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F* Lamps

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Apr 7th, 2020
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  1.     RemoveBuildingForPlayer(playerid, 620, 0,0,0, 6000);
  2.     RemoveBuildingForPlayer(playerid, 621, 0,0,0, 6000);
  3.     RemoveBuildingForPlayer(playerid, 673, 0,0,0, 6000);
  4.     RemoveBuildingForPlayer(playerid, 714, 0,0,0, 6000);
  5.     RemoveBuildingForPlayer(playerid, 716, 0,0,0, 6000);
  6.     RemoveBuildingForPlayer(playerid, 717, 0,0,0, 6000);
  7.     RemoveBuildingForPlayer(playerid, 718, 0,0,0, 6000);
  8.     RemoveBuildingForPlayer(playerid, 737, 0,0,0, 6000);
  9.     RemoveBuildingForPlayer(playerid, 792, 0,0,0, 6000);
  10.     RemoveBuildingForPlayer(playerid, 1211, 0,0,0, 6000);
  11.     RemoveBuildingForPlayer(playerid, 1215 , 0,0,0, 6000);
  12.     RemoveBuildingForPlayer(playerid, 1216, 0,0,0, 6000);
  13.     RemoveBuildingForPlayer(playerid, 1223 , 0,0,0, 6000);
  14.     RemoveBuildingForPlayer(playerid, 1226 , 0,0,0, 6000);
  15.     RemoveBuildingForPlayer(playerid, 1227, 0,0,0, 6000);
  16.     RemoveBuildingForPlayer(playerid, 1229, 0,0,0, 6000);
  17.     RemoveBuildingForPlayer(playerid, 1231, 0,0,0, 6000);
  18.     RemoveBuildingForPlayer(playerid, 1232, 0,0,0, 6000);
  19.     RemoveBuildingForPlayer(playerid, 1233, 0,0,0, 6000);
  20.     RemoveBuildingForPlayer(playerid, 1234, 0,0,0, 6000);
  21.     RemoveBuildingForPlayer(playerid, 1257, 0,0,0, 6000);
  22.     RemoveBuildingForPlayer(playerid, 1258, 0,0,0, 6000);
  23.     RemoveBuildingForPlayer(playerid, 1278, 0,0,0, 6000);
  24.     RemoveBuildingForPlayer(playerid, 1283, 0,0,0, 6000);
  25.     RemoveBuildingForPlayer(playerid, 1284, 0,0,0, 6000);
  26.     RemoveBuildingForPlayer(playerid, 1285, 0,0,0, 6000);
  27.     RemoveBuildingForPlayer(playerid, 1286, 0,0,0, 6000);
  28.     RemoveBuildingForPlayer(playerid, 1287, 0,0,0, 6000);
  29.     RemoveBuildingForPlayer(playerid, 1288, 0,0,0, 6000);
  30.     RemoveBuildingForPlayer(playerid, 1289, 0,0,0, 6000);
  31.     RemoveBuildingForPlayer(playerid, 1290 , 0,0,0, 6000);
  32.     RemoveBuildingForPlayer(playerid, 1291, 0,0,0, 6000);
  33.     RemoveBuildingForPlayer(playerid, 1293, 0,0,0, 6000);
  34.     RemoveBuildingForPlayer(playerid, 1294, 0,0,0, 6000);
  35.     RemoveBuildingForPlayer(playerid, 1295, 0,0,0, 6000);
  36.     RemoveBuildingForPlayer(playerid, 1296, 0,0,0, 6000);
  37.     RemoveBuildingForPlayer(playerid, 1297, 0,0,0, 6000);
  38.     RemoveBuildingForPlayer(playerid, 1298, 0,0,0, 6000);
  39.     RemoveBuildingForPlayer(playerid, 1299, 0,0,0, 6000);
