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Dec 20th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. print([[
  8. ___________________________________
  9.  
  10. Kyutatsuki13's Chara script
  11. Build 0002
  12. Don't even mind why I did this, it was a challenge !
  13.  
  14. ___________________________________
  15. ]])
  16.  
  17.  
  18. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  19.  
  20. local p = game:GetService("Players").LocalPlayer
  21. local char = p.Character
  22. local mouse = p:GetMouse()
  23. local larm = char:WaitForChild("Left Arm")
  24. local rarm = char:WaitForChild("Right Arm")
  25. local lleg = char:WaitForChild("Left Leg")
  26. local rleg = char:WaitForChild("Right Leg")
  27. local hed = char:WaitForChild("Head")
  28. local torso = char:WaitForChild("Torso")
  29. local root = char:WaitForChild("HumanoidRootPart")
  30. local hum = char:FindFirstChildOfClass("Humanoid")
  31. local debris = game:GetService("Debris")
  32. local input = game:GetService("UserInputService")
  33. local run = game:GetService("RunService")
  34. local rs = run.RenderStepped
  35. local wingpose = "Idle"
  36. local DebrisModel = Instance.new("Model",char)
  37. DebrisModel.Name = "Debris"
  38. repeat rs:wait() until p.CharacterAppearanceLoaded
  39.  
  40. noidle = false
  41. shift = false
  42. control = false
  43. no_nosound_able = false
  44. kills = 0
  45.  
  46. ----------------------------------------------------------------------------
  47.  
  48. function rswait(value)
  49. if value ~= nil and value ~= 0 then
  50. for i=1,value do
  51. rs:wait()
  52. end
  53. else
  54. rs:wait()
  55. end
  56. end
  57.  
  58. ----------------------------------------------------------------------------
  59.  
  60. local timeposition = 0
  61.  
  62. function music(id)
  63. if not torso:FindFirstChild("MusicRuin") then
  64. soundz = Instance.new("Sound",torso)
  65. end
  66. soundz.Volume = 10
  67. soundz.Name = "MusicRuin"
  68. soundz.Looped = true
  69. soundz.PlaybackSpeed = 1
  70. soundz.SoundId = "rbxassetid://"..id
  71. soundz:Stop()
  72. soundz:Play()
  73. if no_nosound_able == true then
  74. soundz.TimePosition = timeposition
  75. end
  76. end
  77.  
  78. ----------------------------------------------------------------------------
  79.  
  80. function lerp(a, b, t)
  81. return a + (b - a)*t
  82. end
  83.  
  84. ----------------------------------------------------------------------------
  85.  
  86. function Lerp(c1,c2,al)
  87. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  88. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  89. for i,v in pairs(com1) do
  90. com1[i] = v+(com2[i]-v)*al
  91. end
  92. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  93. end
  94.  
  95. ----------------------------------------------------------------------------
  96.  
  97. function slerp(a, b, t)
  98. dot = a:Dot(b)
  99. if dot > 0.99999 or dot < -0.99999 then
  100. return t <= 0.5 and a or b
  101. else
  102. r = math.acos(dot)
  103. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  104. end
  105. end
  106.  
  107. ----------------------------------------------------------------------------
  108.  
  109. function clerp(c1,c2,al)
  110.  
  111. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  112.  
  113. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  114.  
  115. for i,v in pairs(com1) do
  116.  
  117. com1[i] = lerp(v,com2[i],al)
  118.  
  119. end
  120.  
  121. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  122.  
  123. end
  124.  
  125. ----------------------------------------------------------------------------
  126.  
  127. function findAllNearestTorso(pos,dist)
  128. local list = workspace:children()
  129. local torso = {}
  130. local temp = nil
  131. local human = nil
  132. local temp2 = nil
  133. for x = 1, #list do
  134. temp2 = list[x]
  135. if (temp2.className == "Model") and (temp2 ~= char) then
  136. temp = temp2:findFirstChild("Torso")
  137. human = temp2:findFirstChildOfClass("Humanoid")
  138. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  139. if (temp.Position - pos).magnitude < dist then
  140. table.insert(torso,temp)
  141. dist = (temp.Position - pos).magnitude
  142. end
  143. end
  144. end
  145. end
  146. return torso
  147. end
  148.  
  149. ----------------------------------------------------------------------------
  150.  
  151. function checkIfNotPlayer(model)
  152. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  153. return true
  154. else
  155. return false
  156. end
  157. end
  158.  
  159. ----------------------------------------------------------------------------
  160.  
  161. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  162.  
  163. local wld = Instance.new("Weld", wp1)
  164.  
  165. wld.Part0 = wp0
  166.  
  167. wld.Part1 = wp1
  168.  
  169. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  170.  
  171. return wld
  172.  
  173. end
  174.  
  175. function weld(model)
  176. local parts,last = {}
  177. local function scan(parent)
  178. for _,v in pairs(parent:GetChildren()) do
  179. if (v:IsA("BasePart")) then
  180. if (last) then
  181. local w = Instance.new("Weld")
  182. w.Name = ("%s_Weld"):format(v.Name)
  183. w.Part0,w.Part1 = last,v
  184. w.C0 = last.CFrame:inverse()
  185. w.C1 = v.CFrame:inverse()
  186. w.Parent = last
  187. end
  188. last = v
  189. table.insert(parts,v)
  190. end
  191. scan(v)
  192. end
  193. end
  194. scan(model)
  195. for _,v in pairs(parts) do
  196. v.Anchored = false
  197. v.Locked = true
  198. v.Anchored = false
  199. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  200. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  201. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  202. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  203. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  204. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  205. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  206. end
  207. end
  208.  
  209. ----------------------------------------------------------------------------
  210.  
  211. function calculate(part,asd)
  212. local Head = hed
  213. local RightShoulder = asd
  214. local RightArm = part
  215. local MousePosition = mouse.Hit.p
  216. local ToMouse = (MousePosition - Head.Position).unit
  217. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  218. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  219. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  220. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  221. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  222. if tostring(LateralAngle) == "-1.#IND" then
  223. LateralAngle = 0
  224. end
  225. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  226. if LateralAngle > (math.pi / 2) then
  227. LateralAngle = (math.pi / 2)
  228. local Torso = root
  229. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  230. if Point.Z > 0 then
  231. if Point.X > -0 and RightArm == rarm then
  232. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  233. elseif Point.X < 0 and RightArm == rarm then
  234. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  235. end
  236. end
  237. end
  238. if Cross.Y < 0 then
  239. LateralAngle = -LateralAngle
  240. end
  241. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  242. end
  243.  
