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- -- All commented entries exist as hashes in HIRC sections, but don't play and don't have linked Sound objects.
- -- ◆Snake In-game Voices◆
- -- ■GZ
- -- from GZ
- --・1: Hold-up 1
- -- Shoves gun into enemy:
- "PLA0010_001",-- (Lowers voice to intimidate enemy)Don't move! SNAK1000_101010
- --・2: Hold-up 2
- -- Shoves gun into enemy:
- "PLA0010_002",-- (Lowers voice to intimidate enemy)Hands up! SNAK1000_111010
- --・3: Restraining enemy, order 1 during hold-up
- -- Make enemy give false response to received radio call.
- "PLA0020_001",-- Lie to them. SNAK1000_121010
- "PLA0020_002",-- Respond. SNAK1000_131010
- "PLA0020_003",-- Pick up! (the radio) SNAK1000_141010
- --・4: Restraining enemy, order 2 during hold-up
- -- Extract useful information from enemy.
- "PLA0030_001",-- Spit it out! SNAK1000_151010
- "PLA0030_002",-- Speak. SNAK1000_161010
- "PLA0030_003",-- Talk. SNAK1000_171010_0_snak
- --・5: Restraining enemy, order 3 during hold-up
- -- Force enemy to call in comrades.
- "PLA0040_001",-- Call them(your comrades). SNAK1000_181010
- "PLA0040_002",-- Call your friends. SNAK1000_191010
- "PLA0040_003",-- Call them over. SNAK1000_1a1010
- --・6: Order during hold-up
- -- Make enemy lie face-down.
- "PLA0050_001",-- Get down. SNAK1000_1b1010
- "PLA0050_002",-- Lie down. SNAK1000_1c1010
- "PLA0050_003",-- On the ground! SNAK1000_1d1010
- --・7: Command while enemy is grabbed or held up 4
- -- Asking location of soldier's comrades
- "PLA0051_001",-- Where are the others? SNAK1000_1d1014
- "PLA0051_002",-- Where are your friends? SNAK1000_1d1018
- -- GZ-Only:
- -- 8
- "PLA0053_001", -- HQ. snak1000_1d1110 2ffaa056.wem
- "PLA0053_002", -- Mother Base. snak1000_1d1210 2ffaa059.wem
- -- 9
- "PLA0053_003", -- Intel. snak1000_1d1310 2ffaa05c.wem
- -- 10
- "PLA0053_004", -- Request Morpho. snak1000_1d1410 2ffaa05f.wem
- "PLA0053_005", -- Request chopper. snak1000_1d1510 2ffaa062.wem
- -- 11
- "PLA0053_006", -- (unsubtitled) Come here. snak1000_1d1610
- -- 12
- "PLA0053_007", -- (unsubtitled) Come back. snak1000_1d1710
- -- 13
- "PLA0060_001", -- SNAK1000_1s1010
- "PLA0060_002", -- SNAK1000_1t1010
- "PLA0060_003", -- SNAK1000_1u1010
- --・20: Witnessed by enemy
- --Seems like player was spotted by enemy/enemies
- --・21: Medical treatment - slight show of pain (dislocation)
- -- "(ADR video available for reference - "Yell in pain," "Grit your teeth and grunt in pain," - 2 patterns)" SNAK1000_1v1010 SNAK1000_1v1110
- "PLA0070_001", -- SNAK1000_1v1010
- --・22: Medical treatment - medium show of pain (gunshot/cut wound, lots of LIFE remaining)
- -- "(ADR video available for reference - "Yell in pain," "Grit your teeth and grunt in pain," - 2 patterns)" SNAK1000_1w1010 SNAK1000_1w1110
- "PLA0070_002", -- SNAK1000_1w1010
- --・23: Medical treatment - major show of pain (gunshot/cut wound, little LIFE remaining)
- "PLA0070_003", -- SNAK1000_1x1010
- --・24: KIAI - Performing an action/CQC (very light and very short)
- -- "(3 patterns of short, sharp exhalations through the nose when starting CQC [mouth closed].)" SNAK1000_1x1110 SNAK1000_1x1210 SNAK1000_1x1310
- "PLA0070_004",
- "PLA0070_005",
- "PLA0070_006",
- "PLA0079_001",
- --・25: KIAI - Performing an action/CQC (light and short)
- "PLA0080_001", --"(3 patterns of Snake quickly punching someone. E.g: Ha! Hmph! Etc. )" SNAK1000_1y1010 SNAK1000_1y1110 SNAK1000_1y1210
- --・26: KIAI - Performing an action/CQC (medium)
- "PLA0090_001", --"(3 patterns of Snake kicking someone. E.g: Fnn! Fu! Etc.)" SNAK1000_1z1010 SNAK1000_1z1110 SNAK1000_1z1210
- --・27: KIAI - Performing an action/CQC (heavy)
- "PLA0100_001", --"(3 patterns of Snake throwing someone. E.g: Hyaah! Huaa! Etc.)" SNAK1000_201010 SNAK1000_201110 SNAK1000_201210
- --・28: KIAI - Performing an action/CQC (very large movements)
- "PLA0110_001", --Hahh!
- --・29: KIAI (fail)
- "PLA0120_001", --Huhgh...
- --・30: Roaring while shooting
- "PLA0130_001", --AaaaaaaaAaaAaAah!