  40.     RemoveBuildingForPlayer(playerid, 1300, 0,0,0, 6000);
  41.     RemoveBuildingForPlayer(playerid, 1306, 0,0,0, 6000);
  42.     RemoveBuildingForPlayer(playerid, 1307, 0,0,0, 6000);
  43.     RemoveBuildingForPlayer(playerid, 1308, 0,0,0, 6000);
  44.     RemoveBuildingForPlayer(playerid, 1311, 0,0,0, 6000);
  45.     RemoveBuildingForPlayer(playerid, 1312, 0,0,0, 6000);
  46.     RemoveBuildingForPlayer(playerid, 1315, 0,0,0, 6000);
  47.     RemoveBuildingForPlayer(playerid, 1319, 0,0,0, 6000);
  48.     RemoveBuildingForPlayer(playerid, 1322, 0,0,0, 6000);
  49.     RemoveBuildingForPlayer(playerid, 1331, 0,0,0, 6000);
  50.     RemoveBuildingForPlayer(playerid, 1341, 0,0,0, 6000);
  51.     RemoveBuildingForPlayer(playerid, 1346, 0,0,0, 6000);
  52.     RemoveBuildingForPlayer(playerid, 1350, 0,0,0, 6000);
  53.     RemoveBuildingForPlayer(playerid, 1351, 0,0,0, 6000);
  54.     RemoveBuildingForPlayer(playerid, 1352, 0,0,0, 6000);
  55.     RemoveBuildingForPlayer(playerid, 1363, 0,0,0, 6000);
  56.     RemoveBuildingForPlayer(playerid, 1365, 0,0,0, 6000);
  57.     RemoveBuildingForPlayer(playerid, 1371, 0,0,0, 6000);
  58.     RemoveBuildingForPlayer(playerid, 1372, 0,0,0, 6000);
  59.     RemoveBuildingForPlayer(playerid, 1373, 0,0,0, 6000);
  60.     RemoveBuildingForPlayer(playerid, 1374, 0,0,0, 6000);
  61.     RemoveBuildingForPlayer(playerid, 1375, 0,0,0, 6000);
  62.     RemoveBuildingForPlayer(playerid, 1407, 0,0,0, 6000);
  63.     RemoveBuildingForPlayer(playerid, 1409, 0,0,0, 6000);
  64.     RemoveBuildingForPlayer(playerid, 1410, 0,0,0, 6000);
  65.     RemoveBuildingForPlayer(playerid, 1411, 0,0,0, 6000);
  66.     RemoveBuildingForPlayer(playerid, 1412, 0,0,0, 6000);
  67.     RemoveBuildingForPlayer(playerid, 1413, 0,0,0, 6000);
  68.     RemoveBuildingForPlayer(playerid, 1418, 0,0,0, 6000);
  69.     RemoveBuildingForPlayer(playerid, 1447, 0,0,0, 6000);
  70.     RemoveBuildingForPlayer(playerid, 1461, 0,0,0, 6000);
  71.     RemoveBuildingForPlayer(playerid, 1468, 0,0,0, 6000);
  72.     RemoveBuildingForPlayer(playerid, 1540, 0,0,0, 6000);
  73.     RemoveBuildingForPlayer(playerid, 1568, 0,0,0, 6000);
  74.     RemoveBuildingForPlayer(playerid, 3163 , 0,0,0, 6000);
  75.     RemoveBuildingForPlayer(playerid, 3276, 0,0,0, 6000);
  76.     RemoveBuildingForPlayer(playerid, 3334, 0,0,0, 6000);
  77.     RemoveBuildingForPlayer(playerid, 3335, 0,0,0, 6000);
  78.     RemoveBuildingForPlayer(playerid, 3336, 0,0,0, 6000);
  79.     RemoveBuildingForPlayer(playerid, 3337, 0,0,0, 6000);
  80.     RemoveBuildingForPlayer(playerid, 3447, 0,0,0, 6000);
  81.     RemoveBuildingForPlayer(playerid, 3459, 0,0,0, 6000);