  244. ----------------------------------------------------------------------------
  245.  
  246. function sound(id,position,vol,pitch,start,finish)
  247. coroutine.resume(coroutine.create(function()
  248.  
  249. local part = Instance.new("Part",workspace)
  250. part.Position = position
  251. part.Size = Vector3.new(0,0,0)
  252. part.CanCollide = false
  253. part.Transparency = 1
  254.  
  255. local sound = Instance.new("Sound",part)
  256.  
  257. sound.SoundId = "rbxassetid://"..id
  258.  
  259. repeat rs:wait() until sound.IsLoaded
  260.  
  261. if vol ~= nil then
  262. sound.Volume = vol
  263. end
  264.  
  265. if pitch ~= nil then
  266. sound.PlaybackSpeed = pitch
  267. end
  268.  
  269. if start ~= nil then
  270. sound.TimePosition = start
  271. end
  272.  
  273. if finish ~= nil then
  274. debris:AddItem(part,finish-start)
  275. else
  276. debris:AddItem(part,sound.TimeLength)
  277. end
  278.  
  279. sound:Play()
  280.  
  281. return sound
  282.  
  283. end))
  284. end
  285.  
  286. ----------------------------------------------------------------------------
  287.  
  288. function computeDirection(vec)
  289. local lenSquared = vec.magnitude * vec.magnitude
  290. local invSqrt = 1 / math.sqrt(lenSquared)
  291. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  292. end
  293.  
  294. ----------------------------------------------------------------------------
  295.  
  296. local shaking = 0
  297. function shake(num) if num > shaking then shaking = num end end
  298. game:GetService("RunService").RenderStepped:connect(function()
  299. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  300. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  301. end)
  302.  
  303. plr = game:GetService("Players").LocalPlayer
  304. DebrisModel = Instance.new("Model",plr.Character)
  305. DebrisModel.Name = "DebrisModel"
  306.  
  307. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  308.  
  309. local part = Instance.new("Part",DebrisModel)
  310. part.Anchored = true
  311. part.CanCollide = false
  312. part.Size = Vector3.new(1,1,1)
  313. part.Transparency = transparency
  314. part.Material = material
  315. part.Color = color
  316. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  317.  
  318. local partmesh = Instance.new("SpecialMesh",part)
  319. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  320. partmesh.Scale = size
  321.  
  322. local pvalue = Instance.new("Vector3Value",part)
  323. pvalue.Name = "Position"
  324. pvalue.Value = part.Position
  325.  
  326. local svalue = Instance.new("Vector3Value",part)
  327. svalue.Name = "Size"
  328. svalue.Value = sizechange
  329.  
  330. local rvalue = Instance.new("Vector3Value",part)
  331. rvalue.Name = "Rotation"
  332. rvalue.Value = rotationchange
  333.  
  334. local tvalue = Instance.new("NumberValue",part)
  335. tvalue.Name = "Transparency"
  336. tvalue.Value = transparencychange
  337.  
  338. local avalue = Instance.new("NumberValue",part)
  339. avalue.Name = "Acceleration"
  340. avalue.Value = acceleration
  341.  
  342. part.Name = "EFFECT"
  343.  
  344. return part
  345.  
  346. end
  347.  
  348. game:GetService("RunService").RenderStepped:connect(function()
  349.  
  350.  
  351. if not plr.Character:FindFirstChild("DebrisModel") then
  352. DebrisModel = Instance.new("Model",plr.Character)
  353. DebrisModel.Name = "DebrisModel"
  354. end
  355.  
  356. for i,v in pairs(DebrisModel:GetChildren()) do
  357. if v:IsA("BasePart") and v.Name == "EFFECT" then
  358. local pvalue = v:FindFirstChild("Position").Value
  359. local svalue = v:FindFirstChild("Size").Value
  360. local rvalue = v:FindFirstChild("Rotation").Value
  361. local tvalue = v:FindFirstChild("Transparency").Value
  362. local avalue = v:FindFirstChild("Acceleration").Value
  363. local mesh = v:FindFirstChild("Mesh")
  364. mesh.Scale = mesh.Scale + svalue
  365. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  366. v.Transparency = v.Transparency + tvalue
  367. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  368. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  369. v:Destroy()
  370. end
  371. end
  372. end
  373.  
  374.  
  375. end)
  376.  
  377. ----------------------------------------------------------------------------
  378. skin_color = BrickColor.new("Light orange")
  379. p:ClearCharacterAppearance()
  380. --hed:WaitForChild("face"):Destroy()
  381.  
  382. ----------------------------------------------------------------------------
  383. music(540857600)
  384. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  385.  
  386. local size = 1
  387.  
  388. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  389. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  390. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  391. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  392. newWeld(torso, hed, 0, 1.5*size, 0)
  393. newWeld(torso, lleg, -0.5*size, -1, 0)
  394. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  395. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  396. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  397. newWeld(root, torso, 0, -1*size, 0)
  398. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  399.  
  400. emitters={}
  401. for i,v in pairs(char:GetChildren()) do
  402. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  403. local emitter = Instance.new("ParticleEmitter",v)
  404. emitter.LightEmission = 1
  405. emitter.Transparency = NumberSequence.new(0.95,1)
  406. emitter.Size = NumberSequence.new(2,5)
  407. emitter.SpreadAngle = Vector2.new(360,360)
  408. emitter.Speed = NumberRange.new(1)
  409. emitter.Lifetime = NumberRange.new(0.75)
  410. emitter.Texture = "rbxassetid://133619974"
  411. emitter.Rate = 20
  412. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  413. emitter.LockedToPart = true
  414. table.insert(emitters,emitter)
  415. end
  416. end
  417. ----------------------------------------------------------------------------------------
  418. hair = Instance.new("Part",char)
  419. hair.Color = Color3.fromRGB(30,10,0)
  420. hair.CanCollide = false
  421. meshhair = Instance.new("SpecialMesh",hair)
  422. meshhair.MeshId = "rbxassetid://431809364"
  423. meshhair.Scale = Vector3.new(1,1,1)*1.1
  424. newWeld(hed,hair,0,0.22,0)
  425.  