- --・31: When hit/damaged (light)
- "PLA0140_001", --"(3 patterns of Snake grunting/yelling quietly after being punched or sustaining minor damage.)" SNAK1000_241010 SNAK1000_241110 SNAK1000_241210
- --・32: When hit/damaged (heavy)
- "PLA0150_001", --"(3 patterns of Snake grunting/yelling loudly after taking a heavy blow such as a roundhouse kick, etc.)" SNAK1000_241310 SNAK1000_241410 SNAK1000_241510
- --・33: When hit/damaged (dead)
- "PLA0160_001", --"(Yell when dying / death throes)"
- --・34: When hit/damaged (gunshot)
- "PLA0170_001", --"(3 patterns of Snake yelling when getting shot. E.g: Gg..., Gha..., etc)" SNAK1000_271010 SNAK1000_271110 SNAK1000_271210
- --・35: When hit/damaged (stroked)
- "PLA0180_001", -- NOGO
- --・36: When hit/damaged (slashed)
- "PLA0190_001", --"(3 patterns of Snake yelling when being slashed with a machete. E.g: Gg, Dha!, etc)" SNAK1000_291010 SNAK1000_291210
- --・37: When hit/damaged (bombed)
- "PLA0200_001", --"(3 patterns of Snake yelling when blasted by an explosion. E.g: Gha, Dhoa!, etc)" SNAK1000_2a1010 SNAK1000_2a1110 SNAK1000_2a1210
- --・38: When hit/damaged (stun grenades)
- -- "PLA0210_001", -- NOGO
- --・39: Cough 1
- "PLA0220_001", --"(Variety of short coughs due to inhalation of smoke or tear gas.") SNAK1000_2c1010
- --・40: Cough 2
- "PLA0220_002", -- NOGO
- --・41: Cough (End)
- "PLA0220_003", -- nogo
- --・42: Falling
- "PLA0230_001", --"(3 patterns of Snake screaming when falling from a high place. E.g: AAAAAAAAAAAAaaa, Whaaaaaaaaaaaaaaaaaa, etc.)" SNAK1000_2f1010
- --・43: Die after falling
- "PLA0240_001", -- nogo
- --・44: Faint
- "PLA0250_001", -- nogo
- --・45: Waking from sleep/blackout
- --"(3 patterns of Snake moaning when waking up from regular sleep or from blackout. E.g: Unn..., nkkk..., etc.)" SNAK1000_2i1010 SNAK1000_2i1110
- --・46: Breathing (idle)
- "PLA0270_001", --(breathes)
- --・47: Breathing (little LIFE remaining, heavily wounded)
- "PLA0280_001", --Ackhh...
- --・48: Breathing (little LIFE remaining, almost dead)
- "PLA0290_001", --"(Snake breathing extremely hard with accumulated damage.") SNAK1000_2l1010
- --・49: Breathing (sprinting)
- "PLA0300_001", --"(Few seconds of panting while sprinting.") SNAK1000_2m1010
- --・50: Breathing (Emergency detour)
- "PLA0310_001", --Huhhg!
- --■TPP
- -- ●TPP Snake ingame voices
- -- ・Taking medicine (pills)
- -- Swallowing pills
- -- (throws a pill in his mouth and swallows it) SNAK1100_101010
- -- (throws several pills in his mouth, then swallows them a moment later SNAK1100_111010
- --・Snoring
- "PLA0330", --SNAK1100_1c1010_0_snak (snoring)
- --・Sleeping
- "PLA0340", --SNAK1100_1d1010_0_snak (sleeping peacefully)
- "PLA0350_1", --NOGO v
- "PLA0350_2",
- "PLA0360_1",
- "PLA0360_2",
- "PLA0370_1",
- "PLA0370_2",
- "PLA0380_1",
- "PLA0390_1",
- "PLA0390_2", --NOGO ^
- "PLA0400_1",
- "PLA0400_2",
- -- ・Sees a photo of a sexy girl
- "PLA0410_1", -- Huh...?
- "PLA0410_2", -- Hnnnnng... (long; stares at photo in a trance)
- "PLA0410_3", -- Mmm... (short; likes what he sees)
- -- ・Electrocuted (1) Quivering scream when electrocuted
- "PLA0420_1", -- ("Uuuaaaaaaah! Hnnnnnnng!" etc.; long electrocution, two variations)
- "PLA0420_2", -- ("Uuuaaaaaaah! Hnnnnnnng!" etc.; long electrocution, two variations)
- -- ・Electrocuted (2) Quivering scream when electrocuted
- "PLA0430_1", -- ("Aggh! Hrrg!" etc., short electrocution, two variations)
- "PLA0430_2", -- ("Aggh! Hrrg!" etc., short electrocution, two variations)
- -- ・Falling asleep (gas) Inhales sleeping gas; gasp that he lets out when he falls asleep
- "PLA0440_1", -- ("Unnh... Ahhh..." etc.; vocalization when succumbing to sleep after inhaling sleeping gas, two variations)
- "PLA0440_2", -- ("Unnh... Ahhh..." etc.; vocalization when succumbing to sleep after inhaling sleeping gas, two variations)
- -- ・Snoring
- "PLA0450_1", --
- -- ・Sleeping
- "PLA0460_1", --
- -- ・Patting out fire on his body
- "PLA0470_1", -- (vocalization spoken when patting out fire; tense, but not panicking; approximately 5 seconds)
- "PLA0480_1", -- (vocalization spoken when patting out fire; it isn't going out that easily, so he's somewhat agitated; approximately 5 seconds)
- -- "PLA0490_1", -- nogo
- -- ・Fultoned (surprise)
- "PLA0500_1", -- What?! (taken by surprise as his body is lifted into the air)
- "PLA0500_2", -- Aaaahhh! (body is pulled up into the sky as he is Fultoned away)
- -- ・Fultoned (happy)
- "PLA0510_1", -- Shouts for joy as he is Fultoned away
- -- ・Feels sick and then throws up
- "PLA0520_1", -- Has spun around too much. Head is spinning, then throws up
- -- ・Resuscitated from near death
- "PLA0530_1", -- nogo Receives chest compressions, breathes when resuscitated
- -- ・Sand got into eyes
- "PLA0540_1", -- nogo Clicks his tongue, etc., after sand gets in his eyes during a sandstorm
- -- ・Something nearby stinks (or he got horse manure on him)
- "PLA0550_1", -- Dramatic reaction to something that stinks
- "PLA0560_1", -- NOGO v
- "PLA0570_1",
- "PLA0580_1",
- "PLA0590_1",
- "PLA0590_2",
- "PLA0600_1",
- "PLA0610_1",
- "PLA0610_2", -- nogo ^
- -- ● Horse command
- --・Horse riding (beginning a gallop / short)
- --Making horse gallop
- "PLH001",
- --・Horse riding (beginning a canter)
- --Making horse go at a canter
- "PLH002",
- --・Horse riding (beginning a trot)
- --Making horse trot
- "PLH003",
- --・Horse riding (beginning a walk)
- --Making horse begin walking from a stop
- "PLH004",
- --・Horse riding (halting a gallop)
- --Stopping a horse that is galloping
- "PLH005",
- --・Horse riding (halting a trot)
- --Stopping a horse that is trotting
- "PLH006",
- --・Calming a horse that is out of control
- "PLH007",
- --・Stroking horse
- --When praising horse, or calming it down further
- "PLH008",
- --・Calling horse
- "PLH009", --nogo
- --・Calling horse (long range)
- "PLH010", --nogo
- --・Get away
- --Getting the horse to move away from its current position so that it doesn't catch a bullet in the fighting
- --The nuance isn't "Move because you're in the way"
- "PLH011",
- --・Making the horse defecate
- --Prompting the horse to defecate
- "PLH013_1",
- -- ● Instruction system for dogs
- --・Dog commands 1/Normal: Good, good
- "PLD0010", --SNAK1100_2e1010_0_snak Good, good dog.