  82.     RemoveBuildingForPlayer(playerid, 3460, 0,0,0, 6000);
  83.     RemoveBuildingForPlayer(playerid, 3463, 0,0,0, 6000);
  84.     RemoveBuildingForPlayer(playerid, 3513, 0,0,0, 6000);
  85.     RemoveBuildingForPlayer(playerid, 3514 , 0,0,0, 6000);
  86.     RemoveBuildingForPlayer(playerid, 3516, 0,0,0, 6000);
  87.     RemoveBuildingForPlayer(playerid, 3754, 0,0,0, 6000);
  88.     RemoveBuildingForPlayer(playerid, 3757, 0,0,0, 6000);
  89.     RemoveBuildingForPlayer(playerid, 3853, 0,0,0, 6000);
  90.     RemoveBuildingForPlayer(playerid, 3854, 0,0,0, 6000);
  91.     RemoveBuildingForPlayer(playerid, 3855, 0,0,0, 6000);
  92.     RemoveBuildingForPlayer(playerid, 3856, 0,0,0, 6000);
  93.     RemoveBuildingForPlayer(playerid, 3875, 0,0,0, 6000);
  94.     RemoveBuildingForPlayer(playerid, 4981, 0,0,0, 6000);
  95.     RemoveBuildingForPlayer(playerid, 4982, 0,0,0, 6000);
  96.     RemoveBuildingForPlayer(playerid, 4983, 0,0,0, 6000);
  97.     RemoveBuildingForPlayer(playerid, 4984, 0,0,0, 6000);
  98.     RemoveBuildingForPlayer(playerid, 5150, 0,0,0, 6000);
  99.     RemoveBuildingForPlayer(playerid, 5231, 0,0,0, 6000);
  100.     RemoveBuildingForPlayer(playerid, 5232, 0,0,0, 6000);
  101.     RemoveBuildingForPlayer(playerid, 5233, 0,0,0, 6000);
  102.     RemoveBuildingForPlayer(playerid, 5234, 0,0,0, 6000);
  103.     RemoveBuildingForPlayer(playerid, 5266, 0,0,0, 6000);
  104.     RemoveBuildingForPlayer(playerid, 5290, 0,0,0, 6000);
  105.     RemoveBuildingForPlayer(playerid, 5292, 0,0,0, 6000);
  106.     RemoveBuildingForPlayer(playerid, 5293, 0,0,0, 6000);
  107.     RemoveBuildingForPlayer(playerid, 5294, 0,0,0, 6000);
  108.     RemoveBuildingForPlayer(playerid, 5295, 0,0,0, 6000);
  109.     RemoveBuildingForPlayer(playerid, 5464, 0,0,0, 6000);
  110.     RemoveBuildingForPlayer(playerid, 5629, 0,0,0, 6000);
  111.     RemoveBuildingForPlayer(playerid, 5633, 0,0,0, 6000);
  112.     RemoveBuildingForPlayer(playerid, 5634, 0,0,0, 6000);
  113.     RemoveBuildingForPlayer(playerid, 5635, 0,0,0, 6000);
  114.     RemoveBuildingForPlayer(playerid, 5636, 0,0,0, 6000);
  115.     RemoveBuildingForPlayer(playerid, 5637, 0,0,0, 6000);
  116.     RemoveBuildingForPlayer(playerid, 5638, 0,0,0, 6000);
  117.     RemoveBuildingForPlayer(playerid, 5641, 0,0,0, 6000);
  118.     RemoveBuildingForPlayer(playerid, 5764, 0,0,0, 6000);
  119.     RemoveBuildingForPlayer(playerid, 5783, 0,0,0, 6000);
  120.     RemoveBuildingForPlayer(playerid, 6357 , 0,0,0, 6000);
  121.     RemoveBuildingForPlayer(playerid, 6363, 0,0,0, 6000);
  122.     RemoveBuildingForPlayer(playerid, 7075, 0,0,0, 6000);
  123.     RemoveBuildingForPlayer(playerid, 7076, 0,0,0, 6000);
