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ShooterEngine.ini

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Apr 12th, 2019
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  1. ;   //  SunnyStefan's Config - Bits & pieces from .ini files created by Ahli, Typo, & Tast1c - https://pastebin.com/ufSFCdcv
  2. ;   //  -------------------------------------------
  3. ;   //  -------- Config Installation Guide --------
  4. ;   //  -------------------------------------------
  5. ;   //  1. This file should be named:   ShooterEngine.ini (not ShooterEngine.ini.ini or ShooterEngine.txt)
  6. ;   //  2. Place this file here:        C:\Users\Stefan\Documents\My Games\UnrealEngine3\ShooterGame\Config
  7. ;   //  3. You will have to overwrite/move/rename your old ShooterEngine.ini file
  8. ;   //  4. Right click this file (ShooterEngine.ini) -> select Properties -> Check the "read-only" box -> Hit Apply -> Done
  9. ;   //  -------------------------------------------
  10. [URL]
  11. Protocol=unreal
  12. Name=Player
  13. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  14. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  15. LocalOptions=
  16. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  17. MapExt=umap
  18. EXEName=ShooterGame.exe
  19. DebugEXEName=DEBUG-ShooterGame.exe
  20. SaveExt=usa
  21. Port=7777
  22. PeerPort=7778
  23. GameName=Dirty Bomb
  24. GameNameShort=EG
  25. DevEntryMap=Frontend.umap
  26. TestingEntryMap=FuncTest_EmptyMap.umap
  27. GameName_RUS=Dirty Bomb
  28.  
  29. [Startup]
  30. RenderMode=0
  31.  
  32. [Engine.ScriptPackages]
  33. EngineNativePackages=Core
  34. EngineNativePackages=Engine
  35. EngineNativePackages=GFxUI
  36. EngineNativePackages=GameFramework
  37. NetNativePackages=IpDrv
  38. NetNativePackages=WinDrv
  39. ;EditorPackages=UnrealEd
  40. ;ScaleformEditorPackages=GFxUIEditor
  41. EngineNativePackages=SubstanceAir
  42. ;EditorPackages=SubstanceAirEd
  43. NativePackages=AkAudio
  44. NativePackages=SDEngine
  45. NativePackages=SDPCEngine
  46. NativePackages=ShooterGame
  47.  
  48. [Engine.Engine]
  49. AllowAMDEyefinity=False
  50. NetworkDevice=IpDrv.TcpNetDriver
  51. FallbackNetworkDevice=IpDrv.TcpNetDriver
  52. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  53. ConsoleClassName=ShooterGame.SGConsole
  54. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  55. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  56. DataStoreClientClassName=Engine.DataStoreClient
  57. Language=INT
  58. bAllowMatureLanguage=FALSE
  59. bLanguageSet=True
  60. GameEngine=ShooterGame.SGEngine
  61. ;EditorEngine=ShooterEditor.SGEditorEngine
  62. ;UnrealEdEngine=ShooterEditor.SGEditorEngine
  63. Client=WinDrv.WindowsClient
  64. Render=Render.Render
  65. Input=Engine.Input
  66. ;Canvas=Engine.Canvas
  67. ;TinyFontName=EngineFonts.TinyFont
  68. ;SmallFontName=EngineFonts.SmallFont
  69. ;MediumFontName=EngineFonts.SmallFont
  70. ;LargeFontName=EngineFonts.SmallFont
  71. ;SubtitleFontName=EngineFonts.SmallFont
  72. ;WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  73. ;DefaultMaterialName=EngineMaterials.DefaultMaterial
  74. ;DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  75. ;DefaultTextureName=EngineMaterials.DefaultDiffuse
  76. ;SkinBRDFTextureName=EngineMaterials.BeckmannMap
  77. ;EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  78. ;GeomMaterialName=EngineDebugMaterials.GeomMaterial
  79. ;DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  80. ;TickMaterialName=EditorMaterials.Tick_Mat
  81. ;CrossMaterialName=EditorMaterials.Cross_Mat
  82. ;DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  83. ;SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  84. ;SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  85. ;ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  86. ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
  87. ;   Default:    ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq     Added Photon disables image grain tweak from Hawkin.
  88. ;RandomAngleTextureName=EngineMaterials.RandomAngles
  89. ;RandomNormalTextureName=EngineMaterials.RandomNormal2
  90. ;RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  91. ;WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  92. LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
  93. ;   Default:    LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid                 Added Photon disables Texture used to display LightMapDensity disabled = less stuttering as result.
  94. LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
  95. ;   Default:    LightMapDensityNormalName=EngineMaterials.DefaultNormal                     Added Photon disables Texture used to display LightMapDensity disabled = less stuttering as result
  96. ;LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  97. ;LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  98. ;LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  99. ;ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  100. ;ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  101. ;RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  102. ;VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  103. ;VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  104. ;VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  105. ;VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  106. ;VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  107. ;VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  108. ;HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  109. ;BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  110. ;TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  111. ;EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  112. ;DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  113. ;LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  114. ;TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  115. ;TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  116. ;ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  117. ;BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  118. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  119. ;   Default:    ProcBuildingLODColorTexelsPerWorldUnit=0.075        Roughly how many texels per world unit when generating a building LOD color texture. More for quality, less for performance.
  120. ProcBuildingLODLightingTexelsPerWorldUnit=0.15
  121. ;   Default:    ProcBuildingLODLightingTexelsPerWorldUnit=0.015     Roughly how many texels per world unit when generating a building LOD lighting texture. More for quality, less for performance.
  122. MaxProcBuildingLODColorTextureSize=256
  123. ;   Default:    MaxProcBuildingLODColorTextureSize=1024             Maximum size of a building LOD color texture. IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_Face. More for quality, less for performance.
  124. MaxProcBuildingLODLightingTextureSize=64
  125. ;   Default:    MaxProcBuildingLODLightingTextureSize=256           Maximum size of a building LOD lighting texture. IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_LightMap in the UDKSystemSettings.ini lower setting for performance
  126. UseProcBuildingLODTextureCropping=True
  127. ;   Default:    UseProcBuildingLODTextureCropping=True
  128. ForcePowerOfTwoProcBuildingLODTextures=True
  129. ;   Default:    ForcePowerOfTwoProcBuildingLODTextures=True
  130. bCombineSimilarMappings=False
  131. ;   Default:    bCombineSimilarMappings=False                       Combines light/shadow maps together if they're very similar to one another. [True for performance | False for quality]
  132. MaxRMSDForCombiningMappings=6.0
  133. ;   Default:    MaxRMSDForCombiningMappings=6.0
  134. ImageReflectionTextureSize=32
  135. ;   Default:    ImageReflectionTextureSize=1024                     Size of the texture generated by ImageReflectionSceneCapture actors.
  136. TerrainMaterialMaxTextureCount=4
  137. ;   Default:    TerrainMaterialMaxTextureCount=16
  138. TerrainTessellationCheckCount=600
  139. ;   Default:    TerrainTessellationCheckCount=6                     This is the number of frames that are used between terrain tessellation re-calculations, -1 reduced game frame time by 0.1.
  140. TerrainTessellationCheckBorder=0.0
  141. ;   Default:    TerrainTessellationCheckBorder=2.0
  142. TerrainTessellationCheckDistance=8192.0
  143. ;   Default:    TerrainTessellationCheckDistance=4096.0             The radius from the view origin that terrain tessellation checks should be performed. If 0.0, every component will be checked for tessellation changes each frame. If 1.0, then terrain textures will be rendered in higher detail for far distances.
  144. BeginUPTryCount=200000
  145. ;   Default:    BeginUPTryCount=200000
  146. bStaticDecalsEnabled=False
  147. ;   Default:    bStaticDecalsEnabled=True                           Enables additional textures, such as posters, shop signs, graffiti on the walls. Increases VRAM usage.
  148. bDynamicDecalsEnabled=False
  149. ;   Default:    bDynamicDecalsEnabled=True
  150. bForceStaticTerrain=True
  151. ;   Default:    bForceStaticTerrain=False                           Sets the game terrain to be drawn statically without change and may increase performance if set true. Devs may have locked this setting to [False].
  152. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  153. LightComplexityColors=(R=0,G=0,B=0,A=1)
  154. LightComplexityColors=(R=0,G=255,B=0,A=1)
  155. LightComplexityColors=(R=63,G=191,B=0,A=1)
  156. LightComplexityColors=(R=127,G=127,B=0,A=1)
  157. LightComplexityColors=(R=191,G=63,B=0,A=1)
  158. LightComplexityColors=(R=255,G=0,B=0,A=1)
  159. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  160. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  161. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  162. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  163. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  164. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  165. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  166. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  167. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  168. MaxPixelShaderAdditiveComplexityCount=32
  169. ;   Default:    MaxPixelShaderAdditiveComplexityCount=900           Complexity limits for the various complexity viewmode combinations. These limits are used to map instruction counts to ShaderComplexityColors.
  170. TimeBetweenPurgingPendingKillObjects=140
  171. ;   Default:    TimeBetweenPurgingPendingKillObjects=60             Time in seconds (game time) we should wait between purging object references to objects that are pending kill, -1 = off.
  172. GarbageCollectionMemoryCeilingGb=8
  173. ;   Default:    N/A             EXPERIMENTAL (Not in original file).
  174. bUseTextureStreaming=True
  175. ;   Default:    bUseTextureStreaming=True                           Devs may have locked this setting to [True].
  176. bUseBackgroundLevelStreaming=True
  177. ;   Default:    bUseBackgroundLevelStreaming=True
  178. bSubtitlesEnabled=False
  179. ;   Default:    bSubtitlesEnabled=True                              Flag for completely disabling subtitles for localized sounds.
  180. bSubtitlesForcedOff=FALSE
  181. ;   Default:    bSubtitlesForcedOff=FALSE
  182. ScoutClassName=ShooterGame.PVEScout
  183. DefaultPostProcessName=Post_Process.PPC_Default
  184. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  185. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  186. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  187. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  188. DefaultSoundName=EngineSounds.WhiteNoise
  189. bOnScreenKismetWarnings=FALSE
  190. bEnableKismetLogging=FALSE
  191. bAllowDebugViewmodesOnConsoles=FALSE
  192. CameraRotationThreshold=45.0
  193. CameraTranslationThreshold=10000
  194. PrimitiveProbablyVisibleTime=8.0
  195. PercentUnoccludedRequeries=0.125
  196. MaxOcclusionPixelsFraction=0.1
  197. MinTextureDensity=0.0
  198. ;   Default:    MinTextureDensity=0.0
  199. IdealTextureDensity=6.5
  200. ;   Default:    IdealTextureDensity=13.0
  201. MaxTextureDensity=25.0
  202. ;   Default:    MaxTextureDensity=55.0
  203. MinLightMapDensity=0.0
  204. ;   Default:    MinLightMapDensity=0.0                      Minimum lightmap density value for coloring.