- --・Dog commands 2/Normal: OK
- "PLD0020", --SNAK1100_2f1010_0_snak OK.
- --・Dog commands 3/Normal: No
- "PLD0030",
- --・Dog commands 4/Normal: Sit
- "PLD0040",
- --・Dog commands 5/Normal: Lie down
- "PLD0050",
- --・Dog commands 6/Normal: Stay
- "PLD0060",
- --・Dog commands 7/Normal: Stand
- "PLD0070",
- --・Dog commands 8/Normal: Quiet
- "PLD0080",
- --・Dog commands 9/Normal: Watch (the handler)
- -- "PLD0090", --(nogo)
- --・Dog commands 10/Normal: Listen
- -- "PLD0100", --(nogo)
- -- ・Dog commands 11/Normal: House
- -- "PLD0110", --(nogo)
- -- ・Dog commands 12/Normal: Open (mouth)
- -- "PLD0120", --(nogo)
- -- ・Dog commands 13/Normal: Bite
- -- "PLD0130", --(nogo)
- -- ・Dog commands 14/Normal: Leave it, drop it, give it
- -- "PLD0140", --(nogo)
- --・Dog commands 15/Normal: Hold (in mouth)
- -- "PLD0150", --(nogo)
- --・Dog commands 16/Normal: Bark
- "PLD0160",
- --・Dog commands 17/Normal: Fetch
- -- "PLD0170", --(nogo)
- -- ・Dog commands 18/Normal: Steal
- -- "PLD0180", --(nogo)
- -- ・Dog command 19/normal: Attack
- "PLD0190_3", -- Go! Attack! Get 'em!
- "PLD0190_4", -- Go get him!
- -- ・Dog command 20/normal: Stop the enemy/go
- "PLD0200_1", -- Stop 'em.
- -- "PLD0200_2", -- nogo
- -- "PLD0200_3", -- nogo
- "PLD0200_4", -- Hold 'em off!
- "PLD0200_5", -- Go get 'em!
- -- ・Dog command 21/normal: "Extract/go (recover)"
- -- "PLD0210_2", --nogo
- -- "PLD0210_3", -- nogo
- "PLD0210_4", -- Fulton 'em! Go get 'em! Extract!
- -- ・Playing with the dog: Shake hands (trick)
- -- ・Playing with the dog: Stand (trick)
- -- ・Playing with the dog: Play dead (trick)
- --・Dog commands 1/tense: Good, good
- "PLD0220", --snak1100_2u1010_0_snak Gooood, gooood.
- --・Dog commands 5/tense: Lie down
- "PLD0230", --snak1100_2v1010_0_snak Down.
- --・Dog commands 2/tense: OK
- "PLD0240", --snak1100_2w1010_0_snak OK, OK.
- --・Dog commands 3/tense: No
- "PLD0250", --snak1100_2x1010_0_snak No.
- --・Dog commands 4/tense: Sit
- "PLD0260", --snak1100_2y1010_0_snak Sit.
- --・Dog commands 6/tense: Stay
- "PLD0270", --SNAK1100_2z1010_0_snak Stay.
- --・Dog commands 7/tense: Stand
- "PLD0280", --SNAK1100_301010_0_snak Stand.
- --・Dog commands 8/tense: Quiet
- "PLD0290",
- --・Dog commands 9/Normal: Watch (the handler)
- -- "PLD0300", --(nogo)
- -- ・Dog commands 10/Normal: Listen
- -- "PLD0310", --(nogo)
- -- ・Dog commands 11/Normal: House
- -- "PLD0320", --(nogo)
- -- ・Dog commands 12/Normal: Open (mouth)
- -- "PLD0330", --(nogo)
- -- ・Dog commands 13/Normal: Bite
- -- "PLD0340", --(nogo)
- -- ・Dog commands 14/Normal: Leave it, drop it, give it
- -- "PLD0350", --(nogo)
- -- ・Dog commands 15/Normal: Hold (in mouth)
- -- "PLD0360", --(nogo)
- -- ・Dog commands 16/tense: Bark
- "PLD0370", --SNAK1100_391010_0_snak Bark.
- -- "PLD0380", --(nogo)
- -- "PLD0390", --(nogo)
- -- ・Dog command 19/normal: Attack
- "PLD0400_3", -- Go! Attack! Get him!
- "PLD0400_4", -- Go get him!
- -- ・Dog command 20/normal: Stop the enemy/go
- -- "PLD0410_2", --nogo
- -- "PLD0410_3", --nogo
- "PLD0410_4", -- Hold 'em off! Go get him! Stop 'em.
- -- ・Dog command 21/normal: "Extract/go (recover)"
- -- "PLD0420_2", -- nogo
- -- "PLD0420_3", -- noog
- "PLD0420_4", -- Fulton 'em! Extract!
- "PLD0420_5", -- Go get him!
- --・Playing with the dog: Shake hands (trick)
- "PLD0430", --SNAK1100_391310_0_snak Shake.
- --・Playing with the dog: Stand (trick)
- -- "PLD0440", --(nogo)
- --・Playing with the dog: Play dead (trick)
- "PLD0450", --SNAK1100_391510_0_snak Play dead.
- --・Playing with the dog: Good! (short)
- "PLD0460", --SNAK1100_391610_0_snak Good boy!
- --・Playing with the dog: Go get it (frisbee)
- "PLD0470", --SNAK1100_391710_0_snak Go get it!
- -- ・Playing with the dog: Calling DD
- "PLD0480", --snak1100_391910_0_snak DD.
- -- ・Playing with the dog: Calling DD (from a distance)
- "PLD0490", --SNAK1100_391a10_0_snak DD!
- -- ● Walker Gear commands
- -- ・Calling Walker Gear (short range)
- "PLW0010_1", -- snak1100_4t2110_0_snak Chico.
- "PLW0010_2", -- SNAK1100_4t2210_0_snak Walker Gear.
- "PLW0010_3", -- SNAK1100_4t2220_0_snak D-Walker.
- -- ・Calling Walker Gear (long range)
- "PLW0020_1", -- SNAK1100_4t2310_0_snak Chico!
- "PLW0020_2", -- SNAK1100_4t2410_0_snak Walker Gear!
- "PLW0020_3", -- SNAK1100_4t2420_0_snak D-Walker!