  124.     RemoveBuildingForPlayer(playerid, 7077, 0,0,0, 6000);
  125.     RemoveBuildingForPlayer(playerid, 7078, 0,0,0, 6000);
  126.     RemoveBuildingForPlayer(playerid, 7079, 0,0,0, 6000);
  127.     RemoveBuildingForPlayer(playerid, 7080, 0,0,0, 6000);
  128.     RemoveBuildingForPlayer(playerid, 7081, 0,0,0, 6000);
  129.     RemoveBuildingForPlayer(playerid, 7082, 0,0,0, 6000);
  130.     RemoveBuildingForPlayer(playerid, 7083, 0,0,0, 6000);
  131.     RemoveBuildingForPlayer(playerid, 7084, 0,0,0, 6000);
  132.     RemoveBuildingForPlayer(playerid, 7085, 0,0,0, 6000);
  133.     RemoveBuildingForPlayer(playerid, 7086, 0,0,0, 6000);
  134.     RemoveBuildingForPlayer(playerid, 7087, 0,0,0, 6000);
  135.     RemoveBuildingForPlayer(playerid, 7415, 0,0,0, 6000);
  136.     RemoveBuildingForPlayer(playerid, 7541, 0,0,0, 6000);
  137.     RemoveBuildingForPlayer(playerid, 7542, 0,0,0, 6000);
  138.     RemoveBuildingForPlayer(playerid, 7543, 0,0,0, 6000);
  139.     RemoveBuildingForPlayer(playerid, 7562, 0,0,0, 6000);
  140.     RemoveBuildingForPlayer(playerid, 7563, 0,0,0, 6000);
  141.     RemoveBuildingForPlayer(playerid, 7564, 0,0,0, 6000);
  142.     RemoveBuildingForPlayer(playerid, 7565, 0,0,0, 6000);
  143.     RemoveBuildingForPlayer(playerid, 7566, 0,0,0, 6000);
  144.     RemoveBuildingForPlayer(playerid, 7567, 0,0,0, 6000);
  145.     RemoveBuildingForPlayer(playerid, 7568, 0,0,0, 6000);
  146.     RemoveBuildingForPlayer(playerid, 7569, 0,0,0, 6000);
  147.     RemoveBuildingForPlayer(playerid, 7570, 0,0,0, 6000);
  148.     RemoveBuildingForPlayer(playerid, 7571, 0,0,0, 6000);
  149.     RemoveBuildingForPlayer(playerid, 7572, 0,0,0, 6000);
  150.     RemoveBuildingForPlayer(playerid, 7573, 0,0,0, 6000);
  151.     RemoveBuildingForPlayer(playerid, 7574, 0,0,0, 6000);
  152.     RemoveBuildingForPlayer(playerid, 7575, 0,0,0, 6000);
  153.     RemoveBuildingForPlayer(playerid, 7576, 0,0,0, 6000);
  154.     RemoveBuildingForPlayer(playerid, 7577, 0,0,0, 6000);
  155.     RemoveBuildingForPlayer(playerid, 7578, 0,0,0, 6000);
  156.     RemoveBuildingForPlayer(playerid, 7607, 0,0,0, 6000);
  157.     RemoveBuildingForPlayer(playerid, 7637, 0,0,0, 6000);
  158.     RemoveBuildingForPlayer(playerid, 7638, 0,0,0, 6000);
  159.     RemoveBuildingForPlayer(playerid, 7639, 0,0,0, 6000);
  160.     RemoveBuildingForPlayer(playerid, 7640, 0,0,0, 6000);
  161.     RemoveBuildingForPlayer(playerid, 7641 , 0,0,0, 6000);
  162.     RemoveBuildingForPlayer(playerid, 7642, 0,0,0, 6000);
  163.     RemoveBuildingForPlayer(playerid, 7643, 0,0,0, 6000);
  164.     RemoveBuildingForPlayer(playerid, 7644, 0,0,0, 6000);