  426. Model0 = Instance.new("Model")
  427. Part1 = Instance.new("Part")
  428. Part2 = Instance.new("Part")
  429. Part3 = Instance.new("Part")
  430. Part4 = Instance.new("Part")
  431. Part5 = Instance.new("Part")
  432. Part6 = Instance.new("Part")
  433. Part7 = Instance.new("Part")
  434. Model0.Parent = char
  435. Part1.Parent = Model0
  436. Part1.Anchored = true
  437. Part1.CanCollide = false
  438. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  439. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  440. Part1.BottomSurface = Enum.SurfaceType.Smooth
  441. Part1.TopSurface = Enum.SurfaceType.Smooth
  442. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  443. Part1.Color = Color3.new(0, 1, 0)
  444. Part2.Parent = Model0
  445. Part2.Anchored = true
  446. Part2.CanCollide = false
  447. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  448. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  449. Part2.BottomSurface = Enum.SurfaceType.Smooth
  450. Part2.TopSurface = Enum.SurfaceType.Smooth
  451. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  452. Part2.Color = Color3.new(0, 1, 0)
  453. Part3.Parent = Model0
  454. Part3.Anchored = true
  455. Part3.CanCollide = false
  456. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  457. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  458. Part3.BottomSurface = Enum.SurfaceType.Smooth
  459. Part3.TopSurface = Enum.SurfaceType.Smooth
  460. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  461. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  462. Part4.Parent = Model0
  463. Part4.Anchored = true
  464. Part4.CanCollide = false
  465. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  466. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  467. Part4.BottomSurface = Enum.SurfaceType.Smooth
  468. Part4.TopSurface = Enum.SurfaceType.Smooth
  469. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  470. Part4.Color = Color3.new(0, 1, 0)
  471. Part5.Parent = Model0
  472. Part5.Anchored = true
  473. Part5.CanCollide = false
  474. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  475. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  476. Part5.BottomSurface = Enum.SurfaceType.Smooth
  477. Part5.TopSurface = Enum.SurfaceType.Smooth
  478. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  479. Part5.Color = Color3.new(0, 1, 0)
  480. Part6.Name = "asd"
  481. Part6.Parent = Model0
  482. Part6.Transparency = 1
  483. Part6.Anchored = true
  484. Part6.CanCollide = false
  485. Part6.Size = Vector3.new(2, 2, 1)
  486. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  487. Part6.BottomSurface = Enum.SurfaceType.Smooth
  488. Part6.TopSurface = Enum.SurfaceType.Smooth
  489. Part6.Position = Vector3.new(87.5, 18, 83.5)
  490. Part7.Parent = Model0
  491. Part7.Anchored = true
  492. Part7.CanCollide = false
  493. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  494. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  495. Part7.BottomSurface = Enum.SurfaceType.Smooth
  496. Part7.TopSurface = Enum.SurfaceType.Smooth
  497. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  498. Part7.Color = Color3.new(0, 1, 0)
  499. weld(Model0)
  500. newWeld(torso,Model0.asd)
  501.  
  502. Model0 = Instance.new("Model")
  503. Part1 = Instance.new("Part")
  504. Part2 = Instance.new("Part")
  505. Model0.Parent = char
  506. Part1.Parent = Model0
  507. Part1.Anchored = true
  508. Part1.CanCollide = false
  509. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  510. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  511. Part1.BottomSurface = Enum.SurfaceType.Smooth
  512. Part1.TopSurface = Enum.SurfaceType.Smooth
  513. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  514. Part1.Color = Color3.new(0, 1, 0)
  515. Part2.Name = "asd"
  516. Part2.Parent = Model0
  517. Part2.Transparency = 1
  518. Part2.Anchored = true
  519. Part2.CanCollide = false
  520. Part2.Size = Vector3.new(1, 2, 1)
  521. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  522. Part2.BottomSurface = Enum.SurfaceType.Smooth
  523. Part2.TopSurface = Enum.SurfaceType.Smooth
  524. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  525. weld(Model0)
  526. Model1=Model0:Clone()
  527. Model1.Parent=char
  528. newWeld(larm,Model0.asd,0,0,0)
  529. newWeld(rarm,Model1.asd,0,0,0)
  530.  
  531. Model0 = Instance.new("Model")
  532. Part1 = Instance.new("Part")
  533. Part2 = Instance.new("Part")
  534. Part3 = Instance.new("Part")
  535. Model0.Parent = char
  536. Part1.Parent = Model0
  537. Part1.Anchored = true
  538. Part1.CanCollide = false
  539. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  540. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  541. Part1.BottomSurface = Enum.SurfaceType.Smooth
  542. Part1.TopSurface = Enum.SurfaceType.Smooth
  543. Part1.Position = Vector3.new(28, 17.125, 83.5)
  544. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  545. Part2.Parent = Model0
  546. Part2.Anchored = true
  547. Part2.CanCollide = false
  548. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  549. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  550. Part2.BottomSurface = Enum.SurfaceType.Smooth
  551. Part2.TopSurface = Enum.SurfaceType.Smooth
  552. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  553. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  554. Part3.Name = "asd"
  555. Part3.Parent = Model0
  556. Part3.Transparency = 1
  557. Part3.Anchored = true
  558. Part3.CanCollide = false
  559. Part3.Size = Vector3.new(1, 2, 1)
  560. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  561. Part3.BottomSurface = Enum.SurfaceType.Smooth
  562. Part3.TopSurface = Enum.SurfaceType.Smooth
  563. Part3.Position = Vector3.new(28, 18, 83.5)
  564. weld(Model0)
  565. Model1=Model0:Clone()
  566. Model1.Parent=char
  567. newWeld(lleg,Model0.asd,0,0,0)
  568. newWeld(rleg,Model1.asd,0,0,0)
  569.  