  205. IdealLightMapDensity=0.05
  206. ;   Default:    IdealLightMapDensity=0.05                   Ideal lightmap density value for coloring.
  207. MaxLightMapDensity=0.2
  208. ;   Default:    MaxLightMapDensity=0.2                      Maximum lightmap density value for coloring.
  209. RenderLightMapDensityGrayscaleScale=0.2
  210. ;   Default:    RenderLightMapDensityGrayscaleScale=1.0     The scale factor when rendering grayscale density.
  211. RenderLightMapDensityColorScale=0.2
  212. ;   Default:    RenderLightMapDensityColorScale=1.0         The scale factor when rendering color density.
  213. bRenderLightMapDensityGrayscale=false
  214. ;   Default:    bRenderLightMapDensityGrayscale=false
  215. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  216. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  217. bDisablePhysXHardwareSupport=False
  218. ;   Default:    bDisablePhysXHardwareSupport=True
  219. ;   Default:    DemoRecordingDevice=Engine.DemoRecDriver    Demo Replay feature (doesn't work properly).
  220. bPauseOnLossOfFocus=FALSE
  221. ;   Default:    bPauseOnLossOfFocus=FALSE
  222. MaxFluidNumVerts=64
  223. ;   Default:    MaxFluidNumVerts=1048576                    The most vertices a fluid surface can have. The number of verts is clamped to avoid running out of memory and exposing driver bugs. Devs may have locked this setting to [1048576].
  224. FluidSimulationTimeLimit=30.0
  225. ;   Default:    FluidSimulationTimeLimit=30.0               Time limit (in milliseconds) for a fluid simulation update, to avoid spiraling into a bad feedback-loop with slower and slower framerate. This value is doubled in debug builds.
  226. MaxParticleResize=0
  227. ;   Default:    MaxParticleResize=131972                    0 might be infinite, thus testing 512, "The maximum allowed size to a ParticleEmitterInstance::Resize call. If larger, the function will return without resizing." Devs may have locked this setting to [0].
  228. MaxParticleResizeWarn=0
  229. ;   Default:    MaxParticleResizeWarn=0                     If this value is larger than 0, then it enables logging. 0 seems to be infinite. Devs may have locked this setting to [0].
  230. bCheckParticleRenderSize=True
  231. ;   Default:    bCheckParticleRenderSize=True
  232. MaxParticleVertexMemory=400
  233. ;   Default:    MaxParticleVertexMemory=131972              1 disables everything as much as possible, 270/300 seems nice, 400 for full effects, some superhigh value as default; game now forces this to >=400, it seems. Devs may have locked this setting to [131972].
  234. NetClientTicksPerSecond=200
  235. MaxTrackedOcclusionIncrement=0.10
  236. TrackedOcclusionStepSize=0.10
  237. MipFadeInSpeed0=0
  238. ;   Default:    MipFadeInSpeed0=0.3                         Devs may have locked this setting to [0.3].
  239. MipFadeOutSpeed0=0
  240. ;   Default:    MipFadeOutSpeed0=0.1                        Devs may have locked this setting to [0.1].
  241. MipFadeInSpeed1=0
  242. ;   Default:    MipFadeInSpeed1=2.0                         Devs may have locked this setting to [2.0].
  243. MipFadeOutSpeed1=0
  244. ;   Default:    MipFadeOutSpeed1=1.0                        Devs may have locked this setting to [1.0].
  245. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  246. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  247. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  248. PhysXGpuHeapSize=64
  249. ;   Default:    PhysXGpuHeapSize=32
  250. PhysXMeshCacheSize=8
  251. ;   Default:    PhysXMeshCacheSize=8
  252. bShouldGenerateSimpleLightmaps=FALSE
  253. ;   Default:    bShouldGenerateSimpleLightmaps=TRUE
  254. bUseNormalMapsForSimpleLightMaps=FALSE
  255. ;   Default:    bUseNormalMapsForSimpleLightMaps=TRUE       Enables normal map sampling when Lightmass is generating 'simple' light maps.  This increases lighting build time, but may improve quality when normal maps are used to represent curvature over a large surface area.
  256. bSmoothFrameRate=TRUE
  257. ;   Default:    bSmoothFrameRate=FALSE
  258. MinSmoothedFrameRate=30
  259. ;   Default:    MinSmoothedFrameRate=22
  260. MaxSmoothedFrameRate=180
  261. ;   Default:    MaxSmoothedFrameRate=62
  262. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  263. NumPawnsAllowedToBeSpawnedInAFrame=2
  264. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  265. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  266. bEnableOnScreenDebugMessages=false
  267. ;   Default:    bEnableOnScreenDebugMessages=true
  268. AllowScreenDoorFade=False
  269. ;   Default:    AllowScreenDoorFade=False
  270. AllowNvidiaStereo3d=False
  271. ;   Default:    AllowNvidiaStereo3d=True
  272. EnableMatineePostProcessMaterialParam=False
  273. IgnoreSimulatedFuncWarnings=Tick
  274. NearClipPlane=3.0
  275. bUseStreamingPause=false
  276. ;   Default:    bUseStreamingPause=false
  277. bKeepAllMaterialQualityLevelsLoaded=True
  278. ;   Default:    bKeepAllMaterialQualityLevelsLoaded=True
  279. bUseRecastNavMesh=TRUE
  280. ;   Default:    bUseRecastNavMesh=TRUE
  281. bPrioritySortActorsInServer=FALSE
  282. ;   Default:    bPrioritySortActorsInServer=FALSE
  283. bPrecacheClassActor=TRUE
  284. ;   Default:    bPrecacheClassActor=TRUE
  285. bEnableCheckDumpLog=FALSE
  286. ;   Default:    bEnableCheckDumpLog=FALSE
  287. ValueMemoryToDumpLog=1.6
  288. ;   Default:    ValueMemoryToDumpLog=1.6
  289. bEnableColorClear=TRUE
  290. ;   Default:    bEnableColorClear=TRUE
  291. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  292. WorldInfoClassName=ShooterGame.SGWorldInfo
  293. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  294. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  295. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  296.  
  297. [Engine.SeqAct_Interp]
  298. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  299. ;   Default:    (bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  300.  
  301. [Engine.StreamingMovies]
  302. RenderPriorityPS3=1001
  303. SuspendGameIO=True
  304.  
  305. [Engine.ISVHacks]
  306. bInitializeShadersOnDemand=True
  307. ;   Default:    N/A             EXPERIMENTAL (Not in original file).    Reduces draw calls (which lowers CPU load) & reduces stuttering.
  308. DisableATITextureFilterOptimizationChecks=False
  309. ;   Default:    DisableATITextureFilterOptimizationChecks=True
  310. UseMinimalNVIDIADriverShaderOptimization=False
  311. ;   Default:    UseMinimalNVIDIADriverShaderOptimization=True
  312. PumpWindowMessagesWhenRenderThreadStalled=False
  313. ;   Default:    PumpWindowMessagesWhenRenderThreadStalled=False
  314.  
  315. [Engine.GameEngine]
  316. MaxDeltaTime=0
  317. ;   Default:    0
  318. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  319. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  320.  
  321. [Engine.DemoRecDriver]
  322. AllowDownloads=True
  323. DemoSpectatorClass=ShooterGame.SGDemoController
  324. MaxClientRate=25000
  325. ConnectionTimeout=15.0
  326. InitialConnectTimeout=30.0
  327. ConnectionIssueTimeout=30.0
  328. AckTimeout=1.0
  329. KeepAliveTime=1.0
  330. SimLatency=0
  331. RelevantTimeout=5.0
  332. SpawnPrioritySeconds=1.0
  333. ServerTravelPause=4.0
  334. NetServerMaxTickRate=100
  335. LanServerMaxTickRate=100
  336. MaxRewindPoints=30
  337. RewindPointInterval=1.0
  338. NumRecentRewindPoints=7
  339.  
  340. [Engine.PackagesToAlwaysCook]
  341. Package=ShooterEntry
  342. Package=Loading
  343. Package=Frontend
  344. Package=Lobby
  345. Package=BarkEvents
  346. SeekFreePackage=LoadingScreen_default
  347. SeekFreePackage=LoadingScreen_EXE_Overground
  348. SeekFreePackage=LoadingScreen_EXE_Canal
  349. SeekFreePackage=LoadingScreen_EXE_Gallery
  350. SeekFreePackage=LoadingScreen_OBJ_Bridge
  351. SeekFreePackage=LoadingScreen_OBJ_Canal
  352. ;SeekFreePackage=LoadingScreen_OBJ_Victoria     //  Old version of Terminal (Stopwatch Map)
  353. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  354. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  355. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  356. ;SeekFreePackage=LoadingScreen_OBJ_Dome         //  Old version of Dome (Stopwatch Map)
  357. SeekFreePackage=LoadingScreen_OBJ_DomeRedux
  358. SeekFreePackage=LoadingScreen_OBJ_Heist
  359. SeekFreePackage=LoadingScreen_OBJ_Castle
  360. SeekFreePackage=LoadingScreen_OBJ_TerminalRedux
  361. SeekFreePackage=LoadingScreen_OBJ_Dockyard
  362. ;SeekFreePackage=LoadingScreen_NUF_Tut          //  Tutorial Map
  363. SeekFreePackage=LoadingScreen_Frontend
  364.  
  365. [Engine.StartupPackages]
  366. bSerializeStartupPackagesFromMemory=TRUE
  367. bFullyCompressStartupPackages=FALSE
  368. Package=EngineMaterials
  369. Package=EngineDebugMaterials
  370. Package=EngineSounds
  371. Package=EngineFonts
  372. Package=SoundClassesAndModes
  373. Package=Soldier_01_Gameplay
  374. Package=Soldier_02_Gameplay
  375. Package=Soldier_03_Gameplay
  376. Package=Soldier_04_Gameplay
  377. Package=Medic_01_Gameplay
  378. Package=Medic_02_Gameplay
  379. Package=Medic_03_Gameplay
  380. Package=Medic_04_Gameplay
  381. Package=Medic_05_Gameplay
  382. Package=Engineer_01_Gameplay
  383. Package=Engineer_02_Gameplay
  384. Package=Engineer_03_Gameplay
  385. Package=Engineer_04_Gameplay
  386. Package=FieldOps_01_Gameplay
  387. Package=FieldOps_02_Gameplay
  388. Package=FieldOps_03_Gameplay
  389. Package=FieldOps_04_Gameplay
  390. Package=FieldOps_05_Gameplay
  391. Package=CovertOps_01_Gameplay
  392. Package=CovertOps_02_Gameplay
  393. Package=CovertOps_03_Gameplay
  394. Package=CovertOps_04_Gameplay
  395. Package=CovertOps_05_Gameplay
  396. Package=SharedCharacters_Gameplay
  397. Package=CharacterPreview_01_Gameplay
  398. Package=AssaultRifle_01_Gameplay
  399. Package=AssaultRifle_02_Gameplay
  400. Package=AssaultRifle_03_Gameplay
  401. Package=AssaultRifle_04_Gameplay
  402. Package=AssaultRifle_06_Gameplay
  403. Package=AssaultRifle_05_Gameplay
  404. Package=AssaultRifle_07_Gameplay
  405. Package=CricketBat_01_Gameplay
  406. Package=GrenadeLauncher_01_Gameplay
  407. Package=HeavyMachineGun_01_Gameplay
  408. Package=Knife_01_Gameplay
  409. Package=Knife_02_Gameplay
  410. Package=Knife_03_Gameplay
  411. Package=Knife_04_Gameplay
  412. Package=Katana_01_Gameplay
  413. Package=Stun_Baton_01_Gameplay
  414. Package=Tomahawk_01_Gameplay
  415. Package=MachineGun_01_Gameplay
  416. Package=MachineGun_02_Gameplay
  417. Package=MachinePistol_01_Gameplay
  418. Package=MachinePistol_02_Gameplay
  419. Package=MachinePistol_03_Gameplay
  420. Package=MachinePistol_04_Gameplay
  421. Package=MountedMG_01_Gameplay
  422. Package=MountedMG_02_Gameplay
  423. Package=Pistol_01_Gameplay
  424. Package=Pistol_02_Gameplay
  425. Package=Pistol_03_Gameplay
  426. Package=Pistol_04_Gameplay
  427. Package=Pistol_05_Gameplay
  428. Package=Pistol_06_Gameplay
  429. Package=Pistol_07_Gameplay
  430. Package=Pistol_08_Gameplay
  431. Package=Pistol_09_Gameplay
  432. Package=ReviveGun_01_Gameplay
  433. Package=RocketLauncher_01_Gameplay
  434. Package=Shotgun_01_Gameplay
  435. Package=Shotgun_02_Gameplay
  436. Package=Shotgun_03_Gameplay
  437. Package=SniperRifle_01_Gameplay
  438. Package=SniperRifle_02_Gameplay
  439. Package=SniperRifle_03_Gameplay
  440. Package=SniperRifle_04_Gameplay
  441. Package=StickyBomb_01_Gameplay
  442. Package=SubMachineGun_01_Gameplay
  443. Package=SubMachineGun_02_Gameplay
  444. Package=SubMachineGun_03_Gameplay
  445. Package=SubMachineGun_04_Gameplay
  446. Package=SubMachineGun_05_Gameplay
  447. Package=SubMachineGun_06_Gameplay
  448. Package=Crossbow_01_Gameplay
  449. Package=Ironsight_01_Gameplay
  450. Package=Ironsight_02_Gameplay
  451. Package=Ironsight_03_Gameplay
  452. Package=Ironsight_04_Gameplay
  453. Package=Ironsight_05_Gameplay
  454. Package=Ironsight_06_Gameplay
  455. Package=Ironsight_07_Gameplay
  456. Package=Ironsight_08_Gameplay
  457. Package=Magazine_01_Gameplay
  458. Package=Magazine_02_Gameplay
  459. Package=Magazine_03_Gameplay
  460. Package=Magazine_04_Gameplay
  461. Package=Magazine_05_Gameplay
  462. Package=Magazine_06_Gameplay
  463. Package=Magazine_07_Gameplay
  464. Package=Magazine_08_Gameplay
  465. Package=Magazine_09_Gameplay
  466. Package=Magazine_10_Gameplay
  467. Package=Magazine_11_Gameplay
  468. Package=MuzzleBrake_01_Gameplay
  469. Package=MuzzleBrake_02_Gameplay
  470. Package=MuzzleBrake_03_Gameplay
  471. Package=RedDot_01_Gameplay
  472. Package=RedDot_02_Gameplay
  473. Package=RedDot_03_Gameplay
  474. Package=RedDot_04_Gameplay
  475. Package=Scope_00_Gameplay
  476. Package=Scope_01_Gameplay
  477. Package=Scope_02_Gameplay
  478. Package=Scope_03_Gameplay
  479. Package=Scope_04_Gameplay
  480. Package=Silencer_01_Gameplay
  481. Package=Silencer_02_Gameplay
  482. Package=Silencer_03_Gameplay
  483. Package=Trinket_Gameplay
  484. Package=AirStrikeMarker_01_Gameplay
  485. Package=AirStrikeMarker_02_Gameplay
  486. Package=AmmoPack_01_Gameplay
  487. Package=AmmoStation_01_Gameplay
  488. Package=C4_01_Gameplay
  489. Package=C4Wireless_01_Gameplay
  490. Package=ConcussionGrenade_01_Gameplay
  491. Package=DeployableCover_01_Gameplay
  492. Package=HackingDevice_01_Gameplay
  493. Package=HealingStation_01_Gameplay
  494. Package=HealthPack_01_Gameplay
  495. Package=HealthPack_02_Gameplay
  496. Package=HeartbeatSensor_01_Gameplay
  497. Package=Mine_01_Gameplay
  498. Package=Molotov_01_Gameplay
  499. Package=ObjectiveCarryItem_01_Gameplay
  500. Package=PDA_01_Gameplay
  501. Package=SupplyCrate_01_Gameplay
  502. Package=ThirdEyeCam_01_Gameplay
  503. Package=ThirdEyeDevice_01_Gameplay
  504. Package=Turret_01_Gameplay
  505. Package=SmokeGrenade_01_Gameplay
  506. Package=FragGrenade_01_Gameplay
  507. Package=AntiProjectileBot_01_Gameplay
  508. Package=ActiveCamo_01_Gameplay
  509. Package=ActiveHealingAura_01_Gameplay
  510. Package=Blowtorch_01_Gameplay
  511. Package=Defibs_01_Gameplay
  512. Package=Martyrdom_01_Gameplay
  513. Package=IRGoggles_01_Gameplay
  514. Package=LaserPainter_01_Gameplay
  515. Package=OrbitalLaser_01_Gameplay
  516. Package=Pliers_01_Gameplay
  517. Package=SelfRevive_01_Gameplay
  518. Package=Screwdriver_01_Gameplay
  519. Package=ArtilleryStrike_01_Gameplay
  520. Package=HelpUp_01_Gameplay
  521. Package=Perks
  522. Package=Augments
  523. Package=PlayerStatus
  524. NoncombinedPackage=SGVars
  525. Package=SGFonts
  526. Package=SGBitmapFonts
  527. Package=HudTextureRenderTargets
  528. Package=Post_Process
  529. Package=PhysicalMaterial
  530. Package=SGLoadingScreen
  531.  
  532. [Engine.PackagesToForceCookPerMap]
  533.  
  534. [Core.System]
  535. MaxObjectsNotConsideredByGC=156612
  536. ;   This value (usually) gets updated any time a patch is released. Using an outdated value can cause crashes.
  537. SizeOfPermanentObjectPool=0
  538. StaleCacheDays=1
  539. ;   Default:    StaleCacheDays=30
  540. MaxStaleCacheSize=10
  541. MaxOverallCacheSize=30
  542. PackageSizeSoftLimit=300
  543. AsyncIOBandwidthLimit=0
  544. CachePath=..\..\ShooterGame\Cache
  545. CacheExt=.uxx
  546. Paths=..\..\Engine\Content
  547. ScriptPaths=..\..\ShooterGame\Script
  548. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  549. CutdownPaths=..\..\ShooterGame\CutdownPackages
  550. CutdownPaths=..\..\ShooterGame\Script
  551. ScreenShotPath=..\..\ShooterGame\ScreenShots
  552. LocalizationPaths=..\..\Engine\Localization
  553. Extensions=upk
  554. Extensions=u
  555. Extensions=umap
  556. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  557. TextureFileCacheExtension=tfc
  558. bDisablePromptToRebuildScripts=FALSE
  559. Suppress=Dev
  560. Suppress=DevAbsorbFuncs
  561. Suppress=DevAnim
  562. Suppress=DevAssetDataBase
  563. Suppress=DevAudio
  564. Suppress=DevAudioVerbose
  565. Suppress=DevBind
  566. Suppress=DevBsp
  567. Suppress=DevCamera
  568. Suppress=DevCollision
  569. Suppress=DevCompile
  570. Suppress=DevComponents
  571. Suppress=DevConfig
  572. Suppress=DevCooking
  573. Suppress=DevCrossLevel
  574. Suppress=DevDataStore
  575. Suppress=DevDecals
  576. Suppress=DevFaceFX
  577. Suppress=DevGFxUI
  578. Suppress=DevGFxUIWarning
  579. Suppress=DevGarbage
  580. Suppress=DevKill
  581. Suppress=DevLevelTools
  582. Suppress=DevLightmassSolver
  583. Suppress=DevLoad
  584. Suppress=DevMovie
  585. Suppress=DevNavMesh
  586. Suppress=DevNavMeshWarning
  587. Suppress=DevNet
  588. Suppress=DevNetTraffic
  589. Suppress=DevOnline
  590. Suppress=DevPath
  591. Suppress=DevReplace
  592. Suppress=DevSHA
  593. Suppress=DevSave
  594. Suppress=DevShaders
  595. Suppress=DevShadersDetailed
  596. Suppress=DevSound
  597. Suppress=DevStats
  598. Suppress=DevStreaming
  599. Suppress=DevTick
  600. Suppress=DevUI
  601. Suppress=DevUIAnimation
  602. Suppress=DevUIFocus
  603. Suppress=DevUIStates
  604. Suppress=DevUIStyles
  605. Suppress=DevMCP
  606. Suppress=DevHTTP
  607. Suppress=DevBeacon
  608. Suppress=DevBeaconGame
  609. Suppress=DevOnlineGame
  610. Suppress=DevMatchmaking
  611. Suppress=DevPing
  612. Suppress=DevWebUI
  613. Suppress=DevAsyncLoad
  614. Suppress=GameStats
  615. Suppress=Input
  616. Suppress=Inventory
  617. Suppress=Localization
  618. Suppress=LocalizationWarning
  619. Suppress=PlayerManagement
  620. Suppress=PlayerMove
  621. Suppress=SubstanceAir
  622. Paths=..\..\ShooterGame\Content
  623. Paths=..\..\ShooterGame\__Trashcan
  624. LocalizationPaths=..\..\ShooterGame\Localization
  625. SavePath=..\..\ShooterGame\Save
  626. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  627. SeekFreePCExtensions=xxx
  628. MaxObjectsNotConsideredOnLinuxByGC=33476
  629. Suppress=DevWebUIScript
  630. Suppress=DevFireline
  631. Suppress=DebugStatsShotsFired
  632. Suppress=DebugStatsShotsLanded
  633. Suppress=DebugStatsAssists
  634. Suppress=DebugStatsKills
  635. Suppress=DebugStatsDeaths
  636. Suppress=DebugStatsDamageTaken
  637. Suppress=DebugStatsDamageDealt
  638. Suppress=DebugStatsCombatXP
  639. Suppress=DebugStatsObjectiveXP
  640. Suppress=DebugStatsMiscXP
  641. Suppress=DebugStatsSupportXP
  642. Suppress=DebugStatsBadgeXP
  643. Suppress=DebugStatsAllXP
  644. Suppress=DebugStatsWeaponTimeUsed
  645. Suppress=DebugStatsWeaponTimeAvailable
  646. Suppress=DebugStatsHealingDealt
  647. Suppress=DebugStatsAmmoDealt
  648. Suppress=DebugMVPAwards
  649. Suppress=DebugWeaponDescriptorsNULL
  650. Suppress=DebugStatsAbilityHit
  651. Suppress=DebugStatsUses
  652. Suppress=DebugStatsRevives
  653. Suppress=DebugStatsReclaimDestroyed
  654. Suppress=DebugStatsTimePlayed
  655.  
