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- ; // SunnyStefan's Config - Bits & pieces from .ini files created by Ahli, Typo, & Tast1c - https://pastebin.com/ufSFCdcv
- ; // -------------------------------------------
- ; // -------- Config Installation Guide --------
- ; // -------------------------------------------
- ; // 1. This file should be named: ShooterEngine.ini (not ShooterEngine.ini.ini or ShooterEngine.txt)
- ; // 2. Place this file here: C:\Users\Stefan\Documents\My Games\UnrealEngine3\ShooterGame\Config
- ; // 3. You will have to overwrite/move/rename your old ShooterEngine.ini file
- ; // 4. Right click this file (ShooterEngine.ini) -> select Properties -> Check the "read-only" box -> Hit Apply -> Done
- ; // -------------------------------------------
- [URL]
- Protocol=unreal
- Name=Player
- Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
- LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
- LocalOptions=
- TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
- MapExt=umap
- EXEName=ShooterGame.exe
- DebugEXEName=DEBUG-ShooterGame.exe
- SaveExt=usa
- Port=7777
- PeerPort=7778
- GameName=Dirty Bomb
- GameNameShort=EG
- DevEntryMap=Frontend.umap
- TestingEntryMap=FuncTest_EmptyMap.umap
- GameName_RUS=Dirty Bomb
- [Startup]
- RenderMode=0
- [Engine.ScriptPackages]
- EngineNativePackages=Core
- EngineNativePackages=Engine
- EngineNativePackages=GFxUI
- EngineNativePackages=GameFramework
- NetNativePackages=IpDrv
- NetNativePackages=WinDrv
- ;EditorPackages=UnrealEd
- ;ScaleformEditorPackages=GFxUIEditor
- EngineNativePackages=SubstanceAir
- ;EditorPackages=SubstanceAirEd
- NativePackages=AkAudio
- NativePackages=SDEngine
- NativePackages=SDPCEngine
- NativePackages=ShooterGame
- [Engine.Engine]
- AllowAMDEyefinity=False
- NetworkDevice=IpDrv.TcpNetDriver
- FallbackNetworkDevice=IpDrv.TcpNetDriver
- ServerQueryDriver=IpDrv.ServerQueryDrvUDP
- ConsoleClassName=ShooterGame.SGConsole
- GameViewportClientClassName=ShooterGame.SGGameViewportClient
- LocalPlayerClassName=ShooterGame.SGLocalPlayer
- DataStoreClientClassName=Engine.DataStoreClient
- Language=INT
- bAllowMatureLanguage=FALSE
- bLanguageSet=True
- GameEngine=ShooterGame.SGEngine
- ;EditorEngine=ShooterEditor.SGEditorEngine
- ;UnrealEdEngine=ShooterEditor.SGEditorEngine
- Client=WinDrv.WindowsClient
- Render=Render.Render
- Input=Engine.Input
- ;Canvas=Engine.Canvas
- ;TinyFontName=EngineFonts.TinyFont
- ;SmallFontName=EngineFonts.SmallFont
- ;MediumFontName=EngineFonts.SmallFont
- ;LargeFontName=EngineFonts.SmallFont
- ;SubtitleFontName=EngineFonts.SmallFont
- ;WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
- ;DefaultMaterialName=EngineMaterials.DefaultMaterial
- ;DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
- ;DefaultTextureName=EngineMaterials.DefaultDiffuse
- ;SkinBRDFTextureName=EngineMaterials.BeckmannMap
- ;EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
- ;GeomMaterialName=EngineDebugMaterials.GeomMaterial
- ;DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
- ;TickMaterialName=EditorMaterials.Tick_Mat
- ;CrossMaterialName=EditorMaterials.Cross_Mat
- ;DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
- ;SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
- ;SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
- ;ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
- ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x64TilingNoiseHighFreq
- ; Default: ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq Added Photon disables image grain tweak from Hawkin.
- ;RandomAngleTextureName=EngineMaterials.RandomAngles
- ;RandomNormalTextureName=EngineMaterials.RandomNormal2
- ;RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
- ;WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
- LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
- ; Default: LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid Added Photon disables Texture used to display LightMapDensity disabled = less stuttering as result.
- LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
- ; Default: LightMapDensityNormalName=EngineMaterials.DefaultNormal Added Photon disables Texture used to display LightMapDensity disabled = less stuttering as result
- ;LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
- ;LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
- ;LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
- ;ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
- ;ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
- ;RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
- ;VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
- ;VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
- ;VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
- ;VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
- ;VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
- ;VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
- ;HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
- ;BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
- ;TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
- ;EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
- ;DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
- ;LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
- ;TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
- ;TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
- ;ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
- ;BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
- ProcBuildingLODColorTexelsPerWorldUnit=0.075
- ; Default: ProcBuildingLODColorTexelsPerWorldUnit=0.075 Roughly how many texels per world unit when generating a building LOD color texture. More for quality, less for performance.
- ProcBuildingLODLightingTexelsPerWorldUnit=0.15
- ; Default: ProcBuildingLODLightingTexelsPerWorldUnit=0.015 Roughly how many texels per world unit when generating a building LOD lighting texture. More for quality, less for performance.
- MaxProcBuildingLODColorTextureSize=256
- ; Default: MaxProcBuildingLODColorTextureSize=1024 Maximum size of a building LOD color texture. IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_Face. More for quality, less for performance.
- MaxProcBuildingLODLightingTextureSize=64
- ; Default: MaxProcBuildingLODLightingTextureSize=256 Maximum size of a building LOD lighting texture. IMPORTANT: If you change this, you should also consider changing TEXTUREGROUP_ProcBuilding_LightMap in the UDKSystemSettings.ini lower setting for performance
- UseProcBuildingLODTextureCropping=True
- ; Default: UseProcBuildingLODTextureCropping=True
- ForcePowerOfTwoProcBuildingLODTextures=True
- ; Default: ForcePowerOfTwoProcBuildingLODTextures=True
- bCombineSimilarMappings=False
- ; Default: bCombineSimilarMappings=False Combines light/shadow maps together if they're very similar to one another. [True for performance | False for quality]
- MaxRMSDForCombiningMappings=6.0
- ; Default: MaxRMSDForCombiningMappings=6.0
- ImageReflectionTextureSize=32
- ; Default: ImageReflectionTextureSize=1024 Size of the texture generated by ImageReflectionSceneCapture actors.
- TerrainMaterialMaxTextureCount=4
- ; Default: TerrainMaterialMaxTextureCount=16
- TerrainTessellationCheckCount=600
- ; Default: TerrainTessellationCheckCount=6 This is the number of frames that are used between terrain tessellation re-calculations, -1 reduced game frame time by 0.1.
- TerrainTessellationCheckBorder=0.0
- ; Default: TerrainTessellationCheckBorder=2.0
- TerrainTessellationCheckDistance=8192.0
- ; Default: TerrainTessellationCheckDistance=4096.0 The radius from the view origin that terrain tessellation checks should be performed. If 0.0, every component will be checked for tessellation changes each frame. If 1.0, then terrain textures will be rendered in higher detail for far distances.
- BeginUPTryCount=200000
- ; Default: BeginUPTryCount=200000
- bStaticDecalsEnabled=False
- ; Default: bStaticDecalsEnabled=True Enables additional textures, such as posters, shop signs, graffiti on the walls. Increases VRAM usage.
- bDynamicDecalsEnabled=False
- ; Default: bDynamicDecalsEnabled=True
- bForceStaticTerrain=True
- ; Default: bForceStaticTerrain=False Sets the game terrain to be drawn statically without change and may increase performance if set true. Devs may have locked this setting to [False].
- LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
- LightComplexityColors=(R=0,G=0,B=0,A=1)
- LightComplexityColors=(R=0,G=255,B=0,A=1)
- LightComplexityColors=(R=63,G=191,B=0,A=1)
- LightComplexityColors=(R=127,G=127,B=0,A=1)
- LightComplexityColors=(R=191,G=63,B=0,A=1)
- LightComplexityColors=(R=255,G=0,B=0,A=1)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- MaxPixelShaderAdditiveComplexityCount=32
- ; Default: MaxPixelShaderAdditiveComplexityCount=900 Complexity limits for the various complexity viewmode combinations. These limits are used to map instruction counts to ShaderComplexityColors.
- TimeBetweenPurgingPendingKillObjects=140
- ; Default: TimeBetweenPurgingPendingKillObjects=60 Time in seconds (game time) we should wait between purging object references to objects that are pending kill, -1 = off.
- GarbageCollectionMemoryCeilingGb=8
- ; Default: N/A EXPERIMENTAL (Not in original file).
- bUseTextureStreaming=True
- ; Default: bUseTextureStreaming=True Devs may have locked this setting to [True].
- bUseBackgroundLevelStreaming=True
- ; Default: bUseBackgroundLevelStreaming=True
- bSubtitlesEnabled=False
- ; Default: bSubtitlesEnabled=True Flag for completely disabling subtitles for localized sounds.
