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- [+] 0x2A6838 -> GScr_CreatePrintChannel
- [+] 0x2A66C8 -> GScr_printChannelSet
- [+] 0x2A6498 -> print
- [+] 0x2AF4C8 -> println
- [+] 0x2B05C8 -> Scr_iprintln
- [+] 0x2B0520 -> Scr_iprintlnbold
- [+] 0x2A62D0 -> GScr_print3d
- [+] 0x2A8C28 -> GScr_line
- [+] 0x2E36B0 -> Scr_GetEnt
- [+] 0x2E3408 -> Scr_GetEntArray
- [+] 0x3012C0 -> Scr_GetNode
- [+] 0x301128 -> Scr_GetNodeArray
- [+] 0x301450 -> Scr_GetAllNodes
- [+] 0x29FF50 -> Scr_coopinfo
- [+] 0x29B700 -> Scr_getreflectionlocs
- [+] 0x29B708 -> Scr_getreflectionorigin
- [+] 0x29B710 -> Scr_logstring
- [+] 0x3DE7F8 -> Scr_bbprint
- [+] 0x3F9068 -> GScr_GetVehicleNode
- [+] 0x3F8F10 -> GScr_GetVehicleNodeArray
- [+] 0x3F8E60 -> GScr_GetAllVehicleNodes
- [+] 0x2CB2E8 -> GScr_GetNumVehicles
- [+] 0x2A9240 -> Scr_getatrloaded
- [+] 0x2A8FD0 -> Scr_findanimbyname
- [+] 0x2D2C30 -> GScr_PrecacheVehicle
- [+] 0x2A0640 -> GScr_PrecacheTurret
- [+] 0x29BBD0 -> Scr_oktospawn
- [+] 0x2B0218 -> GScr_Spawn
- [+] 0x2AFF08 -> GScr_SpawnVehicle
- [+] 0x2AFCD0 -> GScr_SpawnTurret
- [+] 0x2A6088 -> Scr_canspawnturret
- [+] 0x2A71A0 -> Scr_AddStruct
- [+] 0x29C528 -> assertCmd
- [+] 0x29C4B8 -> assertexCmd
- [+] 0x29C460 -> assertmsgCmd
- [+] 0x2A13B0 -> GScr_IsDefined
- [+] 0x2A1358 -> GScr_IsString
- [+] 0x2A12C8 -> GScr_IsArray
- [+] 0x2A1218 -> GScr_IsAlive
- [+] 0x2A1190 -> GScr_IsPlayer
- [+] 0x2A1108 -> GScr_IsAI
- [+] 0x2A1080 -> GScr_IsSentient
- [+] 0x2A0FF8 -> GScr_IsGodMode
- [+] 0x2A5EF0 -> GScr_GetDvar
- [+] 0x2A6028 -> GScr_GetDvarInt
- [+] 0x2A5FC8 -> GScr_GetDvarFloat
- [+] 0x2A5F38 -> GScr_GetDebugDvar
- [+] 0x2AB008 -> GScr_GetDebugDvarInt
- [+] 0x2A9C68 -> GScr_GetDebugDvarFloat
- [+] 0x2AC920 -> GScr_SetDvar
- [+] 0x2AC5E0 -> GScr_SetSavedDvar
- [+] 0x29BE68 -> GScr_GetTime
- [+] 0x29EF18 -> GScr_GetDifficulty
- [+] 0x2A2640 -> Scr_GetEntByNum
- [+] 0x2B0D80 -> Scr_GetAIArray
- [+] 0x2A5CD8 -> Scr_GetAISpeciesArray
- [+] 0x2A2418 -> Scr_GetSpawnerArray
- [+] 0x2B1268 -> Scr_GetSpawnerTeamArray
- [+] 0x2A87A8 -> Scr_GetWeaponModel
- [+] 0x2A8680 -> Scr_GetWeaponClipModel
- [+] 0x2A5C20 -> GScr_GetAnimLength
- [+] 0x2A5B60 -> Scr_getanimframecount
- [+] 0x2A5AD0 -> GScr_AnimHasNotetrack
- [+] 0x2A5A40 -> GScr_GetNotetrackTimes
- [+] 0x29C428 -> GScr_GetBrushModelCenter
- [+] 0x2A9780 -> GScr_GetKeyBinding
- [+] 0x2A5998 -> GScr_GetCommandFromKey
- [+] 0x2AD120 -> Scr_Objective_Add
- [+] 0x29DF30 -> Scr_Objective_Delete
- [+] 0x2ACCE8 -> Scr_Objective_State
- [+] 0x2AC5D8 -> Scr_objective_string
- [+] 0x2AC5D0 -> Scr_objective_string_nomessage
