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- **Losing Items** -Instead of loosing item when you die, you drop them on the ground and, if the others people don't pick them up in time they disappear, or break. When an item breaks (by death, ghost doing or overuse?) it can be half broken or completely broken, it's hard to tell which one but it's possible (possibly they stay broken after every mission until thrown or repaired). When an item is half broken you can repair it with a repair kit (depending on the type of item) that is usually cheaper, if an item is completely broken you can't repair it and have to throw it away (broken items have no value). An item is "lost" if it disappears or if you leave it behind (inside) when leaving a non amateur missions. Before starting a non amateur mission, you have the option to pay for item protection insurance that guarantees that any item you leave inside will not be "lost", it cost 1/4 of the item you bring (min 10$ on intermediate and 15$ on professional+).
- **Insurance & expenses** -On amateur level you get a small amount of money (10$ ?, but only if you "lost" items) if you die + 1/3 of the total value of the "lost" items, but reduces exp gained by a lot for every dead person. On Intermediate, you gain no insurance if you die and get only a 1/4 of the total value of the "lost" items, but reduces exp gained by a medium amount for every dead person. On professional and over, you *lose* money (10 - (75/your level) $ ? , can't be negative) if you die and get no insurance from "lost" items, but reduces exp gained by only a small amount for every dead person. After every 5 (or 7) missions, if you are < lvl 5, you loose money for life expenses (10$ if < lvl 10, 15$ if < lvl 20, 20$ if < lvl 30, 25$ if < lvl 40, 30$ if > lvl 40 ?) + 5$ for every mission in which someone died in the last 5 (or 7) missions. If someone died in each of the last 5 (or 7) missions of any difficulty you won't get any insurance money from dead people in the next 5 (or 7) amateur missions. If you are in debt you can't buy any items, fix so same photos don't look different between players. If you die you get less exp and bonus money.
- **Items and Crafting** -You can craft some items by combining other items, you can buy most items you can craft and they are usually cheaper. You can also *sell* items to half their buying price.
- -*Batteries*: electronic items have batteries. They usually last a long time and rarely you need to buy and change them (10 to 20 min (?) of constant use depending on the item, they last 5 min more for players under level 20), but the ghost may affect the battery charge of instruments, so better safe than sorry. Instruments start at full charge at every mission.
- - *Winding flashlight* (cheaper than torch): a winding torch that lasts a short time and takes 4 seconds to fully charge it. It illuminates as much as a normal flashlight.
- - *Paper layout map* (kinda expensive): a map of the building layout, it shows your current position when you look at it (can't use while walking, floor switching is automatic), but only when you're not in darkness, otherwise it show the last position you were not in darkness, if you can look at it. You can leave a (or move the) mark on your current position. If dropped it only shows the mark.
- - *Paper layout map2* (kinda expensive): a map of the building layout (can't use while walking, floor switching is automatic). You can leave a (or move the) mark on your current position, but only when you're not in darkness and can do it only 3 times. Can bring only one.
- - *point?* (kinda expensive): an item that looks like a glowstick standing still on a small tripod. You can place it down but not throw it. It glows like a glowstick. It has a location device and wireless connection, so when you put it down it shows on the map. You can change it's glowing color and the icon that shows on the map (4 colors and 4 shapes?). The ghost can interfere with it and push it down *like all items*.
- -*Holy water* (spray?): Free people from ghosts that is possessing them and stop ghosts from interacting with some object or places for 60 seconds or until a ghost interacts with it (a bit of steam will show up). Useless if used on a person before they are possessed.(3 uses)
- -*Blessed Crucifix*= Crucifix+Holy Water+Salt: A crucifix that works like a normal one (2 uses) only when you hold it, otherwise creates a small zone that ghost can't go in during a hunt when on the ground(1 use, ghost can get out but not go in). It *may* still save you when you hold it if the ghost was not in range when the hunt started (lowers sanity, injures you, makes you black out and faint).
- - *Dowsing rods*: beginners emf reader
- - *voodoo doll* (really expensive): one use only, can't bring back.
- - *Luigi Board* (really expensive ): one use only, can't bring back.
- - *Geiger counter* : it measures ghost activity around you, like the EMF reader, but it has more precision with numbers, like the thermometer, but only measures where the ghost has recently been or done something. The ghost leaves radiation right after it moves or does something, the levels depends on what it has done and most of the time are low and hard to trace. If a ghost is present but does nothing, or it moves but very unnoticeably, the radiation will be very minimal and they will not stay for long. Higher levels are more recent than lower levels. Other things may interfere. High radiations may be another evidence (audio/visual sickness hint?).
- -*Local microphone*: a microphone you can place down, it acts like a video camera, if you switch to its screen in the van you can listen to it from there (kinda bad quality) while visualizing all the audio that comes through. (press keyboard to turn on and off ?). The ghost can mess with it and turn it off, like any electronic instruments.