  570. ----------------------------------------------------------------------------
  571. HitBox = Instance.new("Part",DebrisModel)
  572. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  573. HitBox.CanCollide = false
  574. HitBox:BreakJoints()
  575. HitBox.Transparency = 1
  576. newWeld(rarm,HitBox,0,-0.95,-1.9)
  577. atch0 = Instance.new("Attachment",HitBox)
  578. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  579. atch1 = Instance.new("Attachment",HitBox)
  580. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  581. trail = Instance.new("Trail",HitBox)
  582. trail.Attachment0 = atch0
  583. trail.Attachment1 = atch1
  584. trail.Lifetime = 0.2
  585. trail.Enabled = true
  586. trail.LightEmission = 1
  587. trail.LightInfluence = 0
  588. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  589. trail.Transparency = NumberSequence.new(0,1)
  590.  
  591. function ded(model)
  592. kills = kills + 1
  593. model.Archivable = true
  594. model.Head:ClearAllChildren()
  595. local clone = model:Clone()
  596. clone.Parent = workspace
  597. clone.Name = "DED"
  598. model:Destroy()
  599. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  600. local emitters={}
  601. for i,v in pairs(clone:GetChildren()) do
  602. if v:IsA("Accoutrement") then
  603. v:Destroy()
  604. end
  605. if v:IsA("Part") then
  606. v.Anchored = true
  607. v.CanCollide = false
  608. v.Transparency = 1
  609. local emitter = Instance.new("ParticleEmitter",v)
  610. emitter.LightEmission = 1
  611. emitter.Transparency = NumberSequence.new(0,1)
  612. emitter.Size = NumberSequence.new(0,0.8)
  613. emitter.SpreadAngle = Vector2.new(360,360)
  614. emitter.Speed = NumberRange.new(0.5)
  615. emitter.Lifetime = NumberRange.new(0.75)
  616. emitter.Texture = "rbxassetid://744949545"
  617. emitter.Rate = 20
  618. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  619. emitter.LockedToPart = false
  620. table.insert(emitters,emitter)
  621. end
  622. end
  623. delay(1, function()
  624. sound(427025525,clone.Head.Position,10,1)
  625. for i,v in pairs(emitters) do
  626. v.Speed = NumberRange.new(4)
  627. v.Acceleration = Vector3.new(0,10,0)
  628. delay(0.5, function()
  629. v.Enabled = false
  630. debris:AddItem(clone,0.75)
  631. end)
  632. end
  633. end)
  634. end
  635.  
  636. local alreadytouched = {}
  637. HitBox.Touched:connect(function(ht)
  638. coroutine.resume(coroutine.create(function()
  639. local hit = ht.Parent
  640. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  641. local hurt = true
  642. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  643. if hurt == true then
  644. table.insert(alreadytouched,hit)
  645. sound(388826051,ht.Position,10,1)
  646. ded(hit)
  647. end
  648. end
  649. end))
  650. end)
  651.  
  652. function createknife()
  653. Model0 = Instance.new("Model")
  654. Part1 = Instance.new("Part")
  655. BlockMesh2 = Instance.new("BlockMesh")
  656. Part3 = Instance.new("Part")
  657. BlockMesh4 = Instance.new("BlockMesh")
  658. Part5 = Instance.new("Part")
  659. Part6 = Instance.new("Part")
  660. BlockMesh7 = Instance.new("BlockMesh")
  661. Part8 = Instance.new("Part")
  662. Part9 = Instance.new("Part")
  663. Part10 = Instance.new("Part")
  664. SpecialMesh11 = Instance.new("SpecialMesh")
  665. Part12 = Instance.new("Part")
  666. Model0.Parent = char
  667. Part1.Parent = Model0
  668. Part1.Anchored = true
  669. Part1.CanCollide = false
  670. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  671. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  672. Part1.BottomSurface = Enum.SurfaceType.Smooth
  673. Part1.TopSurface = Enum.SurfaceType.Smooth
  674. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  675. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  676. BlockMesh2.Parent = Part1
  677. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  678. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  679. Part3.Parent = Model0
  680. Part3.Anchored = true
  681. Part3.CanCollide = false
  682. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  683. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  684. Part3.BottomSurface = Enum.SurfaceType.Smooth
  685. Part3.TopSurface = Enum.SurfaceType.Smooth
  686. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  687. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  688. BlockMesh4.Parent = Part3
  689. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  690. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  691. Part5.Parent = Model0
  692. Part5.Anchored = true
  693. Part5.CanCollide = false
  694. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  695. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  696. Part5.BottomSurface = Enum.SurfaceType.Smooth
  697. Part5.TopSurface = Enum.SurfaceType.Smooth
  698. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  699. Part5.Color = Color3.new(1, 0, 0)
  700. Part6.Parent = Model0
  701. Part6.Anchored = true
  702. Part6.CanCollide = false
  703. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  704. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  705. Part6.BottomSurface = Enum.SurfaceType.Smooth
  706. Part6.TopSurface = Enum.SurfaceType.Smooth
  707. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  708. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  709. BlockMesh7.Parent = Part6
  710. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  711. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  712. Part8.Name = "asd"
  713. Part8.Parent = Model0
  714. Part8.Anchored = true
  715. Part8.CanCollide = false
  716. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  717. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  718. Part8.BottomSurface = Enum.SurfaceType.Smooth
  719. Part8.TopSurface = Enum.SurfaceType.Smooth
  720. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  721. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  722. Part9.Parent = Model0
  723. Part9.Anchored = true
  724. Part9.CanCollide = false
  725. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  726. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  727. Part9.BottomSurface = Enum.SurfaceType.Smooth
  728. Part9.TopSurface = Enum.SurfaceType.Smooth
  729. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  730. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  731. Part10.Parent = Model0
  732. Part10.Rotation = Vector3.new(0, 0, 180)
  733. Part10.Anchored = true
  734. Part10.CanCollide = false
  735. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  736. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  737. Part10.BottomSurface = Enum.SurfaceType.Smooth
  738. Part10.TopSurface = Enum.SurfaceType.Smooth
  739. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  740. Part10.Color = Color3.new(1, 0, 0)
  741. SpecialMesh11.Parent = Part10
  742. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  743. Part12.Parent = Model0
  744. Part12.Anchored = true
  745. Part12.CanCollide = false
  746. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  747. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  748. Part12.BottomSurface = Enum.SurfaceType.Smooth
  749. Part12.TopSurface = Enum.SurfaceType.Smooth
  750. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  751. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  752. weld(Model0)
  753. for i,v in pairs(Model0:GetChildren()) do
  754. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  755. v.Material = Enum.Material.Neon
  756. end
  757. end
  758. return Model0
  759. end
  760.  
