Thy_Carpenter

Tibetan Thing

May 8th, 2017
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  1. “The meeting is adjourned.”
  2. >Your eyes close and then open to a different scene.
  3. >White sunlight filters in through the small stone temple’s window and onto the floor.
  4. >With a few pops your white colored body rises from its cot.
  5. >A few stretches and breath exercises cure your body of its morning aches.
  6. >Judging from where the light shines on the floor, it’s around nine.
  7. >Your hooves click and clack as they cross the round chamber and take you to your telescope.
  8. >Looking through it at the bright object confirms that The Astronomer was correct in his calculations.
  9. >The burning brightness fades as the conical object falling through the atmosphere slows enough that it no longer burns.
  10. >The object is a metallic black and shows no sign of damage from the blazing entry.
  11. >Its trajectory put it on course to land nearby your small monastery; more precisely on an ice shelf on the side of your mountain.
  12. >It will be landing within the hour, and the plan is for you to figure out what it is and report back to the council.
  13. >The equipment you’d be taking had already been assembled the night before and rested on a table next to your cot.
  14. >Leaving the telescope you gather several ingredients from a set of cupboards and craft a tasteful salad.
  15. >After eating you complete some quick exercises to maintain your chakras and ensure your wards were still strong.
  16. >When finished, your gear is equipped and you stand before a mirror to ensure it is properly fitted.
  17. >The thick parka suit covered almost all of your body, save for your face, hooves, and tail which you opted to keep out for balance reasons.
  18. >Your grey mane was tucked back into your hood, and your short beard protected your mouth.
  19. >Thankfully you were neither a unicorn nor pegasi, keeping those extremities warm and functional in these conditions was difficult at the least.
  20. >To be truthful you didn’t look too bad for a several hundred year old stallion.
  21. >A shaking tips the mirror over, breaking it.
  22. >Ah well, vanity was a vice.
  23. >Before you exit the large wooden monastery doors you don a pair of climbing boots, scarring the stone floor slightly as you do so.
  24. >With a pull of the door you exit to the outside, where snow has just begun to fall.
  25. >Although pegasi did not regulate the weather here, you had forecasted a storm to hit, lasting for around a week.
  26. >From the other side of your mountain came a small cloud of steam that floated its way to the other mountains in the range.
  27. >Luckily the ice shelf it landed on was on the path you took to town.
  28. >You embark through the cold, following the tattered markers to your destination as a few more snowflakes began to fall.
  29. >Soon you arrived at the ice shelf where steam rose from a crater.
  30. >The impact appears to have caused a miniature avalanche onto the path to town; you’ll have to clear it after the storm passes.
  31. >As you close into the crater you’re already writing a report in your mind.
  32. >Your wards strengthen as you pull more energy from the land around you.
  33. >The object inside the crater has survived its fall, seemingly without damage, and lays still.
  34. >There’s something anomalous about this object, the aura coming off of it is incredibly hard to read and overloads your senses.
  35. >Shifting your focus away from its aura, you instead observe the object itself.
  36. >It’s conical, with a rounded top and from what you can see, a convex bottom.
  37. >It consists of a black metal that you’ve never seen before, with strange seams about it in a way that suggests it moves or unfolds.
  38. >A hissing comes from it as gas visibly escapes from its top… hatch?
  39. >It swings open as the gas dissipates, revealing nothing but darkness.
  40. >There’s a skittering sound before a blur launches onto you.
  41. >Soft musical tones are heard in your mind, indicating that your various wards are under stress as you stumble around, trying to pry a fleshy blob from your barrel.
  42. >Tendrils expand from the mass and search your body, finding your hood and slithering underneath against your body.
  43. >Where it touches burns, and the wards become louder in your head.
  44. >Whatever this thing is, it’s some kind of parasite and it’s trying to get into your mind!
  45. >Turning around you gallop, following the markers as you go.
  46. >Your mind rushes through paranormal threats, trying to find a match with what this thing is.
  47. >Would a banishment ritual help?
  48. >Is it vampiric?
  49. >Is it a magical manifestation of something?
  50. >What is it?
  51. >Snowflakes slash into your face as the wind picks up and the markers you’re following develop a coat of snow.
  52. >The musical noises in your head grow louder and pick up tempo, creating a discordant song of panic.
  53. >The monastery is in view as you feel your grip on the environment's energy begin to slip.
  54. >Smashing into the door, it slams against the wall and closes behind you.
  55. >The metal cleats on your boots slide on the stone floor and before you can process the thought you’re splayed out on the floor.
  56. >A leg lays at an unnatural angle and agony fills your stressed mind.
  57. >With a happy little thought and a few breaths you consciously numb the pain the best that you can.
  58. >There’s a single loud bell in your mind as a cello and viola cry melancholy.
  59. >Tendrils find your eyes and nose and plunge violently into them.
  60. >Everything flashes as you retreat into your mind.
  61. >Not even here are you safe, as you feel the thing probing curiously into it.
  62. >You probe back.
  63. >Knowledge pours into you and all at once you know what this thing is.
  64. >What it does.
  65. >How many worlds it has consumed.
  66. >What it will do to this one.
  67. >You cannot let that happen.
  68. >It will not happen.
  69. >This thing is building an archetype off of you for which to base all of ponykind off of.
  70. >What is in your mind will direct what it does next. How it acts, thinks, lives.
  71. >It believes you to be clay to work with as it pleases, but the opposite is true.
  72. >An old hermit like you had a few… contingencies up his sleeve.
  73. >What stirs in the abyss is unknown, and you had imagined a scenario wherein your mind would no longer be your own.
  74. >You had prepared for this.
  75. >There was, amongst others, another… personality wouldn’t put it correctly.
  76. >It was more than a personality, it was all the aspects of a pony’s mind, personality, ideals, self image.
  77. >The only thing it was missing was a consciousness, a soul.
  78. >Amber.
  79. >That was her name.
  80. >She had been created with only good in her heart, to be the kindest pony the world has ever known, to the point of almost hypermorality.
  81. >All the best of society, the ideal, all inside of her.
  82. >The thing hadn’t yet entered your mind, it was simply exploring the “borders” of it.
  83. >The only thing keeping it from penetrating was a single ward, one that only had but a moment left before it was overpowered.
  84. >It was powered by the last reserves of your life energy.
  85. >You brought Amber to the front of your mind.
  86. >Your entire psyche trembled as you prepared to overwrite yourself with her.
  87. >One final thing was placed into her mind before you became a different pony.
  88. “I’m sorry.”
  89. >You are Amber, and life is agony.
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