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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Spawner : MonoBehaviour
- {
- [SerializeField] private GameObject crystal;
- [SerializeField] private float radius = 6f;
- float timer = 0f;
- [SerializeField] float coolDown = 1f;
- void Start()
- {
- }
- void Update()
- {
- timer += Time.deltaTime;
- if (timer >= coolDown)
- {
- float x = Random.Range(-radius, radius);
- float z = Random.Range(-radius, radius);
- Vector3 randomPosition = new Vector3(transform.position.x + x, 0, transform.position.z + z);
- Instantiate(crystal, randomPosition, Quaternion.identity);
- timer = 0;
- }
- }
- private void OnTriggerEnter(Collider other)
- {
- if(other.gameObject.tag == "Crystal")
- {
- Destroy(other);
- float x = Random.Range(-radius, radius);
- float z = Random.Range(-radius, radius);
- Vector3 randomPosition = new Vector3(transform.position.x + x, 0, transform.position.z + z);
- Instantiate(crystal, randomPosition, Quaternion.identity);
- }
- }
- }
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