  761. knife = createknife()
  762. newWeld(rarm,knife.asd,0,-1,0)
  763.  
  764. ----------------------------------------------------------------------------------------
  765.  
  766. function createpistol()
  767. Model0 = Instance.new("Model")
  768. Part1 = Instance.new("Part")
  769. BlockMesh2 = Instance.new("BlockMesh")
  770. Part3 = Instance.new("Part")
  771. Part4 = Instance.new("Part")
  772. Part5 = Instance.new("Part")
  773. Part6 = Instance.new("Part")
  774. Part7 = Instance.new("Part")
  775. Part8 = Instance.new("Part")
  776. Part9 = Instance.new("Part")
  777. Part10 = Instance.new("Part")
  778. Part11 = Instance.new("Part")
  779. Part12 = Instance.new("Part")
  780. Part13 = Instance.new("Part")
  781. Part14 = Instance.new("Part")
  782. Part15 = Instance.new("Part")
  783. Part16 = Instance.new("Part")
  784. Part17 = Instance.new("Part")
  785. Part18 = Instance.new("Part")
  786. Part19 = Instance.new("Part")
  787. Model0.Name = "Pistol"
  788. Model0.Parent = char
  789. Part1.Name = "ShootPos"
  790. Part1.Parent = Model0
  791. Part1.BrickColor = BrickColor.new("Really black")
  792. Part1.Anchored = true
  793. Part1.CanCollide = false
  794. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  795. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  796. Part1.BottomSurface = Enum.SurfaceType.Smooth
  797. Part1.TopSurface = Enum.SurfaceType.Smooth
  798. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  799. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  800. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  801. BlockMesh2.Parent = Part1
  802. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  803. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  804. Part3.Parent = Model0
  805. Part3.BrickColor = BrickColor.new("Pearl")
  806. Part3.Anchored = true
  807. Part3.CanCollide = false
  808. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  809. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  810. Part3.BottomSurface = Enum.SurfaceType.Smooth
  811. Part3.TopSurface = Enum.SurfaceType.Smooth
  812. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  813. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  814. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  815. Part4.Parent = Model0
  816. Part4.BrickColor = BrickColor.new("Pearl")
  817. Part4.Anchored = true
  818. Part4.CanCollide = false
  819. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  820. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  821. Part4.BottomSurface = Enum.SurfaceType.Smooth
  822. Part4.TopSurface = Enum.SurfaceType.Smooth
  823. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  824. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  825. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  826. Part5.Parent = Model0
  827. Part5.BrickColor = BrickColor.new("Pearl")
  828. Part5.Rotation = Vector3.new(15, 0, 0)
  829. Part5.Anchored = true
  830. Part5.CanCollide = false
  831. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  832. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  833. Part5.BottomSurface = Enum.SurfaceType.Smooth
  834. Part5.TopSurface = Enum.SurfaceType.Smooth
  835. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  836. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  837. Part5.Orientation = Vector3.new(15, 0, 0)
  838. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  839. Part6.Parent = Model0
  840. Part6.BrickColor = BrickColor.new("Pearl")
  841. Part6.Anchored = true
  842. Part6.CanCollide = false
  843. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  844. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  845. Part6.BottomSurface = Enum.SurfaceType.Smooth
  846. Part6.TopSurface = Enum.SurfaceType.Smooth
  847. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  848. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  849. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  850. Part7.Parent = Model0
  851. Part7.BrickColor = BrickColor.new("Pearl")
  852. Part7.Anchored = true
  853. Part7.CanCollide = false
  854. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  855. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  856. Part7.BottomSurface = Enum.SurfaceType.Smooth
  857. Part7.TopSurface = Enum.SurfaceType.Smooth
  858. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  859. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  860. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  861. Part8.Parent = Model0
  862. Part8.BrickColor = BrickColor.new("Black")
  863. Part8.Rotation = Vector3.new(-15, 0, 0)
  864. Part8.Anchored = true
  865. Part8.CanCollide = false
  866. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  867. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  868. Part8.BottomSurface = Enum.SurfaceType.Smooth
  869. Part8.TopSurface = Enum.SurfaceType.Smooth
  870. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  871. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  872. Part8.Orientation = Vector3.new(-15, 0, 0)
  873. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  874. Part9.Parent = Model0
  875. Part9.BrickColor = BrickColor.new("Pearl")
  876. Part9.Anchored = true
  877. Part9.CanCollide = false
  878. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  879. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  880. Part9.BottomSurface = Enum.SurfaceType.Smooth
  881. Part9.TopSurface = Enum.SurfaceType.Smooth
  882. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  883. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  884. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  885. Part10.Parent = Model0
  886. Part10.BrickColor = BrickColor.new("Pearl")
  887. Part10.Anchored = true
  888. Part10.CanCollide = false
  889. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  890. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  891. Part10.BottomSurface = Enum.SurfaceType.Smooth
  892. Part10.TopSurface = Enum.SurfaceType.Smooth
  893. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  894. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  895. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  896. Part11.Parent = Model0
  897. Part11.BrickColor = BrickColor.new("Pearl")
  898. Part11.Anchored = true
  899. Part11.CanCollide = false
  900. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  901. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  902. Part11.BottomSurface = Enum.SurfaceType.Smooth
  903. Part11.TopSurface = Enum.SurfaceType.Smooth
  904. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  905. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  906. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  907. Part12.Parent = Model0
  908. Part12.BrickColor = BrickColor.new("Pearl")
  909. Part12.Rotation = Vector3.new(-30, 0, 0)
  910. Part12.Anchored = true
  911. Part12.CanCollide = false
  912. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  913. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  914. Part12.BottomSurface = Enum.SurfaceType.Smooth
  915. Part12.TopSurface = Enum.SurfaceType.Smooth
  916. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  917. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  918. Part12.Orientation = Vector3.new(-30, 0, 0)
  919. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  920. Part13.Parent = Model0
  921. Part13.BrickColor = BrickColor.new("Pearl")
  922. Part13.Anchored = true
  923. Part13.CanCollide = false
