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- using UnityEngine;
- using System.Collections;
- public class SoundOnCollision : MonoBehaviour
- {
- public AudioClip zvuk;
- void Start()
- {
- GetComponent<AudioSource>().clip = zvuk;
- }
- void OnCollisionEnter (Collision col)
- {
- if(col.gameObject.name == "floor")
- {
- GetComponent<AudioSource>().Play ();
- }
- }
- }
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