- -- ・Walker Gear command: Camera mode
- -- Activating/deactivating Walker Gear remote camera mode
- "PLW0030_1", --nogo DDSP1000_bh1010_0_enea Camera mode. (Staff only)
- "PLW0030_2", --nogo DDSP1000_bi1010_0_enea Camera. (Staff only)
- -- ・Walker Gear command: Stealth mode
- -- Ordering Walker Gear to activate its stealth camouflage mode
- "PLW0040_1", --Stealth mode.
- "PLW0040_2", --Stealth.
- -- "PLW0040_3", --nogo
- -- "PLW0040_4", --nogo
- -- ・Walker Gear command: Search mode
- -- Ordering Walker Gear to activate its surveillance camera mode
- "PLW0050_1", -- Search mode.
- -- "PLW0050_2", -- nogo
- "PLW0050_3", -- Stand guard.
- -- ・Walker Gear command: Weapon mode
- -- Activating/deactivating Walker Gear remote weapon mode (remote control)
- -- "PLW0060_1", --nogo v
- -- "PLW0060_2",
- -- "PLW0060_3",
- -- ・Walker Gear command: Weapon mode 2
- -- Alternate name for weapon mode
- -- "PLW0070_1",
- -- "PLW0070_2", -- nogo ^
- -- ・Walker Gear: Intercept mode
- -- Activating/deactivating Walker Gear automatic intercept mode
- "PLW0080_1", -- Intercept mode.
- "PLW0080_2", -- Fire.
- "PLW0080_3", -- Engage targets.
- -- ・Walker Gear command: Normal mode
- "PLW0090_2", -- Cancel.
- "PLW0090_3", -- Return.
- "PLW0090_4", -- Mode cancelled.
- -- DDSP1000_c11010_0_enea Normal mode.
- -- ● Order to child
- -- ・Order to child: Follow me - normal
- "PLC0010_1", -- SNAK1100_4t3510_0_snak Come with me.
- "PLC0010_4", -- SNAK1100_4t3810_0_snak All right.
- -- ・Order to child: Go - normal
- "PLC0010_5", -- Go. Come on. Now. Let's go.
- -- ・Order to child: Follow me - tense
- "PLC0020_1", -- Come with me.
- "PLC0020_4", -- All right.
- -- ・Order to child: Go - tense
- "PLC0020_5", -- Go! Come on! Now! Let's go!
- -- ・Order to child: Wait - normal
- "PLC0050_1", -- Wait. Stop.
- -- ・Order to child: Wait - tense
- "PLC0060_1", -- Wait! Stop!
- -- "PLC0070", -- nogo v
- -- "PLC0080",
- -- "PLC0090",
- -- "PLC0100",
- -- "PLC0110_1",
- -- "PLC0110_2",
- -- "PLC0120_1",
- -- "PLC0120_2", -- nogo ^
- -- ● Mission specific (not used)
- -- ・Comment when quiet vanishes from view
- --When following Quiet's footsteps after she's disappeared.
- "PLE0010", --snak1100_4t1610_0_snak Quiet...
- "PLE0020", --snak1100_4t1710_0_snak Where are you...?
- "PLE0030", --snak1100_4t1810_0_snak Don't just run off...
- "PLE0040", --snak1100_4t1910_0_snak Quit playing around...!
- -- ・Having to kill an infected comrade. Spoken softly. Pained and remorseful
- -- When shooting an infected comrade. The other person may still be conscious, but overall it looks like a monologue.
- "PLE0050", --snak1100_4t1a10_0_snak Forgive me...
- "PLE0060", --snak1100_4t1b10_0_snak I'm sorry...
- "PLE0070", --snak1100_4t1c10_0_snak Be at peace...
- "PLE0080", --SNAK1100_4t1d10_0_snak Nngg...ha...(stifled sobs of anger/pain/regret/remorse as he's forced to kill a comrade)
- -- Throat slice or headshot
- "PLE0090", --snak1100_4t1d30_0_snak Rest in peace.
- -- ・Having to kill an infected comrade who's struggling or resisting.
- "PLE0100", --Nnggaahhh! (Stifled cry of anger/sadness as he's forced to kill a comrade)
- "PLE0110", --SNAK1100_4t1f10_0_snak Rraaagggghhhhh! (Wailing in lament as he's forced to kill a comrade)
- "PLE0120", --SNAK1100_4t1g10_0_snak Mmmpphh... (letting a short audible sob escape as he's forced to kill a comrade)
- "PLE0130", --SNAK1100_4t1h10_0_snak Haaa... Haaaaaa... (Coarse breathing. Like an enraged beast. Unable to control his anger as he overpowers and kills a comrade)
- "PLE0140", --SNAK1100_4t1i10_0_snak Aah! (short gasp of realization as he regains control of himself)
- -- ・ For events: Conversation with Paz in the hospital room 1 (Call her name for a response)
- "PLE0150_1", --2028706508 SNAK1200_101010_0_snak Paz.
- "PLE0150_2", --2028706511 SNAK1200_111010_0_snak Paz.
- "PLE0150_3", --2028706510 snak1200_121010_0_snak Paz, what's wrong?
- "PLE0150_4", --2028706505 SNAK1200_131010_0_snak Paz...
- -- ・ For events: Conversation with Paz in the hospital room 2 (Greeting her when entering the room)
- "PLE0160_1", --2146425613 snak1200_141010_0_snak It's me.
- "PLE0160_2", --2146425614 snak1200_151010_0_snak How are you feeling?
- "PLE0160_3", --2146425615 snak1200_161010_0_snak Feeling any better?
- -- ・ For events: Conversation with Paz in the hospital room 3 (when showing a photo)
- "PLE0170_1", --324571478 snak1200_171010_0_snak Do you remember...?
- "PLE0170_2", --324571477 snak1200_181010_0_snak Take a look.
- "PLE0170_3", --324571476 snak1200_191010_0_snak Want to see?
- -- ・ For events: Conversation with Paz in the hospital room 4 (calming Paz down when she's confused)
- "PLE0180_1", --15920959 snak1200_1a1010_0_snak It's OK... It's OK.
- "PLE0180_2", --15920956 snak1200_1b1010_0_snak Paz, it's over.
- -- ・ For events: Conversation with Paz in the hospital room 5 (calming Paz down)
- "PLE0190_1", --1415266376 snak1200_1c1010_0_snak Just relax.
- "PLE0190_2", --1415266379 snak1200_1d1010_0_snak Don't worry.
- -- ・ For events: Conversation with Paz in the hospital room 6 (Don't overdo it)
- -- * When stopping her, Snake feels that she would have to remember, so he's more concerned about her rather than wanting to stop her from remembering, but should he stop her?