- [+] 0x2A3B58 -> Scr_Objective_Icon
- [+] 0x29E818 -> Scr_Objective_Position
- [+] 0x2A5708 -> Scr_Objective_AdditionalPosition
- [+] 0x2AA9E0 -> Scr_Objective_Current
- [+] 0x2AA3F0 -> Scr_Objective_AdditionalCurrent
- [+] 0x2AA2B8 -> Scr_Objective_Ring
- [+] 0x2A0D30 -> Scr_battlemap_addmarker
- [+] 0x29DE80 -> Scr_battlemap_removemarker
- [+] 0x2A56D0 -> Scr_getcurve
- [+] 0x2A5698 -> Scr_freecurve
- [+] 0x2A55E0 -> Scr_addnodetocurve
- [+] 0x2A55A8 -> Scr_buildcurve
- [+] 0x2A5570 -> Scr_setcurvesmooth
- [+] 0x2A5538 -> Scr_setcurverounded
- [+] 0x2A5500 -> Scr_setcurvebspline
- [+] 0x2A53E8 -> Scr_drawcurve
- [+] 0x2A53B0 -> Scr_stopcurve
- [+] 0x2A5378 -> Scr_startcurve
- [+] 0x2A5340 -> Scr_resetcurve
- [+] 0x2A5280 -> Scr_setcurvenotifyent
- [+] 0x2A5228 -> Scr_setcurvecameraent
- [+] 0x2A51D0 -> Scr_setcurvespeed
- [+] 0x2A5170 -> Scr_getcurvecurpos
- [+] 0x2A5110 -> Scr_getcurveserverpos
- [+] 0x2E77F8 -> Scr_Target_Set
- [+] 0x2E8638 -> Scr_Target_Remove
- [+] 0x2E7448 -> Scr_Target_SetShader
- [+] 0x2E71F0 -> Scr_Target_SetOffscreenShader
- [+] 0x2E8328 -> Scr_Target_IsInRect
- [+] 0x2E6F38 -> Scr_Target_IsInCircle
- [+] 0x2E69B0 -> Scr_Target_StartLockOn
- [+] 0x2E6958 -> Scr_Target_ClearLockOn
- [+] 0x2E6FC8 -> Scr_Target_GetArray
- [+] 0x2E6A48 -> Scr_Target_IsTarget
- [+] 0x2E7F30 -> Scr_Target_SetAttackMode
- [+] 0x2E7CA0 -> Scr_Target_SetJavelinOnly
- [+] 0x2E6350 -> Scr_player_setoffscreenmaterial
- [+] 0x2E6240 -> Scr_player_setoffscreendownmaterial
- [+] 0x2A24F8 -> Scr_getplayers
- [+] 0x29BE28 -> Scr_getnumrestarts
- [+] 0x2862C0 -> Scr_MissileCreateAttractorEnt
- [+] 0x2882A0 -> Scr_MissileCreateAttractorOrigin
- [+] 0x288060 -> Scr_MissileCreateRepulsorEnt
- [+] 0x2884F8 -> Scr_MissileCreateRepulsorOrigin
- [+] 0x285ED0 -> Scr_MissileDeleteAttractor
- [+] 0x2C3698 -> Scr_BulletTrace
- [+] 0x2A4FF8 -> Scr_BulletTracePassed
- [+] 0x2A77F8 -> Scr_SightTracePassed
- [+] 0x2A9978 -> Scr_PhysicsTrace
- [+] 0x2A9878 -> Scr_PlayerPhysicsTrace
- [+] 0x2A9378 -> Scr_playerpositionvalid
- [+] 0x25E118 -> GScr_GetStartOrigin
- [+] 0x25E570 -> GScr_GetStartAngles
- [+] 0x25E6C8 -> GScr_GetCycleOriginOffset
- [+] 0x2A4D48 -> GScr_GetMoveDelta
- [+] 0x2A4EA0 -> GScr_GetAngleDelta
- [+] 0x2A9C00 -> GScr_GetNorthYaw
- [+] 0x2A9B58 -> Scr_setnorthyaw
- [+] 0x2A4CA8 -> Scr_RandomInt
- [+] 0x2A4B90 -> Scr_RandomFloat
- [+] 0x2A4BE8 -> Scr_RandomIntRange
- [+] 0x2A4AC8 -> Scr_RandomFloatRange
- [+] 0x2A4A70 -> GScr_sin
- [+] 0x2A9B00 -> GScr_cos
- [+] 0x2AB068 -> GScr_tan
- [+] 0x2A49C8 -> GScr_asin
- [+] 0x2A4920 -> GScr_acos
- [+] 0x2A48C8 -> GScr_atan
- [+] 0x2AA178 -> GScr_CastInt