- -*Wireless speaker*: a speaker you can bring and place into the building. You can talk to it from the van monitor. Press the keyboard to activate it. The ghost is less influenced by the thing you say in it. The ghost can mess with it and turn it off, like any electronic instruments.
- -*Advanced/Professional Camera* (low battery life) = wireless speaker + video camera + local microphone: a big camera that you can bring and place down like other cameras. You can also listen from it like the local microphone and talk to it like the wireless speaker. The ghost can mess with it and turn it off, like any electronic instruments. ( https://th.bing.com/th/id/OIP.Jf1dRw_qUgpvsMs8J0ZvoAHaEs?pid=Api&rs=1 )
- -*Spirit radio*= spirit box + parabolic microphone : listen and talk to ghost (and dead players for a limited time ?). With ghosts you can get similar information that you get from the Ouijia board, but you mostly get weird sounds and some words/sentences (the secret world). With dead players you can talk for brief times. Although, to use it, you need to keep adjusting the frequency. Lowers your sanity when you use it. (looks like a radio with a big microphone wired to it)
- - *Uv camera* = Uv torch + photo camera : a camera that sees uv light, you can see its effect on camera and can take max 3 photos.
- -*Thermal Camera* = video camera + thermometer: a heat vision camera, (only visible from the van?).
- -*Tablet* (expensive) : a tablet with which you can scroll through all the screens and monitor showed in the van. It takes 5 seconds to turn on and boot up, 1 second to change/scroll screen (with loading icon) and has a lower framerate. Can't use while walking. The ghost can make it glitch, show scary images (based on activity level, like in van) or turn it off (especially after hunts?). Runs out of battery quicker than most items.
- -*Smartwatch* (really expensive): a tool you wear like the headmounted cams that shows time, heart beat, sanity and stamina (cycle through them).
- On VR it shows on your wrist and you ineract with it by pointing and clicking at it. (*Maybe*) The smartwatch shows with the journal and you can interact with it there.
- -*RC car* (expensive) (shows on map) (low battery life): shows on map, on big maps has limited reach, can't use stairs, can push doors, can broke/malfunction, items strapped: crucifix, smudge sticks, flashlights, uv light, glowstick, videocamera, emf reader, book.
- -*Drone* (really expensive) (low battery life): like the RC car, but can fly and go over stairs.
- RC car or Drone +
- + videocamera + photocamera + strong light : *wip*
- + videocamera + thermometer + strong light : *wip*
- + thermal camera : *wip*
- + videocamera + uv camera : *wip*
- + videocamera + emf reader + strong light : *wip*
- + videocamera + wireless speaker + strong light : *wip*
- + videocamera + local microphone + strong light : *wip*
- + videocamera + sound sensor + strong light : *wip*
- + videocamera + infrared light sensor + strong light : *wip*
- + spirit radio + wireless speaker : *wip*
- -*Stamina pills*: your stamina doesn't go down for 5 seconds.
- -*Heart pills*: you are more resistant to sanity reduction for 15(?) seconds.
- - 4 into 1 item tripod like cart/container
- - portable table
- - the voodoo doll runs towards the ghost when dropped, but only after the a while. It's kinda fast, but stops moving when someone physically looks at it, excluding cameras, so you can still see it running from the monitors. When it reaches the ghost it stops still and sometimes moves, dances or slightly floats, to indicate tha the ghost is interacting with it.
- -make tripod height adjustable
- -any pill items has at least a minute cooldown
- -raise the cost of some items and add a cheap, less good version of them.
- -make the ghost sometimes turn off some electronic tools for a few seconds, like the thermometer.
- **Health and Body**
- *Faint or Blackout*: *wip*
- *Injury*: When injured you take a sanity hit and can't run for 5(?) seconds.
- *HeartBeat*: Your heart beat tells you if you are experiencing something and how fast your sanity is going down. Your heart beat is shown next to your sanity.
- *Stamina*: You have a stamina bar that is only visible through the van/tablet/smartwatch. When you run while you have stamina, you run slightly faster, called sprinting. A full stamina bar gives you 2 seconds of constant sprinting and it takes 8 seconds to fill up again while standing still, 16 seconds while walking. The ghost might be able to reduce your stamina and running in general makes the ghost more angry.
- -Heart beat (and stamina ?) are shown next to the sanity meter.
- When you die your sanity has a ? and your heart beat is 0, when you faint or blackout your sanity has a ? , but your heart beat continues. The heart beat takes a bit to update on death and faint or blackout after sanity. (so you don't know right away if someone is dead or has fainted).
- **Dead Players**
- Sometimes they show on van map for a few second like a glitch.
- When in photo, looks like small white mist.
- Dead players have infinite stamina.
- Sometimes they see a small dark mist where the ghost is.
- *Spirit*(or Karma) point system: When you get exp you also gets spirit point, based on how much you've done and how good you've done (you get them slowly, you have to play A LOT of missions before being able to do anything). You can spend spirit points when you die and let's you do some stuff, some more expensive than others. When you do something they give you a cooldown, based on what you did. Some things you can do are locked by player level.