- bSubtitlesForcedOff=FALSE
- ; Default: bSubtitlesForcedOff=FALSE
- ScoutClassName=ShooterGame.PVEScout
- DefaultPostProcessName=Post_Process.PPC_Default
- DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
- ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
- DefaultSoundName=EngineSounds.WhiteNoise
- bOnScreenKismetWarnings=FALSE
- bEnableKismetLogging=FALSE
- bAllowDebugViewmodesOnConsoles=FALSE
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- PrimitiveProbablyVisibleTime=8.0
- PercentUnoccludedRequeries=0.125
- MaxOcclusionPixelsFraction=0.1
- MinTextureDensity=0.0
- ; Default: MinTextureDensity=0.0
- IdealTextureDensity=6.5
- ; Default: IdealTextureDensity=13.0
- MaxTextureDensity=25.0
- ; Default: MaxTextureDensity=55.0
- MinLightMapDensity=0.0
- ; Default: MinLightMapDensity=0.0 Minimum lightmap density value for coloring.
- IdealLightMapDensity=0.05
- ; Default: IdealLightMapDensity=0.05 Ideal lightmap density value for coloring.
- MaxLightMapDensity=0.2
- ; Default: MaxLightMapDensity=0.2 Maximum lightmap density value for coloring.
- RenderLightMapDensityGrayscaleScale=0.2
- ; Default: RenderLightMapDensityGrayscaleScale=1.0 The scale factor when rendering grayscale density.
- RenderLightMapDensityColorScale=0.2
- ; Default: RenderLightMapDensityColorScale=1.0 The scale factor when rendering color density.
- bRenderLightMapDensityGrayscale=false
- ; Default: bRenderLightMapDensityGrayscale=false
- LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
- LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
- bDisablePhysXHardwareSupport=False
- ; Default: bDisablePhysXHardwareSupport=True
- ; Default: DemoRecordingDevice=Engine.DemoRecDriver Demo Replay feature (doesn't work properly).
- bPauseOnLossOfFocus=FALSE
- ; Default: bPauseOnLossOfFocus=FALSE
- MaxFluidNumVerts=64
- ; Default: MaxFluidNumVerts=1048576 The most vertices a fluid surface can have. The number of verts is clamped to avoid running out of memory and exposing driver bugs. Devs may have locked this setting to [1048576].
- FluidSimulationTimeLimit=30.0
- ; Default: FluidSimulationTimeLimit=30.0 Time limit (in milliseconds) for a fluid simulation update, to avoid spiraling into a bad feedback-loop with slower and slower framerate. This value is doubled in debug builds.
- MaxParticleResize=0
- ; Default: MaxParticleResize=131972 0 might be infinite, thus testing 512, "The maximum allowed size to a ParticleEmitterInstance::Resize call. If larger, the function will return without resizing." Devs may have locked this setting to [0].
- MaxParticleResizeWarn=0
- ; Default: MaxParticleResizeWarn=0 If this value is larger than 0, then it enables logging. 0 seems to be infinite. Devs may have locked this setting to [0].
- bCheckParticleRenderSize=True
- ; Default: bCheckParticleRenderSize=True
- MaxParticleVertexMemory=400
- ; Default: MaxParticleVertexMemory=131972 1 disables everything as much as possible, 270/300 seems nice, 400 for full effects, some superhigh value as default; game now forces this to >=400, it seems. Devs may have locked this setting to [131972].
- NetClientTicksPerSecond=200
- MaxTrackedOcclusionIncrement=0.10
- TrackedOcclusionStepSize=0.10
- MipFadeInSpeed0=0
- ; Default: MipFadeInSpeed0=0.3 Devs may have locked this setting to [0.3].
- MipFadeOutSpeed0=0
- ; Default: MipFadeOutSpeed0=0.1 Devs may have locked this setting to [0.1].
- MipFadeInSpeed1=0
- ; Default: MipFadeInSpeed1=2.0 Devs may have locked this setting to [2.0].
- MipFadeOutSpeed1=0
- ; Default: MipFadeOutSpeed1=1.0 Devs may have locked this setting to [1.0].
- StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- PhysXGpuHeapSize=64
- ; Default: PhysXGpuHeapSize=32
- PhysXMeshCacheSize=8
- ; Default: PhysXMeshCacheSize=8
- bShouldGenerateSimpleLightmaps=FALSE
- ; Default: bShouldGenerateSimpleLightmaps=TRUE
- bUseNormalMapsForSimpleLightMaps=FALSE
- ; Default: bUseNormalMapsForSimpleLightMaps=TRUE Enables normal map sampling when Lightmass is generating 'simple' light maps. This increases lighting build time, but may improve quality when normal maps are used to represent curvature over a large surface area.
- bSmoothFrameRate=TRUE
- ; Default: bSmoothFrameRate=FALSE
- MinSmoothedFrameRate=30
- ; Default: MinSmoothedFrameRate=22
- MaxSmoothedFrameRate=180
- ; Default: MaxSmoothedFrameRate=62
- bCheckForMultiplePawnsSpawnedInAFrame=FALSE
- NumPawnsAllowedToBeSpawnedInAFrame=2
- DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
- DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
- bEnableOnScreenDebugMessages=false
- ; Default: bEnableOnScreenDebugMessages=true
- AllowScreenDoorFade=False
- ; Default: AllowScreenDoorFade=False
- AllowNvidiaStereo3d=False
- ; Default: AllowNvidiaStereo3d=True
- EnableMatineePostProcessMaterialParam=False
- IgnoreSimulatedFuncWarnings=Tick
- NearClipPlane=3.0
- bUseStreamingPause=false
- ; Default: bUseStreamingPause=false
- bKeepAllMaterialQualityLevelsLoaded=True
- ; Default: bKeepAllMaterialQualityLevelsLoaded=True
- bUseRecastNavMesh=TRUE
- ; Default: bUseRecastNavMesh=TRUE
- bPrioritySortActorsInServer=FALSE
- ; Default: bPrioritySortActorsInServer=FALSE
- bPrecacheClassActor=TRUE
- ; Default: bPrecacheClassActor=TRUE
- bEnableCheckDumpLog=FALSE
- ; Default: bEnableCheckDumpLog=FALSE
- ValueMemoryToDumpLog=1.6
- ; Default: ValueMemoryToDumpLog=1.6
- bEnableColorClear=TRUE
- ; Default: bEnableColorClear=TRUE
- DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
- WorldInfoClassName=ShooterGame.SGWorldInfo
- AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
- AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
- AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
- [Engine.SeqAct_Interp]
- RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
- ; Default: (bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [Engine.ISVHacks]
- bInitializeShadersOnDemand=True
- ; Default: N/A EXPERIMENTAL (Not in original file). Reduces draw calls (which lowers CPU load) & reduces stuttering.