  656. [Engine.Client]
  657. DisplayGamma=2.2
  658. MinDesiredFrameRate=144.000000
  659. ;   Default:    MinDesiredFrameRate=50.000000
  660. InitialButtonRepeatDelay=0.2
  661. ButtonRepeatDelay=0.1
  662.  
  663. [WinDrv.WindowsClient]
  664. AudioDeviceClass=XAudio2.XAudio2Device
  665. MinAllowableResolutionX=720
  666. MinAllowableResolutionY=576
  667. MaxAllowableResolutionX=0
  668. MaxAllowableResolutionY=0
  669. MinAllowableRefreshRate=0
  670. ;   Default:    MinAllowableRefreshRate=0
  671. MaxAllowableRefreshRate=0
  672. ;   Default:    MaxAllowableRefreshRate=0
  673. ParanoidDeviceLostChecking=0
  674. ;   Default:    ParanoidDeviceLostChecking=1
  675. AllowJoystickInput=0
  676. ;   Default:    AllowJoystickInput=1
  677. UseRawMouseInput=1
  678.  
  679. [XAudio2.XAudio2Device]
  680. MaxChannels=32
  681. CommonAudioPoolSize=0
  682. MinCompressedDurationGame=5
  683. MinCompressedDurationEditor=4
  684. LowPassFilterResonance=0.9
  685. WorkAroundXDKRegression=TRUE
  686.  
  687. [ALAudio.ALAudioDevice]
  688. MaxChannels=32
  689. CommonAudioPoolSize=0
  690. MinCompressedDurationGame=5
  691. MinCompressedDurationEditor=4
  692. LowPassFilterResonance=0.9
  693. //DeviceName=Generic Software
  694.  
  695. [Engine.Player]
  696. ConfiguredInternetSpeed=15000
  697. ConfiguredLanSpeed=20000
  698. PP_DesaturationMultiplier=1.0
  699. ;   Default:    PP_DesaturationMultiplier=1.0
  700. PP_HighlightsMultiplier=1.0
  701. ;   Default:    PP_HighlightsMultiplier=1.0
  702. PP_MidTonesMultiplier=1.0
  703. ;   Default:    PP_MidTonesMultiplier=1.0
  704. PP_ShadowsMultiplier=1.0
  705. ;   Default:    PP_ShadowsMultiplier=1.0
  706.  
  707. [IpDrv.TcpNetDriver]
  708. AllowDownloads=True
  709. AllowPeerConnections=False
  710. AllowPeerVoice=False
  711. ConnectionTimeout=30.0
  712. InitialConnectTimeout=90.0
  713. ConnectionIssueTimeout=1.5
  714. AckTimeout=1.0
  715. KeepAliveTime=0.2
  716. MaxClientRate=15000
  717. MaxInternetClientRate=15000
  718. RelevantTimeout=5.0
  719. SpawnPrioritySeconds=1.0
  720. ServerTravelPause=4.0
  721. NetServerMaxTickRate=60.0
  722. LanServerMaxTickRate=35
  723. DownloadManagers=IpDrv.HTTPDownload
  724. DownloadManagers=Engine.ChannelDownload
  725. NetConnectionClassName=IpDrv.TcpipConnection
  726.  
  727. [IpDrv.ServerQueryDrvUDP]
  728. ServerQueryPort=7877
  729. MaxQueriesPerSecond=10
  730. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  731.  
  732. [IpServer.UdpServerQuery]
  733. GameName=ut
  734.  
  735. [IpDrv.UdpBeacon]
  736. DoBeacon=True
  737. BeaconTime=0.50
  738. BeaconTimeout=5.0
  739. BeaconProduct=ut
  740. ServerBeaconPort=8777
  741. BeaconPort=9777
  742.  
  743. [TextureStreaming]
  744. MinTextureResidentMipCount=7
  745. ;   Default:    MinTextureResidentMipCount=7
  746. PoolSize=300
  747. ;   Default:    PoolSize=160                            Sets the size of the texture pool (in MB), seems like using 25-50% of GPU's VRAM is optimal. Exceeding 768 might cause stuttering. You may need to add "-ReadTexturePoolFromIni" as a launch option via Steam.
  748. MemoryMargin=60
  749. ;   Default:    MemoryMargin=20                         Amount of memory to keep free, to be used as temp memory when streaming in new data, in MB.
  750. MemoryLoss=0
  751. ;   Default:    MemoryLoss=0
  752. HysteresisLimit=20
  753. ;   Default:    HysteresisLimit=20                      [Min=20 | Max=30] Sets a limit on textures rendered when transitioning from one LOD to another, limiting spurious load/unload requests. Set >20 (2.0 sec) increases visuals & reduces fudge factor if pool RAM is available.
  754. DropMipLevelsLimit=16
  755. ;   Default:    DropMipLevelsLimit=16                   [Min=4 | Max=20] Sets the number of miplevels to drop (increase fudge) before uploading a texture LOD. Set >16 it increases GPU memory & file caching.
  756. StopIncreasingLimit=12
  757. ;   Default:    StopIncreasingLimit=12                  [Min=5 | Max=20] Sets a memory limit for texture pop-ins (MIPS) in MB. Setting this higher with an increased poolsize will help pop-in issues.
  758. StopStreamingLimit=8
  759. ;   Default:    StopStreamingLimit=8                    [Min=6 | Max=12] Sets a memory limit for texture streaming in MB. Setting this higher with an increased poolsize will help smooth streaming.
  760. MinEvictSize=10
  761. ;   Default:    MinEvictSize=10                         [Min=10 | Max=12] Sets a memory limit for texture tiles that are mapped/pinned as necessary and then evicted as per cache rules. Set >10 to retain.
  762. MinFudgeFactor=0.5
  763. ;   Default:    MinFudgeFactor=1                        [Min=5.0 | Max=0.5] Sets a min margin of error for texture steaming. Anything higher than 1.0f means that textures don't fit & will be blurry.
  764. FudgeFactorIncreaseRateOfChange=0.5
  765. ;   Default:    FudgeFactorIncreaseRateOfChange=0.5     [Min=1.0 | Max=0.5] Tells when to throttle the rate of texture stream. Anything higher than 1.0f is bad. Set between 0.5 and 1.0 only.
  766. FudgeFactorDecreaseRateOfChange=-0.4
  767. ;   Default:    FudgeFactorDecreaseRateOfChange=-0.4    [Min=-1.0 | Max=-0.1] Tells when to increase the margin of error rate for texture streaming. Anything lower than -1.0f is bad. Set between -0.5 and -1.0 only.
  768. MinRequestedMipsToConsider=11
  769. ;   Default:    MinRequestedMipsToConsider=11
  770. MinTimeToGuaranteeMinMipCount=0
  771. ;   Default:    MinTimeToGuaranteeMinMipCount=2
  772. MaxTimeToGuaranteeMinMipCount=0
  773. ;   Default:    MaxTimeToGuaranteeMinMipCount=12
  774. UseTextureFileCache=FALSE
  775. ;   Default:    UseTextureFileCache=TRUE
  776. LoadMapTimeLimit=5.0
  777. ;   Default:    LoadMapTimeLimit=20.0
  778. LightmapStreamingFactor=0.04
  779. ;   Default:    LightmapStreamingFactor=0.04            Sets how aggressively lightmaps are streamed out. Smaller values <0.04 are more aggressive.
  780. ShadowmapStreamingFactor=0.04
  781. ;   Default:    ShadowmapStreamingFactor=0.04           Sets how aggressively shadowmaps are streamed out. Smaller values <0.04 are more aggressive.
  782. MaxLightmapRadius=2000.0
  783. ;   Default:    MaxLightmapRadius=2000.0
  784. AllowStreamingLightmaps=True
  785. ;   Default:    AllowStreamingLightmaps=True            Set to "True" if "UseTextureFileCache=True".
  786. TextureFileCacheBulkDataAlignment=1
  787. TextureFileCacheChunkDataAlignment=1048576
  788. UsePriorityStreaming=False
  789. ;   Default:    UsePriorityStreaming=True
  790. bAllowSwitchingStreamingSystem=False
  791. ;   Default:    bAllowSwitchingStreamingSystem=False
  792. UseDynamicStreaming=False
  793. ;   Default:    UseDynamicStreaming=True
  794. bEnableAsyncDefrag=False
  795. ;   Default:    bEnableAsyncDefrag=False
  796. bEnableAsyncReallocation=False
  797. ;   Default:    bEnableAsyncReallocation=False
  798. MaxDefragRelocations=32
  799. ;   Default:    MaxDefragRelocations=256
  800. MaxDefragDownShift=4
  801. ;   Default:    MaxDefragDownShift=128
  802. BoostPlayerTextures=0.0
  803. ;   Default:    BoostPlayerTextures=3.0                 Boost factor that will be applied automatically to all textures on player characters.