- -make some sounds in the distance
- -make some things glow faintly
- -maybe say some words on the spirit box(maybe change to voice tone if it's a dead player)
- -interact with the Ouiji board.
- -maybe moving some stuff slightly.
- -pick up and quickly drop stuff
- -Unlocking doors locked by ghost (takes 4 seconds)
- -interacting with light and electronics.
- -talk to the spirit radio
- -Being a glowing orb for a small time.
- -Interact with doors and lights.
- -come back to life by solving maze with a chasing ghost that becomes increasingly faster
- **Ghost**
- - ghost with no evidence
- - deaf ghost
- - blind ghost
- - it doesn't kill you, but likes to fool you (low difficulty?)
- **Maps**
- - A small, 1 or 2 story, house in a farm field connected to a medium size barn by: a big animal pen zone surrounded by tall fences and half boarded/wire-netted roof - OR - a big green house.
- - A big old renaissance style villa that has big garden inside with an hedge maze.
- - A big mansion late 1800 style like layers of fear.
- - Chucky Cheese
- - Halloween attraction/escape house
- - Medieval castle
- - Construction Site
- **Death animations**
- *personal animation*: - seeing your vision filled with blood dripping on your face
- - your vision quickly going down and going black, like if you're falling through the world
- *after kill event*: - https://discord.com/channels/435431947963990026/763488972109250581/767850121022406726
- **WIP (messy notes, don't take seriously)**
- real time, van glitch effects (no sanity effect), unnatural faint light sources and weird colored glows on objects and places for a short time, death scene animation, unlock doors from outside, painting an mirror, electronic interactivity ,npc, 5 sec recording spectrogram (local + parabolic?), objectives to record the ghost saying something specific, look and clear photos/audio/video recording, more random furniture and walls floors sealings look, floating corpse, different tones/beat rate emf, artifacts, better evidence page, yanny/laurel, animals wind and other sound effects, different sized orbs, scary transmission, rolling ball, ever apart game, smooth ghost transitions, small monsters?, lock some door on difficult hunt, indication of item usage, moving bedsheets if possible, moving wheelchair, more moving stuff with time, 4th wall breaking stuff/messin controls?, clans and classes?, adv camera image, turn off lobby lights, sometimes ghost event anywhere, ghostless house chance ONLY optional checkbox, you may only know first or last name on high difficulty, visual and auditory low sanity effects (not too frequent), faster mission bonus money/exp, more money from photos, the ghost is less cold the first minutes, more zone of about 10C° in the building, bloody journal as dead, somtimes flash images on sanity 10, ringing phones 60% nothing 20% noises and small sanity 20% words and medium sanity, p music box, photos money personal and total amount of photos bonus, inclinati, skip job selection button, buy skin textures and customization for characters items, glowstick + crucifix = neoncross, jack in a box, inssilence perks, ghost go through furniture but slightly slower
- - other difficulty levels after professional : expert and nightmare. with loud jumpscares, vision impairment/manipulation and mutating environments
- - mouse-over pop-up text on what you are looking at and what it does for at least the first couple of missions
- - the higher the difficulties the more chances for the ghost to kill or injure outside of hunting phase, or chances of the activity timer of being unknown
- - a map where non euclidean environments and mutating layouts are possible
- - cockroaches that run away loudly when shining lights on them
- - more variety of uv handprints/fingerprints/footprints/traces (ex. a handprint with faded palm and stain trails going up from fingertips; a reverse hand print: a big stain with a handprint shape inside)
- - the cat would wander randomly in the building and start meowing when the ghost is near it while staring at it frozen still (expensive, one use)
- - maybe after a while it gets faster with time, until hitting a cap obviously
- - training (like tutorial) mission starts with every item possible
- - on harder difficulties, after a while it gets faster with time or 4 speed and raising chances, until hitting a cap obviously
- -https://discord.com/channels/435431947963990026/763488972109250581/767123842367094794
- - a light sound effect and a small fov pulse would be good as scary event witnessed indicator
- - https://discord.com/channels/435431947963990026/754893500700688385/767407660533809163
- - In general a non dangerous ghost from time to time it's nice, like you are really scared, but in the end it doesn't kill you, but likes to fool you (low difficulty?)
- - https://discord.com/channels/435431947963990026/763488972109250581/767547125180661780
- - a lot of buyable customization for many things will help the money problem, as long as it's in game money
- - actually, on the vc setting topic: a setting to change between click to speak or click to mute and a setting to switch between toggle vc, hold to mute or speak or fixed mute or speak (based on first setting)
- -(rare ghost conditions) https://discord.com/channels/435431947963990026/763488972109250581/770023951761408048
- -https://discord.com/channels/435431947963990026/763488972109250581/771121679555493888
- - race mode: players or groups of players play the same exact mission at the same time, but in different games (they never interct with eachother), when they all end they compare score and time
- - what if the blinking lights during hunts spelled morse code?
- - give us a reson for asking specific questions, like maybe we can make the ghost calmer or angrier or more active without being too dangerous
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