- DisableATITextureFilterOptimizationChecks=False
- ; Default: DisableATITextureFilterOptimizationChecks=True
- UseMinimalNVIDIADriverShaderOptimization=False
- ; Default: UseMinimalNVIDIADriverShaderOptimization=True
- PumpWindowMessagesWhenRenderThreadStalled=False
- ; Default: PumpWindowMessagesWhenRenderThreadStalled=False
- [Engine.GameEngine]
- MaxDeltaTime=0
- ; Default: 0
- DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
- DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
- [Engine.DemoRecDriver]
- AllowDownloads=True
- DemoSpectatorClass=ShooterGame.SGDemoController
- MaxClientRate=25000
- ConnectionTimeout=15.0
- InitialConnectTimeout=30.0
- ConnectionIssueTimeout=30.0
- AckTimeout=1.0
- KeepAliveTime=1.0
- SimLatency=0
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=100
- LanServerMaxTickRate=100
- MaxRewindPoints=30
- RewindPointInterval=1.0
- NumRecentRewindPoints=7
- [Engine.PackagesToAlwaysCook]
- Package=ShooterEntry
- Package=Loading
- Package=Frontend
- Package=Lobby
- Package=BarkEvents
- SeekFreePackage=LoadingScreen_default
- SeekFreePackage=LoadingScreen_EXE_Overground
- SeekFreePackage=LoadingScreen_EXE_Canal
- SeekFreePackage=LoadingScreen_EXE_Gallery
- SeekFreePackage=LoadingScreen_OBJ_Bridge
- SeekFreePackage=LoadingScreen_OBJ_Canal
- ;SeekFreePackage=LoadingScreen_OBJ_Victoria // Old version of Terminal (Stopwatch Map)
- SeekFreePackage=LoadingScreen_OBJ_Trainyard
- SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
- SeekFreePackage=LoadingScreen_OBJ_Whitechapel
- ;SeekFreePackage=LoadingScreen_OBJ_Dome // Old version of Dome (Stopwatch Map)
- SeekFreePackage=LoadingScreen_OBJ_DomeRedux
- SeekFreePackage=LoadingScreen_OBJ_Heist
- SeekFreePackage=LoadingScreen_OBJ_Castle
- SeekFreePackage=LoadingScreen_OBJ_TerminalRedux
- SeekFreePackage=LoadingScreen_OBJ_Dockyard
- ;SeekFreePackage=LoadingScreen_NUF_Tut // Tutorial Map
- SeekFreePackage=LoadingScreen_Frontend
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=TRUE
- bFullyCompressStartupPackages=FALSE
- Package=EngineMaterials
- Package=EngineDebugMaterials
- Package=EngineSounds
- Package=EngineFonts
- Package=SoundClassesAndModes
- Package=Soldier_01_Gameplay
- Package=Soldier_02_Gameplay
- Package=Soldier_03_Gameplay
- Package=Soldier_04_Gameplay
- Package=Medic_01_Gameplay
- Package=Medic_02_Gameplay
- Package=Medic_03_Gameplay
- Package=Medic_04_Gameplay
- Package=Medic_05_Gameplay
- Package=Engineer_01_Gameplay
- Package=Engineer_02_Gameplay
- Package=Engineer_03_Gameplay
- Package=Engineer_04_Gameplay
- Package=FieldOps_01_Gameplay
- Package=FieldOps_02_Gameplay
- Package=FieldOps_03_Gameplay
- Package=FieldOps_04_Gameplay
- Package=FieldOps_05_Gameplay
- Package=CovertOps_01_Gameplay
- Package=CovertOps_02_Gameplay
- Package=CovertOps_03_Gameplay
- Package=CovertOps_04_Gameplay
- Package=CovertOps_05_Gameplay
- Package=SharedCharacters_Gameplay
- Package=CharacterPreview_01_Gameplay
- Package=AssaultRifle_01_Gameplay
- Package=AssaultRifle_02_Gameplay
- Package=AssaultRifle_03_Gameplay
- Package=AssaultRifle_04_Gameplay
- Package=AssaultRifle_06_Gameplay
- Package=AssaultRifle_05_Gameplay
- Package=AssaultRifle_07_Gameplay
- Package=CricketBat_01_Gameplay
- Package=GrenadeLauncher_01_Gameplay
- Package=HeavyMachineGun_01_Gameplay
- Package=Knife_01_Gameplay
- Package=Knife_02_Gameplay
- Package=Knife_03_Gameplay
- Package=Knife_04_Gameplay
- Package=Katana_01_Gameplay
- Package=Stun_Baton_01_Gameplay
- Package=Tomahawk_01_Gameplay
- Package=MachineGun_01_Gameplay
- Package=MachineGun_02_Gameplay
- Package=MachinePistol_01_Gameplay
- Package=MachinePistol_02_Gameplay
- Package=MachinePistol_03_Gameplay
- Package=MachinePistol_04_Gameplay
- Package=MountedMG_01_Gameplay
- Package=MountedMG_02_Gameplay
- Package=Pistol_01_Gameplay
- Package=Pistol_02_Gameplay
- Package=Pistol_03_Gameplay
- Package=Pistol_04_Gameplay
- Package=Pistol_05_Gameplay
- Package=Pistol_06_Gameplay
- Package=Pistol_07_Gameplay
- Package=Pistol_08_Gameplay
- Package=Pistol_09_Gameplay
- Package=ReviveGun_01_Gameplay
- Package=RocketLauncher_01_Gameplay
- Package=Shotgun_01_Gameplay
- Package=Shotgun_02_Gameplay
- Package=Shotgun_03_Gameplay
- Package=SniperRifle_01_Gameplay
- Package=SniperRifle_02_Gameplay
- Package=SniperRifle_03_Gameplay
- Package=SniperRifle_04_Gameplay
- Package=StickyBomb_01_Gameplay
- Package=SubMachineGun_01_Gameplay
- Package=SubMachineGun_02_Gameplay
- Package=SubMachineGun_03_Gameplay
- Package=SubMachineGun_04_Gameplay
- Package=SubMachineGun_05_Gameplay
- Package=SubMachineGun_06_Gameplay
- Package=Crossbow_01_Gameplay
- Package=Ironsight_01_Gameplay
- Package=Ironsight_02_Gameplay
- Package=Ironsight_03_Gameplay
- Package=Ironsight_04_Gameplay
- Package=Ironsight_05_Gameplay
- Package=Ironsight_06_Gameplay
- Package=Ironsight_07_Gameplay
- Package=Ironsight_08_Gameplay
- Package=Magazine_01_Gameplay
- Package=Magazine_02_Gameplay
- Package=Magazine_03_Gameplay
- Package=Magazine_04_Gameplay
- Package=Magazine_05_Gameplay
- Package=Magazine_06_Gameplay
- Package=Magazine_07_Gameplay
- Package=Magazine_08_Gameplay
- Package=Magazine_09_Gameplay
- Package=Magazine_10_Gameplay
- Package=Magazine_11_Gameplay
- Package=MuzzleBrake_01_Gameplay
- Package=MuzzleBrake_02_Gameplay
- Package=MuzzleBrake_03_Gameplay
- Package=RedDot_01_Gameplay
- Package=RedDot_02_Gameplay
- Package=RedDot_03_Gameplay
- Package=RedDot_04_Gameplay
- Package=Scope_00_Gameplay
- Package=Scope_01_Gameplay
- Package=Scope_02_Gameplay
- Package=Scope_03_Gameplay
- Package=Scope_04_Gameplay
- Package=Silencer_01_Gameplay
- Package=Silencer_02_Gameplay
- Package=Silencer_03_Gameplay
- Package=Trinket_Gameplay
- Package=AirStrikeMarker_01_Gameplay
- Package=AirStrikeMarker_02_Gameplay
- Package=AmmoPack_01_Gameplay
- Package=AmmoStation_01_Gameplay
- Package=C4_01_Gameplay
- Package=C4Wireless_01_Gameplay
- Package=ConcussionGrenade_01_Gameplay
- Package=DeployableCover_01_Gameplay
- Package=HackingDevice_01_Gameplay
- Package=HealingStation_01_Gameplay
- Package=HealthPack_01_Gameplay
- Package=HealthPack_02_Gameplay
- Package=HeartbeatSensor_01_Gameplay
- Package=Mine_01_Gameplay
- Package=Molotov_01_Gameplay
- Package=ObjectiveCarryItem_01_Gameplay
- Package=PDA_01_Gameplay
- Package=SupplyCrate_01_Gameplay
- Package=ThirdEyeCam_01_Gameplay
- Package=ThirdEyeDevice_01_Gameplay
- Package=Turret_01_Gameplay
- Package=SmokeGrenade_01_Gameplay
- Package=FragGrenade_01_Gameplay
- Package=AntiProjectileBot_01_Gameplay
- Package=ActiveCamo_01_Gameplay
- Package=ActiveHealingAura_01_Gameplay
- Package=Blowtorch_01_Gameplay
- Package=Defibs_01_Gameplay
- Package=Martyrdom_01_Gameplay
- Package=IRGoggles_01_Gameplay
- Package=LaserPainter_01_Gameplay
- Package=OrbitalLaser_01_Gameplay
- Package=Pliers_01_Gameplay
- Package=SelfRevive_01_Gameplay
- Package=Screwdriver_01_Gameplay
- Package=ArtilleryStrike_01_Gameplay
- Package=HelpUp_01_Gameplay
- Package=Perks
- Package=Augments
- Package=PlayerStatus
- NoncombinedPackage=SGVars
- Package=SGFonts
- Package=SGBitmapFonts
- Package=HudTextureRenderTargets
- Package=Post_Process
- Package=PhysicalMaterial
- Package=SGLoadingScreen
- [Engine.PackagesToForceCookPerMap]
- [Core.System]
- MaxObjectsNotConsideredByGC=156612
- ; This value (usually) gets updated any time a patch is released. Using an outdated value can cause crashes.