  804. TemporalAAMemoryReserve=0.0
  805. ;   Default:    TemporalAAMemoryReserve=4.0
  806.  
  807. [StreamByURL]
  808. PostLoadPause=6.0
  809.  
  810. [UnrealEd.EditorEngine]
  811. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  812. bSubtitlesEnabled=True
  813. GridEnabled=True
  814. SnapScaleEnabled=True
  815. ScaleGridSize=5
  816. SnapVertices=False
  817. SnapDistance=10.000000
  818. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  819. RotGridEnabled=True
  820. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  821. GameCommandLine=-log
  822. FOVAngle=90.000000
  823. GodMode=True
  824. AutoSaveDir=..\..\ShooterGame\Autosaves
  825. InvertwidgetZAxis=True
  826. UseAxisIndicator=True
  827. MatineeCurveDetail=0.1
  828. Client=WinDrv.WindowsClient
  829. CurrentGridSz=4
  830. bUseMayaCameraControls=True
  831. bPrefabsLocked=True
  832. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  833. EditorOnlyContentPackages=EditorMeshes
  834. EditorOnlyContentPackages=EditorMaterials
  835. EditorOnlyContentPackages=EditorResources
  836. EditPackagesInPath=..\..\Development\Src
  837. EditPackages=Core
  838. EditPackages=Engine
  839. EditPackages=GFxUI
  840. EditPackages=AkAudio
  841. EditPackages=GameFramework
  842. EditPackages=UnrealEd
  843. EditPackages=GFxUIEditor
  844. EditPackages=IpDrv
  845. EditPackages=WinDrv
  846. EditPackages=OnlineSubsystemPC
  847. EditPackages=OnlineSubsystemGameSpy
  848. EditPackages=OnlineSubsystemLive
  849. EditPackages=OnlineSubsystemSteamworks
  850. bBuildReachSpecs=FALSE
  851. EditPackages=SubstanceAir
  852. EditPackages=SubstanceAirEd
  853. bGroupingActive=TRUE
  854. bCustomCameraAlignEmitter=TRUE
  855. CustomCameraAlignEmitterDistance=100.0
  856. bDrawSocketsInGMode=FALSE
  857. bSmoothFrameRate=FALSE
  858. MinSmoothedFrameRate=5
  859. MaxSmoothedFrameRate=120
  860. FarClippingPlane=0
  861. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  862. EditPackagesOutPath=..\..\ShooterGame\Script
  863. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  864. EditPackages=SDEngine
  865. EditPackages=SDPCEngine
  866. EditPackages=SDPS3Engine
  867. EditPackages=SDEditor
  868. EditPackages=ShooterGame
  869. EditPackages=ShooterEditor
  870. EditPackages=ShooterGameContent
  871. InEditorGameURLOptions=
  872.  
  873. [UnrealEd.UnrealEdEngine]
  874. AutoSaveIndex=0
  875. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  876. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  877. PackagesToBeFullyLoadedAtStartup=EditorResources
  878. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  879. PackagesToBeFullyLoadedAtStartup=EngineFonts
  880. PackagesToBeFullyLoadedAtStartup=EngineResources
  881. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  882. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  883.  
  884. [Engine.DataStoreClient]
  885. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  886. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  887. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  888. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  889. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  890. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  891. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  892.  
  893. [DevOptions.Shaders]
  894. AutoReloadChangedShaders=True
  895. bAllowMultiThreadedShaderCompile=True
  896. bAllowDistributedShaderCompile=True
  897. ;   Default:    bAllowDistributedShaderCompile=False    Setting to 'True' allows your GPU to do more work.
  898. bAllowDistributedShaderCompileForBuildPCS=True
  899. ;   Default:    bAllowDistributedShaderCompileForBuildPCS=True
  900. NumUnusedShaderCompilingThreads=1
  901. ThreadedShaderCompileThreshold=2
  902. ;   Default:    ThreadedShaderCompileThreshold=1        Ideal Value = (# of CPU Cores - 2).
  903. ;                                                       Ex: With a quad-core CPU ~ (4-2)= 2 ~ Set this value to 2.
  904. MaxShaderJobBatchSize=30
  905. PrecompileShadersJobThreshold=40000
  906. bDumpShaderPDBs=True
  907. ;   Default:    bDumpShaderPDBs=True
  908. bPromptToRetryFailedShaderCompiles=True
  909. ;   Default:    bPromptToRetryFailedShaderCompiles=True
  910.  
  911. [DevOptions.Debug]
  912. ShowSelectedLightmap=False
  913.  
  914. [StatNotifyProviders]
  915. BinaryFileStatNotifyProvider=true
  916. XmlStatNotifyProvider=false
  917. CsvStatNotifyProvider=false
  918. StatsNotifyProvider_UDP=true
  919. PIXNamedCounterProvider=false
  920.  
  921. [StatNotifyProviders.StatNotifyProvider_UDP]
  922. ListenPort=13000
  923.  
  924. [RemoteControl]
  925. SuppressRemoteControlAtStartup=False
  926.  
  927. [LogFiles]
  928. PurgeLogsDays=3
  929. LogTimes=True
  930.  
  931. [AnimationCompression]
  932. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  933. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  934. TranslationCompressionFormat=0
  935. RotationCompressionFormat=1
  936. AlternativeCompressionThreshold=1.f
  937. ForceRecompression=False
  938. bOnlyCheckForMissingSkeletalMeshes=False
  939. KeyEndEffectorsMatchName=IK
  940. KeyEndEffectorsMatchName=eye
  941. KeyEndEffectorsMatchName=weapon
  942. KeyEndEffectorsMatchName=hand
  943. KeyEndEffectorsMatchName=attach
  944. KeyEndEffectorsMatchName=camera
  945.  
  946. [IpDrv.OnlineSubsystemCommonImpl]
  947. MaxLocalTalkers=1
  948. MaxRemoteTalkers=16
  949. bIsUsingSpeechRecognition=false
  950.  
  951. [IpDrv.OnlineGameInterfaceImpl]
  952. LanAnnouncePort=14001
  953. LanQueryTimeout=5.0
  954. LanPacketPlatformMask=1
  955.  
  956. [OnlineSubsystemLive.OnlineSubsystemLive]
  957. LanAnnouncePort=14001
  958. VoiceNotificationDelta=0.2
  959.  
  960. [Engine.StaticMeshCollectionActor]
  961. bCookOutStaticMeshActors=TRUE
  962. MaxStaticMeshComponents=100
  963. ;   Default:    MaxStaticMeshComponents=100         The maximum number of StaticMeshComponents that can be attached to this actor.
  964. ;                                                   Once this number has been reached, a new StaticMeshCollectionActor will be created.
  965.  
  966. [Engine.StaticLightCollectionActor]
  967. bCookOutStaticLightActors=TRUE
  968. MaxLightComponents=20
  969. ;   Default:    MaxLightComponents=100              The maximum number of LightComponents that can be attached to this actor.
  970. ;                                                   Once this number has been reached, a new StaticLightCollectionActor will be created.
  971.  
  972. [CpuUsage]
  973. SamplingRate=250
  974.  
  975. [LiveSock]
  976. bUseVDP=True
  977. bUseSecureConnections=true
  978. MaxDgramSockets=64
  979. MaxStreamSockets=16
  980. DefaultRecvBufsizeInK=256
  981. DefaultSendBufsizeInK=256
  982. SystemLinkPort=14000
  983.  
  984. [CustomStats]
  985. LD=Streaming fudge factor
  986. LD=FrameTime
  987. LD=Terrain Smooth Time
  988. LD=Terrain Render Time
  989. LD=Decal Render Time
  990. LD=Terrain Triangles
  991. LD=Decal Triangles
  992. LD=Decal Draw Calls
  993. LD=Static Mesh Tris
  994. LD=Skel Mesh Tris
  995. LD=Skel Verts CPU Skin
  996. LD=Skel Verts GPU Skin
  997. LD=30+ FPS
  998. LD=Total CPU rendering time
  999. LD=Total GPU rendering time
  1000. LD=Occluded primitives
  1001. LD=Projected shadows
  1002. LD=Visible static mesh elements
  1003. LD=Visible dynamic primitives
  1004. LD=Texture Pool Size
  1005. LD=Physical Memory Used
  1006. LD=Virtual Memory Used
  1007. LD=Audio Memory Used
  1008. LD=Texture Memory Used
  1009. LD=360 Texture Memory Used
  1010. LD=Animation Memory
  1011. LD=Vertex Lighting Memory
  1012. LD=StaticMesh Vertex Memory
  1013. LD=StaticMesh Index Memory
  1014. LD=SkeletalMesh Vertex Memory
  1015. LD=SkeletalMesh Index Memory
  1016. LD=Decal Vertex Memory
  1017. LD=Decal Index Memory
  1018. LD=Decal Interaction Memory
  1019. MEMLEAN=Virtual Memory Used
  1020. MEMLEAN=Audio Memory Used
  1021. MEMLEAN=Animation Memory
  1022. MEMLEAN=FaceFX Cur Mem
  1023. MEMLEAN=Vertex Lighting Memory
  1024. MEMLEAN=StaticMesh Vertex Memory
  1025. MEMLEAN=StaticMesh Index Memory
  1026. MEMLEAN=SkeletalMesh Vertex Memory
  1027. MEMLEAN=SkeletalMesh Index Memory
  1028. MEMLEAN=Decal Vertex Memory
  1029. MEMLEAN=Decal Index Memory
  1030. MEMLEAN=Decal Interaction Memory
  1031. MEMLEAN=VertexShader Memory
  1032. MEMLEAN=PixelShader Memory
  1033. GameThread=Async Loading Time
  1034. GameThread=Audio Update Time
  1035. GameThread=FrameTime
  1036. GameThread=HUD Time
  1037. GameThread=Input Time
  1038. GameThread=Kismet Time
  1039. GameThread=Move Actor Time
  1040. GameThread=RHI Game Tick
  1041. GameThread=RedrawViewports
  1042. GameThread=Script time
  1043. GameThread=Tick Time
  1044. GameThread=Update Components Time
  1045. GameThread=World Tick Time
  1046. GameThread=Async Work Wait
  1047. GameThread=PerFrameCapture
  1048. GameThread=DynamicLightEnvComp Tick
  1049. Mobile=ES2 Draw Calls
  1050. Mobile=ES2 Draw Calls (UP)
  1051. Mobile=ES2 Triangles Drawn
  1052. Mobile=ES2 Triangles Drawn (UP)
  1053. Mobile=ES2 Program Count
  1054. Mobile=ES2 Program Count (PP)
  1055. Mobile=ES2 Program Changes
  1056. Mobile=ES2 Uniform Updates (Bytes)
  1057. Mobile=ES2 Base Texture Binds
  1058. Mobile=ES2 Detail Texture Binds
  1059. Mobile=ES2 Lightmap Texture Binds
  1060. Mobile=ES2 Environment Texture Binds
  1061. Mobile=ES2 Bump Offset Texture Binds
  1062. Mobile=Frustum Culled primitives
  1063. Mobile=Statically occluded primitives
  1064. SplitScreen=Processed primitives
  1065. SplitScreen=Mesh draw calls
  1066. SplitScreen=Mesh Particles
  1067. SplitScreen=Particle Draw Calls
  1068.  
