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- serverRestart = "false"; // true sends #shutdown command to server after the time specified in ForceRestartTime
- forceRestartTime = 14400; // 4 hour restarts
- StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
- BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
- // Time based
- StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
- timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
- timeMultiplier = 2; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
- lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
- // Events
- WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
- events[] = {
- { 3600, "CarnivalSpawner", 0 , 1, -1, {} ,{"VR"}}, // SECOND <scalar>, EVENT <string>, INIT <scalar> 1 = run script at startup or 0 normal delay, PREPOSTFIX <scalar> 1 = use pre/postfix path (inside epoch settings pbo) 0 = use full file path, RUNNUMTIMES <scalar> -1 infinite, execVM payload <array>, disallowed worlds <array>
- // { 1800, "PaydayEvent", 0, 1},
- // { 1200, "MessageServer", 0, 1},
- { 2700, "AirDrop", 0 , 1, -1, {} ,{"VR"}},
- { 2400, "EarthQuake", 0 , 1, -1, {} ,{"VR"}},
- { 2700, "Satellite", 0 , 1, -1, {} ,{"VR"}},
- { 900, "ChangeWeather", 1 , 1, -1, {} ,{"VR"}},
- { 1200, "ContainerSpawner", 0 , 1, -1, {} ,{"VR"}},
- { 1440, "GardenManager", 0 , 1, -1, {} ,{"VR"}},
- { 300, "PlantSpawner", 0 , 1 , -1, {} ,{"VR"}} //No comma on last Entry
- };
- // Antagonists
- antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
- // Player Related
- cloneCost = 100; // debt incurred on player death
- MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
- // Default Loadout
- defaultUniformFemale = "U_Test_uniform";
- defaultVestFemale = "V_F41_EPOCH";
- defaultUniformMale = "U_Test1_uniform";
- defaultVestMale = "V_41_EPOCH";
- defaultGoggles = "";
- defaultHeadgear = "";
- defaultBackpack = "";
- defaultprimaryWeapon[] = {}; // {"arifle_MX_pointer_F","","acc_pointer_IR","",{"30Rnd_65x39_caseless_mag",29},{},""};
- defaultsecondaryWeapon[] = {}; // {"launch_NLAW_F","","","",{"NLAW_F",1},{},""};
- defaulthandgunWeapon[] = {}; // {"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""};
- defaultuniformItems[] = {}; // {{"FAK",1},{"30Rnd_65x39_caseless_mag",2,30},{"Chemlight_green",1,1}};
- defaultvestItems[] = {"ACRE_PRC343"}; // {{"30Rnd_65x39_caseless_mag",3,30},{"16Rnd_9x21_Mag",2,16},{"SmokeShell",1,1},{"SmokeShellGreen",1,1},{"SmokeShellBlue",1,1},{"SmokeShellOrange",1,1},{"Chemlight_green",1,1}};
- defaultbackpackItems[] = {}; // {{"Medikit",1},{"FAK",10},{{"hgun_P07_F","","","",{"16Rnd_9x21_Mag",16},{},""},1}};
- defaultassignedItems[] = {}; // {"Rangefinder","","","",{},{},""}
- defaultlinkedItems[] = {
- "ItemMap", // "ItemMap"
- "", // "ItemGPS" or "ItemGeigerCounter_EPOCH",
- "EpochRadio0", // "EpochRadio0" through "EpochRadio9"
- "", // "ItemCompass"
- "", // "ItemWatch"
- "" // "NVG_EPOCH" or "radiation_mask_epoch"
- };
- // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
- disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup.
- simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
- vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
- removevehweapons[] = { // remove these Weapons from spawned Vehicles
- "missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",
- "Rocket_03_AP_Plane_CAS_02_F","Bomb_03_Plane_CAS_02_F","Bomb_04_Plane_CAS_01_F","Rocket_04_AP_Plane_CAS_01_F","Rocket_04_HE_Plane_CAS_01_F","Missile_AGM_02_Plane_CAS_01_F","Missile_AA_04_Plane_CAS_01_F",
- "Gatling_30mm_Plane_CAS_01_F","GBU12BombLauncher_Plane_Fighter_03_F","missiles_ASRAAM","missiles_SCALPEL","Twin_Cannon_20mm","missiles_Zephyr","rockets_skyfire","gatling_30mm_vtol_02"
- };
- removevehmagazinesturret[] = { // Remove these Magazines from the given Turret from spawned Vehicles
- {"24Rnd_missiles",{-1}},
- {"200Rnd_40mm_G_belt",{0}}
- };
- disableVehicleTIE = "true";
- // BaseBuilding
- UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
- IndestructibleBaseObjects[] = { // Can be Names or Classes
- "Constructions_static_F",
- "Buildable_Storage",
- "PlotPole_EPOCH",
- "LockBox_EPOCH",
- "Safe_EPOCH"
- };
- ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
- "CinderWallGarage_EPOCH",
- "WoodLargeWallDoorL_EPOCH",
- "WoodLargeWallDoor_EPOCH",
- "WoodWall4_EPOCH"
- };
- // Traders
- taxRate = 0.1; // controls the price increase for purchases
- starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
- NPCSlotsLimit = 30; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
- forceStaticTraders = "false"; // disables traders moving from work to home
- forcedVehicleSpawnTable = ""; // leave blank for default. Options: "allowedVehiclesList","allowedVehiclesList_CUP","allowedVehiclesList_MAD","allowedVehiclesList_MADCUP"
- forcedLootSpawnTable = ""; // leave blank for default. Options: "CfgLootTable","CfgLootTable_CUP","CfgLootTable_MAD","CfgLootTable_MADCUP"
- // Markers
- showEarthQuakes = "true"; // show mineral viens caused by earthquakes
- showSatellites = "true"; // show crashed Satellites
- showShippingContainers = "true"; // Show location of events based loots (plants, shipping container, Carnival)
- SHOW_TRADERS = "true"; // Show locations of traders
- SHOW_JAMMERS = "false"; // Shows location of base jammers
- SHOW_BOATLOOT = "true"; // Shows the location of shipwreck loot
- DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles
- // Hive Related
- expiresBuilding = "604800"; // expiration date in seconds for buildings
- expiresPlayer = "2592000"; // expiration date in seconds for players
- expiresBank = "7776000"; // expiration date in seconds for players bank
- expiresVehicle = "604800"; // expiration date in seconds for vehicles
- expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
- expiresCommunityStats = "7776000"; // expiration date in seconds for players community stats
- // Admin Features
- hiveAdminCmdExec = "false"; // true = enables extra (To Be Released) feature to allow execution of code via hive.
- hiveAdminSavePlayerList = "true"; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
- hiveAdminCmdTime = 5; // how many seconds between each command queue call.
- // DEBUG
- useOldLoadVehicles = "false";
- enableUnitTestOnStart = 1; // enable extra debug for database calls. 1 = enabled.
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