- SizeOfPermanentObjectPool=0
- StaleCacheDays=1
- ; Default: StaleCacheDays=30
- MaxStaleCacheSize=10
- MaxOverallCacheSize=30
- PackageSizeSoftLimit=300
- AsyncIOBandwidthLimit=0
- CachePath=..\..\ShooterGame\Cache
- CacheExt=.uxx
- Paths=..\..\Engine\Content
- ScriptPaths=..\..\ShooterGame\Script
- FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
- CutdownPaths=..\..\ShooterGame\CutdownPackages
- CutdownPaths=..\..\ShooterGame\Script
- ScreenShotPath=..\..\ShooterGame\ScreenShots
- LocalizationPaths=..\..\Engine\Localization
- Extensions=upk
- Extensions=u
- Extensions=umap
- SaveLocalizedCookedPackagesInSubdirectories=FALSE
- TextureFileCacheExtension=tfc
- bDisablePromptToRebuildScripts=FALSE
- Suppress=Dev
- Suppress=DevAbsorbFuncs
- Suppress=DevAnim
- Suppress=DevAssetDataBase
- Suppress=DevAudio
- Suppress=DevAudioVerbose
- Suppress=DevBind
- Suppress=DevBsp
- Suppress=DevCamera
- Suppress=DevCollision
- Suppress=DevCompile
- Suppress=DevComponents
- Suppress=DevConfig
- Suppress=DevCooking
- Suppress=DevCrossLevel
- Suppress=DevDataStore
- Suppress=DevDecals
- Suppress=DevFaceFX
- Suppress=DevGFxUI
- Suppress=DevGFxUIWarning
- Suppress=DevGarbage
- Suppress=DevKill
- Suppress=DevLevelTools
- Suppress=DevLightmassSolver
- Suppress=DevLoad
- Suppress=DevMovie
- Suppress=DevNavMesh
- Suppress=DevNavMeshWarning
- Suppress=DevNet
- Suppress=DevNetTraffic
- Suppress=DevOnline
- Suppress=DevPath
- Suppress=DevReplace
- Suppress=DevSHA
- Suppress=DevSave
- Suppress=DevShaders
- Suppress=DevShadersDetailed
- Suppress=DevSound
- Suppress=DevStats
- Suppress=DevStreaming
- Suppress=DevTick
- Suppress=DevUI
- Suppress=DevUIAnimation
- Suppress=DevUIFocus
- Suppress=DevUIStates
- Suppress=DevUIStyles
- Suppress=DevMCP
- Suppress=DevHTTP
- Suppress=DevBeacon
- Suppress=DevBeaconGame
- Suppress=DevOnlineGame
- Suppress=DevMatchmaking
- Suppress=DevPing
- Suppress=DevWebUI
- Suppress=DevAsyncLoad
- Suppress=GameStats
- Suppress=Input
- Suppress=Inventory
- Suppress=Localization
- Suppress=LocalizationWarning
- Suppress=PlayerManagement
- Suppress=PlayerMove
- Suppress=SubstanceAir
- Paths=..\..\ShooterGame\Content
- Paths=..\..\ShooterGame\__Trashcan
- LocalizationPaths=..\..\ShooterGame\Localization
- SavePath=..\..\ShooterGame\Save
- SeekFreePCPaths=..\..\ShooterGame\CookedPC
- SeekFreePCExtensions=xxx
- MaxObjectsNotConsideredOnLinuxByGC=33476
- Suppress=DevWebUIScript
- Suppress=DevFireline
- Suppress=DebugStatsShotsFired
- Suppress=DebugStatsShotsLanded
- Suppress=DebugStatsAssists
- Suppress=DebugStatsKills
- Suppress=DebugStatsDeaths
- Suppress=DebugStatsDamageTaken
- Suppress=DebugStatsDamageDealt
- Suppress=DebugStatsCombatXP
- Suppress=DebugStatsObjectiveXP
- Suppress=DebugStatsMiscXP
- Suppress=DebugStatsSupportXP
- Suppress=DebugStatsBadgeXP
- Suppress=DebugStatsAllXP
- Suppress=DebugStatsWeaponTimeUsed
- Suppress=DebugStatsWeaponTimeAvailable
- Suppress=DebugStatsHealingDealt
- Suppress=DebugStatsAmmoDealt
- Suppress=DebugMVPAwards
- Suppress=DebugWeaponDescriptorsNULL
- Suppress=DebugStatsAbilityHit
- Suppress=DebugStatsUses
- Suppress=DebugStatsRevives
- Suppress=DebugStatsReclaimDestroyed
- Suppress=DebugStatsTimePlayed
- [Engine.Client]
- DisplayGamma=2.2
- MinDesiredFrameRate=144.000000
- ; Default: MinDesiredFrameRate=50.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- [WinDrv.WindowsClient]
- AudioDeviceClass=XAudio2.XAudio2Device
- MinAllowableResolutionX=720
- MinAllowableResolutionY=576
- MaxAllowableResolutionX=0
- MaxAllowableResolutionY=0
- MinAllowableRefreshRate=0
- ; Default: MinAllowableRefreshRate=0
- MaxAllowableRefreshRate=0
- ; Default: MaxAllowableRefreshRate=0
- ParanoidDeviceLostChecking=0
- ; Default: ParanoidDeviceLostChecking=1
- AllowJoystickInput=0
- ; Default: AllowJoystickInput=1
- UseRawMouseInput=1
- [XAudio2.XAudio2Device]
- MaxChannels=32
- CommonAudioPoolSize=0
- MinCompressedDurationGame=5
- MinCompressedDurationEditor=4
- LowPassFilterResonance=0.9
- WorkAroundXDKRegression=TRUE
- [ALAudio.ALAudioDevice]
- MaxChannels=32
- CommonAudioPoolSize=0
- MinCompressedDurationGame=5
- MinCompressedDurationEditor=4
- LowPassFilterResonance=0.9
- //DeviceName=Generic Software
- [Engine.Player]
- ConfiguredInternetSpeed=15000
- ConfiguredLanSpeed=20000
- PP_DesaturationMultiplier=1.0
- ; Default: PP_DesaturationMultiplier=1.0
- PP_HighlightsMultiplier=1.0
- ; Default: PP_HighlightsMultiplier=1.0
- PP_MidTonesMultiplier=1.0
- ; Default: PP_MidTonesMultiplier=1.0
- PP_ShadowsMultiplier=1.0
- ; Default: PP_ShadowsMultiplier=1.0
- [IpDrv.TcpNetDriver]
- AllowDownloads=True
- AllowPeerConnections=False
- AllowPeerVoice=False
- ConnectionTimeout=30.0
- InitialConnectTimeout=90.0
- ConnectionIssueTimeout=1.5
- AckTimeout=1.0
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=15000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=60.0
- LanServerMaxTickRate=35
- DownloadManagers=IpDrv.HTTPDownload
- DownloadManagers=Engine.ChannelDownload
- NetConnectionClassName=IpDrv.TcpipConnection
- [IpDrv.ServerQueryDrvUDP]
- ServerQueryPort=7877
- MaxQueriesPerSecond=10
- ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
- [IpServer.UdpServerQuery]
- GameName=ut
- [IpDrv.UdpBeacon]
- DoBeacon=True
- BeaconTime=0.50
- BeaconTimeout=5.0
- BeaconProduct=ut
- ServerBeaconPort=8777
- BeaconPort=9777
- [TextureStreaming]
- MinTextureResidentMipCount=7
- ; Default: MinTextureResidentMipCount=7
- PoolSize=300
- ; Default: PoolSize=160 Sets the size of the texture pool (in MB), seems like using 25-50% of GPU's VRAM is optimal. Exceeding 768 might cause stuttering. You may need to add "-ReadTexturePoolFromIni" as a launch option via Steam.
- MemoryMargin=60
- ; Default: MemoryMargin=20 Amount of memory to keep free, to be used as temp memory when streaming in new data, in MB.
- MemoryLoss=0
- ; Default: MemoryLoss=0
- HysteresisLimit=20
- ; Default: HysteresisLimit=20 [Min=20 | Max=30] Sets a limit on textures rendered when transitioning from one LOD to another, limiting spurious load/unload requests. Set >20 (2.0 sec) increases visuals & reduces fudge factor if pool RAM is available.
- DropMipLevelsLimit=16
- ; Default: DropMipLevelsLimit=16 [Min=4 | Max=20] Sets the number of miplevels to drop (increase fudge) before uploading a texture LOD. Set >16 it increases GPU memory & file caching.
- StopIncreasingLimit=12
- ; Default: StopIncreasingLimit=12 [Min=5 | Max=20] Sets a memory limit for texture pop-ins (MIPS) in MB. Setting this higher with an increased poolsize will help pop-in issues.
- StopStreamingLimit=8
- ; Default: StopStreamingLimit=8 [Min=6 | Max=12] Sets a memory limit for texture streaming in MB. Setting this higher with an increased poolsize will help smooth streaming.
- MinEvictSize=10
- ; Default: MinEvictSize=10 [Min=10 | Max=12] Sets a memory limit for texture tiles that are mapped/pinned as necessary and then evicted as per cache rules. Set >10 to retain.
- MinFudgeFactor=0.5
- ; Default: MinFudgeFactor=1 [Min=5.0 | Max=0.5] Sets a min margin of error for texture steaming. Anything higher than 1.0f means that textures don't fit & will be blurry.
- FudgeFactorIncreaseRateOfChange=0.5
- ; Default: FudgeFactorIncreaseRateOfChange=0.5 [Min=1.0 | Max=0.5] Tells when to throttle the rate of texture stream. Anything higher than 1.0f is bad. Set between 0.5 and 1.0 only.
- FudgeFactorDecreaseRateOfChange=-0.4
- ; Default: FudgeFactorDecreaseRateOfChange=-0.4 [Min=-1.0 | Max=-0.1] Tells when to increase the margin of error rate for texture streaming. Anything lower than -1.0f is bad. Set between -0.5 and -1.0 only.
- MinRequestedMipsToConsider=11
- ; Default: MinRequestedMipsToConsider=11
- MinTimeToGuaranteeMinMipCount=0
- ; Default: MinTimeToGuaranteeMinMipCount=2
- MaxTimeToGuaranteeMinMipCount=0
- ; Default: MaxTimeToGuaranteeMinMipCount=12
- UseTextureFileCache=FALSE
- ; Default: UseTextureFileCache=TRUE
- LoadMapTimeLimit=5.0
- ; Default: LoadMapTimeLimit=20.0
- LightmapStreamingFactor=0.04
- ; Default: LightmapStreamingFactor=0.04 Sets how aggressively lightmaps are streamed out. Smaller values <0.04 are more aggressive.
