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- local weatherTypes = game.ServerStorage:WaitForChild("WeatherTypes"):GetChildren()
- table.insert(weatherTypes, "nothing")
- while wait(math.random(10, 100)) do
- local chosenWeather = weatherTypes[math.random(#weatherTypes)]
- if chosenWeather ~= "nothing" then
- local chosenWeatherClone = chosenWeather:Clone()
- chosenWeatherClone.Parent = workspace
- wait(math.random(10, 60))
- chosenWeatherClone:Destroy()
- end
- end
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