  1069. [MemorySplitClassesToTrack]
  1070. Class=AnimSequence
  1071. Class=AudioComponent
  1072. Class=AudioDevice
  1073. Class=BrushComponent
  1074. Class=CylinderComponent
  1075. Class=DecalComponent
  1076. Class=DecalManager
  1077. Class=DecalMaterial
  1078. Class=Font
  1079. Class=Level
  1080. Class=Material
  1081. Class=MaterialInstanceConstant
  1082. Class=MaterialInstanceTimeVarying
  1083. Class=Model
  1084. Class=ModelComponent
  1085. Class=MorphTarget
  1086. Class=NavigationMeshBase
  1087. Class=ParticleModule
  1088. Class=ParticleSystemComponent
  1089. Class=PathNode
  1090. Class=ProcBuilding_SimpleLODActor
  1091. Class=RB_BodyInstance
  1092. Class=RB_BodySetup
  1093. Class=ReachSpec
  1094. Class=Sequence
  1095. Class=SkeletalMesh
  1096. Class=SkeletalMeshComponent
  1097. Class=SoundCue
  1098. Class=SoundNode
  1099. Class=SoundNodeWave
  1100. Class=StaticMesh
  1101. Class=StaticMeshActor
  1102. Class=StaticMeshCollectionActor
  1103. Class=StaticMeshComponent
  1104. Class=Terrain
  1105. Class=TerrainComponent
  1106. Class=Texture2D
  1107. Class=UIRoot
  1108.  
  1109. [MemLeakCheckExtraExecsToRun]
  1110. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  1111. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  1112. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  1113. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  1114. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  1115. Cmd=lightenv list volumes
  1116. Cmd=lightenv list transition
  1117. Cmd=ListThreads
  1118.  
  1119. [ConfigCoalesceFilter]
  1120. FilterOut=ShooterEngine.ini
  1121. FilterOut=ShooterEditor.ini
  1122. FilterOut=ShooterInput.ini
  1123. FilterOut=ShooterLightmass.ini
  1124. FilterOut=ShooterGame.ini
  1125. FilterOut=ShooterGameDedicatedServer.ini
  1126. FilterOut=ShooterUI.ini
  1127. FilterOut=ShooterCompat.ini
  1128. FilterOut=ShooterEngineG4WLive.ini
  1129. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  1130. FilterOut=ShooterEngineNoLive.ini
  1131. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  1132. FilterOut=ShooterEditorKeyBindings.ini
  1133. FilterOut=ShooterEditorUserSettings.ini
  1134. FilterOut=ShooterEngineGameSpy.ini
  1135. FilterOut=ShooterEngineSteamworks.ini
  1136. FilterOut=Descriptions.int
  1137. FilterOut=Editor.int
  1138. FilterOut=EditorTips.int
  1139. FilterOut=UnrealEd.int
  1140. FilterOut=WinDrv.int
  1141. FilterOut=XWindow.int
  1142. FilterOut=GfxUIEditor.int
  1143. FilterOut=Properties.int
  1144.  
  1145. [TaskPerfTracking]
  1146. bUseTaskPerfTracking=FALSE
  1147. RemoteConnectionIP=10.1.20.20
  1148. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  1149. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  1150.  
  1151. [TaskPerfMemDatabase]
  1152. bUseTaskPerfMemDatabase=TRUE
  1153. ;   Default:    bUseTaskPerfMemDatabase=TRUE
  1154. RemoteConnectionIP=192.168.0.39
  1155. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  1156. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1157.  
  1158. [MemoryPools]
  1159. FLightPrimitiveInteractionInitialBlockSize=512
  1160. ;   Default:    FLightPrimitiveInteractionInitialBlockSize=512
  1161. FModShadowPrimitiveInteractionInitialBlockSize=512
  1162. ;   Default:    FModShadowPrimitiveInteractionInitialBlockSize=512
  1163.  
  1164. [SystemSettings]
  1165. bFirstRun=FALSE
  1166. bUseMaxQualityMode=False
  1167. StaticDecals=False
  1168. DynamicDecals=False
  1169. UnbatchedDecals=False
  1170. DecalCullDistanceScale=0.100000                     [Low=0 | High=1]
  1171. ;   Default:    DecalCullDistanceScale=1.000000
  1172. DynamicLights=False
  1173. DynamicShadows=False
  1174. LightEnvironmentShadows=False
  1175. CompositeDynamicLights=True
  1176. ;   Default:    CompositeDynamicLights=True         [Low=True | High=False] Determines if some of lighting is rendered dynamicaly or not.
  1177. SHSecondaryLighting=False
  1178. DirectionalLightmaps=False
  1179. ;   Default:    DirectionalLightmaps=True
  1180. MotionBlur=False
  1181. MotionBlurPause=False
  1182. MotionBlurSkinning=0
  1183. DepthOfField=False
  1184. AmbientOcclusion=False
  1185. Bloom=False
  1186. bAllowLightShafts=False
  1187. bUseARGB8=False
  1188. Distortion=False
  1189. FilteredDistortion=False
  1190. ;   Default:    FilteredDistortion=False            Allows distortion to use bilinear filtering when sampling the scene color. Set False for performance.
  1191. DropParticleDistortion=True
  1192. ;   Default:    DropParticleDistortion=False        [Low=True | High=False] When set to True the particles based on the world are dropped if this is allowed. The effects are reduced and game performance will be increased while it is on.
  1193. bAllowDownsampledTranslucency=False
  1194. ;   Default:    bAllowDownsampledTranslucency=False
  1195. SpeedTreeLeaves=False
  1196. ;   Default:    SpeedTreeLeaves=True
  1197. SpeedTreeFronds=False
  1198. ;   Default:    SpeedTreeFronds=True
  1199. OnlyStreamInTextures=False
  1200. ;   Default:    OnlyStreamInTextures=False          If enabled, textures will only be streamed in, not out.
  1201. LensFlares=False
  1202. FogVolumes=False
  1203. FloatingPointRenderTargets=True
  1204. ;   Default:    FloatingPointRenderTargets=True     Enables Aura's healing station circle appear.
  1205. OneFrameThreadLag=True
  1206. ;   Default:    OneFrameThreadLag=True              If turned off, reduces FPS drastically, but reduces input lag. In general better keep it True.
  1207. UseVsync=False
  1208. UpscaleScreenPercentage=False
  1209. ;   Default:    UpscaleScreenPercentage=True        No effect unless using resolution scaling / dynamic resolution.
  1210. DynamicScalingExpectedFPS=30.000000
  1211. bDynamicScalingEnabled=False
  1212. ;   Default:    bDynamicScalingEnabled=True         Downscales the resolution scale if the framerate drops below the expected fps (30 by default).
  1213. bUseSSR=False
  1214. Borderless=False
  1215. Fullscreen=True
  1216. AllowD3D11=False
  1217. AllowOpenGL=False
  1218. AllowRadialBlur=False
  1219. AllowSubsurfaceScattering=False
  1220. ;   Default:    AllowSubsurfaceScattering=False     If "bAllowHighQualityMaterials=False", set this to False. If "bAllowHighQualityMaterials=True", set this to True.
  1221. AllowImageReflections=False
  1222. AllowImageReflectionShadowing=False
  1223. bAllowSeparateTranslucency=False
  1224. ;   Default:    bAllowSeparateTranslucency=True
  1225. bAllowPostprocessMLAA=False
  1226. bAllowHighQualityMaterials=False
  1227. ;   Default:    True                                Adds reflections & shiny effects on some models (ie: fragment weapon skin). Med-High FPS impact.
  1228. bAllowWeatherEffect=False
  1229. ;   Default:    bAllowWeatherEffect=True
  1230. bAllowPostProcess=False
  1231. ;   Default:    True                                Adds lighting effects, glossy surfaces, also increases image contrast & saturation. Greatly improves graphical fidelity.
  1232. ;                                                   Low-Med FPS impact. Must be enabled if using anti-aliasing or anisotropy.
  1233. SkeletalMeshLODBias=2
  1234. ;   Default:    SkeletalMeshLODBias=0               [Low=2 | High=-1] Set to [High] if "highqualitymaterials=true"
  1235. ParticleLODBias=2
  1236. ;   Default:    ParticleLODBias=0                   [Low=2 | High=-1] Determines particle quality (ie: muzzle flash, bullet tracers, lasers, explosions, fire).
  1237. DetailMode=0
  1238. ;   Default:    DetailMode=2                        Higher values add additional effects/details like grass & flying leaves. -1 = black screen, 0 = Low, 2 = High
  1239. AnimationQuality=0
  1240. ;   Default:    AnimationQuality=0                  [Low=0 | High=2]
  1241. MaxDrawDistanceScale=0.800000
  1242. ;   Default:    MaxDrawDistanceScale=1.000000
  1243. ShadowFilterQualityBias=0
  1244. ;   Default:    ShadowFilterQualityBias=0
  1245. MaxAnisotropy=16
  1246. ;   Default:    MaxAnisotropy=4                     Devs lock this settings to [0-16], no effect unless bAllowPostProcess=True.
  1247. MaxMultiSamples=0
  1248. ;   Default:    MaxMultiSamples=1                   Devs lock this settings to [0-8], no effect unless bAllowPostProcess=True & bAllowD3D9MSAA=True.
  1249. bAllowD3D9MSAA=False
  1250. ;   Default:    bAllowD3D9MSAA=False
  1251. bAllowTemporalAA=False
  1252. ;   Default:    bAllowTemporalAA=False
  1253. TemporalAA_MinDepth=500.000000
  1254. ;   Default:    TemporalAA_MinDepth=500.000000
  1255. TemporalAA_StartDepthVelocityScale=100.000000
  1256. ;   Default:    TemporalAA_StartDepthVelocityScale=100.000000
  1257. MinShadowResolution=32
  1258. ;   Default:    MinShadowResolution=64
  1259. MinPreShadowResolution=8
  1260. ;   Default:    MinPreShadowResolution=8                Must be less than ShadowFadeRes.