- ShadowmapStreamingFactor=0.04
- ; Default: ShadowmapStreamingFactor=0.04 Sets how aggressively shadowmaps are streamed out. Smaller values <0.04 are more aggressive.
- MaxLightmapRadius=2000.0
- ; Default: MaxLightmapRadius=2000.0
- AllowStreamingLightmaps=True
- ; Default: AllowStreamingLightmaps=True Set to "True" if "UseTextureFileCache=True".
- TextureFileCacheBulkDataAlignment=1
- TextureFileCacheChunkDataAlignment=1048576
- UsePriorityStreaming=False
- ; Default: UsePriorityStreaming=True
- bAllowSwitchingStreamingSystem=False
- ; Default: bAllowSwitchingStreamingSystem=False
- UseDynamicStreaming=False
- ; Default: UseDynamicStreaming=True
- bEnableAsyncDefrag=False
- ; Default: bEnableAsyncDefrag=False
- bEnableAsyncReallocation=False
- ; Default: bEnableAsyncReallocation=False
- MaxDefragRelocations=32
- ; Default: MaxDefragRelocations=256
- MaxDefragDownShift=4
- ; Default: MaxDefragDownShift=128
- BoostPlayerTextures=0.0
- ; Default: BoostPlayerTextures=3.0 Boost factor that will be applied automatically to all textures on player characters.
- TemporalAAMemoryReserve=0.0
- ; Default: TemporalAAMemoryReserve=4.0
- [StreamByURL]
- PostLoadPause=6.0
- [UnrealEd.EditorEngine]
- LocalPlayerClassName=ShooterGame.SGLocalPlayer
- bSubtitlesEnabled=True
- GridEnabled=True
- SnapScaleEnabled=True
- ScaleGridSize=5
- SnapVertices=False
- SnapDistance=10.000000
- GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
- RotGridEnabled=True
- RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
- GameCommandLine=-log
- FOVAngle=90.000000
- GodMode=True
- AutoSaveDir=..\..\ShooterGame\Autosaves
- InvertwidgetZAxis=True
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- Client=WinDrv.WindowsClient
- CurrentGridSz=4
- bUseMayaCameraControls=True
- bPrefabsLocked=True
- HeightMapExportClassName=TerrainHeightMapExporterTextT3D
- EditorOnlyContentPackages=EditorMeshes
- EditorOnlyContentPackages=EditorMaterials
- EditorOnlyContentPackages=EditorResources
- EditPackagesInPath=..\..\Development\Src
- EditPackages=Core
- EditPackages=Engine
- EditPackages=GFxUI
- EditPackages=AkAudio
- EditPackages=GameFramework
- EditPackages=UnrealEd
- EditPackages=GFxUIEditor
- EditPackages=IpDrv
- EditPackages=WinDrv
- EditPackages=OnlineSubsystemPC
- EditPackages=OnlineSubsystemGameSpy
- EditPackages=OnlineSubsystemLive
- EditPackages=OnlineSubsystemSteamworks
- bBuildReachSpecs=FALSE
- EditPackages=SubstanceAir
- EditPackages=SubstanceAirEd
- bGroupingActive=TRUE
- bCustomCameraAlignEmitter=TRUE
- CustomCameraAlignEmitterDistance=100.0
- bDrawSocketsInGMode=FALSE
- bSmoothFrameRate=FALSE
- MinSmoothedFrameRate=5
- MaxSmoothedFrameRate=120
- FarClippingPlane=0
- TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
- EditPackagesOutPath=..\..\ShooterGame\Script
- FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
- EditPackages=SDEngine
- EditPackages=SDPCEngine
- EditPackages=SDPS3Engine
- EditPackages=SDEditor
- EditPackages=ShooterGame
- EditPackages=ShooterEditor
- EditPackages=ShooterGameContent
- InEditorGameURLOptions=
- [UnrealEd.UnrealEdEngine]
- AutoSaveIndex=0
- PackagesToBeFullyLoadedAtStartup=EditorMaterials
- PackagesToBeFullyLoadedAtStartup=EditorMeshes
- PackagesToBeFullyLoadedAtStartup=EditorResources
- PackagesToBeFullyLoadedAtStartup=EngineMaterials
- PackagesToBeFullyLoadedAtStartup=EngineFonts
- PackagesToBeFullyLoadedAtStartup=EngineResources
- PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
- PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
- [Engine.DataStoreClient]
- GlobalDataStoreClasses=Engine.UIDataStore_Strings
- GlobalDataStoreClasses=Engine.UIDataStore_GameResource
- GlobalDataStoreClasses=Engine.UIDataStore_Fonts
- GlobalDataStoreClasses=Engine.UIDataStore_Registry
- GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
- PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
- PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
- [DevOptions.Shaders]
- AutoReloadChangedShaders=True
- bAllowMultiThreadedShaderCompile=True
- bAllowDistributedShaderCompile=True
- ; Default: bAllowDistributedShaderCompile=False Setting to 'True' allows your GPU to do more work.
- bAllowDistributedShaderCompileForBuildPCS=True
- ; Default: bAllowDistributedShaderCompileForBuildPCS=True
- NumUnusedShaderCompilingThreads=1
- ThreadedShaderCompileThreshold=2
- ; Default: ThreadedShaderCompileThreshold=1 Ideal Value = (# of CPU Cores - 2).
- ; Ex: With a quad-core CPU ~ (4-2)= 2 ~ Set this value to 2.
- MaxShaderJobBatchSize=30
- PrecompileShadersJobThreshold=40000
- bDumpShaderPDBs=True
- ; Default: bDumpShaderPDBs=True
- bPromptToRetryFailedShaderCompiles=True
- ; Default: bPromptToRetryFailedShaderCompiles=True
- [DevOptions.Debug]
- ShowSelectedLightmap=False
- [StatNotifyProviders]
- BinaryFileStatNotifyProvider=true
- XmlStatNotifyProvider=false
- CsvStatNotifyProvider=false
- StatsNotifyProvider_UDP=true
- PIXNamedCounterProvider=false
- [StatNotifyProviders.StatNotifyProvider_UDP]
- ListenPort=13000
- [RemoteControl]
- SuppressRemoteControlAtStartup=False
- [LogFiles]
- PurgeLogsDays=3
- LogTimes=True
- [AnimationCompression]
- CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
- DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
- TranslationCompressionFormat=0
- RotationCompressionFormat=1
- AlternativeCompressionThreshold=1.f
- ForceRecompression=False
- bOnlyCheckForMissingSkeletalMeshes=False
- KeyEndEffectorsMatchName=IK
- KeyEndEffectorsMatchName=eye
- KeyEndEffectorsMatchName=weapon
- KeyEndEffectorsMatchName=hand
- KeyEndEffectorsMatchName=attach
- KeyEndEffectorsMatchName=camera
- [IpDrv.OnlineSubsystemCommonImpl]
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bIsUsingSpeechRecognition=false
- [IpDrv.OnlineGameInterfaceImpl]
- LanAnnouncePort=14001
- LanQueryTimeout=5.0
- LanPacketPlatformMask=1
- [OnlineSubsystemLive.OnlineSubsystemLive]
- LanAnnouncePort=14001
- VoiceNotificationDelta=0.2
- [Engine.StaticMeshCollectionActor]
- bCookOutStaticMeshActors=TRUE
- MaxStaticMeshComponents=100
- ; Default: MaxStaticMeshComponents=100 The maximum number of StaticMeshComponents that can be attached to this actor.
- ; Once this number has been reached, a new StaticMeshCollectionActor will be created.
- [Engine.StaticLightCollectionActor]
- bCookOutStaticLightActors=TRUE
- MaxLightComponents=20
- ; Default: MaxLightComponents=100 The maximum number of LightComponents that can be attached to this actor.
- ; Once this number has been reached, a new StaticLightCollectionActor will be created.