- "PLE0200_1", --730256008 snak1200_1e1010_0_snak Don't push yourself.
- "PLE0200_2", --730256011 snak1200_1f1010_0_snak Are you alright?
- -- ・ For events: Conversation with Paz in the hospital room 7 (denial of negative remarks)
- "PLE0210_1", --3625877887 snak1200_1g1010_0_snak No, that's not it.
- "PLE0210_2", --3625877884 snak1200_1h1010_0_snak Don't worry about it.
- -- ・ For events: Conversation with Paz in the hospital room 8 (Straightening her back)
- "PLE0220_1", --1152764690 snak1200_1i1010_0_snak There, now...
- "PLE0220_2", --1152764689 snak1200_1j1010_0_snak ... (sigh)
- -- ・ For events: Conversation with Paz in the hospital room 9 (Rest now)
- "PLE0230_1", --2974618825 snak1200_1k1010_0_snak Paz, you need to rest.
- "PLE0230_2", --2974618826 snak1200_1l1010_0_snak That's enough. Lie down.
- "PLE0230_3", --2974618827 snak1200_1m1010_0_snak Rest now.
- -- ・ For events: Conversation with Paz in the hospital room 10 (Following the conversation)
- "PLE0240_1", --1996420212 snak1200_1n1010_0_snak Right.
- "PLE0240_2", --1996420215 snak1200_1o1010_0_snak Yeah.
- "PLE0240_3", --1996420214 snak1200_1p1010_0_snak Is that right...?
- -- ・ For events: Conversation with Paz in the hospital room 11 (Lying with muddy words)
- "PLE0250_1", --617863019 snak1200_1q1010_0_snak Huh? Yeah...
- "PLE0250_2", --617863016 snak1200_1r1010_0_snak Ah... Sure...
- -- ・ For events: Conversation with Paz in the hospital room 12 (Cheering her up)
- "PLE0260_1", --2439717150 snak1200_1s1010_0_snak Everything's gonna be alright.
- "PLE0260_2", --2439717149 snak1200_1t1010_0_snak It's OK, Paz...
- -- ・ For events: Conversation with Paz in the hospital room 13 (Don't worry anymore)
- --Instead of "questions to the sick", "sick of the question"?
- "PLE0270_1", --3182580821 snak1200_1u1010_0_snak Don't worry about it.
- "PLE0270_2", --3182580822 snak1200_1v1010_0_snak It's nothing.
- -- ・ For events: Conversation with Paz in the hospital room 14 (Leave it to me (empty promise))
- "PLE0280_1", --3283269472 snak1200_1w1010_0_snak That's right...
- "PLE0280_2", --3283269475 snak1200_1x1010_0_snak Yeah...
- "PLE0280_3", --3283269474 snak1200_1y1010_0_snak Sure...
- -- ・ For events: Conversation with Paz in the hospital room 15 (lightly apologize)
- "PLE0290_1", --810156311 snak1200_1z1010_0_snak Sorry I bothered you.
- "PLE0290_2", --810156308 snak1200_201010_0_snak Oh... excuse me.
- -- ・ For events: Conversation with Paz in the hospital room 16 (lie about the past)
- "PLE0300_1", --1222489145 snak1200_211010_0_snak Yeah, everyone's fine.
- "PLE0300_2", --1222489146 snak1200_221010_0_snak Doing just fine...
- "PLE0300_3", --1222489147 snak1200_231010_0_snak Everyone's waiting for you to get better.
- "PLE0300_4", --1222489148 snak1200_241010_0_snak Chico wanted to see you too.
- "PLE0300_5", --1222489149 snak1200_251010_0_snak Not exactly...
- -- ● MB terminal / MB support (not used)
- -- ・iDroid/You're fired
- "PLI0001_001",--You're fired.
- "PLI0001_002",--See you around.
- -- ・iDroid/Quarantine
- "PLI0002_001",--We need to quarantine you.
- "PLI0002_002",--Report to quarantine...
- -- ・iDroid/Getting revenge
- "PLI0003_001",--Payback time.
- "PLI0003_002",--They're not getting away with that.
- -- ・iDroid/Developing nukes
- "PLI0004_001",--Do it.
- "PLI0004_002",--Commence development of nuclear weapons.
- -- ・iDroid/Doing away with nukes
- "PLI0005_001",--Decomission the nukes.
- "PLI0005_002",--Decommission them.
- -- ● Past titles
- "PLM0010_001",--(nogo/GZ)Just like old times... snak1000_1e1010 2ffaa02f.wem
- "PLM0010_002",--This must be...! (GZ) snak1000_1f1010
- "PLM0010_003",--(nogo/GZ)Yes! snak1000_1g1010 2ffaa035.wem
- "PLM0010_004",--(nogo/GZ)This brings back some memories! snak1000_1h1010 2ffaa038.wem
- -- "PLM0010_005",--(nogo/DEMO)Liquiiiiiiiiid! snak1000_1i1010
- -- "PLM0010_006",--(nogo)Is this nostalgic? snak1000_1j1010
- -- "PLM0010_007",--(nogo)Not very nostalgic. snak1000_1k1010
- "PLM0010_008",--(nogo/GZ)I can't remember. snak1000_1l1010 2ffaa044.wem
- -- "PLM0010_009",--(nogo)I don't want to remember this. snak1000_1m1010
- "PLM0020_001",--Kept you waiting, huh? (decoy) snak1000_1n1010
- -- "PLM0020_002",--(nogo)This is bad... snak1000_1o1010
- -- "PLM0020_003",--(nogo)This is Snake. Can you hear me?" snak1000_1p1010
- -- "PLM0020_004",--(nogo/DEMO)A surveillance camera... snak1000_1p1110
- "PLM0020_005",--Kept you waiting, huh? (unsubtitled/s10020) snak1000_1n1110
- --・Past game title reference (1): CQC combo dialogue
- "PLM0030", --SNAK1100_802010_0_snak Consecutive! C! Q! C!
- "PLM0040", --SNAK1100_803010_0_snak You're pretty good. (decoy)
- "PLM0050", --SNAK1100_804010_0_snak Not yet! It's not over yet!
- "PLM0060", --SNAK1100_804110_0_snak Kawanishi-noseguchi, Kinunobebashi, Takiyama, Uguisunomori, Tsuzumigataki, Tada, Hirano, Ichinotorii, 
Uneno, Yamashita, Sasabe, Kofudai, Tokiwadai, Myokenguchi.
- --・Using "Rocket Punch" prosthesis
- "PLP0010", --SNAK1100_7w1010_0_snak Fiiire!