  924. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  925. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  926. Part13.BottomSurface = Enum.SurfaceType.Smooth
  927. Part13.TopSurface = Enum.SurfaceType.Smooth
  928. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  929. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  930. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  931. Part14.Parent = Model0
  932. Part14.BrickColor = BrickColor.new("Pearl")
  933. Part14.Rotation = Vector3.new(-30, 0, 0)
  934. Part14.Anchored = true
  935. Part14.CanCollide = false
  936. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  937. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  938. Part14.BottomSurface = Enum.SurfaceType.Smooth
  939. Part14.TopSurface = Enum.SurfaceType.Smooth
  940. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  941. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  942. Part14.Orientation = Vector3.new(-30, 0, 0)
  943. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  944. Part15.Parent = Model0
  945. Part15.BrickColor = BrickColor.new("White")
  946. Part15.Rotation = Vector3.new(-105, 0, 0)
  947. Part15.Anchored = true
  948. Part15.CanCollide = false
  949. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  950. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  951. Part15.BottomSurface = Enum.SurfaceType.Smooth
  952. Part15.TopSurface = Enum.SurfaceType.Smooth
  953. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  954. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  955. Part15.Orientation = Vector3.new(-75, 180, 180)
  956. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  957. Part16.Name = "asd"
  958. Part16.Parent = Model0
  959. Part16.BrickColor = BrickColor.new("Pearl")
  960. Part16.Rotation = Vector3.new(-15, 0, 0)
  961. Part16.Anchored = true
  962. Part16.CanCollide = false
  963. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  964. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  965. Part16.BottomSurface = Enum.SurfaceType.Smooth
  966. Part16.TopSurface = Enum.SurfaceType.Smooth
  967. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  968. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  969. Part16.Orientation = Vector3.new(-15, 0, 0)
  970. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  971. Part17.Parent = Model0
  972. Part17.BrickColor = BrickColor.new("Pearl")
  973. Part17.Anchored = true
  974. Part17.CanCollide = false
  975. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  976. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  977. Part17.BottomSurface = Enum.SurfaceType.Smooth
  978. Part17.TopSurface = Enum.SurfaceType.Smooth
  979. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  980. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  981. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  982. Part18.Parent = Model0
  983. Part18.BrickColor = BrickColor.new("Pearl")
  984. Part18.Anchored = true
  985. Part18.CanCollide = false
  986. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  987. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  988. Part18.BottomSurface = Enum.SurfaceType.Smooth
  989. Part18.TopSurface = Enum.SurfaceType.Smooth
  990. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  991. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  992. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  993. Part19.Parent = Model0
  994. Part19.BrickColor = BrickColor.new("Pearl")
  995. Part19.Anchored = true
  996. Part19.CanCollide = false
  997. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  998. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  999. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1000. Part19.TopSurface = Enum.SurfaceType.Smooth
  1001. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1002. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1003. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1004. for i,v in pairs(Model0:GetChildren()) do
  1005. if v:IsA("Part") then
  1006. v.Color = Color3.new(1,1,0)
  1007. v.Material = Enum.Material.Neon
  1008. v.Transparency = 0
  1009. v.CanCollide = false
  1010. end
  1011. end
  1012. weld(Model0)
  1013. return Model0
  1014. end
  1015.  
  1016. mode = "determination"
  1017. function justice()
  1018. mode = "justice"
  1019. for i=1,5 do rs:wait()
  1020. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1021. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1022. end
  1023. knife:Destroy()
  1024. pistol = createpistol()
  1025. newWeld(rarm,pistol.asd,0,-1,0)
  1026. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1027. end
  1028.  
  1029. function determination()
  1030. mode = "determination"
  1031. for i=1,5 do rs:wait()
  1032. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1033. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1034. end
  1035. pistol:Destroy()
  1036. knife = createknife()
  1037. newWeld(rarm,knife.asd,0,-1,0)
  1038. end
  1039.  
  1040. debounce = false
  1041. mouse.KeyDown:connect(function(key)
  1042. if debounce == false then
  1043. debounce = true
  1044. if key == "e" then
  1045. sound(462606062,root.Position,10,1)
  1046. if mode == "determination" then
  1047. justice()
  1048. elseif mode == "justice" then
  1049. determination()
  1050. end
  1051. end
  1052. delay(0.3,function() debounce = false end)
  1053. end
  1054. end)
  1055.  
  1056. ----------------------------------------------------------------------------------------
  1057.  
  1058. function slash()
  1059. local spd = 0.2
  1060. for i=1,15 do rs:wait()
  1061. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1062. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1063. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1064. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1065. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1066. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1067. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1068. end
  1069. sound(357417055,root.Position,10,1)
  1070. attacking = true
  1071. local spd = 0.4
  1072. for i=1,5 do rs:wait()
  1073. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1074. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1075. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1076. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1077. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1078. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1079. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1080. end
  1081. end
  1082.  
  1083. mouse.Button1Down:connect(function()
  1084. if debounce == false and mode == "determination" then
  1085. alreadytouched = {}
  1086. noidle = true
  1087. debounce = true
  1088. slash()
  1089. attacking = false
  1090. noidle = false
  1091. delay(0.05,function() debounce = false end)
  1092. end
  1093. end)
  1094.  
  1095. -----------------------------
  1096. local jumped = false
  1097. function boom()
  1098. freeze = true
  1099. sound(446961725,root.Position,10,1)
  1100. local bg = Instance.new("BodyGyro",root)
  1101. bg.Name = "lolnochara"
  1102. bg.P = 10000
  1103. bg.D = 100
  1104. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1105. if jumped == false then
  1106. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1107. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1108. else
  1109. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1110. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1111. end
  1112.  