- [CpuUsage]
- SamplingRate=250
- [LiveSock]
- bUseVDP=True
- bUseSecureConnections=true
- MaxDgramSockets=64
- MaxStreamSockets=16
- DefaultRecvBufsizeInK=256
- DefaultSendBufsizeInK=256
- SystemLinkPort=14000
- [CustomStats]
- LD=Streaming fudge factor
- LD=FrameTime
- LD=Terrain Smooth Time
- LD=Terrain Render Time
- LD=Decal Render Time
- LD=Terrain Triangles
- LD=Decal Triangles
- LD=Decal Draw Calls
- LD=Static Mesh Tris
- LD=Skel Mesh Tris
- LD=Skel Verts CPU Skin
- LD=Skel Verts GPU Skin
- LD=30+ FPS
- LD=Total CPU rendering time
- LD=Total GPU rendering time
- LD=Occluded primitives
- LD=Projected shadows
- LD=Visible static mesh elements
- LD=Visible dynamic primitives
- LD=Texture Pool Size
- LD=Physical Memory Used
- LD=Virtual Memory Used
- LD=Audio Memory Used
- LD=Texture Memory Used
- LD=360 Texture Memory Used
- LD=Animation Memory
- LD=Vertex Lighting Memory
- LD=StaticMesh Vertex Memory
- LD=StaticMesh Index Memory
- LD=SkeletalMesh Vertex Memory
- LD=SkeletalMesh Index Memory
- LD=Decal Vertex Memory
- LD=Decal Index Memory
- LD=Decal Interaction Memory
- MEMLEAN=Virtual Memory Used
- MEMLEAN=Audio Memory Used
- MEMLEAN=Animation Memory
- MEMLEAN=FaceFX Cur Mem
- MEMLEAN=Vertex Lighting Memory
- MEMLEAN=StaticMesh Vertex Memory
- MEMLEAN=StaticMesh Index Memory
- MEMLEAN=SkeletalMesh Vertex Memory
- MEMLEAN=SkeletalMesh Index Memory
- MEMLEAN=Decal Vertex Memory
- MEMLEAN=Decal Index Memory
- MEMLEAN=Decal Interaction Memory
- MEMLEAN=VertexShader Memory
- MEMLEAN=PixelShader Memory
- GameThread=Async Loading Time
- GameThread=Audio Update Time
- GameThread=FrameTime
- GameThread=HUD Time
- GameThread=Input Time
- GameThread=Kismet Time
- GameThread=Move Actor Time
- GameThread=RHI Game Tick
- GameThread=RedrawViewports
- GameThread=Script time
- GameThread=Tick Time
- GameThread=Update Components Time
- GameThread=World Tick Time
- GameThread=Async Work Wait
- GameThread=PerFrameCapture
- GameThread=DynamicLightEnvComp Tick
- Mobile=ES2 Draw Calls
- Mobile=ES2 Draw Calls (UP)
- Mobile=ES2 Triangles Drawn
- Mobile=ES2 Triangles Drawn (UP)
- Mobile=ES2 Program Count
- Mobile=ES2 Program Count (PP)
- Mobile=ES2 Program Changes
- Mobile=ES2 Uniform Updates (Bytes)
- Mobile=ES2 Base Texture Binds
- Mobile=ES2 Detail Texture Binds
- Mobile=ES2 Lightmap Texture Binds
- Mobile=ES2 Environment Texture Binds
- Mobile=ES2 Bump Offset Texture Binds
- Mobile=Frustum Culled primitives
- Mobile=Statically occluded primitives
- SplitScreen=Processed primitives
- SplitScreen=Mesh draw calls
- SplitScreen=Mesh Particles
- SplitScreen=Particle Draw Calls
- [MemorySplitClassesToTrack]
- Class=AnimSequence
- Class=AudioComponent
- Class=AudioDevice
- Class=BrushComponent
- Class=CylinderComponent
- Class=DecalComponent
- Class=DecalManager
- Class=DecalMaterial
- Class=Font
- Class=Level
- Class=Material
- Class=MaterialInstanceConstant
- Class=MaterialInstanceTimeVarying
- Class=Model
- Class=ModelComponent
- Class=MorphTarget
- Class=NavigationMeshBase
- Class=ParticleModule
- Class=ParticleSystemComponent
- Class=PathNode
- Class=ProcBuilding_SimpleLODActor
- Class=RB_BodyInstance
- Class=RB_BodySetup
- Class=ReachSpec
- Class=Sequence
- Class=SkeletalMesh
- Class=SkeletalMeshComponent
- Class=SoundCue
- Class=SoundNode
- Class=SoundNodeWave
- Class=StaticMesh
- Class=StaticMeshActor
- Class=StaticMeshCollectionActor
- Class=StaticMeshComponent
- Class=Terrain
- Class=TerrainComponent
- Class=Texture2D
- Class=UIRoot
- [MemLeakCheckExtraExecsToRun]
- Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
- Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
- Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
- Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
- Cmd=obj list class=Level -ALPHASORT -DetailedInfo
- Cmd=lightenv list volumes
- Cmd=lightenv list transition
- Cmd=ListThreads
- [ConfigCoalesceFilter]
- FilterOut=ShooterEngine.ini
- FilterOut=ShooterEditor.ini
- FilterOut=ShooterInput.ini
- FilterOut=ShooterLightmass.ini
- FilterOut=ShooterGame.ini
- FilterOut=ShooterGameDedicatedServer.ini
- FilterOut=ShooterUI.ini
- FilterOut=ShooterCompat.ini
- FilterOut=ShooterEngineG4WLive.ini
- FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
- FilterOut=ShooterEngineNoLive.ini
- FilterOut=ShooterEngineNoLiveDedicatedServer.ini
- FilterOut=ShooterEditorKeyBindings.ini
- FilterOut=ShooterEditorUserSettings.ini
- FilterOut=ShooterEngineGameSpy.ini
- FilterOut=ShooterEngineSteamworks.ini
- FilterOut=Descriptions.int
- FilterOut=Editor.int
- FilterOut=EditorTips.int
- FilterOut=UnrealEd.int
- FilterOut=WinDrv.int
- FilterOut=XWindow.int
- FilterOut=GfxUIEditor.int
- FilterOut=Properties.int
- [TaskPerfTracking]
- bUseTaskPerfTracking=FALSE
- RemoteConnectionIP=10.1.20.20
- ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
- RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
- [TaskPerfMemDatabase]
- bUseTaskPerfMemDatabase=TRUE
- ; Default: bUseTaskPerfMemDatabase=TRUE
- RemoteConnectionIP=192.168.0.39
- ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
- RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- ; Default: FLightPrimitiveInteractionInitialBlockSize=512
- FModShadowPrimitiveInteractionInitialBlockSize=512
- ; Default: FModShadowPrimitiveInteractionInitialBlockSize=512
- [SystemSettings]
- bFirstRun=FALSE
- bUseMaxQualityMode=False
- StaticDecals=False
- DynamicDecals=False
- UnbatchedDecals=False
- DecalCullDistanceScale=0.100000 [Low=0 | High=1]
- ; Default: DecalCullDistanceScale=1.000000
- DynamicLights=False
- DynamicShadows=False
- LightEnvironmentShadows=False
- CompositeDynamicLights=True
- ; Default: CompositeDynamicLights=True [Low=True | High=False] Determines if some of lighting is rendered dynamicaly or not.
- SHSecondaryLighting=False
- DirectionalLightmaps=False
- ; Default: DirectionalLightmaps=True
- MotionBlur=False
- MotionBlurPause=False
- MotionBlurSkinning=0
- DepthOfField=False
- AmbientOcclusion=False
- Bloom=False
- bAllowLightShafts=False
- bUseARGB8=False
- Distortion=False
- FilteredDistortion=False
- ; Default: FilteredDistortion=False Allows distortion to use bilinear filtering when sampling the scene color. Set False for performance.
- DropParticleDistortion=True
- ; Default: DropParticleDistortion=False [Low=True | High=False] When set to True the particles based on the world are dropped if this is allowed. The effects are reduced and game performance will be increased while it is on.
- bAllowDownsampledTranslucency=False
- ; Default: bAllowDownsampledTranslucency=False
- SpeedTreeLeaves=False
- ; Default: SpeedTreeLeaves=True
- SpeedTreeFronds=False
- ; Default: SpeedTreeFronds=True
- OnlyStreamInTextures=False
- ; Default: OnlyStreamInTextures=False If enabled, textures will only be streamed in, not out.
- LensFlares=False
- FogVolumes=False
- FloatingPointRenderTargets=True
- ; Default: FloatingPointRenderTargets=True Enables Aura's healing station circle appear.
- OneFrameThreadLag=True
- ; Default: OneFrameThreadLag=True If turned off, reduces FPS drastically, but reduces input lag. In general better keep it True.
- UseVsync=False
- UpscaleScreenPercentage=False
- ; Default: UpscaleScreenPercentage=True No effect unless using resolution scaling / dynamic resolution.
- DynamicScalingExpectedFPS=30.000000
- bDynamicScalingEnabled=False
- ; Default: bDynamicScalingEnabled=True Downscales the resolution scale if the framerate drops below the expected fps (30 by default).
- bUseSSR=False
- Borderless=False
- Fullscreen=True
- AllowD3D11=False
- AllowOpenGL=False
- AllowRadialBlur=False
- AllowSubsurfaceScattering=False
- ; Default: AllowSubsurfaceScattering=False If "bAllowHighQualityMaterials=False", set this to False. If "bAllowHighQualityMaterials=True", set this to True.
- AllowImageReflections=False
- AllowImageReflectionShadowing=False
- bAllowSeparateTranslucency=False
- ; Default: bAllowSeparateTranslucency=True
- bAllowPostprocessMLAA=False
- bAllowHighQualityMaterials=False
- ; Default: True Adds reflections & shiny effects on some models (ie: fragment weapon skin). Med-High FPS impact.
- bAllowWeatherEffect=False
- ; Default: bAllowWeatherEffect=True
- bAllowPostProcess=False
- ; Default: True Adds lighting effects, glossy surfaces, also increases image contrast & saturation. Greatly improves graphical fidelity.
- ; Low-Med FPS impact. Must be enabled if using anti-aliasing or anisotropy.
- SkeletalMeshLODBias=2
- ; Default: SkeletalMeshLODBias=0 [Low=2 | High=-1] Set to [High] if "highqualitymaterials=true"
- ParticleLODBias=2
- ; Default: ParticleLODBias=0 [Low=2 | High=-1] Determines particle quality (ie: muzzle flash, bullet tracers, lasers, explosions, fire).
