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- Log uploaded on Monday, November 20, 2017, 3:51:31 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.1.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Efficient Light: (no assemblies)
- Hand Me That Brick: Hand Me That Brick(2.5.18.0)
- More Trade Ships: (no assemblies)
- Increased Stack: (no assemblies)
- Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.1.7)
- I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
- Blueprints: Blueprints(18.1.0.7)
- Rimsenal: (no assemblies)
- Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
- A Dog Said...: (no assemblies)
- Spoons Hair Mod: (no assemblies)
- ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
- Cheaper Components: (no assemblies)
- Fluffy Breakdowns: 0Harmony(1.0.9.1), Fluffy_Breakdowns(18.2.0.18)
- Hardworking animals B18: (no assemblies)
- No Random Construction Quality: NoRandomConstructionQuality(1.0.0.0)
- Auto Seller: RWAutoSell(1.1.2.4)
- Dubs Skylights: 0Harmony(1.0.9.1), Dubs_Skylight(0.0.0.0)
- RBSE Lite Edition: ScarRemoving(1.0.0.0)
- Concrete Walls: (no assemblies)
- Miniaturisation: (no assemblies)
- Colonist Bar KF 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
- SS Researchable Stat Upgrades: 0Harmony(1.0.9.0), ResearchableStatUpgrades(0.17.0.0)
- Thrumbo Extension: (no assemblies)
- Omni Core Drill B17: 0Harmony(1.0.9.0), OmniCoreDrill(2.2.0.24)
- LED Technology [A18]: ppumkin.LEDTechnology(1.0.0.0)
- TAG Traits: (no assemblies)
- Quality Cooldown: (no assemblies)
- Power Indicators: 0Harmony(1.0.9.1), ShowMeThePower(1.0.6506.25869)
- Architect Icons: ArchitectIcons(1.2.0.0)
- Lamia: (no assemblies)
- Training Rack: (no assemblies)
- [FSF] Lightweight Building Polymer: (no assemblies)
- [RF] Consolidated Traits [a18]: (no assemblies)
- MineItAll: MineItAll(1.0.0.0)
- Larger Solar Panel: LargerSolars(1.0.6450.20454)
- M-13's Safe Batteries [A18]: M13SafeBattery(0.0.0.0)
- Weapons of Mass Destruction: (no assemblies)
- Minigun Turret: (no assemblies)
- Active Harmony patches:
- Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
- CameraDriver.JumpToVisibleMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
- Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
- ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
- ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
- ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
- ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
- ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
- ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- Command.GizmoOnGUI: post: ShowMeThePower.ShowMeThePower.DesignatorShower
- CompBreakdownable.CheckForBreakdown: PRE: Fluffy_Breakdowns.HarmonyPatch_CheckForBreakdown.Prefix
- CompBreakdownable.CompInspectStringExtra: PRE: Fluffy_Breakdowns.HarmonyPatch_CompInspectStringExtra.Prefix
- CompUseEffect_Artifact.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
- CompUseEffect_LearnSkill.DoEffect: TRANS: ResearchableStatUpgrades.Patch.Transpiler2
- Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
- ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Pawn.Kill: post: ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix
- Pawn.PostApplyDamage: post: ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
- Pawn.SetFaction: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix post: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix
- ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- RoofGrid.RoofAt: post: Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix
- RoofGrid.Roofed: post: Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
- Thing.SpawnSetup: TRANS: ResearchableStatUpgrades.Patch.Transpiler1
- ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
- ThingSelectionUtility.SelectNextColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingSelectionUtility.SelectPreviousColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.colonistbarkf.rimworld.mod:1.0.9.1, HugsLib.AllowTool:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, rimworld.research_engine:1.0.9.1, fluffy.breakdowns:1.0.9.1, DoctorVanGogh.OmniCoreDrill:1.0.9.0, EdB.PrepareCarefully:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, com.Dubwise.Dubs_Skylight.patches:1.0.9.1, com.spdskatr.rsu.fixes:1.0.9.0, rimworld.erdelf.powerShower:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Mods config data is from build -1 while we are at build 1722. Resetting.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 134c -> priority: 1
- Thread -> id: de8 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8800]
- Renderer: Intel(R) HD Graphics 3000
- Vendor: Intel
- VRAM: 944 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Fluffy Breakdowns :: Initialized
- Initialized OmniCoreDrill patches
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993\Defs\TraitDefs/TAG Traits_Spectrum.xml: root element named TraitDefs; should be named Defs
- XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseWeapon"><defName>WOMDs_NapalmNade</defName><label>napalm grenades</label><description>The Napalm 'Nade (TM) (R) (C) (U) is a big bomb. Full of fire.
- Note to self: Fire our advertising department</description><graphicData><texPath>NapalmNade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractGrenade</soundInteract><techLevel>Industrial</techLevel><statBases><MarketValue>2000</MarketValue><Mass>1</Mass><RangedWeapon_Cooldown>2.66</RangedWeapon_Cooldown></statBases><weaponTags><li>GrenadeDestructive</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><verbs><li><label>throw napalm grenade</label><verbClass>Verb_LaunchProjectile</verbClass><hasStandardCommand>true</hasStandardCommand><range>50.0</range><forcedMissRadius>2.9</forcedMissRadius><warmupTime>10.0</warmupTime><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer><soundCast>ThrowGrenade</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams><defaultProjectile>Proj_NapalmNade</defaultProjectile></li></verbs><weaponTags><li>WOMD</li></weaponTags></ThingDef>
- NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- Colonistbar KF successfully completed 68 patches with harmony.
