
  318. switched Long-range mineral scanner(11) and Blowback operation(10)
  319.  
  320. switched Blowback operation(11) and Multi-analyzer(2)
  321.  
  322. switched Multi-analyzer(11) and Blowback operation(2)
  323.  
  324. switched Blowback operation(11) and Multi-analyzer(2)
  325.  
  326. switched Multi-analyzer(11) and Blowback operation(2)
  327.  
  328. switched Blowback operation(11) and Multi-analyzer(2)
  329.  
  330. switched Multi-analyzer(11) and Blowback operation(2)
  331.  
  332. switched Blowback operation(11) and Multi-analyzer(2)
  333.  
  334. switched Multi-analyzer(11) and Blowback operation(2)
  335.  
  336. switched Blowback operation(11) and Multi-analyzer(2)
  337.  
  338. switched Microelectronics basics(4) and Smokepop belts(3)
  339.  
  340. switched Simple Animal Prosthetics(13) and LED Technology(14)
  341.  
  342. [HugsLib] v4.0.1 initialized HandMeThatBrick, AllowTool
  343.  
  344. Setting up 2 worker threads for Enlighten.
  345. Thread -> id: 11ec -> priority: 1
  346. Initialize engine version: 5.6.3p1 (9c92e827232b)
  347. GfxDevice: creating device client; threaded=1
  348. Thread -> id: df4 -> priority: 1
  349. Direct3D:
  350. Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8800]
  351. Renderer: Intel(R) HD Graphics 3000
  352. Vendor: Intel
  353. VRAM: 944 MB (via DXGI)
  354. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  355. Begin MonoManager ReloadAssembly
  356. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  357. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  358. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  359. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  360. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  361. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  362. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  363. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  364. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  365. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  366. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  367. RimWorld 0.18.1722 rev1198
  368.  
  369. Fluffy Breakdowns :: Initialized
  370.  
  371. Initialized OmniCoreDrill patches
  372.  
  373. C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993\Defs\TraitDefs/TAG Traits_Spectrum.xml: root element named TraitDefs; should be named Defs
  374.  
  375. XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseWeapon"><defName>WOMDs_NapalmNade</defName><label>napalm grenades</label><description>The Napalm 'Nade (TM) (R) (C) (U) is a big bomb. Full of fire.
  376.  
  377. Note to self: Fire our advertising department</description><graphicData><texPath>NapalmNade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractGrenade</soundInteract><techLevel>Industrial</techLevel><statBases><MarketValue>2000</MarketValue><Mass>1</Mass><RangedWeapon_Cooldown>2.66</RangedWeapon_Cooldown></statBases><weaponTags><li>GrenadeDestructive</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><verbs><li><label>throw napalm grenade</label><verbClass>Verb_LaunchProjectile</verbClass><hasStandardCommand>true</hasStandardCommand><range>50.0</range><forcedMissRadius>2.9</forcedMissRadius><warmupTime>10.0</warmupTime><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer><soundCast>ThrowGrenade</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams><defaultProjectile>Proj_NapalmNade</defaultProjectile></li></verbs><weaponTags><li>WOMD</li></weaponTags></ThingDef>
  378.  
  379. NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
  380.  
  381. Start injecting PSI to pawns ...
  382. PSI check: Human - PSI injected.
  383.  
  384. Colonistbar KF successfully completed 68 patches with harmony.
  385.  
  386. Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
  387.  
  388. MineItAll injected.
  389.  
  390. ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
  391.  
  392. ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
  393.  
  394. switched Multibarrel weapons(3) and Gun Turret Cooling(4)
  395.  
  396. switched Shipbuilding basics(15) and Deep drilling(10)
  397.  
  398. switched Deep drilling(15) and Shipbuilding basics(10)
  399.  
  400. switched Shipbuilding basics(15) and Deep drilling(10)
  401.  
  402. switched Deep drilling(15) and Shipbuilding basics(10)
  403.  
  404. switched Shipbuilding basics(15) and Deep drilling(10)
  405.  
  406. switched Deep drilling(15) and Shipbuilding basics(10)
  407.  
  408. switched Shipbuilding basics(15) and Deep drilling(10)
  409.  
  410. switched Deep drilling(15) and Shipbuilding basics(10)
  411.  
  412. switched Shipbuilding basics(15) and Deep drilling(10)
  413.  
  414. switched Deep drilling(15) and Shipbuilding basics(10)
  415.  
  416. switched Multi-analyzer(10) and Blowback operation(2)
  417.  
  418. switched Long-range mineral scanner(11) and Blowback operation(10)
  419.  
  420. switched Blowback operation(11) and Multi-analyzer(2)
  421.  
  422. switched Multi-analyzer(11) and Blowback operation(2)
  423.  
  424. switched Blowback operation(11) and Multi-analyzer(2)
  425.  
  426. switched Multi-analyzer(11) and Blowback operation(2)
  427.  
  428. switched Blowback operation(11) and Multi-analyzer(2)
  429.  
  430. switched Multi-analyzer(11) and Blowback operation(2)
  431.  
  432. switched Blowback operation(11) and Multi-analyzer(2)
  433.  
  434. switched Multi-analyzer(11) and Blowback operation(2)
  435.  
  436. switched Blowback operation(11) and Multi-analyzer(2)
  437.  
  438. switched Microelectronics basics(4) and Smokepop belts(3)
  439.  
  440. switched Simple Animal Prosthetics(13) and LED Technology(14)
  441.  
  442. [HugsLib] v4.0.1 initialized HandMeThatBrick, AllowTool
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