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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: "D:\games\steam\steamapps\common\Half-Life"
  5.  
  6.  
  7. ** Executing...
  8. ** Command: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlcsg.exe
  9. ** Parameters: "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  10.  
  11. hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
  12. Zoner's Half-Life Compilation Tools -- Custom Build
  13. Based on code modifications by Sean 'Zoner' Cavanaugh
  14. Based on Valve's version, modified with permission.
  15. Submit detailed bug reports to (amckern@yahoo.com)
  16. ----- BEGIN hlcsg -----
  17. Command line: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlcsg.exe "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  18. Entering d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map
  19.  
  20. Current hlcsg Settings
  21. Name | Setting | Default
  22. ---------------------|-----------|-------------------------
  23. threads [ 8 ] [ Varies ]
  24. verbose [ off ] [ off ]
  25. log [ on ] [ on ]
  26. developer [ 0 ] [ 0 ]
  27. chart [ off ] [ off ]
  28. estimate [ off ] [ off ]
  29. max texture memory [ 4194304 ] [ 4194304 ]
  30. max lighting memory [ 6291456 ] [ 6291456 ]
  31. priority [ Normal ] [ Normal ]
  32.  
  33. noclip [ off ] [ off ]
  34. null texture stripping[ on ] [ on ]
  35. clipnode economy mode [ on ] [ on ]
  36. clip hull type [ legacy ] [ legacy ]
  37. onlyents [ off ] [ off ]
  38. wadtextures [ on ] [ on ]
  39. skyclip [ on ] [ on ]
  40. hullfile [ None ] [ None ]
  41. nullfile [ None ] [ None ]
  42. min surface area [ 0.500 ] [ 0.500 ]
  43. brush union threshold [ 0.000 ] [ 0.000 ]
  44.  
  45. Using mapfile wad configuration
  46. Wadinclude list :
  47. [zhlt.wad]
  48.  
  49. 0 brushes (totalling 0 sides) discarded from clipping hulls
  50. CreateBrush:
  51. 20%...50%...70%... (0.00 seconds)
  52. SetModelCenters:
  53. 90%... (0.00 seconds)
  54. CSGBrush:
  55. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
  56.  
  57. Using Wadfile: \games\steam\steamapps\common\half-life\valve\halflife.wad
  58. - Contains 4 used textures, 50.00 percent of map (3116 textures in wad)
  59. Using Wadfile: \games\steam\steamapps\common\half-life\cstrike\de_aztec.wad
  60. - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  61. - Warning: Larger than expected texture (348972 bytes): 'THANKS'
  62. - Contains 3 used textures, 37.50 percent of map (24 textures in wad)
  63.  
  64. added 2 additional animating textures.
  65. Warning: ::FindTexture() texture CORE_URBAN_173 not found!
  66. Warning: ::LoadLump() texture CORE_URBAN_173 not found!
  67. Texture usage is at 0.19 mb (of 4.00 mb MAX)
  68. 0.04 seconds elapsed
  69.  
  70. ----- END hlcsg -----
  71.  
  72.  
  73.  
  74.  
  75. ** Executing...
  76. ** Command: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlbsp.exe
  77. ** Parameters: "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  78.  
  79. hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
  80. Zoner's Half-Life Compilation Tools -- Custom Build
  81. Based on code modifications by Sean 'Zoner' Cavanaugh
  82. Based on Valve's version, modified with permission.
  83. Submit detailed bug reports to (amckern@yahoo.com)
  84. ----- BEGIN hlbsp -----
  85. Command line: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlbsp.exe "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  86.  
  87. Current hlbsp Settings
  88. Name | Setting | Default
  89. -------------------|-----------|-------------------------
  90. threads [ 8 ] [ Varies ]
  91. verbose [ off ] [ off ]
  92. log [ on ] [ on ]
  93. developer [ 0 ] [ 0 ]
  94. chart [ off ] [ off ]
  95. estimate [ off ] [ off ]
  96. max texture memory [ 4194304 ] [ 4194304 ]
  97. priority [ Normal ] [ Normal ]
  98.  
  99. noclip [ off ] [ off ]
  100. nofill [ off ] [ off ]
  101. noopt [ off ] [ off ]
  102. null tex. stripping [ on ] [ on ]
  103. notjunc [ off ] [ off ]
  104. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  105. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  106.  
  107.  
  108. SolidBSP [hull 0] 72 (0.00 seconds)
  109. BSP generation successful, writing portal file 'd:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.prt'
  110. SolidBSP [hull 1] 100 (0.00 seconds)
  111. SolidBSP [hull 2] 100 (0.00 seconds)
  112. SolidBSP [hull 3] 100 (0.00 seconds)
  113. 0.02 seconds elapsed
  114.  
  115. ----- END hlbsp -----
  116.  
  117.  
  118.  
  119.  
  120. ** Executing...
  121. ** Command: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlvis.exe
  122. ** Parameters: "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  123.  
  124. hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
  125. Zoner's Half-Life Compilation Tools -- Custom Build
  126. Based on code modifications by Sean 'Zoner' Cavanaugh
  127. Based on Valve's version, modified with permission.
  128. Submit detailed bug reports to (amckern@yahoo.com)
  129. ----- BEGIN hlvis -----
  130. Command line: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlvis.exe "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  131. 11 portalleafs
  132. 14 numportals
  133.  