- DetailMode=0
- ; Default: DetailMode=2 Higher values add additional effects/details like grass & flying leaves. -1 = black screen, 0 = Low, 2 = High
- AnimationQuality=0
- ; Default: AnimationQuality=0 [Low=0 | High=2]
- MaxDrawDistanceScale=0.800000
- ; Default: MaxDrawDistanceScale=1.000000
- ShadowFilterQualityBias=0
- ; Default: ShadowFilterQualityBias=0
- MaxAnisotropy=16
- ; Default: MaxAnisotropy=4 Devs lock this settings to [0-16], no effect unless bAllowPostProcess=True.
- MaxMultiSamples=0
- ; Default: MaxMultiSamples=1 Devs lock this settings to [0-8], no effect unless bAllowPostProcess=True & bAllowD3D9MSAA=True.
- bAllowD3D9MSAA=False
- ; Default: bAllowD3D9MSAA=False
- bAllowTemporalAA=False
- ; Default: bAllowTemporalAA=False
- TemporalAA_MinDepth=500.000000
- ; Default: TemporalAA_MinDepth=500.000000
- TemporalAA_StartDepthVelocityScale=100.000000
- ; Default: TemporalAA_StartDepthVelocityScale=100.000000
- MinShadowResolution=32
- ; Default: MinShadowResolution=64
- MinPreShadowResolution=8
- ; Default: MinPreShadowResolution=8 Must be less than ShadowFadeRes.
- MaxShadowResolution=128
- ; Default: MaxShadowResolution=1120
- MaxWholeSceneDominantShadowResolution=128
- ; Default: MaxWholeSceneDominantShadowResolution=1344
- ShadowFadeResolution=64
- ; Default: ShadowFadeResolution=128
- PreShadowFadeResolution=16
- ; Default: PreShadowFadeResolution=16 Must be more than MinPreShadowRes.
- ShadowFadeExponent=0.900000
- ; Default: ShadowFadeExponent=0.250000
- ResX=1920
- ResY=1080
- ScreenPercentage=100.000000
- ; Default: ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- ; Default: SceneCaptureStreamingMultiplier=1.000000
- ShadowTexelsPerPixel=1.000000
- ; Default: ShadowTexelsPerPixel=1.273240 The ratio of subject pixels to shadow texels. This setting is locked to a minimum of 1.000000.
- PreShadowResolutionFactor=0.100000
- ; Default: PreShadowResolutionFactor=0.500000 [Low=0 | High=1] Pre-renders the resolution of shadows which results in a better quality of shadow mapping.
- bEnableVSMShadows=False
- ; Default: bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- ; Default: bEnableBranchingPCFShadows=False
- bAllowHardwareShadowFiltering=False
- ; Default: False
- TessellationFactorMultiplier=1.000000
- ; Default: TessellationFactorMultiplier=1.000000
- bEnableForegroundShadowsOnWorld=False
- ; Default: bEnableForegroundShadowsOnWorld=False
- bEnableForegroundSelfShadowing=False
- ; Default: bEnableForegroundSelfShadowing=True
- bAllowWholeSceneDominantShadows=False
- ; Default: bAllowWholeSceneDominantShadows=True
- bUseConservativeShadowBounds=False
- ; Default: bUseConservativeShadowBounds=False
- ShadowFilterRadius=0.000000
- ; Default: ShadowFilterRadius=2.000000 This setting takes your dynamic shadows, splits them into two parts, and offsets them from eachother. The default is 2.0 which blurs the edges of the shadows. But if you set it to 0.0 it will create no offset / no blur.
- ShadowDepthBias=0.084000
- ; Default: ShadowDepthBias=0.012000 The higher the value, the less volume of a shadow will appear unless you move your camera closer to the shadow.
- PerObjectShadowTransition=60.000000
- ; Default: PerObjectShadowTransition=60.000000
- CSMSplitPenumbraScale=0.500000
- ; Default: CSMSplitPenumbraScale=0.500000
- CSMSplitSoftTransitionDistanceScale=0.000000
- ; Default: CSMSplitSoftTransitionDistanceScale=4.000000
- CSMSplitDepthBiasScale=0.500000
- ; Default: CSMSplitDepthBiasScale=0.500000
- CSMMinimumFOV=40.000000
- ; Default: CSMMinimumFOV=40.000000
- CSMFOVRoundFactor=4.000000
- ; Default: CSMFOVRoundFactor=4.000000
- UnbuiltWholeSceneDynamicShadowRadius=0.000000
- ; Default: UnbuiltWholeSceneDynamicShadowRadius=20000.000000
- UnbuiltNumWholeSceneDynamicShadowCascades=3
- ; Default: UnbuiltNumWholeSceneDynamicShadowCascades=3
- WholeSceneShadowUnbuiltInteractionThreshold=50
- ; Default: WholeSceneShadowUnbuiltInteractionThreshold=50
- bAllowFracturedDamage=False
- ; Default: bAllowFracturedDamage=True
- NumFracturedPartsScale=0.500000
- ; Default: NumFracturedPartsScale=1.000000
- FractureDirectSpawnChanceScale=0.500000
- ; Default: FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=0.500000
- ; Default: FractureRadialSpawnChanceScale=1.000000
- FractureCullDistanceScale=0.250000
- ; Default: FractureCullDistanceScale=5.000000
- bForceCPUAccessToGPUSkinVerts=false
- bDisableSkeletalInstanceWeights=false
- HighPrecisionGBuffers=False
- MobileFeatureLevel=0
- MobileFog=False
- ; Default: MobileFog=True
- MobileSpecular=False
- ; Default: MobileSpecular=True
- MobileBumpOffset=False
- ; Default: MobileBumpOffset=True
- MobileNormalMapping=False
- ; Default: True
- MobileEnvMapping=False
- ; Default: True
- MobileRimLighting=False
- ; Default: True
- MobileColorBlending=False
- ; Default: True
- MobileVertexMovement=False
- ; Default: True
- MobileLODBias=-0.5
- MobileBoneCount=75
- MobileBoneWeightCount=2
- MobileUsePreprocessedShaders=False
- ; Default: True
- MobileFlashRedForUncachedShaders=False
- MobileWarmUpPreprocessedShaders=False
- ; Default: True
- MobileCachePreprocessedShaders=False
- MobileProfilePreprocessedShaders=False
- MobileUseCPreprocessorOnShaders=False
- ; Default: True
- MobileLoadCPreprocessedShaders=False
- ; Default: True
- MobileSharePixelShaders=False
- ; Default: True
- MobileShareVertexShaders=False
- ; Default: True
- MobileShareShaderPrograms=False
- ; Default: True
- MobileEnableMSAA=False
- MobileContentScaleFactor=1.0
- MobileVertexScratchBufferSize=150
- MobileIndexScratchBufferSize=10
- ApexLODResourceBudget=1000000020040877300000.000000
- ; Default: 1000000020040877300000.000000 Global LOD budget for APEX clothing and destruction.
- ApexDestructionMaxChunkIslandCount=1024
- ; Default: 2147483647 Size of the FIFO for destructible chunks.
- ApexDestructionMaxChunkSeparationLOD=0.000000
- ; Default: 1.000000 It’s a scale value between 0 and 1 that is applied to two separate destructible asset parameters, maximum separation distance and min/max lifetime.
- ; Setting it to 0 won’t make the chunk lifetime 0, it will make the lifetime the minimum value in the destructible asset.
- bEnableParallelAPEXClothingFetch=False
- ; Default: False
- TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_Blur5)
- TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
- ; MinLODSize = Minimum texture resolution; defines mip levels.
- ; MaxLODSize = Maximum texture resolution; defines mip levels.
- ; LODBias = Alters MIP levels within MinLODSize & MaxLODSize before uploading for render, Devs forced LODBias=0.
- ; NumStreamedMips = The number of mips that are allowed to be streamed in or out. If a texture has 10 mips and NumStreamedMips is 2, only the 2 highest mips will be allowed to stream in or out. The texture will therefore have 8-10 mips in memory at any given time. Setting NumStreamedMips to 0 means that no mips will be streamed and the textures using this LOD group will always be fully loaded. Setting NumStreamedMips to -1 means that all mips are allowed to be streamed in or out (there are still other restrictions that apply though). NumStreamedMips is an optional setting that defaults to -1.