  165.     RemoveBuildingForPlayer(playerid, 7645, 0,0,0, 6000);
  166.     RemoveBuildingForPlayer(playerid, 7646 , 0,0,0, 6000);
  167.     RemoveBuildingForPlayer(playerid, 7647, 0,0,0, 6000);
  168.     RemoveBuildingForPlayer(playerid, 7648, 0,0,0, 6000);
  169.     RemoveBuildingForPlayer(playerid, 7649, 0,0,0, 6000);
  170.     RemoveBuildingForPlayer(playerid, 7666, 0,0,0, 6000);
  171.     RemoveBuildingForPlayer(playerid, 7862, 0,0,0, 6000);
  172.     RemoveBuildingForPlayer(playerid, 8081, 0,0,0, 6000);
  173.     RemoveBuildingForPlayer(playerid, 8082, 0,0,0, 6000);
  174.     RemoveBuildingForPlayer(playerid, 8083, 0,0,0, 6000);
  175.     RemoveBuildingForPlayer(playerid, 8084, 0,0,0, 6000);
  176.     RemoveBuildingForPlayer(playerid, 8085, 0,0,0, 6000);
  177.     RemoveBuildingForPlayer(playerid, 8086, 0,0,0, 6000);
  178.     RemoveBuildingForPlayer(playerid, 8087, 0,0,0, 6000);
  179.     RemoveBuildingForPlayer(playerid, 8593, 0,0,0, 6000);
  180.     RemoveBuildingForPlayer(playerid, 8594, 0,0,0, 6000);
  181.     RemoveBuildingForPlayer(playerid, 8595, 0,0,0, 6000);
  182.     RemoveBuildingForPlayer(playerid, 8596, 0,0,0, 6000);
  183.     RemoveBuildingForPlayer(playerid, 8607, 0,0,0, 6000);
  184.     RemoveBuildingForPlayer(playerid, 8608, 0,0,0, 6000);
  185.     RemoveBuildingForPlayer(playerid, 8840, 0,0,0, 6000);
  186.     RemoveBuildingForPlayer(playerid, 8969, 0,0,0, 6000);
  187.     RemoveBuildingForPlayer(playerid, 9567, 0,0,0, 6000);
  188.     RemoveBuildingForPlayer(playerid, 9568, 0,0,0, 6000);
  189.     RemoveBuildingForPlayer(playerid, 9569, 0,0,0, 6000);
  190.     RemoveBuildingForPlayer(playerid, 10012, 0,0,0, 6000);
  191.     RemoveBuildingForPlayer(playerid, 10040, 0,0,0, 6000);
  192.     RemoveBuildingForPlayer(playerid, 10267, 0,0,0, 6000);
  193.     RemoveBuildingForPlayer(playerid, 10695, 0,0,0, 6000);
  194.     RemoveBuildingForPlayer(playerid, 10698, 0,0,0, 6000);
  195.     RemoveBuildingForPlayer(playerid, 10699, 0,0,0, 6000);
  196.     RemoveBuildingForPlayer(playerid, 10700, 0,0,0, 6000);
  197.     RemoveBuildingForPlayer(playerid, 10701, 0,0,0, 6000);
  198.     RemoveBuildingForPlayer(playerid, 10702, 0,0,0, 6000);
  199.     RemoveBuildingForPlayer(playerid, 10703, 0,0,0, 6000);
  200.     RemoveBuildingForPlayer(playerid, 10704, 0,0,0, 6000);
  201.     RemoveBuildingForPlayer(playerid, 10705, 0,0,0, 6000);
  202.     RemoveBuildingForPlayer(playerid, 10706, 0,0,0, 6000);
  203.     RemoveBuildingForPlayer(playerid, 10707, 0,0,0, 6000);
  204.     RemoveBuildingForPlayer(playerid, 10708, 0,0,0, 6000);
  205.     RemoveBuildingForPlayer(playerid, 10709, 0,0,0, 6000);
