Advertisement
kadyr

Untitled

Jul 24th, 2021
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.18 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Spawner : MonoBehaviour
  6. {
  7. [SerializeField] private GameObject crystal;
  8. [SerializeField] private float radius = 6f;
  9. float timer = 0f;
  10. [SerializeField] float coolDown = 1f;
  11.  
  12. void Start()
  13. {
  14.  
  15. }
  16.  
  17. void Update()
  18. {
  19. timer += Time.deltaTime;
  20. if (timer >= coolDown)
  21. {
  22. float x = Random.Range(-radius, radius);
  23. float z = Random.Range(-radius, radius);
  24. Vector3 randomPosition = new Vector3(transform.position.x + x, 0, transform.position.z + z);
  25. Instantiate(crystal, randomPosition, Quaternion.identity);
  26. timer = 0;
  27. }
  28. }
  29. private void OnTriggerEnter(Collider other)
  30. {
  31. if(other.gameObject.tag == "Crystal")
  32. {
  33. Destroy(other);
  34. float x = Random.Range(-radius, radius);
  35. float z = Random.Range(-radius, radius);
  36. Vector3 randomPosition = new Vector3(transform.position.x + x, 0, transform.position.z + z);
  37. Instantiate(crystal, randomPosition, Quaternion.identity);
  38. }
  39. }
  40. }
  41.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement