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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --//////
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -10, 0)
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 0.05
- local secondary = 0.05 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(0,0.3,0.7)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(0, 0.3, 0.7)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = true
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- local naeeym2 = Instance.new("BillboardGui",game.Workspace.Phantom_RBX.Head)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = game.Workspace.Phantom_RBX.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 1
- tecks2.Text = "Phantom, the Searing Warden"
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0.3,0.7)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- LocalScript0 = Instance.new("LocalScript")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- BillboardGui3 = Instance.new("BillboardGui")
- TextLabel4 = Instance.new("TextLabel")
- TextLabel5 = Instance.new("TextLabel")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- LocalScript7 = Instance.new("LocalScript")
- NumberValue8 = Instance.new("NumberValue")
- NumberValue9 = Instance.new("NumberValue")
- BoolValue10 = Instance.new("BoolValue")
- ParticleEmitter11 = Instance.new("ParticleEmitter")
- ParticleEmitter12 = Instance.new("ParticleEmitter")
- ParticleEmitter13 = Instance.new("ParticleEmitter")
- ParticleEmitter14 = Instance.new("ParticleEmitter")
- ParticleEmitter15 = Instance.new("ParticleEmitter")
- ParticleEmitter16 = Instance.new("ParticleEmitter")
- ParticleEmitter17 = Instance.new("ParticleEmitter")
- ParticleEmitter18 = Instance.new("ParticleEmitter")
- ParticleEmitter19 = Instance.new("ParticleEmitter")
- ParticleEmitter20 = Instance.new("ParticleEmitter")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Folder23 = Instance.new("Folder")
- CharacterMesh24 = Instance.new("CharacterMesh")
- CharacterMesh25 = Instance.new("CharacterMesh")
- CharacterMesh26 = Instance.new("CharacterMesh")
- CharacterMesh27 = Instance.new("CharacterMesh")
- CharacterMesh28 = Instance.new("CharacterMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- LocalScript0.Name = "SearingEmperor"
- LocalScript0.Parent = mas
- table.insert(cors,sandbox(LocalScript0,function()
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(1)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- repeat wait() until Player.Character
- Character = Player.Character
- repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
- Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Mouse = Player:GetMouse()
- Mouse2 = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1.05
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id="
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPON2GUI = IT("ScreenGui", PlayerGui)
- WEAPON2GUI.Name = "BanishV3Gui"
- local Weapon2 = IT("Model")
- Weapon2.Name = "Adds"
- local Effects2 = IT("Folder", Weapon2)
- Effects2.Name = "Effects2"
- local TOBANISH = {}
- script.Parent = PlayerGui
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local SpecialEffects = IT("Folder", Character)
- SpecialEffects.Name = "SpecialEffects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local REGENRATE = 1
- local FULLREGEN = false
- local POSEIDON = false
- local EXPLOSIONSMALLSOUND = 439342426
- local EXPLOSIONMEDIUMSOUND = 605005842
- local EXPLOSIONLARGESOUND = 565538688
- local CHARGE = 278641993
- local POSEIDONSOUND = 374289727
- local FIREBALLSOUND = 414517770
- local BURNSOUND = 565777213
- local FIREFIELD = false
- local SEARING = false
- local BODYPOS = nil
- local GYRO = nil
- local DIRECTTURN = false
- local APPLYGYRO = true
- local EXPLOSIONSOUNDS = {439342426,605005842}
- local SONGS = {1579337956,1470622998,621394148,1007872698,146436031,1088649597,275089687}
- local CHOSENSONG = MRANDOM(1,#SONGS)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
- MakeForm(TRAIL,"Cyl")
- local cR=255
- local cG=0
- local cB=0
- local flg5=1 local omgidk=1
- local add=15
- game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
- if omgidk>10000 then omgidk=0 end
- omgidk=omgidk+1
- if cR>=255 then flg5=1 end
- if cG>=255 then flg5=2 end
- if cB>=255 then flg5=3 end
- if flg5==1 then cR=cR-add cG=cG+add end
- if flg5==2 then cG=cG-add cB=cB+add end
- if flg5==3 then cB=cB-add cR=cR+add end
- color=Color3.fromRGB(cR,cG,cB)
- TRAIL.Color = color
- end)
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(5,DIST,5)
- else
- TRAIL.Size = VT(5,DIST,5)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 55 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.01
- end
- TRAIL:remove()
- end))
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
- end
- function Particles(Which,Parent,Enabled)
- if script:FindFirstChild(Which) then
- local PARTICLES = script:FindFirstChild(Which):Clone()
- PARTICLES.Parent = Parent
- PARTICLES.Name = "CurseParticles"
- if Enabled ~= true then
- PARTICLES:Emit(Enabled)
- Debris:AddItem(PARTICLES,10)
- else
- PARTICLES.Enabled = true
- return PARTICLES
- end
- end
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(70,103,164),C3(35,71,139),C3(51,88,130),C3(82,124,174),C3(9,137,207))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 9.5
- local Lifetime2 = Table.Lifetime2 or 10
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- m = game.Players.LocalPlayer
- char = m.Character
- local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 1, 8 do
- local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- end
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
- MakeForm(Part,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- local LASTPART = Handle
- for i = 1, 10 do
- if LASTPART == Handle then
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
- LASTPART = Part
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- else
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
- LASTPART = Part
- end
- end
- local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
- MakeForm(Barrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
- MakeForm(Hole2,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
- local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
- local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
- coroutine.resume(coroutine.create(function()
- while wait() do
- GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
- GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
- end
- end))
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
- local cR=255
- local cG=0
- local cB=0
- local flg5=1 local omgidk=1
- local add=15
- game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
- if omgidk>10000 then omgidk=0 end
- omgidk=omgidk+1
- if cR>=255 then flg5=1 end
- if cG>=255 then flg5=2 end
- if cB>=255 then flg5=3 end
- if flg5==1 then cR=cR-add cG=cG+add end
- if flg5==2 then cG=cG-add cB=cB+add end
- if flg5==3 then cB=cB-add cR=cR+add end
- color=Color3.fromRGB(cR,cG,cB)
- for _, c in pairs(Weapon2:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects2 and c.Parent.Parent ~= Effects2 then
- c.Material = "Glass"
- c.Color = C3(0,0,0)
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = color
- c.Material = "Neon"
- end
- end
- end)
- Weapon2.Parent = Character
- for _, c in pairs(Weapon2:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- local GUI = script.NameGui
- GUI.Parent = RootPart
- GUI.PlayerToHideFrom = Player
- Humanoid.DisplayDistanceType = "None"
- GUI.Enabled = true
- local Pauldrons = script.Pauldrons
- Pauldrons.Parent = Character
- Pauldrons.CFrame = Torso.CFrame
- local WELD = weldBetween(Torso,Pauldrons)
- Pauldrons.Anchored = false
- Pauldrons.Transparency = 0
- local FLINTLOCK = script.Flintlock
- FLINTLOCK.Parent = Character
- CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local REGENSOUND = 487215897
- for _, c in pairs(Character:GetDescendants()) do
- if c and c.Parent then
- if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
- local ACCESSORY = c.Parent
- c.Parent = Character
- if c then
- if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
- weldBetween(Head,c)
- else
- weldBetween(Torso,c)
- end
- end
- ACCESSORY:remove()
- end
- end
- end
- wait()
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- end
- local REGENVALUE = IT("BoolValue",c)
- REGENVALUE.Name = "IsRegening"
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
- elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
- table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
- end
- end
- function FullBodyRegen()
- if FULLREGEN == false then
- FULLREGEN = true
- Character.Parent = workspace
- GUI.Enabled = false
- CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
- UNANCHOR = false
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- --local SIZE = STUFF[6]
- local NAME = STUFF[7]
- local VALUE = STUFF[8]
- PART.Parent = PARENT
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- Humanoid.Parent = nil
- Humanoid = IT("Humanoid",Character)
- Humanoid.Died:Connect(FullBodyRegen)
- PART.Parent = PARENT
- if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
- VALUE.Value = true
- coroutine.resume(coroutine.create(function()
- PART.Transparency = 1
- CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
- local REGEN = script.Regen:Clone()
- REGEN.Parent = PART
- REGEN.Speed = NumberRange.new(30)
- REGEN:Emit(100)
- local REGENING = script.Regen2:Clone()
- REGENING.Parent = PART
- REGENING.Enabled = true
- REGENING.Speed = NumberRange.new(35)
- wait()
- local RANGE = 35
- for i = 1, math.ceil(REGENRATE*25) do
- wait()
- ApplyAoE(PART.Position,6,1,1,0,false)
- REGENING.Speed = NumberRange.new(RANGE)
- RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
- end
- REGEN.Speed = NumberRange.new(6)
- REGEN:Emit(60)
- wait(REGENRATE/3)
- RootPart.Velocity = VT(0,0,0)
- UNANCHOR = true
- GUI.Enabled = true
- PART.Transparency = 0
- REGEN.Rate = 50
- REGEN.Enabled = true
- REGENING.Enabled = false
- wait(REGENRATE/1.5)
- VALUE.Value = false
- Debris:AddItem(REGENING,5)
- FULLREGEN = false
- REGEN.Enabled = false
- Debris:AddItem(REGEN,5)
- end))
- end
- end
- end
- end
- end
- function Regen()
- Character.Parent = workspace
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- --local SIZE = STUFF[6]
- local NAME = STUFF[7]
- local VALUE = STUFF[8]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Name = NAME
- end
- if PART.Parent ~= PARENT then
- PART.Parent = PARENT
- if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
- if VALUE.Value == false then
- VALUE.Value = true
- coroutine.resume(coroutine.create(function()
- PART.Transparency = 1
- wait(REGENRATE)
- CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
- local REGENING = script.Regen:Clone()
- REGENING.Parent = PART
- REGENING.Enabled = true
- for i = 1, math.ceil(REGENRATE*10) do
- wait()
- ApplyAoE(PART.Position,6,1,1,0,false)
- end
- wait(REGENRATE)
- PART.Transparency = 0
- wait(REGENRATE/5)
- REGENING.Enabled = false
- VALUE.Value = false
- Debris:AddItem(REGENING,5)
- end))
- end
- elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
- local VALUE = PARENT.IsRegening
- if VALUE == false then
- VALUE.Value = true
- local PART = PART.Part1
- coroutine.resume(coroutine.create(function()
- PART.Transparency = 1
- wait(REGENRATE)
- CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
- local REGENING = script.Regen:Clone()
- REGENING.Parent = PART
- REGENING.Enabled = true
- for i = 1, math.ceil(REGENRATE*10) do
- wait()
- ApplyAoE(PART.Position,6,1,1,0,false)
- end
- wait(REGENRATE)
- PART.Transparency = 0
- wait(REGENRATE/5)
- REGENING.Enabled = false
- VALUE.Value = false
- end))
- end
- end
- end
- end
- end
- end
- for _, c in pairs(script.Package:GetChildren()) do
- c.Parent = Character
- end
- local b = IT("BodyForce",RootPart)
- b.Name = "LowGrav"
- b.force = Vector3.new(0,1500,0)
- local SKILLTEXTCOLOR = C3(0,0,0)
- local SKILLFONT = "Fantasy"
- local SKILLTEXTSIZE = 7
- local BACKATTACHMENT1 = IT("Attachment",Torso)
- BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
- local BACKATTACHMENT2 = IT("Attachment",Torso)
- BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
- Humanoid.Died:Connect(FullBodyRegen)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function printbye(Name)
- local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
- warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- printbye(instance.Name)
- instance:ClearAllChildren()
- Debris:AddItem(instance,0.0005)
- end))
- end
- end
- end
- end)
- function ApplyDamage(Humanoid,Damage)
- if Humanoid.Health == math.huge then
- Humanoid.Parent:BreakJoints()
- else
- local MULTIPLY = Humanoid.MaxHealth/100
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
- end
- end
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true or HUM.MaxHealth == math.huge then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects2
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(0,0.7,0.3)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function ApplyAoE2(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- function ApplyAoE(POSITION,RANGE,FLING,BURN)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
- CHILD:BreakJoints()
- if FLING ~= 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if BURN == true then
- Fire(c)
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function MouseDown(Mouse)
- HOLD = true
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function Fireball()
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(40000,40000,40000)
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local FIRE = Particles("FistFire",RightArm,true)
- CreateSound(CHARGE,RightArm,6,1,false)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- FIRE.LockedToPart = false
- FIRE.Enabled = false
- Debris:AddItem(FIRE,5)
- GYRO:remove()
- POSITION:remove()
- end))
- wait(1)
- repeat
- Particles("ExplosionFire1",RightArm,70)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5,5,5))
- FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
- CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
- local FLAME = Particles("FireballFire1",FIREBALL,true)
- local FLAME2 = Particles("FireballFire2",FIREBALL,true)
- for i = 1, 250 do
- Swait()
- local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
- if HIT then
- Particles("ExplosionFire1",FIREBALL,600)
- ApplyAoE(FIREBALL.Position,40,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- for i = 1, 3 do
- WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 3 do
- WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 5 do
- WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- break
- end
- end
- FLAME.Enabled = false
- FLAME2.Enabled = false
- Debris:AddItem(FIREBALL,7)
- end))
- wait(0.1)
- until KEYHOLD == false
- wait(0.2)
- ATTACK = false
- Rooted = false
- end
- function FireField()
- ATTACK = true
- Rooted = true
- local A = false
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- until A == true
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- POSITION:remove()
- end))
- local RANGE = 50
- local REGENING = script.Regen2:Clone()
- REGENING.Parent = Torso
- REGENING.Enabled = true
- REGENING.Rate = 900
- REGENING.Speed = NumberRange.new(RANGE)
- wait()
- for i = 1, 75 do
- wait()
- ApplyAoE(Torso.Position,6,1,1,0,false)
- REGENING.Speed = NumberRange.new(RANGE)
- RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
- end
- REGENING.Enabled = false
- wait(0.5)
- for i = 1, 6 do
- WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
- A = true
- local FLAME = Particles("Field",Torso,true)
- FLAME.Size = NumberSequence.new(0,25)
- FIREFIELD = true
- local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- wait(1)
- SOUND.Parent = Torso
- SOUND.Playing = true
- ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- for i = 1, 2 do
- WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if SEARING == true then
- break
- end
- end
- FIREFIELD = false
- FLAME.Enabled = false
- Debris:AddItem(FLAME,5)
- SOUND:remove()
- end))
- wait(1)
- ATTACK = false
- Rooted = false
- end
- --//////////////////
- function ShootBeam()
- ATTACK = true
- Rooted = false
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse2.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- repeat
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse2.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole2.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0.7,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.7,0.3), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0.7,0.3), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.7,0.3), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
- for i=0, 0.05, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- --/////////////////
- function SearingForm()
- ATTACK = true
- Rooted = true
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- local FIRES = {}
- local RANGE = 40
- local REGENING = script.Regen2:Clone()
- REGENING.Parent = Torso
- REGENING.Enabled = true
- REGENING.Rate = 900
- REGENING.Speed = NumberRange.new(RANGE)
- wait()
- for i = 1, 75 do
- wait()
- ApplyAoE(Torso.Position,6,1,1,0,false)
- REGENING.Speed = NumberRange.new(RANGE)
- RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
- end
- REGENING.Enabled = false
- wait(0.5)
- for i = 1, 6 do
- WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- local BUSY = true
- Particles("ExplosionFire1",Torso,100)
- SEARING = true
- local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
- local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- repeat
- wait(1)
- ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- until SEARING == false
- end))
- repeat
- Swait()
- local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
- local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
- WING1.Acceleration = ACCEL1
- WING2.Acceleration = ACCEL2
- local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
- if HIT then
- ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
- CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
- for i = 1, 3 do
- WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 3 do
- WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- Particles("ExplosionFire1",Torso,600)
- BUSY = false
- break
- end
- until SEARING == false
- end))
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- local FLAME = Particles("BodyFire",c,true)
- table.insert(FIRES,FLAME)
- end
- end
- POSITION:remove()
- wait()
- ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
- ATTACK = false
- Rooted = false
- GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(0,40000,0)
- BODYPOS = IT("BodyPosition",RootPart)
- BODYPOS.Position = RootPart.Position+VT(0,2,0)
- BODYPOS.D = 450
- BODYPOS.P = 40000
- BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "c" and ATTACK == false then
- BUSY = false
- end
- end)
- local HUM = Humanoid.Died:Connect(function()
- BUSY = false
- ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
- CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
- CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
- for i = 1, 3 do
- WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 3 do
- WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- Particles("ExplosionFire1",Torso,600)
- end)
- repeat wait() until BUSY == false
- for i = 1, #FIRES do
- FIRES[i].Enabled = false
- Debris:AddItem(FIRES[i],5)
- end
- HUM:disconnect()
- WING1.Enabled = false
- WING2.Enabled = false
- WING1.LockedToPart = false
- WING2.LockedToPart = false
- Debris:AddItem(WING1,5)
- Debris:AddItem(WING2,5)
- KEYDOWN:disconnect()
- SEARING = false
- GYRO:remove()
- BODYPOS:remove()
- FullBodyRegen()
- end
- function SearingOrb()
- ATTACK = true
- Rooted = true
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local FIRE = Particles("FistFire",RightArm,true)
- local FIRE2 = Particles("FistFire",LeftArm,true)
- CreateSound(CHARGE,Torso,6,1,false)
- local NEWANIM = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- until ATTACK == false or NEWANIM == true
- if NEWANIM == true then
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(40000,40000,40000)
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- GYRO:remove()
- end
- POSITION:remove()
- FIRE.LockedToPart = false
- FIRE.Enabled = false
- Debris:AddItem(FIRE,5)
- FIRE2.LockedToPart = false
- FIRE2.Enabled = false
- Debris:AddItem(FIRE2,5)
- end))
- local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Steel blue"), "Orb", VT(0,0,0), true)
- MakeForm(ORB,"Ball")
- ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
- local A = IT("Attachment",ORB)
- local FIRES = Particles("FireballFire1",A,true)
- FIRES.Size = NumberSequence.new(0)
- FIRES.LockedToPart = true
- local LOOP = 0
- for i = 1, 500 do
- Swait()
- LOOP = LOOP + 1
- if LOOP >= 30 then
- LOOP = 0
- WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
- ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
- FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
- FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
- FIRES.Enabled = true
- end
- wait(1)
- if KEYHOLD == false then
- coroutine.resume(coroutine.create(function()
- ORB.Transparency = 1
- FIRES.Enabled = false
- Debris:AddItem(ORB,10)
- ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
- CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
- CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
- for i = 1, 3 do
- WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 3 do
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- Particles("ExplosionFire1",ORB,1200)
- for i = 1, 15 do
- WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- end))
- else
- for i = 1, 100 do
- Swait()
- ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
- ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
- FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
- FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
- end
- ORB.Transparency = 1
- FIRES.Enabled = false
- Debris:AddItem(ORB,10)
- CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- Particles("ExplosionFire2",c,25)
- end
- end
- NEWANIM = true
- wait(0.5)
- for i = 1, 15 do
- wait(0.1)
- coroutine.resume(coroutine.create(function()
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
- FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
- CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
- local FLAME = Particles("FireballFire3",FIREBALL,true)
- for i = 1, 250 do
- Swait()
- local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
- FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
- if HIT then
- CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
- local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Institutional white"), "Fire", VT(75,0,75), true)
- local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Institutional white"), "Fire", VT(75,0,75), true)
- FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
- FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