  206.     RemoveBuildingForPlayer(playerid, 10710, 0,0,0, 6000);
  207.     RemoveBuildingForPlayer(playerid, 10711, 0,0,0, 6000);
  208.     RemoveBuildingForPlayer(playerid, 10712, 0,0,0, 6000);
  209.     RemoveBuildingForPlayer(playerid, 10734, 0,0,0, 6000);
  210.     RemoveBuildingForPlayer(playerid, 10735, 0,0,0, 6000);
  211.     RemoveBuildingForPlayer(playerid, 10736, 0,0,0, 6000);
  212.     RemoveBuildingForPlayer(playerid, 10737, 0,0,0, 6000);
  213.     RemoveBuildingForPlayer(playerid, 10738, 0,0,0, 6000);
  214.     RemoveBuildingForPlayer(playerid, 10739, 0,0,0, 6000);
  215.     RemoveBuildingForPlayer(playerid, 10740, 0,0,0, 6000);
  216.     RemoveBuildingForPlayer(playerid, 10741, 0,0,0, 6000);
  217.     RemoveBuildingForPlayer(playerid, 10742, 0,0,0, 6000);
  218.     RemoveBuildingForPlayer(playerid, 10743, 0,0,0, 6000);
  219.     RemoveBuildingForPlayer(playerid, 11460, 0,0,0, 6000);
  220.     RemoveBuildingForPlayer(playerid, 11476, 0,0,0, 6000);
  221.     RemoveBuildingForPlayer(playerid, 11477, 0,0,0, 6000);
  222.     RemoveBuildingForPlayer(playerid, 11478, 0,0,0, 6000);
  223.     RemoveBuildingForPlayer(playerid, 11564, 0,0,0, 6000);
  224.     RemoveBuildingForPlayer(playerid, 11565, 0,0,0, 6000);
  225.     RemoveBuildingForPlayer(playerid, 11625, 0,0,0, 6000);
  226.     RemoveBuildingForPlayer(playerid, 11627, 0,0,0, 6000);
  227.     RemoveBuildingForPlayer(playerid, 13137, 0,0,0, 6000);
  228.     RemoveBuildingForPlayer(playerid, 13205, 0,0,0, 6000);
  229.     RemoveBuildingForPlayer(playerid, 13374, 0,0,0, 6000);
  230.     RemoveBuildingForPlayer(playerid, 13375, 0,0,0, 6000);
  231.     RemoveBuildingForPlayer(playerid, 13436, 0,0,0, 6000);
  232.     RemoveBuildingForPlayer(playerid, 13437, 0,0,0, 6000);
  233.     RemoveBuildingForPlayer(playerid, 13439, 0,0,0, 6000);
  234.     RemoveBuildingForPlayer(playerid, 13440, 0,0,0, 6000);
  235.     RemoveBuildingForPlayer(playerid, 13441, 0,0,0, 6000);
  236.     RemoveBuildingForPlayer(playerid, 13442, 0,0,0, 6000);
  237.     RemoveBuildingForPlayer(playerid, 13443, 0,0,0, 6000);
  238.     RemoveBuildingForPlayer(playerid, 13444, 0,0,0, 6000);
  239.     RemoveBuildingForPlayer(playerid, 13448, 0,0,0, 6000);
  240.     RemoveBuildingForPlayer(playerid, 13451, 0,0,0, 6000);
  241.     RemoveBuildingForPlayer(playerid, 13452, 0,0,0, 6000);
  242.     RemoveBuildingForPlayer(playerid, 13712, 0,0,0, 6000);
  243.     RemoveBuildingForPlayer(playerid, 13731, 0,0,0, 6000);
  244.     RemoveBuildingForPlayer(playerid, 13743, 0,0,0, 6000);
  245.     RemoveBuildingForPlayer(playerid, 13861 , 0,0,0, 6000);
  246.     RemoveBuildingForPlayer(playerid, 13862, 0,0,0, 6000);