- [SystemSettingsEditor]
- ResX=1280
- ResY=720
- [SystemSettingsSplitScreen2]
- bAllowWholeSceneDominantShadows=False
- bAllowLightShafts=False
- DetailMode=0
- ; Default: DetailMode=1
- [SystemSettingsMobile]
- BasedOn=SystemSettings
- Fullscreen=True
- DirectionalLightmaps=False
- DynamicLights=False
- SHSecondaryLighting=False
- StaticDecals=True
- DynamicDecals=False
- UnbatchedDecals=False
- MotionBlur=FALSE
- MotionBlurPause=FALSE
- DepthOfField=FALSE
- AmbientOcclusion=FALSE
- Bloom=FALSE
- Distortion=FALSE
- FilteredDistortion=FALSE
- DropParticleDistortion=TRUE
- FloatingPointRenderTargets=FALSE
- MaxAnisotropy=2
- bAllowLightShafts=FALSE
- DynamicShadows=False
- [SystemSettingsMobileTextureBias]
- BasedOn=SystemSettingsMobile
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
- [SystemSettingsIPhone3GS]
- BasedOn=SystemSettingsMobileTextureBias
- MobileEnableMSAA=True
- [SystemSettingsIPhone4]
- BasedOn=SystemSettingsMobile
- MobileContentScaleFactor=2.0
- [SystemSettingsIPodTouch4]
- BasedOn=SystemSettingsMobileTextureBias
- MobileContentScaleFactor=2.0
- [SystemSettingsIPad]
- BasedOn=SystemSettingsMobileTextureBias
- MobileFeatureLevel=1
- MobileFog=False
- MobileSpecular=False
- MobileBumpOffset=False
- MobileNormalMapping=False
- MobileEnvMapping=False
- MobileRimLighting=False
- MobileContentScaleFactor=0.9375
- [SystemSettingsIPad2]
- BasedOn=SystemSettingsMobile
- MobileEnableMSAA=True
- [SystemSettingsAndroid]
- BasedOn=SystemSettingsMobileTextureBias
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=50
- ; Default: ParticlePercentage=100
- [Engine.OnlineSubsystem]
- NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
- AsyncMinCompletionTime=0.0
- [Engine.OnlineRecentPlayersList]
- MaxRecentPlayers=100
- MaxRecentParties=5
- [VoIP]
- VolumeThreshold=0.1
- bHasVoiceEnabled=true
- [FullScreenMovie]
- bForceNoMovies=FALSE
- LoadMapMovie=SGLoadingScreen.OBJLoading
- bShouldStopMovieAtEndOfLoadMap=TRUE
- [IPDrv.WebConnection]
- MaxValueLength=512
- MaxLineLength=4096
- [IPDrv.WebServer]
- ApplicationPaths[0]=/ServerAdmin
- ApplicationPaths[1]=/images
- ListenPort=80
- MaxConnections=18
- ExpirationSeconds=86400
- bEnabled=false
- [IPDrv.WebResponse]
- IncludePath=/Web
- CharSet=iso-8859-1
- [TextureTracking]
- #TextureName=T_GD_Traffic_Crosswalk_01
- [AnimNotify]
- Trail_MaxSampleRate=200.0
- [Engine.UIDataStore_OnlinePlayerData]
- PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
- PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
- ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
- ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
- StorageProviderClassName=SDEngine.SDStorageProvider
- ProfileDataExtension=.ue3profile
- [Engine.LocalPlayer]
- EyefinityFOVThreshold=140.0
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- [MobileSupport]
- bShouldCachePVRTCTextures=False
- bShouldFlattenMaterials=False
- FlattenedTextureResolutionBias=0
- UDKRemotePort=41765
- UDKRemotePortPIE=41766
- [Engine.GameViewportClient]
- bDebugNoGFxUI=FALSE
- bUseHardwareCursorWhenWindowed=TRUE
- [ContentComparisonReferenceTypes]
- +Class=AnimSet
- +Class=SkeletalMesh
- +Class=SoundCue
- +Class=StaticMesh
- +Class=ParticleSystem
- +Class=Texture2D
- [Engine.HttpFactory]
- HttpRequestClassName=WinDrv.HttpRequestWindows
- [IpDrv.OnlineImageDownloaderWeb]
- MaxSimultaneousDownloads=8
- MaxRetryCount=4
- [Configuration]
- [SDEngine.SDEngineExtensions]
- HttpClassName=ShooterGame.SGHttp
- ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
- [SDEngine.SDGameEngine]
- bForceFrontEndVSync=TRUE
- ; Default: bForceFrontEndVSync=TRUE
- [ShooterGame.SGEngine]
- [ShooterGame.SGEngineExtensions]
- m_DedicatedServerAutoProfileTime=10.0
- m_DedicatedServerAutoProfileCooldown=180.0
- m_DedicatedServerAutoProfileNumPlayers=10
- [OnlineSubsystemPC.OnlineSubsystemPC]
- ProfileDataDirectory=.\Shooter\SaveData
- ProfileDataExtension=.ue3profile
- [SDEngine.SDProfile]
- bDisableOfflineSaves=false
- bDisableOnlineSaves=false
- bUseMostRecentSave=false
- [SDEngine.SDOnlineSubsystem]
- ProfileDataDirectory=.\Shooter\SaveData
- ProfileDataExtension=.ue3profile
- [SDEngine.SDVisibilityManager]
- m_VisibilityValidityTime=0.2f
- [SDPCEngine.SDOnlineSubsystemFireline]
- m_SettingsClassName=SDEngine.SDFirelineSettings
- m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
- m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
- m_ServerHeartbeatGap=25.0
- m_ClientHeartbeatGap=240.0
- m_JoinTimeout=30.0
- m_RequestRetryCooldownTimeMultiplier=2.0
- m_RequestMaxRetry=6
- m_MaxUnansweredHeartbeatAllowed=3
- m_ManifestIndexName=index
- [SDPCEngine.SDOnlineGameInterfaceFireline]
- m_SessionRetryTimeCooldownMultiplier=2.0
- m_SessionRetryTimeCooldownMax=960.0
- [SDPCEngine.SDOnlinePlayerInterfaceFireline]
- m_MaxLoginStepTime=60.0
- [SDPCEngine.SDFireteamPlayersObjectsManager]
- FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
- [Windows.StandardUser]
- MyDocumentsSubDirName=UnrealEngine3
- [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
- bHasGameSpyAccount=true
- EncryptedProductKey=NotForShip
- ProfileDataDirectory=../ShooterGame/SaveData
- ProfileDataExtension=.ue3profile
- ProductID=11097
- NamespaceID=40
- PartnerID=33
- GameID=1727
- StatsVersion=7
- NickStatsKeyId=1
- PlaceStatsKeyId=2
- LocationUrlsForInvites=shooterpc
- LocationUrl=shooterpc
- bShouldUseMcp=true
- [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
- bUseVAC=true
- GameDir=unrealtest
- GameVersion=1.0.0.0
- Region=255
- CurrentNotificationPosition=8
- ResetStats=0
- [SDEngine.SDGameStatsManager]
- GAME_STATS_VERSION=19
- [GameplayStats.JSON]
- Enabled=false
- CommandLine=stats
- [GameplayStats.Fireline]
- Enabled=true
- [GameplayStats.Echo]
- Enabled=true
- PlaytestOnly=true
- Frequency=5.0
- ContentEncoding=zlib
- MonitorUpload=true
- MonitorUploadFrequency=10.0
- CommandLine=stats
- [GameplayStats.Unreal]
- Enabled=false
- Frequency=0.25
- CommandLine=stats
- [PacketSimulationSettings]
- PktLoss=0
- PktLag=0
- PktLagVariance=0
- [SDAudioPackages]
- PackageNames=SFX.pck
- PackageNames=Default.pck
- [SDSoundSystem]
- uIOMemorySize=8192
- fTargetAutoStmBufferLength=380
- fMaxCacheRatio=2.0
- uDefaultPoolSize=20480
- uLEngineDefaultPoolSize=32768
- uCommandQueueSize=192
- HDREnable=1
- HDREnableBoost=0
- HDRSettingIndex=1
- HDRMaxSize0=35
- HDRMinSize0=26
- HDRReleaseRate0=20
- HDRMaxSize1=65
- HDRMinSize1=48
- HDRReleaseRate1=30
- HDRMaxSize2=68
- HDRMinSize2=45
- HDRReleaseRate2=20
- MuteOnLostFocus=0
- ; Default: MuteOnLostFocus=1 0 = Alt-Tabbing does not mute Dirty Bomb
- ; 1 = Alt-Tabbing mutes Dirty Bomb
- OcclusionMinValue=0.25
- OcclusionMaxValue=0.75
- OcclusionMinDistance=512
- OcclusionMaxDistance=20000
- [SDTestServer]
- Dedicated=true
- Listen=false
- [ShooterGame.SGDTServer]
- m_DTPort=7999
- m_DTLogging=false
- [ShooterGame.SGClientVoice]
- m_DTPort=8432
- m_DTLogging=false
- [SDEngine.SDFirelineBatchUpdateObject]
- m_MaxUpdateAttempts=5
- m_BaseRetryDelay=1.7f
- [SDEngine.SDCoherentUIManager]
- m_bUseWebCache=true
- m_WebCacheDir=WebCache
- [IniVersion]
- 0=1553727022.000000
- 1=1547547182.000000
- [AppCompat]
- MeasuredCPUScore=55.319801
- CompatLevelComposite=5
- CompatLevelCPU=5
- CompatLevelGPU=5
- CompatLevelGPUFix=0
- [WinDrv.Accessibility]
- StickyKeysHotkey=False
- ToggleKeysHotkey=False
- FilterKeysHotkey=False
- StickyKeysConfirmation=False
- ToggleKeysConfirmation=False
- FilterKeysConfirmation=False
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