- coroutine.resume(coroutine.create(function()
- local FLAMES = Particles("DebrisFire",FIELD,true)
- local FLAMES2 = Particles("DebrisFire",FIELD2,true)
- for i = 1, 15 do
- wait(1)
- ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
- end
- FLAMES.Enabled = false
- FLAMES2.Enabled = false
- Debris:AddItem(FIELD,5)
- Debris:AddItem(FIELD2,5)
- end))
- Particles("ExplosionFire2",FIREBALL,600)
- break
- end
- end
- FLAME.Enabled = false
- Debris:AddItem(FIREBALL,7)
- end))
- end
- end
- wait(0.3)
- ATTACK = false
- Rooted = false
- end
- --///////////////////////////////////////////////
- --//////////////////////////////////////////////
- function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
- if WhichPose == "Cast1" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Cast2" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "RightArmUp" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Taunt" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- HATWELD.Part0 = RightArm
- HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
- CreateSound(221057812,Torso,10,1,false)
- for i=0, Time*2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Prepare key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Turn key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- end
- PLAYMAINANIM = true
- end
- --/////////////////////////////////////////////////////
- function Prison_Key()
- if Mouse.Target ~= nil then
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 750
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0,40000000,0)
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- local GYRO2 = IT("BodyGyro",TORSO)
- GYRO2.D = 750
- GYRO2.P = 20000
- GYRO2.MaxTorque = VT(0,40000000,0)
- GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
- grav.Name = "Jail"
- local LOCKPARTS = {}
- ATTACK = true
- Rooted = false
- local LOCK = IT("Model",Effects)
- LOCK.Name = "Lock"
- local LOCK2 = IT("Model",LOCK)
- LOCK2.Name = "Metal"
- --CREATE LOCK--
- local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
- LOCK.PrimaryPart = BASE
- BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
- local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
- PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
- MakeForm(PRT,"Cyl")
- local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
- PRT.Color = C3(0,0,0)
- PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
- MakeForm(PRT,"Cyl")
- local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
- PRT.Color = C3(0,0,0)
- PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
- for i = 1, 45 do
- local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
- PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
- end
- local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
- PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
- LOCK2.PrimaryPart = PRT
- ---------------
- local CHILDREN = LOCK:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = 1
- end
- end
- for i = 1, 75 do
- LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
- Swait()
- GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
- GYRO.cframe = CF(RootPart.Position,TORSO.Position)
- local CHILDREN = LOCK:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = CHILD.Transparency - 1/75
- end
- end
- end
- HUM.DisplayDistanceType = "None"
- local KEY = IT("Model",Effects)
- KEY.Name = "Key"
- --CREATE KEY--
- local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Bright blue", "KeyBase", VT(0.1, 1, 0.1),false)
- KEY.PrimaryPart = KBASE
- KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
- local WLD = weldBetween(LeftArm,KBASE)
- for i = 1, 45 do
- local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Bright blue", "Key", VT(0.1, 0.1, 0.1),false)
- PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
- weldBetween(KBASE,PRT)
- end
- local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Bright blue", "Key", VT(0.3, 0.1, 0.1),false)
- PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
- weldBetween(KBASE,PRT)
- local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Bright blue", "Key", VT(0.3, 0.1, 0.1),false)
- PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
- weldBetween(KBASE,PRT)
- --------------
- Rooted = true
- Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
- GYRO.cframe = CF(RootPart.Position,TORSO.Position)
- end
- CreateSound(1149318312,BASE,5,1,false)
- CreateSound(160772554,BASE,3,1,false)
- LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
- for i = 1, 4 do
- WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
- wait(1)
- TORSO.Parent.Parent = LOCK
- for i = 1, 75 do
- Swait()
- local CHILDREN = KEY:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") then
- CHILD.Transparency = i/25
- end
- end
- local CHILDREN = LOCK:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
- CHILD.Transparency = CHILD.Transparency + 1/75
- elseif CHILD.ClassName == "Decal" then
- CHILD.Transparency = CHILD.Transparency + 1/75
- elseif CHILD.ClassName == "Accessory" then
- CHILD:Destroy()
- end
- end
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Hat" then
- CHILD:Destroy()
- end
- end
- TORSO.Parent:ClearAllChildren()
- KEY:remove()
- LOCK:remove()
- end
- end))
- Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
- GYRO:remove()
- ATTACK = false
- Rooted = false
- end
- end
- end
- if Key == "n" then
- ShootBeam()
- end
- function Shroud()
- if Mouse.Target ~= nil then
- if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
- local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
- if TORSO and HUM.Health > 0 then
- local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
- if DISTANCE < 100 then
- ATTACK = true
- POSEIDON = false
- Rooted = true
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(40000,40000,40000)
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local TARGETTING = true
- local HIT = false
- local FIRES = {}
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- local FLAME = Particles("BodyFire",c,true)
- FLAME.Rate = 15
- table.insert(FIRES,FLAME)
- end
- end
- CreateSound(CHARGE,Torso,6,1,false)
- coroutine.resume(coroutine.create(function()
- repeat
- GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- until TARGETTING == false
- repeat
- GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
- POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
- DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- until HIT == true
- POSITION:remove()
- GYRO:remove()
- end))
- wait(0.5)
- repeat wait() until HOLD == true
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- local FLAME = Particles("BodyFire",c,true)
- table.insert(FIRES,FLAME)
- end
- end
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- c.Transparency = 1
- end
- end
- TARGETTING = false
- for i = 1, 100 do
- wait()
- if DISTANCE < 5 or DISTANCE >= 200 then
- break
- end
- end
- HIT = true
- if DISTANCE < 5 then
- for i = 1, #FIRES do
- FIRES[i].Enabled = false
- end
- for _, c in pairs(HUM.Parent:GetChildren()) do
- if c:IsA("BasePart") then
- local FLAME = Particles("BodyFire",c,true)
- table.insert(FIRES,FLAME)
- end
- end
- CreateSound(FIREBALLSOUND,Torso,6,1,false)
- RootPart.CFrame = TORSO.CFrame
- local WELD = weldBetween(RootPart,TORSO)
- repeat wait() until HOLD == true
- CreateSound(416328540,Torso,6,1,false)
- WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
- bv.Parent = TORSO
- for i = 1, 70 do
- wait(0.1)
- if TORSO.Parent == nil then
- break
- end
- WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- UNANCHOR = false
- bv:remove()
- wait(1)
- WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- CreateSound(FIREBALLSOUND,Torso,6,1,false)