  247.     RemoveBuildingForPlayer(playerid, 13863, 0,0,0, 6000);
  248.     RemoveBuildingForPlayer(playerid, 13864, 0,0,0, 6000);
  249.     RemoveBuildingForPlayer(playerid, 16062, 0,0,0, 6000);
  250.     RemoveBuildingForPlayer(playerid, 16063, 0,0,0, 6000);
  251.     RemoveBuildingForPlayer(playerid, 16268, 0,0,0, 6000);
  252.     RemoveBuildingForPlayer(playerid, 16269, 0,0,0, 6000);
  253.     RemoveBuildingForPlayer(playerid, 16270, 0,0,0, 6000);
  254.     RemoveBuildingForPlayer(playerid, 16282, 0,0,0, 6000);
  255.     RemoveBuildingForPlayer(playerid, 16283, 0,0,0, 6000);
  256.     RemoveBuildingForPlayer(playerid, 16284, 0,0,0, 6000);
  257.     RemoveBuildingForPlayer(playerid, 16286, 0,0,0, 6000);
  258.     RemoveBuildingForPlayer(playerid, 16288, 0,0,0, 6000);
  259.     RemoveBuildingForPlayer(playerid, 16289, 0,0,0, 6000);
  260.     RemoveBuildingForPlayer(playerid, 16290, 0,0,0, 6000);
  261.     RemoveBuildingForPlayer(playerid, 16291, 0,0,0, 6000);
  262.     RemoveBuildingForPlayer(playerid, 16292, 0,0,0, 6000);
  263.     RemoveBuildingForPlayer(playerid, 16735, 0,0,0, 6000);
  264.     RemoveBuildingForPlayer(playerid, 16736, 0,0,0, 6000);
  265.     RemoveBuildingForPlayer(playerid, 16737, 0,0,0, 6000);
  266.     RemoveBuildingForPlayer(playerid, 16738, 0,0,0, 6000);
  267.     RemoveBuildingForPlayer(playerid, 16739, 0,0,0, 6000);
  268.     RemoveBuildingForPlayer(playerid, 16740, 0,0,0, 6000);
  269.     RemoveBuildingForPlayer(playerid, 16741, 0,0,0, 6000);
  270.     RemoveBuildingForPlayer(playerid, 16742, 0,0,0, 6000);
  271.     RemoveBuildingForPlayer(playerid, 16743, 0,0,0, 6000);
  272.     RemoveBuildingForPlayer(playerid, 16744, 0,0,0, 6000);
  273.     RemoveBuildingForPlayer(playerid, 16745, 0,0,0, 6000);
  274.     RemoveBuildingForPlayer(playerid, 16746, 0,0,0, 6000);
  275.     RemoveBuildingForPlayer(playerid, 16747, 0,0,0, 6000);
  276.     RemoveBuildingForPlayer(playerid, 17504, 0,0,0, 6000);
  277.     RemoveBuildingForPlayer(playerid, 17518, 0,0,0, 6000);
  278.     RemoveBuildingForPlayer(playerid, 17527, 0,0,0, 6000);
  279.     RemoveBuildingForPlayer(playerid, 17528, 0,0,0, 6000);
  280.     RemoveBuildingForPlayer(playerid, 17530, 0,0,0, 6000);
  281.     RemoveBuildingForPlayer(playerid, 17540, 0,0,0, 6000);
  282.     RemoveBuildingForPlayer(playerid, 17863, 0,0,0, 6000);
  283.     RemoveBuildingForPlayer(playerid, 17886, 0,0,0, 6000);
  284.     RemoveBuildingForPlayer(playerid, 17887, 0,0,0, 6000);
  285.     RemoveBuildingForPlayer(playerid, 17905, 0,0,0, 6000);
  286.     RemoveBuildingForPlayer(playerid, 17907, 0,0,0, 6000);
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