  1261. MaxShadowResolution=128
  1262. ;   Default:    MaxShadowResolution=1120
  1263. MaxWholeSceneDominantShadowResolution=128
  1264. ;   Default:    MaxWholeSceneDominantShadowResolution=1344
  1265. ShadowFadeResolution=64
  1266. ;   Default:    ShadowFadeResolution=128
  1267. PreShadowFadeResolution=16
  1268. ;   Default:    PreShadowFadeResolution=16              Must be more than MinPreShadowRes.
  1269. ShadowFadeExponent=0.900000
  1270. ;   Default:    ShadowFadeExponent=0.250000
  1271. ResX=1920
  1272. ResY=1080
  1273. ScreenPercentage=100.000000
  1274. ;   Default:    ScreenPercentage=100.000000
  1275. SceneCaptureStreamingMultiplier=1.000000
  1276. ;   Default:    SceneCaptureStreamingMultiplier=1.000000
  1277. ShadowTexelsPerPixel=1.000000
  1278. ;   Default:    ShadowTexelsPerPixel=1.273240           The ratio of subject pixels to shadow texels. This setting is locked to a minimum of 1.000000.
  1279. PreShadowResolutionFactor=0.100000
  1280. ;   Default:    PreShadowResolutionFactor=0.500000      [Low=0 | High=1]    Pre-renders the resolution of shadows which results in a better quality of shadow mapping.
  1281. bEnableVSMShadows=False
  1282. ;   Default:    bEnableVSMShadows=False
  1283. bEnableBranchingPCFShadows=False
  1284. ;   Default:    bEnableBranchingPCFShadows=False
  1285. bAllowHardwareShadowFiltering=False
  1286. ;   Default:    False
  1287. TessellationFactorMultiplier=1.000000
  1288. ;   Default:    TessellationFactorMultiplier=1.000000
  1289. bEnableForegroundShadowsOnWorld=False
  1290. ;   Default:    bEnableForegroundShadowsOnWorld=False
  1291. bEnableForegroundSelfShadowing=False
  1292. ;   Default:    bEnableForegroundSelfShadowing=True
  1293. bAllowWholeSceneDominantShadows=False
  1294. ;   Default:    bAllowWholeSceneDominantShadows=True
  1295. bUseConservativeShadowBounds=False
  1296. ;   Default:    bUseConservativeShadowBounds=False
  1297. ShadowFilterRadius=0.000000
  1298. ;   Default:    ShadowFilterRadius=2.000000             This setting takes your dynamic shadows, splits them into two parts, and offsets them from eachother. The default is 2.0 which blurs the edges of the shadows. But if you set it to 0.0 it will create no offset / no blur.
  1299. ShadowDepthBias=0.084000
  1300. ;   Default:    ShadowDepthBias=0.012000                The higher the value, the less volume of a shadow will appear unless you move your camera closer to the shadow.
  1301. PerObjectShadowTransition=60.000000
  1302. ;   Default:    PerObjectShadowTransition=60.000000
  1303. CSMSplitPenumbraScale=0.500000
  1304. ;   Default:    CSMSplitPenumbraScale=0.500000
  1305. CSMSplitSoftTransitionDistanceScale=0.000000
  1306. ;   Default:    CSMSplitSoftTransitionDistanceScale=4.000000
  1307. CSMSplitDepthBiasScale=0.500000
  1308. ;   Default:    CSMSplitDepthBiasScale=0.500000
  1309. CSMMinimumFOV=40.000000
  1310. ;   Default:    CSMMinimumFOV=40.000000
  1311. CSMFOVRoundFactor=4.000000
  1312. ;   Default:    CSMFOVRoundFactor=4.000000
  1313. UnbuiltWholeSceneDynamicShadowRadius=0.000000
  1314. ;   Default:    UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1315. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1316. ;   Default:    UnbuiltNumWholeSceneDynamicShadowCascades=3
  1317. WholeSceneShadowUnbuiltInteractionThreshold=50
  1318. ;   Default:    WholeSceneShadowUnbuiltInteractionThreshold=50
  1319. bAllowFracturedDamage=False
  1320. ;   Default:    bAllowFracturedDamage=True
  1321. NumFracturedPartsScale=0.500000
  1322. ;   Default:    NumFracturedPartsScale=1.000000
  1323. FractureDirectSpawnChanceScale=0.500000
  1324. ;   Default:    FractureDirectSpawnChanceScale=1.000000
  1325. FractureRadialSpawnChanceScale=0.500000
  1326. ;   Default:    FractureRadialSpawnChanceScale=1.000000
  1327. FractureCullDistanceScale=0.250000
  1328. ;   Default:    FractureCullDistanceScale=5.000000
  1329. bForceCPUAccessToGPUSkinVerts=false
  1330. bDisableSkeletalInstanceWeights=false
  1331. HighPrecisionGBuffers=False
  1332. MobileFeatureLevel=0
  1333. MobileFog=False
  1334. ;   Default:    MobileFog=True
  1335. MobileSpecular=False
  1336. ;   Default:    MobileSpecular=True
  1337. MobileBumpOffset=False
  1338. ;   Default:    MobileBumpOffset=True
  1339. MobileNormalMapping=False
  1340. ;   Default:    True
  1341. MobileEnvMapping=False
  1342. ;   Default:    True
  1343. MobileRimLighting=False
  1344. ;   Default:    True
  1345. MobileColorBlending=False
  1346. ;   Default:    True
  1347. MobileVertexMovement=False
  1348. ;   Default:    True
  1349. MobileLODBias=-0.5
  1350. MobileBoneCount=75
  1351. MobileBoneWeightCount=2
  1352. MobileUsePreprocessedShaders=False
  1353. ;   Default:    True
  1354. MobileFlashRedForUncachedShaders=False
  1355. MobileWarmUpPreprocessedShaders=False
  1356. ;   Default:    True
  1357. MobileCachePreprocessedShaders=False
  1358. MobileProfilePreprocessedShaders=False
  1359. MobileUseCPreprocessorOnShaders=False
  1360. ;   Default:    True
  1361. MobileLoadCPreprocessedShaders=False
  1362. ;   Default:    True
  1363. MobileSharePixelShaders=False
  1364. ;   Default:    True
  1365. MobileShareVertexShaders=False
  1366. ;   Default:    True
  1367. MobileShareShaderPrograms=False
  1368. ;   Default:    True
  1369. MobileEnableMSAA=False
  1370. MobileContentScaleFactor=1.0
  1371. MobileVertexScratchBufferSize=150
  1372. MobileIndexScratchBufferSize=10
  1373. ApexLODResourceBudget=1000000020040877300000.000000
  1374. ;   Default:    1000000020040877300000.000000       Global LOD budget for APEX clothing and destruction.
  1375. ApexDestructionMaxChunkIslandCount=1024
  1376. ;   Default:    2147483647                          Size of the FIFO for destructible chunks.
  1377. ApexDestructionMaxChunkSeparationLOD=0.000000
  1378. ;   Default:    1.000000                            It’s a scale value between 0 and 1 that is applied to two separate destructible asset parameters, maximum separation distance and min/max lifetime.
  1379. ;                                                   Setting it to 0 won’t make the chunk lifetime 0, it will make the lifetime the minimum value in the destructible asset.
  1380. bEnableParallelAPEXClothingFetch=False
  1381. ;   Default:    False
  1382. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1383. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1384. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1385. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1386. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1387. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1388. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1389. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1390. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1391. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1392. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1393. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1394. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1395. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1396. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1397. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1398. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1399. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1400. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1401. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1402. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1403. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1404. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1405. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1406. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1407. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_Blur5)
  1408. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1409. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  1410. ;   MinLODSize      = Minimum texture resolution; defines mip levels.
  1411. ;   MaxLODSize      = Maximum texture resolution; defines mip levels.
  1412. ;   LODBias         = Alters MIP levels within MinLODSize & MaxLODSize before uploading for render, Devs forced LODBias=0.
  1413. ;   NumStreamedMips = The number of mips that are allowed to be streamed in or out. If a texture has 10 mips and NumStreamedMips is 2, only the 2 highest mips will be allowed to stream in or out. The texture will therefore have 8-10 mips in memory at any given time. Setting NumStreamedMips to 0 means that no mips will be streamed and the textures using this LOD group will always be fully loaded. Setting NumStreamedMips to -1 means that all mips are allowed to be streamed in or out (there are still other restrictions that apply though). NumStreamedMips is an optional setting that defaults to -1.
  1414.  
  1415. [SystemSettingsEditor]
  1416. ResX=1280
  1417. ResY=720
  1418.  
  1419. [SystemSettingsSplitScreen2]
  1420. bAllowWholeSceneDominantShadows=False
  1421. bAllowLightShafts=False
  1422. DetailMode=0
  1423. ;   Default:    DetailMode=1
  1424.  
  1425. [SystemSettingsMobile]
  1426. BasedOn=SystemSettings
  1427. Fullscreen=True
  1428. DirectionalLightmaps=False
  1429. DynamicLights=False
  1430. SHSecondaryLighting=False
  1431. StaticDecals=True
  1432. DynamicDecals=False
  1433. UnbatchedDecals=False
  1434. MotionBlur=FALSE
  1435. MotionBlurPause=FALSE
  1436. DepthOfField=FALSE
  1437. AmbientOcclusion=FALSE
  1438. Bloom=FALSE
  1439. Distortion=FALSE
  1440. FilteredDistortion=FALSE
  1441. DropParticleDistortion=TRUE
  1442. FloatingPointRenderTargets=FALSE
  1443. MaxAnisotropy=2
  1444. bAllowLightShafts=FALSE
  1445. DynamicShadows=False
  1446.  
  1447. [SystemSettingsMobileTextureBias]
  1448. BasedOn=SystemSettingsMobile
  1449. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1450. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1451. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1452. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1453. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1454. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1455. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1456. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1457. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1458. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1459. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1460. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1461. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1462. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1463. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1464. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1465. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1466. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1467. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1468. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1469. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1470. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1471. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1472. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1473. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1474.  
  1475. [SystemSettingsIPhone3GS]
  1476. BasedOn=SystemSettingsMobileTextureBias
  1477. MobileEnableMSAA=True
  1478.  
  1479. [SystemSettingsIPhone4]
  1480. BasedOn=SystemSettingsMobile
  1481. MobileContentScaleFactor=2.0
  1482.  
  1483. [SystemSettingsIPodTouch4]
  1484. BasedOn=SystemSettingsMobileTextureBias
  1485. MobileContentScaleFactor=2.0
  1486.  