- UNANCHOR = true
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
- bv.Parent = TORSO
- local LANDED = false
- for i = 1, 500 do
- wait()
- Ignore = {Character,HUM.Parent}
- WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
- if HITFLOOR or FULLREGEN == true then
- LANDED = true
- break
- end
- if TORSO.Parent == nil then
- break
- end
- end
- if TORSO.Parent ~= nil then
- UNANCHOR = false
- bv:remove()
- wait(1)
- WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Medium blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- CreateSound(FIREBALLSOUND,Torso,6,1,false)
- UNANCHOR = true
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
- bv.Parent = TORSO
- local LANDED = false
- for i = 1, 500 do
- wait()
- Ignore = {Character,HUM.Parent}
- WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
- if HITFLOOR or FULLREGEN == true then
- LANDED = true
- break
- end
- if TORSO.Parent == nil then
- break
- end
- end
- bv:remove()
- if LANDED == true then
- UNANCHOR = false
- for i = 1, 10 do
- ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
- end
- CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
- CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
- Particles("ExplosionFire1",TORSO,120)
- for i = 1, 15 do
- WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- WELD:remove()
- wait(0.3)
- UNANCHOR = true
- else
- WELD:remove()
- end
- end
- end
- for i = 1, #FIRES do
- FIRES[i].Enabled = false
- Debris:AddItem(FIRES[i],5)
- end
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Transparency = 0
- end
- end
- RootPart.Velocity = VT(0,0,0)
- ATTACK = false
- Rooted = false
- end
- end
- end
- end
- end
- function Spitter()
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(40000,40000,40000)
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local FIRE = Particles("FistFire",RightArm,true)
- CreateSound(CHARGE,RightArm,6,0.8,false)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- FIRE.LockedToPart = false
- FIRE.Enabled = false
- Debris:AddItem(FIRE,5)
- GYRO:remove()
- POSITION:remove()
- end))
- local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Steel blue"), "Orb", VT(0,0,0), true)
- MakeForm(FIREBALL,"Ball")
- FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
- local CORE = IT("Attachment",FIREBALL)
- local FIRES = Particles("FireballFire1",CORE,true)
- FIRES.Size = NumberSequence.new(0)
- FIRES.LockedToPart = true
- local LOOP = 0
- repeat
- Swait()
- LOOP = LOOP + 1
- if LOOP == 20 then
- LOOP = 0
- WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- if FIREBALL.Size.X < 20 then
- FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
- FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
- FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
- end
- FIRES.Enabled = true
- FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
- until KEYHOLD == false and FIREBALL.Size.X >= 10
- CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
- coroutine.resume(coroutine.create(function()
- FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
- local RANGE = 50
- local FLAME = Particles("Field",CORE,true)
- FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
- FLAME.Size = NumberSequence.new(0,25)
- for i = 1, 600 do
- LOOP = LOOP + 1
- if LOOP == 20 then
- LOOP = 0
- ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
- WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- Swait()
- FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
- local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
- if HIT then
- ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
- CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
- CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
- for i = 1, 3 do
- WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 3 do
- WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- Particles("ExplosionFire1",FIREBALL,1200)
- for i = 1, 15 do
- WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- break
- end
- end
- FLAME.Enabled = false
- FIRES.Enabled = false
- for i = 1, 10 do
- Swait()
- FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
- end
- Debris:AddItem(FIREBALL,5)
- end))
- wait(0.5)
- ATTACK = false
- Rooted = false
- end
- function Devastor()
- ATTACK = true
- Rooted = true
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local FIRE = Particles("FistFire",RightArm,true)
- local FIRE2 = Particles("FistFire",LeftArm,true)
- CreateSound(CHARGE,Torso,6,1,false)
- local NEWANIM = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- until ATTACK == false or NEWANIM == true
- if NEWANIM == true then
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 20
- GYRO.P = 4000
- GYRO.MaxTorque = VT(40000,40000,40000)
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- GYRO:remove()
- end
- POSITION:remove()
- FIRE.LockedToPart = false
- FIRE.Enabled = false
- Debris:AddItem(FIRE,5)
- FIRE2.LockedToPart = false
- FIRE2.Enabled = false
- Debris:AddItem(FIRE2,5)
- end))
- local FIRETABLE = {}
- local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Steel blue"), "Orb", VT(0,0,0), true)
- MakeForm(ORB,"Ball")
- ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
- local A = IT("Attachment",ORB)
- local FIRES = Particles("FireballFire1",A,true)
- FIRES.Size = NumberSequence.new(0)
- FIRES.LockedToPart = true
- local LOOP = 0
- for i = 1, 200 do
- Swait()
- LOOP = LOOP + 1
- if LOOP >= 30 then
- LOOP = 0
- WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
- ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
- FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
- FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
- FIRES.Enabled = true
- end
- RightArm.Transparency = 1
- LeftArm.Transparency = 1
- FIRE.Enabled = false
- FIRE2.Enabled = false
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- local FLAME = Particles("BodyFire",c,true)
- table.insert(FIRETABLE,FLAME)
- end
- end
- CreateSound(CHARGE,Torso,6,0.5,false)
- for i = 1, 200 do
- Swait()
- LOOP = LOOP + 1
- if LOOP >= 30 then
- LOOP = 0
- WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
- ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
- FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
- FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
- FIRES.Enabled = true
- end
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- c.Transparency = 1
- end
- end
- for i = 1, #FIRETABLE do
- FIRETABLE[i].Enabled = false
- Debris:AddItem(FIRETABLE[i],5)
- end
- for i = 1, 400 do
- Swait()
- LOOP = LOOP + 1
- if LOOP >= 30 then
- LOOP = 0
- WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
- ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
- FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
- FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
- FIRES.Enabled = true
- end
- wait(0.5)
- FIRES.Lifetime = NumberRange.new(2,5)
- FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
- FIRES.LockedToPart = false
- CreateSound(FIREBALLSOUND,Effects,4,1,false)
- coroutine.resume(coroutine.create(function()
- ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
- for i = 1, 1200 do
- Swait()
- ORB.CFrame = ORB.CFrame*CF(0,0,-1)
- local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
- if HIT then
- break
- end
- end
- for i = 1, 6 do
- ApplyAoE(ORB.Position,ORB.Size.X*10,50,40,99,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
- CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
- CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
- for i = 1, 3 do
- WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 3 do
- WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
- end
- for i = 1, 15 do
- WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- wait(1)
- end
- FIRES.Enabled = false
- for i = 1, 10 do
- Swait()
- ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
- end
- Debris:AddItem(ORB,5)
- end))
- wait(1)
- FullBodyRegen()
- ATTACK = false
- Rooted = false
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --|| MISC
- --\\=================================//
- function Lock()
- ATTACK = true
- Rooted = true
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 50
- GYRO.P = 4000
- GYRO.MaxTorque = VT(40000,40000,40000)
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,1,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- local FLINT = FLINTLOCK:Clone()
- FLINTLOCK.Transparency = 1
- FLINT.Parent = Character
- local SHOT = false
- CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until SHOT == true
- CreateSound(180204650,RightArm,10,1,false)
- local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
- local Ignore = Character
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local TO = Mouse.Hit.p
- local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
- if AIMHIT ~= nil then
- if AIMHIT.Parent ~= Character then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
- if HUM then
- ApplyDamage(HUM,MRANDOM(98,99))
- end
- end
- end
- end
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Arrow", VT(1,1,1))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
- TRAIL.Size = VT(0.1,DIST,0.1)
- TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- GYRO:remove()
- POSITION:remove()
- FLINT:remove()
- FLINTLOCK.Transparency = 0
- end))
- wait(0.3)
- SHOT = true
- wait(0.5)
- ATTACK = false
- Rooted = false
- end
- function Jupiter()
- ATTACK = true
- Rooted = true
- local POSITION = IT("BodyPosition",RootPart)
- POSITION.Position = RootPart.Position+VT(0,0.2,0)
- POSITION.D = 450
- POSITION.P = 40000
- POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
- until ATTACK == false
- end))
- wait(0.5)
- repeat wait() until KEYHOLD == false
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Medium blue".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
- POSITION:remove()
- RootPart.Velocity = VT(0,150,0)
- ATTACK = false
- Rooted = false
- end
- function Taunt()
- ATTACK = true
- Rooted = true
- local TAUNT = CreateSound(2033655189,Torso,10,1,false)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- until ATTACK == false
- end))
- repeat wait() until TAUNT.Playing == false
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- HOLD = true
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- local MUSIC = CreateSound(285883918,Character,3,1,true)
- function KeyDown(Key)
- KEYHOLD = true
- if ATTACK == false and FULLREGEN == false then
- if Key == "z" then
- Fireball()
- end
- if Key == "b" and FIREFIELD == false and SEARING == false then
- FireField()
- end
- if Key == "c" and SEARING == false then
- SearingForm()
- end
- if Key == "v" and SEARING == false then
- SearingOrb()
- end
- if Key == "q" and SEARING == false then
- Shroud()
- end
- if Key == "x" and SEARING == false then
- Jupiter()
- wait(2)
- Devastor()
- end
- if Key == "u" then
- Prison_Key()
- end
- if Key == "e" then
- Spitter()
- end
- if Key == "g" then
- Lock()
- end
- if Key == "j" then
- Jupiter()
- end
- if Key == "t" and SEARING == false then
- Taunt()
- end
- if Key == "h" then
- if POSEIDON == false then
- POSEIDON = true
- CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
- else
- POSEIDON = false
- end
- end
- end
- if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
- repeat
- VALUE2 = true
- Swait()
- BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
- until KEYHOLD == false
- VALUE2 = false
- end
- if string.byte(Key) == 50 and ATTACK == false then
- if Speed == 16 then
- Speed = 45
- elseif Speed == 45 then
- Speed = 16
- end
- end
- if Key == "1" then
- MUSIC:Play()
- CHOSENSONG = CHOSENSONG + 1
- if CHOSENSONG > #SONGS then
- CHOSENSONG = 1
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- c.Anchored = false
- end
- end
- else
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- local LOOP = 0
- while true do
- Swait()
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",Character)
- end
- Effects.Parent = Character
- script.Parent = WEAPON2GUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
- local WALKSPEEDVALUE = 5
- if SEARING == false then
- if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
- if Humanoid.WalkSpeed <= 20 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
- end
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- if Humanoid.WalkSpeed <= 20 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif Humanoid.WalkSpeed > 20 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
- end
- end
- end
- elseif SEARING == true then
- if APPLYGYRO == true then
- if VALUE2 == false and DIRECTTURN == false then
- if GYRO ~= nil then
- GYRO.MaxTorque = VT(0,40000,0)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- else
- if GYRO ~= nil then
- GYRO.MaxTorque = VT(80000,40000,80000)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- end
- end
- if VALUE2 == false and ATTACK == false then
- ANIM = "IdleFlight"
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif VALUE2 == true and ATTACK == false then
- ANIM = "Flight"
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- Regen()
- if Head:FindFirstChild("face") then
- Head.face.Texture = "rbxassetid://608798717"
- Head.face.Transparency = Head.Transparency
- end
- for _, c in pairs(Character:GetDescendants()) do
- if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
- c:remove()
- end
- if c.ClassName == "ParticleEmitter" then
- if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
- c:remove()
- end
- end
- if c and c.Parent then
- if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
- local ACCESSORY = c.Parent
- c.Parent = Character
- local REGENVALUE = IT("BoolValue",c)
- REGENVALUE.Name = "IsRegening"
- table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
- if c then
- if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
- local WELD = weldBetween(Head,c)
- table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
- else
- local WELD = weldBetween(Torso,c)
- table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
- end
- end
- ACCESSORY:remove()
- end
- end
- end
- for _, c in pairs(Character:GetChildren()) do
- if SEARING == true and c:IsA("BasePart") then
- c.Transparency = 1
- end
- end
- MUSIC.Parent = Character
- MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
- MUSIC.Pitch = 1
- if CHOSENSONG ~= 5 then
- MUSIC.Volume = 2
- else
- MUSIC.Volume = 4
- end
- MUSIC.Playing = true
- if POSEIDON == true and FULLREGEN == false then
- LOOP = LOOP + 1
- local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Institutional white"), "Floor", VT(15,0,15), true)
- FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
- FLOOR.CanCollide = true
- Debris:AddItem(FLOOR,0.2)
- local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Institutional white"), "Floor", VT(15,0,15), true)
- FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
- FLOOR.CanCollide = true
- Debris:AddItem(FLOOR,0.2)
- if LOOP >= 5 then
- LOOP = 0
- WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- end
- RootJoint.Parent = RootPart
- Humanoid.DisplayDistanceType = "None"
- Humanoid.Name = "Phantom"
- end
- end))
- ParticleEmitter1.Name = "Regen"
- ParticleEmitter1.Parent = LocalScript0
- ParticleEmitter1.Speed = NumberRange.new(1, 1)
- ParticleEmitter1.Rotation = NumberRange.new(0, 360)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightEmission = 0.89999997615814
- ParticleEmitter1.Texture = "rbxassetid://296874871"
- ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter1.ZOffset = 1
- ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
- ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter1.Drag = 3
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter1.Rate = 300
- ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter1.VelocitySpread = 360
- ParticleEmitter2.Name = "Regen2"
- ParticleEmitter2.Parent = LocalScript0
- ParticleEmitter2.Speed = NumberRange.new(1, 1)
- ParticleEmitter2.Rotation = NumberRange.new(0, 360)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 0.89999997615814
- ParticleEmitter2.Texture = "rbxassetid://296874871"
- ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
- ParticleEmitter2.ZOffset = 1
- ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
- ParticleEmitter2.Drag = 5
- ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter2.Rate = 70
- ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter2.VelocitySpread = 360
- BillboardGui3.Name = "NameGui"
- BillboardGui3.Parent = LocalScript0
- BillboardGui3.Enabled = false
- BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
- BillboardGui3.AlwaysOnTop = true
- BillboardGui3.MaxDistance = 70
- BillboardGui3.SizeOffset = Vector2.new(0, 4)
- TextLabel4.Name = "PlayerName"
- TextLabel4.Parent = BillboardGui3
- TextLabel4.Transparency = 1
- TextLabel4.Size = UDim2.new(1, 0, 1, 0)
- TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel4.BackgroundTransparency = 1
- TextLabel4.BorderColor = BrickColor.new("Institutional white")
- TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
- TextLabel4.BorderSizePixel = 0
- TextLabel4.Font = Enum.Font.Antique
- TextLabel4.FontSize = Enum.FontSize.Size14
- TextLabel4.Text = "Phantom"
- TextLabel4.TextColor = BrickColor.new("Silver")
- TextLabel4.TextColor3 = Color3.new(0,0.3,0.7)
- TextLabel4.TextScaled = true
- TextLabel4.TextSize = 0
- TextLabel4.TextStrokeColor3 = Color3.new(0,0.3,0.7)
- TextLabel4.TextStrokeTransparency = 0
- TextLabel4.TextWrap = true
- TextLabel4.TextWrapped = true
- TextLabel5.Name = "Title"
- TextLabel5.Parent = BillboardGui3
- TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
- TextLabel5.Transparency = 1
- TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
- TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel5.BackgroundTransparency = 1
- TextLabel5.BorderColor = BrickColor.new("Institutional white")
- TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
- TextLabel5.BorderSizePixel = 0
- TextLabel5.Font = Enum.Font.Antique
- TextLabel5.FontSize = Enum.FontSize.Size14
- TextLabel5.Text = "The Searing Emperor"
- TextLabel5.TextColor = BrickColor.new("Steel blue")
- TextLabel5.TextColor3 = Color3.new(0,0.3,0.7)
- TextLabel5.TextScaled = true
- TextLabel5.TextSize = 14
- TextLabel5.TextStrokeColor3 = Color3.new(0,0.3,0.7)
- TextLabel5.TextStrokeTransparency = 0
- TextLabel5.TextWrap = true
- TextLabel5.TextWrapped = true
- ParticleEmitter6.Name = "FistFire"
- ParticleEmitter6.Parent = LocalScript0
- ParticleEmitter6.Speed = NumberRange.new(3, 3)
- ParticleEmitter6.Rotation = NumberRange.new(0, 360)
- ParticleEmitter6.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter6.Enabled = false
- ParticleEmitter6.LightEmission = 0.89999997615814
- ParticleEmitter6.Texture = "rbxassetid://296874871"
- ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter6.ZOffset = 1
- ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
- ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter6.Drag = 1
- ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
- ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter6.LockedToPart = true
- ParticleEmitter6.Rate = 300
- ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
- ParticleEmitter6.VelocitySpread = 45
- LocalScript7.Name = "CamShake"
- LocalScript7.Parent = LocalScript0
- table.insert(cors,sandbox(LocalScript7,function()
- wait()
- VT = Vector3.new
- MRANDOM = math.random
- local A = nil
- local B = nil
- local C = nil
- local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
- for _, c in pairs(script:GetChildren()) do
- if c.Name == "Timer" then
- A = c.Value
- elseif c.Name == "Shake" then
- B = c.Value*5
- elseif c.Name == "DoesFade" then
- C = c.Value
- end
- end
- local TIMER = A or 35
- local SHAKE = B or 5
- local FADE = C or true
- if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
- if FADE == true then
- local FADER = SHAKE/TIMER
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
- end
- HUMANOID.CameraOffset = VT(0,0,0)
- else
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
- end
- HUMANOID.CameraOffset = VT(0,0,0)
- end
- end
- script:remove()
- end))
- LocalScript7.Disabled = true
- NumberValue8.Name = "Timer"
- NumberValue8.Parent = LocalScript7
- NumberValue8.Value = 35
- NumberValue9.Name = "Shake"
- NumberValue9.Parent = LocalScript7
- NumberValue9.Value = 5
- BoolValue10.Name = "DoesFade"
- BoolValue10.Parent = LocalScript7
- ParticleEmitter11.Name = "FireballFire2"
- ParticleEmitter11.Parent = LocalScript0
- ParticleEmitter11.Rotation = NumberRange.new(0, 360)
- ParticleEmitter11.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter11.Enabled = false
- ParticleEmitter11.LightEmission = 0.89999997615814
- ParticleEmitter11.Texture = "rbxassetid://296874871"
- ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter11.ZOffset = 2
- ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
- ParticleEmitter11.Drag = 1
- ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
- ParticleEmitter11.Rate = 9999
- ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter11.VelocitySpread = 360
- ParticleEmitter12.Name = "ExplosionFire2"
- ParticleEmitter12.Parent = LocalScript0
- ParticleEmitter12.Speed = NumberRange.new(7, 270)
- ParticleEmitter12.Rotation = NumberRange.new(0, 360)
- ParticleEmitter12.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter12.Enabled = false
- ParticleEmitter12.LightEmission = 0.89999997615814
- ParticleEmitter12.Texture = "rbxassetid://296874871"
- ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter12.ZOffset = 1
- ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
- ParticleEmitter12.Drag = 8
- ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
- ParticleEmitter12.Rate = 300
- ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter12.VelocitySpread = 360
- ParticleEmitter13.Name = "Field"
- ParticleEmitter13.Parent = LocalScript0
- ParticleEmitter13.Speed = NumberRange.new(20, 50)
- ParticleEmitter13.Rotation = NumberRange.new(0, 360)
- ParticleEmitter13.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter13.Enabled = false
- ParticleEmitter13.LightEmission = 0.89999997615814
- ParticleEmitter13.Texture = "rbxassetid://296874871"
- ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
- ParticleEmitter13.ZOffset = 1
- ParticleEmitter13.Size = NumberSequence.new(0,10)
- ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
- ParticleEmitter13.Rate = 999
- ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter13.VelocitySpread = 360
- ParticleEmitter14.Name = "BodyFire"
- ParticleEmitter14.Parent = LocalScript0
- ParticleEmitter14.Speed = NumberRange.new(1, 1)
- ParticleEmitter14.Rotation = NumberRange.new(0, 360)
- ParticleEmitter14.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter14.Enabled = false
- ParticleEmitter14.LightEmission = 0.89999997615814
- ParticleEmitter14.Texture = "rbxassetid://296874871"
- ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
- ParticleEmitter14.ZOffset = 1
- ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
- ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
- ParticleEmitter14.Drag = 3
- ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter14.Rate = 300
- ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter14.VelocitySpread = 360
- ParticleEmitter15.Name = "WingFire1"
- ParticleEmitter15.Parent = LocalScript0
- ParticleEmitter15.Speed = NumberRange.new(8, 8)
- ParticleEmitter15.Rotation = NumberRange.new(0, 360)
- ParticleEmitter15.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter15.Enabled = false
- ParticleEmitter15.LightEmission = 0.89999997615814
- ParticleEmitter15.Texture = "rbxassetid://296874871"
- ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter15.ZOffset = 1
- ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
- ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
- ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
- ParticleEmitter15.LockedToPart = true
- ParticleEmitter15.Rate = 300
- ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
- ParticleEmitter15.VelocitySpread = 15
- ParticleEmitter16.Name = "WingFire2"
- ParticleEmitter16.Parent = LocalScript0
- ParticleEmitter16.Speed = NumberRange.new(8, 8)
- ParticleEmitter16.Rotation = NumberRange.new(0, 360)
- ParticleEmitter16.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter16.Enabled = false
- ParticleEmitter16.LightEmission = 0.89999997615814
- ParticleEmitter16.Texture = "rbxassetid://296874871"
- ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter16.ZOffset = 1
- ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
- ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
- ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
- ParticleEmitter16.LockedToPart = true
- ParticleEmitter16.Rate = 300
- ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
- ParticleEmitter16.VelocitySpread = 15
- ParticleEmitter17.Name = "ExplosionFire1"
- ParticleEmitter17.Parent = LocalScript0
- ParticleEmitter17.Speed = NumberRange.new(7, 670)
- ParticleEmitter17.Rotation = NumberRange.new(0, 360)
- ParticleEmitter17.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter17.Enabled = false
- ParticleEmitter17.LightEmission = 0.89999997615814
- ParticleEmitter17.Texture = "rbxassetid://296874871"
- ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter17.ZOffset = 1
- ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
- ParticleEmitter17.Drag = 5
- ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
- ParticleEmitter17.Rate = 300
- ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter17.VelocitySpread = 360
- ParticleEmitter18.Name = "FireballFire1"
- ParticleEmitter18.Parent = LocalScript0
- ParticleEmitter18.Rotation = NumberRange.new(0, 360)
- ParticleEmitter18.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter18.Enabled = false
- ParticleEmitter18.LightEmission = 0.89999997615814
- ParticleEmitter18.Texture = "rbxassetid://296874871"
- ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter18.ZOffset = 1
- ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
- ParticleEmitter18.Drag = 1
- ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
- ParticleEmitter18.Rate = 9999
- ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter18.VelocitySpread = 360
- ParticleEmitter19.Name = "FireballFire3"
- ParticleEmitter19.Parent = LocalScript0
- ParticleEmitter19.Rotation = NumberRange.new(0, 360)
- ParticleEmitter19.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter19.Enabled = false
- ParticleEmitter19.LightEmission = 0.89999997615814
- ParticleEmitter19.Texture = "rbxassetid://296874871"
- ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
- ParticleEmitter19.ZOffset = 1
- ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
- ParticleEmitter19.Drag = 1
- ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
- ParticleEmitter19.Rate = 9999
- ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter19.VelocitySpread = 360
- ParticleEmitter20.Name = "DebrisFire"
- ParticleEmitter20.Parent = LocalScript0
- ParticleEmitter20.Speed = NumberRange.new(2, 2)
- ParticleEmitter20.Rotation = NumberRange.new(0, 360)
- ParticleEmitter20.Color = ColorSequence.new(Color3.new(0,0.3,0.7),Color3.new(0.2,0.5,1),Color3.new(0.1,0.4,0.9))
- ParticleEmitter20.Enabled = false
- ParticleEmitter20.LightEmission = 0.89999997615814
- ParticleEmitter20.Texture = "rbxassetid://296874871"
- ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
- ParticleEmitter20.ZOffset = 1
- ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
- ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
- ParticleEmitter20.Drag = 3
- ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
- ParticleEmitter20.Rate = 300
- ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter20.VelocitySpread = 360
- Part21.Name = "Pauldrons"
- Part21.Parent = LocalScript0
- Part21.CFrame = CFrame.new(47.1000023, 30.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part21.Orientation = Vector3.new(0, 180, 0)
- Part21.Position = Vector3.new(47.1000023, 45.5235691, 58.9999733)
- Part21.Rotation = Vector3.new(-180, 0, -180)
- Part21.Transparency = 1
- Part21.Size = Vector3.new(0.75,0.75,0.75)
- Part21.Anchored = true
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.CanCollide = false
- Part21.Locked = true
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.formFactor = Enum.FormFactor.Custom
- SpecialMesh22.Parent = Part21
- SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=483785066"
- SpecialMesh22.TextureId = "rbxassetid://482556764"
- SpecialMesh22.Offset = Vector3.new(0,0.5,0)
- SpecialMesh22.Scale = Vector3.new(.81,.81,.81)
- SpecialMesh22.MeshType = Enum.MeshType.FileMesh
- Folder23.Name = "Package"
- Folder23.Parent = LocalScript0
- CharacterMesh24.Parent = Folder23
- CharacterMesh24.BodyPart = Enum.BodyPart.Torso
- CharacterMesh24.MeshId = 27111894
- CharacterMesh25.Parent = Folder23
- CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
- CharacterMesh25.MeshId = 27111857
- CharacterMesh26.Parent = Folder23
- CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
- CharacterMesh26.MeshId = 27111882
- CharacterMesh27.Name = "Superhero Left Arm"
- CharacterMesh27.Parent = Folder23
- CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
- CharacterMesh27.MeshId = 32328397
- CharacterMesh28.Name = "Superhero Right Arm"
- CharacterMesh28.Parent = Folder23
- CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
- CharacterMesh28.MeshId = 32328563
- Part29.Name = "Flintlock"
- Part29.Parent = LocalScript0
- Part29.CFrame = CFrame.new(-11.2999983, -4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part29.Orientation = Vector3.new(0, 180, 0)
- Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
- Part29.Rotation = Vector3.new(0, 0, 0)
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part29.Size = Vector3.new(0.05,0.1,0.05)
- Part29.Anchored = true
- Part29.Transparency = 1
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.BrickColor = BrickColor.new("Black")
- Part29.CanCollide = false
- Part29.Locked = true
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Black")
- Part29.FormFactor = Enum.FormFactor.Plate
- Part29.formFactor = Enum.FormFactor.Plate
- SpecialMesh30.Parent = Part29
- SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id="
- SpecialMesh30.Scale = Vector3.new(.5, .5, .5)
- SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id="
- SpecialMesh30.MeshType = Enum.MeshType.FileMesh
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local CONNECT = nil
- while true do
- Swait()
- ANIMATE.Parent = nil
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",Character)
- end
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 29)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- end
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