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- on any movement:
- if target block of player is not stone:6:
- if {test2.%player%} is true:
- make player see block at location 1 meter above {playerloc2.%player%} as {blocks2.%player%::1}
- make player see block at location 2 meters above {playerloc2.%player%} as {blocks2.%player%::2}
- make player see block at location 3 meters above {playerloc2.%player%} as {blocks2.%player%::3}
- make player see block at location 4 meters above {playerloc2.%player%} as {blocks2.%player%::4}
- make player see block at location 1 meters east above {playerloc2.%player%} as {blocks2.%player%::5}
- make player see block at location 1 meters west above {playerloc2.%player%} as {blocks2.%player%::6}
- make player see block at location 1 up 1 east above {playerloc2.%player%} as {blocks2.%player%::7}
- make player see block at location 1 up 1 west above {playerloc2.%player%} as {blocks2.%player%::8}
- make player see block at location 2 up 1 east above {playerloc2.%player%} as {blocks2.%player%::9}
- make player see block at location 2 up 1 west above {playerloc2.%player%} as {blocks2.%player%::10}
- set {playerloc2.%player%} to 0
- set {blocks2.%player%::*} to 0
- set {test2.%player%} to false
- stop
- else:
- stop
- else:
- if tool of player is paper named "&bBlueprint &f- &oWall":
- if player's facing is north or south:
- if distance between the player and the target block < 4:
- set {playerloc2.%player%} to location of player's target block
- set {test2.%player%} to true
- if block -1 up 1 north above {playerloc2.%player%} is upside-down double stone slab:
- stop
- else:
- if block up 0, 1 or 2 above {playerloc2.%player%} is not oak wood plank:
- set {blocks2.%player%::1} to block above {playerloc2.%player%}
- set {blocks2.%player%::2} to block up 1 above {playerloc2.%player%}
- set {blocks2.%player%::3} to block up 2 above {playerloc2.%player%}
- set {blocks2.%player%::4} to block up 3 above {playerloc2.%player%}
- set {blocks2.%player%::5} to block 1 meter east above {playerloc2.%player%}
- set {blocks2.%player%::6} to block 1 meter west above {playerloc2.%player%}
- set {blocks2.%player%::7} to block 1 up 1 east above {playerloc2.%player%}
- set {blocks2.%player%::8} to block 1 up 1 west above {playerloc2.%player%}
- set {blocks2.%player%::9} to block 2 up 1 east above {playerloc2.%player%}
- set {blocks2.%player%::10} to block 2 up 1 west above {playerloc2.%player%}
- if block above {playerloc2.%player%} is not air:
- make player see block at location 1 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 meters above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 meters above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 meters above {playerloc.%player%} as light blue glass block
- if block up 1 above {playerloc2.%player%} is not air:
- make player see block at location 2 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 meters above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 2 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 meters above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 2 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 meters above {playerloc.%player%} as light blue glass block
- if block up 2 above {playerloc2.%player%} is not air:
- make player see block at location 3 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 3 meters above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 3 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 3 meters above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 3 meters above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 3 meters above {playerloc.%player%} as light blue glass block
- if block 1 east above {playerloc2.%player%} is not air:
- make player see block at location 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 east above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 east above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 east above {playerloc.%player%} as light blue glass block
- if block 1 west above {playerloc2.%player%} is not air:
- make player see block at location 1 meters west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 meters west above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 west above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 west above {playerloc.%player%} as light blue glass block
- if block 1 up 1 east above {playerloc2.%player%} is not air:
- make player see block at location 1 up 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 up 1 east above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 up 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 up 1 east above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 up 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 up 1 east above {playerloc.%player%} as light blue glass block
- if block 1 up 1 west above {playerloc2.%player%} is not air:
- make player see block at location 1 up 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 up 1 west above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 up 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 up 1 west above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 1 up 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 1 up 1 west above {playerloc.%player%} as light blue glass block
- if block 2 up 1 east above {playerloc2.%player%} is not air:
- make player see block at location 2 up 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 up 1 east above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 2 up 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 up 1 east above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 2 up 1 east above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 up 1 east above {playerloc.%player%} as light blue glass block
- if block 2 up 1 west above {playerloc2.%player%} is not air:
- make player see block at location 2 up 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 up 1 west above {playerloc2.%player%} as light blue glass block
- if block 2 east above {playerloc2.%player%} is not oak wood:
- make player see block at location 2 up 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 up 1 west above {playerloc2.%player%} as light blue glass block
- if block 2 west above {playerloc2.%player%} is not oak wood:
- make player see block at location 2 up 1 west above {playerloc2.%player%} as red glass block
- else:
- make player see block at location 2 up 1 west above {playerloc.%player%} as light blue glass block
- else:
- stop
- on any movement:
- if target block of player is not stone:6:
- if {test3.%player%} is true:
- make player see block at location 1 meter above {playerloc3.%player%} as {blocks3.%player%::1}
- make player see block at location 2 meters above {playerloc3.%player%} as {blocks3.%player%::2}
- make player see block at location 3 meters above {playerloc3.%player%} as {blocks3.%player%::3}
- make player see block at location 4 meters above {playerloc3.%player%} as {blocks3.%player%::4}
- make player see block at location 1 meters north above {playerloc3.%player%} as {blocks3.%player%::5}
- make player see block at location 1 meters south above {playerloc3.%player%} as {blocks3.%player%::6}
- make player see block at location 1 up 1 north above {playerloc3.%player%} as {blocks3.%player%::7}
- make player see block at location 1 up 1 south above {playerloc3.%player%} as {blocks3.%player%::8}
- make player see block at location 2 up 1 north above {playerloc3.%player%} as {blocks3.%player%::9}
- make player see block at location 2 up 1 south above {playerloc3.%player%} as {blocks3.%player%::10}
- set {playerloc3.%player%} to 0
- set {blocks3.%player%::*} to 0
- set {test3.%player%} to false
- stop
- else:
- stop
- else:
- if tool of player is paper named "&bBlueprint &f- &oWall":
- if player's facing is east or west:
- if distance between the player and the target block < 4:
- set {playerloc3.%player%} to location of player's target block
- set {test3.%player%} to true
- if block -1 up 1 north above {playerloc3.%player%} is oak wood plank:
- stop
- if block -1 up 1 south above {playerloc3.%player%} is oak wood plank:
- stop
- else:
- if block up 0, 1 or 2 above {playerloc3.%player%} is not oak wood plank:
- set {blocks3.%player%::1} to block above {playerloc3.%player%}
- set {blocks3.%player%::2} to block up 1 above {playerloc3.%player%}
- set {blocks3.%player%::3} to block up 2 above {playerloc3.%player%}
- set {blocks3.%player%::4} to block up 3 above {playerloc3.%player%}
- set {blocks3.%player%::5} to block 1 meter north above {playerloc3.%player%}
- set {blocks3.%player%::6} to block 1 meter south above {playerloc3.%player%}
- set {blocks3.%player%::7} to block 1 up 1 north above {playerloc3.%player%}
- set {blocks3.%player%::8} to block 1 up 1 south above {playerloc3.%player%}
- set {blocks3.%player%::9} to block 2 up 1 north above {playerloc3.%player%}
- set {blocks3.%player%::10} to block 2 up 1 south above {playerloc3.%player%}
- if block above {playerloc3.%player%} is not air:
- make player see block at location 1 meters above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 1 meters above {playerloc3.%player%} as light blue glass block
- if block up 1 above {playerloc3.%player%} is not air:
- make player see block at location 2 meters above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 2 meters above {playerloc3.%player%} as light blue glass block
- if block up 2 above {playerloc3.%player%} is not air:
- make player see block at location 3 meters above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 3 meters above {playerloc3.%player%} as light blue glass block
- if block 1 north above {playerloc3.%player%} is not air:
- make player see block at location 1 meters north above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 1 meters north above {playerloc3.%player%} as light blue glass block
- if block 1 south above {playerloc3.%player%} is not air:
- make player see block at location 1 meters south above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 1 meters south above {playerloc3.%player%} as light blue glass block
- if block 1 up 1 north above {playerloc3.%player%} is not air:
- make player see block at location 1 up 1 north above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 1 up 1 north above {playerloc3.%player%} as light blue glass block
- if block 1 up 1 south above {playerloc3.%player%} is not air:
- make player see block at location 1 up 1 south above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 1 up 1 south above {playerloc3.%player%} as light blue glass block
- if block 2 up 1 north above {playerloc3.%player%} is not air:
- make player see block at location 2 up 1 north above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 2 up 1 north above {playerloc3.%player%} as light blue glass block
- if block 2 up 1 south above {playerloc3.%player%} is not air:
- make player see block at location 2 up 1 south above {playerloc3.%player%} as red glass block
- else:
- make player see block at location 2 up 1 south above {playerloc3.%player%} as light blue glass block
- else:
- stop
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