- "PLP0020", --SNAK1100_7x1010_0_snak Eat this!
- "PLP0030", --SNAK1100_7y1010_0_snak Rocket... Puuuunch!
- --・Using "Jehuty" prosthesis
- "PLP0040", --SNAK1100_7z1010_0_snak Haidara!
- "PLP0050", --SNAK1100_801010_0_snak Haidaraaa!
- "PLP0060", --SNAK1100_811010_0_snak Haidaraaaaaa!
- -- Stun Arm
- "PLP0070_1", --SNAK1100_811210_0_snak HAAAAAA (lightning stun arm)
- "PLP0070_2", -- Sorry.
- "PLP0070_3", -- Forgive me.
- "PLP0070_4", -- Outta my way.
- "PLP0070_5", -- Here we go!
- "PLP0070_6", -- Burn!
- "PLP0070_7", -- Chew on this!
- -- ● Calls to allies (spare)
- -- ●Thanks/Encouragement
- -- ●Calling out actions
- -- ●After being interrogated
- -- Sortie prep: Osaka dialect
- "OSAKA010",--What are you waiting for? Let's do it! (etc more, no voice)
- --"snak_down_normal_01",--(nogo, from s10010)
- -- ???
- --no-go?
- -- "PCV0010",
- -- "PCV0020",
- -- "PCV0030",
- -- "PCV0040",
- -- "PCV0050",
- -- "PCV0060",
- -- "PCV0070",
- -- "PCV0080",
- -- "PCV0090",
- -- "PCV0100",
- "PCV0110", --Luring animal whistle/bird call?
- -- "PCV0140",
- -- "PCV0150",
- -- "PCV0160",
- -- "PCV0170",
- -- "PCV0180",
- -- "PCV0190",
- -- "PCV0200",
- -- "PCV0210",
- -- "PCV0220",
- -- "PCV0230",
- -- "PCV0240",
- -- "PCV0250",
- -- "PCV0260",
- -- "PCV0270",
- -- "PCV0280",
- -- "PCV0290",
- -- "PCV0300",
- -- "PCV0310",
- -- "PCV0320",
- -- "PCV0330",
- -- "PCV0340",
- -- "PCV0350",
- -- "PCV0360",
- -- "PCV0370",
- -- "PCV0380",
- -- "PCV0390",
- -- "PCV0400",
- -- "PCV0410",
- -- "PCV0420",
- -- "PCV0430",
- -- "PCV0440",
- -- "PCV0450",
- -- "PCV0460",
- -- "PCV0470",
- -- "PCV0480",
- -- "PCV0490",
- -- "PCV0500",
- -- "PCV0510",
- -- "PCV0520",
- -- "PCV0530",
- -- "PCV0540",
- -- "PCV0550",
- -- "PCV0560",
- -- "PCV0570",
- -- "PCV0580",
- -- "PCV0590",
- -- "PCV0600",
- -- "PCV0610",
- -- "PCV0620",
- -- "PCV0630",
- -- "PCV0640",
- -- "PCV0650",
- -- "PCV0660",
- -- "PCV0670",
- -- "PCV0680",
- -- "PCV0690",
- -- "PCV0700",
- -- "PCV0710",
- -- "PCV0720",
- -- "PCV0730",
- -- "PCV0740",
- -- "PCV0750",
- -- "PCV0760",
- -- "PCV0770",
- -- "PCV0780",
- -- Visiting Quiet (requires p31_030020.sbp)
- --p31_030020_0050 --What?
- "p31_030020_0090", --What's wrong with her?
- "p31_030020_0110", --She's okay?
- "p31_030020_0140", --She doesn't eat either?
- "p31_030020_0160", --Photosynthesis? That's the verdict from the Medical staff?
- "p31_030020_0200", --Can't you send her on a mission?
- --COLLISIONS
- -- ・Trick voices for calling enemies over to a decoy
- -- Used in audio decoy item (enemies are about 30 feet away)
- "a04awoo6",--824615362 snak1100_181310_0_snak Hey! snak1100_181410_0_snak Over here. snak1100_181510_0_snak Are you blind?
- -- ● Buddy commands
- -- ・Buddy commands 1/Normal: Come here
- -- Normal conversation volume, from about 3-5 meters away.
- "ran_xu", -- 3231876494 2FFB44BF.wem Come here. SNAK1100_3a1010_0_snak
- -- Lowered voice. Also used for speaking over the radio.
- "ah7x_hj", -- 2339123532 2FFB4374.wem Come here! SNAK1100_421010_0_snak
- --・Buddy commands 2/Normal: Come back
- "dg4lk8", -- 1216583739 2FFB44C2.wem Come back. SNAK1100_3b1010_0_snak
- "apv5nsa", -- 517269273 2FFB4377.wem Come back! SNAK1100_431010_0_snak
- -- ・Buddy commands 3/Normal: Wait
- "ohz30i", -- 2990382580 2FFB44C5.wem Wait. SNAK1100_3c1010_0_snak
- "awl_ga4", -- 2990382566 2FFB437A.wem Wait! SNAK1100_441010_0_snak
- -- ・Buddy commands 4/Normal: Get in
- -- Entering a vehicle
- "b817bb6", -- 3969687823 2FFB44CE.wem Let's go. SNAK1100_3d1210_0_snak
- "cjz_5ol", -- 751342249 2FFB4383.wem Let's go. SNAK1100_451210_0_snak
- -- ・Buddy commands 5/Normal: Get out
- -- Exiting a vehicle
- "qx6z6", -- 3655115736 2FFB44D7.wem We're here. SNAK1100_3e1210_0_snak
- "ax23v_4", -- 3652158590 2FFB438C.wem We're here. SNAK1100_461210_0_snak
- -- ・Buddy commands 6/Normal: Go
- "cc4qhn3", -- 3525387327 2FFB44DA.wem Go. SNAK1100_3f1010_0_snak
- "et004ts", -- 3525387309 2FFB438F.wem Go! SNAK1100_471010_0_snak
- -- ・Buddy commands 7/Normal: Don't go
- "ccwp5ni", -- 1703533288 2FFB44DD.wem Don't go. SNAK1100_3g1010_0_snak
- "a87b355", -- 1703533306 2FFB4392.wem Don't go! SNAK1100_481010_0_snak
- -- ・Buddy commands 8/Normal: Enter
- -- "", -- SNAK1100_3h1010_0_snak Go in.
- -- "", -- SNAK1100_491010_0_snak Go in!
- -- ・Buddy commands 9/Normal: Exit
- -- "", -- SNAK1100_3i1010_0_snak Go out.
- -- "", -- SNAK1100_4a1010_0_snak Go out!
- -- ・Buddy commands 10/Normal: Climb
- "awtfcpj", -- 2595080292 2FFB44E6.wem Climb up. SNAK1100_3j1010_0_snak
- "awtfcpx", -- 2595080310 2FFB439B.wem Climb up. SNAK1100_4b1010_0_snak
- -- ・Buddy commands 11/Normal: Descend
- "aldwskf", -- 1216523131 2FFB44E9.wem Climb down. SNAK1100_3k1010_0_snak
- "a8xq9j_", -- 1216523113 2FFB439E.wem Climb down! SNAK1100_4c1010_0_snak
- -- ・Buddy commands 12/Normal: Go right
- -- With the player in the middle, order to flank to the right
- -- "", -- SNAK1100_3l1010_0_snak Go right.
- -- "", -- SNAK1100_4d1010_0_snak Go right!
- -- ・Buddy commands 13/Normal: Go left
- -- With the player in the middle, order to flank to the left
- -- "", -- SNAK1100_3m1010_0_snak Go left.
- -- "", -- SNAK1100_4e1010_0_snak Go left!
- -- ・Buddy commands 14/Normal: Attack
- "mjmbur", -- 1329019160 2FFB44F2.wem Attack! SNAK1100_3n1010_0_snak
- "a_kb0q7", -- 1329019146 2FFB43A7.wem Attack. SNAK1100_4f1010_0_snak
- -- ・Buddy commands 15/Normal: Fire
- "a4vbrnu", -- 4224641135 2FFB44F5.wem Fire. SNAK1100_3o1010_0_snak
- "a4vbrng", -- 4224641149 2FFB43AA.wem Fire! SNAK1100_4g1010_0_snak
- -- ・Buddy commands 16/Normal: Kill him
- -- Out of options, giving the regrettable order to kill
- "h67jo5", -- 2273756360 2FFB44FE.wem Killshot! SNAK1100_3p1210_0_snak
- "b5swqbe", -- 2276022030 2FFB43B3.wem Killshot. SNAK1100_4h1210_0_snak
- -- ・Buddy commands 17/Normal: Knock him out
- "agic2ee", -- 2142205631 2FFB4507.wem Knockout! SNAK1100_3q1210_0_snak
- "d4gxezf", -- 2139939961 2FFB43BC.wem Knockout. SNAK1100_4i1210_0_snak
- -- ・Buddy commands 18/Normal: Head shot
- -- "", -- SNAK1100_3r1010_0_snak Head shot.
- -- "", -- SNAK1100_4j1010_0_snak Headshot!
- -- ・Buddy commands 19/Normal: Arm shot
- -- "", -- SNAK1100_3s1010_0_snak Arm shot.
- -- "", -- SNAK1100_4k1010_0_snak Arm shot!
- -- ・Buddy commands 20/Normal: Leg shot
- -- "", -- SNAK1100_3t1010_0_snak Leg shot.
- -- "", -- SNAK1100_4l1010_0_snak To the leg!
- -- ・Buddy commands 21/Normal: Pull back
- "rpk9ad", -- 2627469788 2FFB4513.wem Pull back! SNAK1100_3u1010_0_snak
- "rpk9av", -- 2627469774 2FFB43C8.wem Pull back. SNAK1100_4m1010_0_snak
- -- ・Buddy commands 22/Tense: Retrieve
- -- "", -- SNAK1100_3v1010_0_snak Take it.
- -- "", -- SNAK1100_4n1010_0_snak Grab it.
- -- ・Buddy commands 23/Normal: Destroy
- "cubiwa8", -- 923231558 2FFB4522.wem Destroy it. SNAK1100_3w1010_0_snak
- "b9_qrqo", -- 923231572 2FFB43D7.wem Destroy it. SNAK1100_4o1010_0_snak
- -- ・Buddy commands 24/Normal: Blow up
- "abiyef", -- 2093826759 2FFB4525.wem Blow it up. SNAK1100_3x1010_0_snak
- "abiyet", -- 2093826773 2FFB43DA.wem Blow it up. SNAK1100_4p1010_0_snak
- -- ・Buddy commands 25/Normal: Rescue
- -- Command to rescue a target individual, etc.
- "cmmyqh8", -- 271972528 2FFB4528.wem Mount a rescue. SNAK1100_3y1010_0_snak
- "hkz70p_", -- 271972514 2FFB43DD.wem Mount a rescue. SNAK1100_4q1010_0_snak
- -- ・Buddy commands 26/Normal: Help me
- -- Call for help when Snake is near death
- "aeg0ek3", -- 1458236305 2FFB452B.wem Need help... SNAK1100_3z1010_0_snak
- "aunz815", -- 1458236291 2FFB43E0.wem Need help. SNAK1100_4r1010_0_snak
- -- ・Buddy commands 27/Normal: Cover me
- -- General command to provide cover, either for Snake, or for another friendly
- "a4bjfpz", -- 3931349626 2FFB452E.wem Cover fire! SNAK1100_401010_0_snak
- "a4bjfph", -- 3931349608 2FFB43E3.wem Cover fire. SNAK1100_4s1010_0_snak
- -- ・Buddy commands 28/Normal: Hide
- -- Ordering nearby friendlies to hide
- "ak39u2c", -- 1901533371 2FFB4531.wem Hide! SNAK1100_411010_0_snak
- "ak39u2q", -- 1901533353 2FFB43E6.wem Hide. SNAK1100_4t1010_0_snak
- -- ・Buddy commands 29/Normal: Go take a look (recon)
- "ay14uz_", -- 3280090532 2FFB4534.wem Scout ahead. SNAK1100_411110_0_snak
- "vsfdm3", -- 3280090550 2FFB43E9.wem Scout ahead. snak1100_4t1110_0_snak
- -- ・Buddy commands 30/Normal: Lure them
- "a4mieo6", -- 3595008546 2FFB4537.wem Lure 'em out. SNAK1100_411210_0_snak
- "fbtyl13", -- 3595008560 2FFB43EC.wem Lure 'em out. SNAK1100_4t1210_0_snak
- -- ・Buddy commands 31/Normal: Put him to sleep
- "ask2juj", -- 1121895545 2FFB453A.wem Nap time. SNAK1100_411310_0_snak
- "ask2jux", -- 1121895531 2FFB43EF.wem Nap time... SNAK1100_4t1310_0_snak
- -- ・Buddy commands 32/Normal: Crouch down
- "dfnnxp5", -- 1004279480 2FFB453D.wem Crouch down! SNAK1100_411410_0_snak
- "g0vqytn", -- 1004279466 2FFB43F2.wem Crouch down. SNAK1100_4t1410_0_snak
- -- ・Buddy commands 33/Normal: Lie down
- "i3dava", -- 1752365967 2FFB4540.wem Go prone! SNAK1100_411510_0_snak
- "i3davs", -- 1752365981 2FFB43F5.wem Go prone. SNAK1100_4t1510_0_snak
- -- ・Buddy commands 34/Normal: Follow me
- "acsjyc4", -- 566205358 2FFB4543.wem Follow me! SNAK1100_411610_0_snak
- "km0pli", -- 566205372 2FFB43F8.wem Follow me. SNAK1100_4t1530_0_snak
- -- ・Ally command 35/normal: Aim
- -- Command to target the individual Snake is looking at through binoculars
- "a0mbzt", -- 3477392741 2FFB1041.wem Take aim. SNAK1100_411710_0_snak 2FFB415C.wem Get ready. SNAK1100_411810_0_snak 2FFB415F.wem Prepare to fire. SNAK1100_411910_0_snak 2FFB4162.wem On my command. SNAK1100_411a10_0_snak
- "a0mbzf", -- 3477392759 2FFAF3F2.wem Take aim! SNAK1100_4t1531_0_snak 2FFB4127.wem Get ready! SNAK1100_4t1532_0_snak 2FFB412A.wem Prepare to fire! SNAK1100_4t1533_0_snak 2FFB412D.wem On my command! SNAK1100_4t1534_0_snak
- "gc1grl", -- 1534173945 2FFB103E.wem Fire. SNAK1100_411b10_0_snak
- "a9g214f", -- 1534173931 2FFAF3F5.wem Fire! SNAK1100_4t1535_0_snak
- -- ・Ally command 36/normal: Start covering fire
- -- Getting ally to offer fire support
- "c86kmbn", -- 2729493850 3D312C96.wem Begin cover fire. SNAK1100_411d20_0_snak 2FFB1044.wem Fire at will. SNAK1100_411d30_0_snak 2FFB4168.wem Cover me! SNAK1100_411c10_0_snak
- "f7c1qzc", -- 3806218740 3C072F55.wem Begin cover fire! SNAK1100_4t1555_0_snak 2FFAF736.wem Fire at will! SNAK1100_4t1556_0_snak Cover me! SNAK1100_4t1536_0_snak
- -- ・Ally command 37/normal: Stop covering fire
- "d59qjtq", -- 3329699373 2FFB4139.wem Cease fire! SNAK1100_4t1538_0_snak
- "aelvjjw", -- 2258888904 2FFB4171.wem OK! SNAK1100_411f10_0_snak
- "d59qjtr", -- 3329699374 2FFB413C.wem OK! SNAK1100_4t1539_0_snak
- "aelvjjv", -- 2258888905 0CDC0624.wem Cease cover fire! SNAK1100_411f11_0_snak 2FFB1047.wem Stand down! SNAK1100_411f12_0_snak 2FFB416E.wem Cease fire! SNAK1100_411e10_0_snak
- "d59qjts", -- 3329699375 2FFAF739.wem Stand down! SNAK1100_4t1541_0_snak 2FFB413F.wem Cease cover fire! SNAK1100_4t1540_0_snak
- -- ● General purpose (call name)
- --・Calling a person's name/Normal: Ocelot
- "a0ffdctv", -- 578780155 2FFB4546.wem Ocelot. SNAK1100_4u1010_0_snak
- --・Calling a person's name/Tense: Ocelot
- --Addressing person while in hiding; can also be spoken over the radio
- -- "atv92n7", -- 578780148 SNAK1100_4v1010_0_snak
- --・Calling a person's name/Scream: Ocelot
- --Shouting, concerned for person's welfare
- -- "c_wn0_o", -- 578780134 SNAK1100_4w1010_0_snak
- --・Calling a person's name/Normal: Miller
- "pltgk03b", -- 3238208592 2FFB4549.wem Kaz. SNAK1100_4x1010_0_snak
- --・Calling a person's name/Tense: Miller
- --Addressing person while in hiding; can also be spoken over the radio
- "cfx_jy_", -- 3238208589 2FFB4425.wem Kaz. SNAK1100_4y1010_0_snak
- --・Calling a person's name/Scream: Miller
- --Shouting, concerned for person's welfare
- "yg1ei3", -- 3238208607 2FFB4676.wem Kaaaz! SNAK1100_4z1010_0_snak
- --・Calling a person's name/Normal: Quiet
- "bqx5qwv", -- 4028777139 2FFB446A.wem Quiet! SNAK1100_501010_0_snak
- --・Calling a person's name/Tense: Quiet
- --Addressing person while in hiding; can also be spoken over the radio
- "bqx5qwk", -- 4028777134 2FFB4281.wem Quiet. SNAK1100_511010_0_snak
- --・Calling a person's name/Scream: Quiet
- --Shouting, concerned for person's welfare
- "bqx5qwy", -- 4028777148 16D52F63.wem Quiet!! SNAK1100_521010_0_snak
- --・Calling a person's name/Normal: DD
- "acxlu7h", -- 3419315795 2FFB454C.wem DD. SNAK1100_531010_0_snak
- --・Calling a person's name/Tense: DD
- --Addressing person while in hiding; can also be spoken over the radio
- "acxlu7u", -- 3419315790 2FFB4428.wem DD! SNAK1100_541010_0_snak
- --・Calling a person's name/Scream: DD
- --Shouting, concerned for person's welfare
- "acxlu7g", -- 3419315804 2FFB4679.wem DD!! SNAK1100_551010_0_snak
- -- ● General-purpose dialogue
- --・Alert to those around: Hurry to the chopper!
- "aerw5fq", -- 1002082164 2FFB42F2.wem To the chopper! SNAK1100_7s1011_0_snak
- "aerw5fr", -- 1002082167 2FFB42F5.wem On the chopper! SNAK1100_7s1012_0_snak
- --・Alert to those around: Get away!
- "a9klykb", -- 3339433048 2FFB42F8.wem Scatter! SNAK1100_7s1013_0_snak
- "a9klyka", -- 3339433051 2FFB42FB.wem Disperse! SNAK1100_7s1014_0_snak
- --・Alert to those around: Run!
- "eyl101n", -- 887108239 2FFB42FE.wem Run! SNAK1100_7s1015_0_snak
- "eyl101m", -- 887108236 2FFB4301.wem Ruuun!! SNAK1100_7s1016_0_snak
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