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- using System.Collections;
- using UnityEngine;
- public class Item // Unnecessary to specify any inheritance i.e. MonoBehaviour
- // Start and Update functions are also not needed for this.
- {
- public int itemID = 0; // Default values when none are given with constructor below
- public string itemName = "Unnamed";
- public string itemDescription = "No Description";
- public Item(int id, string name, string description) // Constructor function
- {
- this.itemID = id;
- this.itemName = name;
- this.itemDescription = description;
- }
- }
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