  134. -= Current hlvis Settings =-
  135. Name | Setting | Default
  136. -------------------|-----------|-------------------------
  137. threads [ 8 ] [ Varies ]
  138. verbose [ off ] [ off ]
  139. log [ on ] [ on ]
  140. developer [ 0 ] [ 0 ]
  141. chart [ off ] [ off ]
  142. estimate [ off ] [ off ]
  143. max texture memory [ 4194304 ] [ 4194304 ]
  144. max vis distance [ 0 ] [ 0 ]
  145. priority [ Normal ] [ Normal ]
  146.  
  147. fast vis [ off ] [ off ]
  148. full vis [ off ] [ off ]
  149.  
  150.  
  151. BasePortalVis:
  152. 10%...50%...60%... (0.00 seconds)
  153. LeafThread:
  154. 10%...50%...60%... (0.00 seconds)
  155. average leafs visible: 3
  156. g_visdatasize:44 compressed from 22
  157. 0.00 seconds elapsed
  158.  
  159. ----- END hlvis -----
  160.  
  161.  
  162.  
  163.  
  164. ** Executing...
  165. ** Command: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlrad.exe
  166. ** Parameters: "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  167.  
  168. hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
  169. Zoner's Half-Life Compilation Tools -- Custom Build
  170. Based on code modifications by Sean 'Zoner' Cavanaugh
  171. Based on Valve's version, modified with permission.
  172. Submit detailed bug reports to (amckern@yahoo.com)
  173. ----- BEGIN hlrad -----
  174. Command line: C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\hlrad.exe "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.map"
  175.  
  176. -= Current hlrad Settings =-
  177. Name | Setting | Default
  178. --------------------|---------------------|-------------------------
  179. threads [ 8 ] [ Varies ]
  180. verbose [ off ] [ off ]
  181. log [ on ] [ on ]
  182. developer [ 0 ] [ 0 ]
  183. chart [ off ] [ off ]
  184. estimate [ off ] [ off ]
  185. max texture memory [ 4194304 ] [ 4194304 ]
  186. max lighting memory [ 6291456 ] [ 6291456 ]
  187. priority [ Normal ] [ Normal ]
  188.  
  189. vismatrix algorithm [ Original ] [ Original ]
  190. oversampling (-extra)[ off ] [ off ]
  191. bounces [ 1 ] [ 1 ]
  192. bounce dynamic light [ on ] [ on ]
  193. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  194. maximum light [ 255.000 ] [ 256.000 ]
  195. circus mode [ off ] [ off ]
  196.  
  197. smoothing threshold [ 50.000 ] [ 50.000 ]
  198. direct threshold [ 25.000 ] [ 25.000 ]
  199. direct light scale [ 2.000 ] [ 2.000 ]
  200. coring threshold [ 1.000 ] [ 1.000 ]
  201. patch interpolation [ on ] [ on ]
  202.  
  203. texscale [ on ] [ on ]
  204. patch subdividing [ on ] [ on ]
  205. chop value [ 64.000 ] [ 64.000 ]
  206. texchop value [ 32.000 ] [ 32.000 ]
  207.  
  208. global fade [ 1.000 ] [ 1.000 ]
  209. global falloff [ 2 ] [ 2 ]
  210. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  211. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  212. global light scale [ 1.000 ] [ 1.000 ]
  213. global sky diffusion [ 1.000 ] [ 1.000 ]
  214.  
  215. opaque entities [ on ] [ on ]
  216. sky lighting fix [ on ] [ on ]
  217. incremental [ off ] [ off ]
  218. dump [ off ] [ off ]
  219.  
  220. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  221. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  222. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  223. diffuse hack [ on ] [ on ]
  224. spotlight points [ on ] [ on ]
  225.  
  226. custom shadows with bounce light
  227. [ off ] [ off ]
  228. rgb transfers [ off ] [ off ]
  229.  
  230.  
  231. [Reading texlights from 'C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\lights.rad']
  232. [59 texlights parsed from 'C:\Users\Seth\Desktop\stuff\goldsrc\tools\ZHLTV3~1.4\lights.rad']
  233.  
  234. 176 faces
  235. Create Patches : 1089 base patches
  236. 0 opaque faces
  237. 20548 square feet [2958939.00 square inches]
  238. 1 direct lights
  239.  
  240. BuildFacelights:
  241. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
  242. visibility matrix : 0.1 megs
  243. BuildVisLeafs:
  244. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  245. MakeScales:
  246. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
  247. SwapTransfers:
  248. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  249. Transfer Lists : 411752 : 411.75k transfers
  250. Indices : 70668 : 69.01k bytes
  251. Data : 1647008 : 1.57M bytes
  252. Bounce 1 GatherLight:
  253. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  254. FinalLightFace:
  255. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
  256. 0.95 seconds elapsed
  257.  
  258. ----- END hlrad -----
  259.  
  260.  
  261.  
  262.  
  263. ** Executing...
  264. ** Command: Copy File
  265. ** Parameters: "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.bsp" "D:\games\steam\steamapps\common\Half-Life\cstrike\maps\door_test.bsp"
  266.  
  267.  
  268. ** Executing...
  269. ** Command: Copy File
  270. ** Parameters: "d:\games\steam\steamapps\common\half-life sdk\map files\created\door_test.pts" "D:\games\steam\steamapps\common\Half-Life\cstrike\maps\door_test.pts"
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