  1113. local spd = 0.2
  1114. for i=1,20 do rs:wait()
  1115. if jumped == false then
  1116. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1117. else
  1118. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1119. end
  1120. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1121. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1122. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1123. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1124. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1125. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1126. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1127. end
  1128.  
  1129. bg:Destroy()
  1130.  
  1131. sound(470245800,root.Position,10,1)
  1132.  
  1133. local Part0 = Instance.new("Part",DebrisModel)
  1134. Part0.Name = "Bullet"
  1135. Part0.Material = Enum.Material.Neon
  1136. Part0.Color = Color3.new(1,1,0)
  1137. Part0.Anchored = true
  1138. local mesh = Instance.new("SpecialMesh",Part0)
  1139. mesh.MeshType = Enum.MeshType.Brick
  1140. Part0.CanCollide = false
  1141. local Position = rarm.Position
  1142. local Target = mouse.Hit.p
  1143. local direction = Target - Position
  1144. local direction = computeDirection(direction)
  1145. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1146. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1147. Part0.Size = Vector3.new(5,1,5)
  1148. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1149. local pos = Position + (direction * (mesh.Scale.Y/2))
  1150. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1151. local loop = nil
  1152. local i = 0
  1153. rs:connect(function()
  1154. local lole = (i/10)
  1155. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1156. Part0.Transparency = Part0.Transparency + 0.1
  1157. i = i + 1
  1158. if Part0.Transparency >= 1 then
  1159. Part0:Destroy()
  1160. end
  1161. end)
  1162.  
  1163. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1164. coroutine.resume(coroutine.create(function()
  1165. sound(388826051,part.Position,10,1)
  1166. ded(part.Parent)
  1167. end))
  1168. end
  1169.  
  1170. local spd = 0.5
  1171. for i=1,10 do rs:wait()
  1172. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1173. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1174. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1175. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1176. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1177. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1178. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1179. end
  1180.  
  1181. freeze = false
  1182.  
  1183. end
  1184.  
  1185. mouse.Button1Down:connect(function()
  1186. if debounce == false and mode == "justice" then
  1187. alreadytouched = {}
  1188. noidle = true
  1189. debounce = true
  1190. boom()
  1191. attacking = false
  1192. noidle = false
  1193. delay(0.05,function() debounce = false end)
  1194. end
  1195. end)
  1196.  
  1197. ----------------------------------------------------------------------------------------
  1198. velocityYFall=0
  1199. velocityYFall2=0
  1200. velocityYFall3=0
  1201. velocityYFall4=0
  1202. neckrotY=0
  1203. neckrotY2=0
  1204. torsorotY=0
  1205. torsorotY2=0
  1206. torsoY=0
  1207. torsoY2=0
  1208. colored = 0
  1209. sine = 0
  1210. change=0.4
  1211. movement=5
  1212. timeranim=0
  1213. running = false
  1214. glitched = false
  1215. backup = hed.Weld.C1
  1216. glitchedC1 = hed.Weld.C1
  1217.  
  1218. mouse.KeyDown:connect(function(key)
  1219. key = string.lower(key)
  1220. if string.byte(key) == 48 then
  1221. running = true
  1222. local keyup = mouse.KeyUp:connect(function(key)
  1223. if string.byte(key) == 48 then
  1224. running = false
  1225. end
  1226. end)
  1227. repeat rs:wait() until running == false
  1228. keyup:disconnect()
  1229. end
  1230. end)
  1231.  
  1232. icolor=1
  1233. imode=false
  1234.  
  1235. didjump = false
  1236. jumppower = 0
  1237. freeze = false
  1238. debounceimpact = false
  1239.  
  1240. function jumpimpact()
  1241. if debounceimpact == false then
  1242. debounceimpact = true
  1243. if jumppower < -150 then jumppower = -150 end
  1244. shake(-jumppower/5)
  1245. for i=1,-jumppower/20 do rs:wait()
  1246. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1247. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1248. end
  1249. debounceimpact = false
  1250. end
  1251. end
  1252.  
  1253. local sond = nil
  1254. rs:connect(function()
  1255.  
  1256. if not torso:FindFirstChild("STATICSOUND") then
  1257. sond=Instance.new("Sound",torso)
  1258. sond.Name = "STATICSOUND"
  1259. sond.SoundId = "rbxassetid://223103466"
  1260. sond.Looped = true
  1261. sond:Play()
  1262. end
  1263.  
  1264. if icolor > 1 then
  1265. imode = false
  1266. elseif icolor < 0 then
  1267. imode = true
  1268. end
  1269.  
  1270. if imode == true then
  1271. icolor = icolor + 0.01
  1272. else
  1273. icolor = icolor - 0.01
  1274. end
  1275.  
  1276. for i,v in pairs(emitters) do
  1277. v.Acceleration = root.CFrame.upVector*(666/100)
  1278. end
  1279.  
  1280. if p.Character.Parent == nil then
  1281. local model = Instance.new("Model")
  1282. model.Name = p.Name
  1283. p.Character = model
  1284. for i,v in pairs(char:GetChildren()) do
  1285. v.Parent = p.Character
  1286. end
  1287. end
  1288.  
  1289. char = p.Character
  1290. if p.Character.Parent ~= workspace then
  1291. p.Character.Parent = workspace
  1292. end
  1293. for i,v in pairs(char:GetChildren()) do
  1294. if v:IsA("Accoutrement") then
  1295. if v.Handle:FindFirstChild("Mesh") then
  1296. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1297. v.Handle.Transparency = 0
  1298. end
  1299. elseif v:IsA("BasePart") then
  1300. v.Anchored = false
  1301. if v:FindFirstChildOfClass("BodyPosition") then
  1302. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1303. end
  1304. if v:FindFirstChildOfClass("BodyVelocity") then
  1305. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1306. end
  1307. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1308. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1309. end
  1310. if v:FindFirstChild("Mesh") then
  1311. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1312. end
  1313. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1314. local force = Instance.new("Part",DebrisModel)
  1315. force.Name = v.Name.."FORCEFIELD"
  1316. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1317. force.CanCollide = false
  1318. force.Transparency = 1
  1319. newWeld(v,force,0,0,0)
  1320. else
  1321. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1322. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1323. end
  1324. end
  1325. if v.Name ~= "HumanoidRootPart" then
  1326. v.Transparency = 0
  1327. else
  1328. v.Transparency = 1
  1329. end
  1330. end
  1331. end
  1332.  