  1487. [SystemSettingsIPad]
  1488. BasedOn=SystemSettingsMobileTextureBias
  1489. MobileFeatureLevel=1
  1490. MobileFog=False
  1491. MobileSpecular=False
  1492. MobileBumpOffset=False
  1493. MobileNormalMapping=False
  1494. MobileEnvMapping=False
  1495. MobileRimLighting=False
  1496. MobileContentScaleFactor=0.9375
  1497.  
  1498. [SystemSettingsIPad2]
  1499. BasedOn=SystemSettingsMobile
  1500. MobileEnableMSAA=True
  1501.  
  1502. [SystemSettingsAndroid]
  1503. BasedOn=SystemSettingsMobileTextureBias
  1504.  
  1505. [Engine.PhysicsLODVerticalEmitter]
  1506. ParticlePercentage=50
  1507. ;   Default:    ParticlePercentage=100
  1508.  
  1509. [Engine.OnlineSubsystem]
  1510. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1511. AsyncMinCompletionTime=0.0
  1512.  
  1513. [Engine.OnlineRecentPlayersList]
  1514. MaxRecentPlayers=100
  1515. MaxRecentParties=5
  1516.  
  1517. [VoIP]
  1518. VolumeThreshold=0.1
  1519. bHasVoiceEnabled=true
  1520.  
  1521. [FullScreenMovie]
  1522. bForceNoMovies=FALSE
  1523. LoadMapMovie=SGLoadingScreen.OBJLoading
  1524. bShouldStopMovieAtEndOfLoadMap=TRUE
  1525.  
  1526. [IPDrv.WebConnection]
  1527. MaxValueLength=512
  1528. MaxLineLength=4096
  1529.  
  1530. [IPDrv.WebServer]
  1531. ApplicationPaths[0]=/ServerAdmin
  1532. ApplicationPaths[1]=/images
  1533. ListenPort=80
  1534. MaxConnections=18
  1535. ExpirationSeconds=86400
  1536. bEnabled=false
  1537.  
  1538. [IPDrv.WebResponse]
  1539. IncludePath=/Web
  1540. CharSet=iso-8859-1
  1541.  
  1542. [TextureTracking]
  1543. #TextureName=T_GD_Traffic_Crosswalk_01
  1544.  
  1545. [AnimNotify]
  1546. Trail_MaxSampleRate=200.0
  1547.  
  1548. [Engine.UIDataStore_OnlinePlayerData]
  1549. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1550. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1551. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1552. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1553. StorageProviderClassName=SDEngine.SDStorageProvider
  1554. ProfileDataExtension=.ue3profile
  1555.  
  1556. [Engine.LocalPlayer]
  1557. EyefinityFOVThreshold=140.0
  1558. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1559.  
  1560. [MobileSupport]
  1561. bShouldCachePVRTCTextures=False
  1562. bShouldFlattenMaterials=False
  1563. FlattenedTextureResolutionBias=0
  1564. UDKRemotePort=41765
  1565. UDKRemotePortPIE=41766
  1566.  
  1567. [Engine.GameViewportClient]
  1568. bDebugNoGFxUI=FALSE
  1569. bUseHardwareCursorWhenWindowed=TRUE
  1570.  
  1571. [ContentComparisonReferenceTypes]
  1572. +Class=AnimSet
  1573. +Class=SkeletalMesh
  1574. +Class=SoundCue
  1575. +Class=StaticMesh
  1576. +Class=ParticleSystem
  1577. +Class=Texture2D
  1578.  
  1579. [Engine.HttpFactory]
  1580. HttpRequestClassName=WinDrv.HttpRequestWindows
  1581.  
  1582. [IpDrv.OnlineImageDownloaderWeb]
  1583. MaxSimultaneousDownloads=8
  1584. MaxRetryCount=4
  1585.  
  1586. [Configuration]
  1587.  
  1588. [SDEngine.SDEngineExtensions]
  1589. HttpClassName=ShooterGame.SGHttp
  1590. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1591.  
  1592. [SDEngine.SDGameEngine]
  1593. bForceFrontEndVSync=TRUE
  1594. ;   Default:    bForceFrontEndVSync=TRUE
  1595.  
  1596. [ShooterGame.SGEngine]
  1597.  
  1598. [ShooterGame.SGEngineExtensions]
  1599. m_DedicatedServerAutoProfileTime=10.0
  1600. m_DedicatedServerAutoProfileCooldown=180.0
  1601. m_DedicatedServerAutoProfileNumPlayers=10
  1602.  
  1603. [OnlineSubsystemPC.OnlineSubsystemPC]
  1604. ProfileDataDirectory=.\Shooter\SaveData
  1605. ProfileDataExtension=.ue3profile
  1606.  
  1607. [SDEngine.SDProfile]
  1608. bDisableOfflineSaves=false
  1609. bDisableOnlineSaves=false
  1610. bUseMostRecentSave=false
  1611.  
  1612. [SDEngine.SDOnlineSubsystem]
  1613. ProfileDataDirectory=.\Shooter\SaveData
  1614. ProfileDataExtension=.ue3profile
  1615.  
  1616. [SDEngine.SDVisibilityManager]
  1617. m_VisibilityValidityTime=0.2f
  1618.  
  1619. [SDPCEngine.SDOnlineSubsystemFireline]
  1620. m_SettingsClassName=SDEngine.SDFirelineSettings
  1621. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1622. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1623. m_ServerHeartbeatGap=25.0
  1624. m_ClientHeartbeatGap=240.0
  1625. m_JoinTimeout=30.0
  1626. m_RequestRetryCooldownTimeMultiplier=2.0
  1627. m_RequestMaxRetry=6
  1628. m_MaxUnansweredHeartbeatAllowed=3
  1629. m_ManifestIndexName=index
  1630.  
  1631. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1632. m_SessionRetryTimeCooldownMultiplier=2.0
  1633. m_SessionRetryTimeCooldownMax=960.0
  1634.  
  1635. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1636. m_MaxLoginStepTime=60.0
  1637.  
  1638. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1639. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1640.  
  1641. [Windows.StandardUser]
  1642. MyDocumentsSubDirName=UnrealEngine3
  1643.  
  1644. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1645. bHasGameSpyAccount=true
  1646. EncryptedProductKey=NotForShip
  1647. ProfileDataDirectory=../ShooterGame/SaveData
  1648. ProfileDataExtension=.ue3profile
  1649. ProductID=11097
  1650. NamespaceID=40
  1651. PartnerID=33
  1652. GameID=1727
  1653. StatsVersion=7
  1654. NickStatsKeyId=1
  1655. PlaceStatsKeyId=2
  1656. LocationUrlsForInvites=shooterpc
  1657. LocationUrl=shooterpc
  1658. bShouldUseMcp=true
  1659.  
  1660. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1661. bUseVAC=true
  1662. GameDir=unrealtest
  1663. GameVersion=1.0.0.0
  1664. Region=255
  1665. CurrentNotificationPosition=8
  1666. ResetStats=0
  1667.  
  1668. [SDEngine.SDGameStatsManager]
  1669. GAME_STATS_VERSION=19
  1670.  
  1671. [GameplayStats.JSON]
  1672. Enabled=false
  1673. CommandLine=stats
  1674.  
  1675. [GameplayStats.Fireline]
  1676. Enabled=true
  1677.  
  1678. [GameplayStats.Echo]
  1679. Enabled=true
  1680. PlaytestOnly=true
  1681. Frequency=5.0
  1682. ContentEncoding=zlib
  1683. MonitorUpload=true
  1684. MonitorUploadFrequency=10.0
  1685. CommandLine=stats
  1686.  
  1687. [GameplayStats.Unreal]
  1688. Enabled=false
  1689. Frequency=0.25
  1690. CommandLine=stats
  1691.  
  1692. [PacketSimulationSettings]
  1693. PktLoss=0
  1694. PktLag=0
  1695. PktLagVariance=0
  1696.  
  1697. [SDAudioPackages]
  1698. PackageNames=SFX.pck
  1699. PackageNames=Default.pck
  1700.  
  1701. [SDSoundSystem]
  1702. uIOMemorySize=8192
  1703. fTargetAutoStmBufferLength=380
  1704. fMaxCacheRatio=2.0
  1705. uDefaultPoolSize=20480
  1706. uLEngineDefaultPoolSize=32768
  1707. uCommandQueueSize=192
  1708. HDREnable=1
  1709. HDREnableBoost=0
  1710. HDRSettingIndex=1
  1711. HDRMaxSize0=35
  1712. HDRMinSize0=26
  1713. HDRReleaseRate0=20
  1714. HDRMaxSize1=65
  1715. HDRMinSize1=48
  1716. HDRReleaseRate1=30
  1717. HDRMaxSize2=68
  1718. HDRMinSize2=45
  1719. HDRReleaseRate2=20
  1720. MuteOnLostFocus=0
  1721. ;   Default:    MuteOnLostFocus=1           0 = Alt-Tabbing does not mute Dirty Bomb
  1722. ;                                           1 = Alt-Tabbing mutes Dirty Bomb
  1723. OcclusionMinValue=0.25
  1724. OcclusionMaxValue=0.75
  1725. OcclusionMinDistance=512
  1726. OcclusionMaxDistance=20000
  1727.  
  1728. [SDTestServer]
  1729. Dedicated=true
  1730. Listen=false
  1731.  
  1732. [ShooterGame.SGDTServer]
  1733. m_DTPort=7999
  1734. m_DTLogging=false
  1735.  
  1736. [ShooterGame.SGClientVoice]
  1737. m_DTPort=8432
  1738. m_DTLogging=false
  1739.  
  1740. [SDEngine.SDFirelineBatchUpdateObject]
  1741. m_MaxUpdateAttempts=5
  1742. m_BaseRetryDelay=1.7f
  1743.  
  1744. [SDEngine.SDCoherentUIManager]
  1745. m_bUseWebCache=true
  1746. m_WebCacheDir=WebCache
  1747.  
  1748. [IniVersion]
  1749. 0=1553727022.000000
  1750. 1=1547547182.000000
  1751.  
  1752. [AppCompat]
  1753. MeasuredCPUScore=55.319801               
  1754. CompatLevelComposite=5
  1755. CompatLevelCPU=5
  1756. CompatLevelGPU=5
  1757. CompatLevelGPUFix=0
  1758.  
  1759. [WinDrv.Accessibility]
  1760. StickyKeysHotkey=False
  1761. ToggleKeysHotkey=False
  1762. FilterKeysHotkey=False
  1763. StickyKeysConfirmation=False
  1764. ToggleKeysConfirmation=False
  1765. FilterKeysConfirmation=False
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