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- MineItAll injected.
- ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
- ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
- switched Multibarrel weapons(3) and Gun Turret Cooling(4)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Multi-analyzer(10) and Blowback operation(2)
- switched Long-range mineral scanner(11) and Blowback operation(10)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Microelectronics basics(4) and Smokepop belts(3)
- switched Simple Animal Prosthetics(13) and LED Technology(14)
- [HugsLib] v4.0.1 initialized HandMeThatBrick, AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 324 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8800]
- Renderer: Intel(R) HD Graphics 3000
- Vendor: Intel
- VRAM: 944 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Thread -> id: 328 -> priority: 1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Fluffy Breakdowns :: Initialized
- Initialized OmniCoreDrill patches
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993\Defs\TraitDefs/TAG Traits_Spectrum.xml: root element named TraitDefs; should be named Defs
- XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseWeapon"><defName>WOMDs_NapalmNade</defName><label>napalm grenades</label><description>The Napalm 'Nade (TM) (R) (C) (U) is a big bomb. Full of fire.
- Note to self: Fire our advertising department</description><graphicData><texPath>NapalmNade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractGrenade</soundInteract><techLevel>Industrial</techLevel><statBases><MarketValue>2000</MarketValue><Mass>1</Mass><RangedWeapon_Cooldown>2.66</RangedWeapon_Cooldown></statBases><weaponTags><li>GrenadeDestructive</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><verbs><li><label>throw napalm grenade</label><verbClass>Verb_LaunchProjectile</verbClass><hasStandardCommand>true</hasStandardCommand><range>50.0</range><forcedMissRadius>2.9</forcedMissRadius><warmupTime>10.0</warmupTime><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer><soundCast>ThrowGrenade</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams><defaultProjectile>Proj_NapalmNade</defaultProjectile></li></verbs><weaponTags><li>WOMD</li></weaponTags></ThingDef>
- NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- Colonistbar KF successfully completed 68 patches with harmony.
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- MineItAll injected.
- ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
- ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
- switched Multibarrel weapons(3) and Gun Turret Cooling(4)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Multi-analyzer(10) and Blowback operation(2)
- switched Long-range mineral scanner(11) and Blowback operation(10)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Microelectronics basics(4) and Smokepop belts(3)
- switched Simple Animal Prosthetics(13) and LED Technology(14)
- [HugsLib] v4.0.1 initialized HandMeThatBrick, AllowTool
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 11ec -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Thread -> id: df4 -> priority: 1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 23.21.13.8800]
- Renderer: Intel(R) HD Graphics 3000
- Vendor: Intel
- VRAM: 944 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Fluffy Breakdowns :: Initialized
- Initialized OmniCoreDrill patches
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\820066993\Defs\TraitDefs/TAG Traits_Spectrum.xml: root element named TraitDefs; should be named Defs
- XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseWeapon"><defName>WOMDs_NapalmNade</defName><label>napalm grenades</label><description>The Napalm 'Nade (TM) (R) (C) (U) is a big bomb. Full of fire.
- Note to self: Fire our advertising department</description><graphicData><texPath>NapalmNade</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>InteractGrenade</soundInteract><techLevel>Industrial</techLevel><statBases><MarketValue>2000</MarketValue><Mass>1</Mass><RangedWeapon_Cooldown>2.66</RangedWeapon_Cooldown></statBases><weaponTags><li>GrenadeDestructive</li></weaponTags><thingCategories><li>Grenades</li></thingCategories><verbs><li><label>throw napalm grenade</label><verbClass>Verb_LaunchProjectile</verbClass><hasStandardCommand>true</hasStandardCommand><range>50.0</range><forcedMissRadius>2.9</forcedMissRadius><warmupTime>10.0</warmupTime><noiseRadius>4</noiseRadius><ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer><soundCast>ThrowGrenade</soundCast><targetParams><canTargetLocations>true</canTargetLocations></targetParams><defaultProjectile>Proj_NapalmNade</defaultProjectile></li></verbs><weaponTags><li>WOMD</li></weaponTags></ThingDef>
- NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- Colonistbar KF successfully completed 68 patches with harmony.
- Researchable Stat Upgrades :: Fix(es) initialized (abolished spawn stack count truncation entirely, fixed bug where using neurotrainers/artifacts more than once caused whole stack to deplete)
- MineItAll injected.
- ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
- ResearchPal :: redundant prerequisites for Productivity II the following research: Productivity I
- switched Multibarrel weapons(3) and Gun Turret Cooling(4)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Shipbuilding basics(15) and Deep drilling(10)
- switched Deep drilling(15) and Shipbuilding basics(10)
- switched Multi-analyzer(10) and Blowback operation(2)
- switched Long-range mineral scanner(11) and Blowback operation(10)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Multi-analyzer(11) and Blowback operation(2)
- switched Blowback operation(11) and Multi-analyzer(2)
- switched Microelectronics basics(4) and Smokepop belts(3)
- switched Simple Animal Prosthetics(13) and LED Technology(14)
- [HugsLib] v4.0.1 initialized HandMeThatBrick, AllowTool
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