  1333. if mode == "determination" then
  1334. trail.Enabled = true
  1335. else
  1336. trail.Enabled = false
  1337. end
  1338.  
  1339. if freeze == false then
  1340. if running == false then
  1341. hum.WalkSpeed = 12*size
  1342. change=0.4
  1343. movement=5
  1344. else
  1345. hum.WalkSpeed = (666/10)*size
  1346. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1347. change=1
  1348. else
  1349. change=0.4
  1350. end
  1351. movement=15
  1352. end
  1353. else
  1354. hum.WalkSpeed = 1
  1355. change=0.4
  1356. movement=5
  1357. end
  1358.  
  1359. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1360. velocityYFall = root.Velocity.Y/1.5
  1361. else
  1362. if -root.Velocity.Y/1.5 < -5 then
  1363. velocityYFall = 5
  1364. elseif -root.Velocity.Y/1.5 > 150 then
  1365. velocityYFall = -150
  1366. end
  1367. end
  1368.  
  1369. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1370. velocityYFall2 = root.Velocity.Y/180
  1371. else
  1372. if -root.Velocity.Y/180 < 0 then
  1373. velocityYFall2 = 0
  1374. elseif -root.Velocity.Y/180 > 1.2 then
  1375. velocityYFall2 = -1.2
  1376. end
  1377. end
  1378.  
  1379. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1380. velocityYFall3 = root.Velocity.Y/1.5
  1381. else
  1382. if -root.Velocity.Y/1.5 < -5 then
  1383. velocityYFall3 = 5
  1384. elseif -root.Velocity.Y/1.5 > 50 then
  1385. velocityYFall3 = -50
  1386. end
  1387. end
  1388.  
  1389. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1390. velocityYFall4 = root.Velocity.Y/1.5
  1391. else
  1392. if -root.Velocity.Y/180 < -5 then
  1393. velocityYFall4 = 5
  1394. elseif -root.Velocity.Y/180 > 50 then
  1395. velocityYFall4 = -50
  1396. end
  1397. end
  1398.  
  1399. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1400. neckrotY = root.RotVelocity.Y/6
  1401. else
  1402. if root.RotVelocity.Y/6 < -1 then
  1403. neckrotY = -1
  1404. elseif root.RotVelocity.Y/6 > 1 then
  1405. neckrotY = 1
  1406. end
  1407. end
  1408.  
  1409. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1410. neckrotY2 = root.RotVelocity.Y/8
  1411. else
  1412. if root.RotVelocity.Y/8 < -0.6 then
  1413. neckrotY2 = -0.6
  1414. elseif root.RotVelocity.Y/8 > 0.6 then
  1415. neckrotY2 = 0.6
  1416. end
  1417. end
  1418.  
  1419. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1420. torsorotY = root.RotVelocity.Y/6
  1421. else
  1422. if root.RotVelocity.Y/6 < -0.2 then
  1423. torsorotY = -0.2
  1424. elseif root.RotVelocity.Y/6 > 0.2 then
  1425. torsorotY = 0.2
  1426. end
  1427. end
  1428.  
  1429. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1430. torsorotY2 = root.RotVelocity.Y/8
  1431. else
  1432. if root.RotVelocity.Y/8 < -0.2 then
  1433. torsorotY2 = -0.2
  1434. elseif root.RotVelocity.Y/8 > 0.2 then
  1435. torsorotY2 = 0.2
  1436. end
  1437. end
  1438.  
  1439. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1440. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1441.  
  1442. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1443. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1444. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1445. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1446. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1447. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1448. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1449. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1450. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1451. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1452.  
  1453. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1454.  
  1455. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1456. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1457.  
  1458. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1459. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1460.  
  1461. if hum.Health > 0 and noidle == false then
  1462. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1463. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1464. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1465. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1466. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1467. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1468. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1469. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1470. elseif jumped == true then
  1471. didjump = true
  1472. jumppower = root.Velocity.Y
  1473. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1474. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1475. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1476. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1477. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1478. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1479. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1480. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1481. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1482. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1483. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1484. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1485. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1486. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1487. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1488. end
  1489. end
  1490. if didjump == true and jumped == false and jumppower < 0 then
  1491. didjump = false
  1492. jumpimpact()
  1493. end
  1494.  
  1495. local chance = math.random(0,10000)/100
  1496. if chance <= 5 + (kills/2) then
  1497. if glitched == false then
  1498. backup = hed.Weld.C1
  1499. end
  1500. if torso:FindFirstChild("MusicRuin") then
  1501. equalizer.HighGain = 0
  1502. equalizer.MidGain = -20
  1503. equalizer.LowGain = -80
  1504. end
  1505. hed.Weld.C1 = glitchedC1
  1506. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1507. hed.Color = glitch_color
  1508. torso.Color = glitch_color
  1509. rarm.Color = glitch_color
  1510. larm.Color = glitch_color
  1511. rleg.Color = glitch_color
  1512. lleg.Color = glitch_color
  1513. shake(5)
  1514. glitched = true
  1515. hed.face.Texture = "rbxassetid://435233416"
  1516. sond:Resume()
  1517. else
  1518. if glitched == true then
  1519. glitched = false
  1520. hed.Weld.C1 = backup
  1521. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1522. end
  1523. if torso:FindFirstChild("MusicRuin") then
  1524. equalizer.HighGain = 0
  1525. equalizer.MidGain = 0
  1526. equalizer.LowGain = 0
  1527. end
  1528. hed.BrickColor = skin_color
  1529. torso.BrickColor = skin_color
  1530. rarm.BrickColor = skin_color
  1531. larm.BrickColor = skin_color
  1532. rleg.BrickColor = skin_color
  1533. lleg.BrickColor = skin_color
  1534. hed.face.Texture = "rbxassetid://422627909"
  1535. sond:Pause()
  1536. end
  1537.  
  1538. timeposition = soundz.TimePosition
  1539. sine = sine + change
  1540. hum.Health = math.huge
  1541. hum.MaxHealth = math.huge
  1542. end)
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