- [+] 0x29F490 -> GScr_abs
- [+] 0x2A95A8 -> GScr_min
- [+] 0x29F428 -> GScr_max
- [+] 0x2A0868 -> GScr_floor
- [+] 0x2A01E8 -> GScr_ceil
- [+] 0x2A4888 -> GScr_sqrt
- [+] 0x2AFB40 -> GScr_VectorFromLineToPoint
- [+] 0x2AF980 -> GScr_PointOnSegmentNearestToPoint
- [+] 0x29F5F8 -> Scr_Distance
- [+] 0x2A4808 -> Scr_Distance2D
- [+] 0x2ACE80 -> Scr_DistanceSquared
- [+] 0x2AF738 -> Scr_Length
- [+] 0x2AFC78 -> Scr_LengthSquared
- [+] 0x2B0CB0 -> Scr_Closer
- [+] 0x2A9530 -> Scr_VectorDot
- [+] 0x2A17A8 -> Scr_vectorcross
- [+] 0x2C35D0 -> Scr_VectorNormalize
- [+] 0x2A26C8 -> Scr_VectorToAngles
- [+] 0x2A16D8 -> Scr_VectorLerp
- [+] 0x2A4760 -> Scr_AnglesToUp
- [+] 0x2A46E8 -> Scr_AnglesToRight
- [+] 0x2A4670 -> Scr_AnglesToForward
- [+] 0x2A4590 -> Scr_CombineAngles
- [+] 0x2A08A8 -> Scr_angleclamp180
- [+] 0x2A9A78 -> Scr_absangleclamp180
- [+] 0x2A4518 -> Scr_IsSubStr
- [+] 0x29EC28 -> Scr_GetSubStr
- [+] 0x29EAC0 -> Scr_ToLower
- [+] 0x2A40C8 -> Scr_StrTok
- [+] 0x2A3E68 -> Scr_MusicPlay
- [+] 0x2ADF90 -> Scr_MusicStop
- [+] 0x29CA10 -> Scr_SoundFade
- [+] 0x29E428 -> Scr_Amplify
- [+] 0x29C9C0 -> Scr_amplifystop
- [+] 0x2A3FF0 -> Scr_playsoundatposition
- [+] 0x2ADDC0 -> Scr_AmbientPlay
- [+] 0x2ADCB0 -> Scr_AmbientStop
- [+] 0x2A3DD0 -> Scr_PrecacheModel
- [+] 0x2A3D08 -> Scr_PrecacheShellShock
- [+] 0x2A3C18 -> Scr_PrecacheItem
- [+] 0x2A3970 -> Scr_PrecacheMaterial
- [+] 0x2AC0E0 -> Scr_PrecacheString
- [+] 0x2A2E60 -> GScr_PrecacheMenu
- [+] 0x29FD88 -> Scr_PrecacheRumble
- [+] 0x2A3208 -> GScr_PrecacheLocationSelector
- [+] 0x2A33B0 -> GScr_PrecacheHeadIcon
- [+] 0x2AEF70 -> Scr_SaveGame
- [+] 0x2A2CD8 -> Scr_IsSaveSuccessful
- [+] 0x2A2CA0 -> Scr_IsRecentlyLoaded
- [+] 0x2AF200 -> Scr_SaveGameNoCommit
- [+] 0x2A2B40 -> Scr_CommitSave
- [+] 0x2A2A90 -> Scr_exitlevel
- [+] 0x2ABE00 -> Scr_makedvarserverinfo
- [+] 0x2A29A0 -> Scr_LoadFX
- [+] 0x2C30C8 -> Scr_PlayFX
- [+] 0x2A2768 -> Scr_PlayFXOnTag
- [+] 0x2C2A90 -> Scr_PlayLoopedFX
- [+] 0x2C25F8 -> Scr_SpawnFX
- [+] 0x2AEAC8 -> Scr_TriggerFX
- [+] 0x2A2390 -> Scr_GetFXVis
- [+] 0x29C960 -> Scr_activateclientexploder
- [+] 0x2AB110 -> Scr_deactivateclientexploder
- [+] 0x29FAE8 -> Scr_PhysicsExplosionSphere
- [+] 0x29F9D0 -> Scr_PhysicsExplosionCylinder
- [+] 0x29F868 -> Scr_PhysicsRadiusJolt
- [+] 0x2A2098 -> Scr_createrope
- [+] 0x29F0E8 -> Scr_breakrope
- [+] 0x2A2020 -> Scr_getrope
- [+] 0x29F008 -> Scr_deleterope
- [+] 0x2A0C28 -> Scr_bloodimpact
- [+] 0x2A1EC0 -> Scr_SetExponentialFog
- [+] 0x2A1CC8 -> Scr_setvolfog
- [+] 0x29DDF8 -> Scr_SetCullDist
- [+] 0x2AE850 -> Scr_VisionSetNaked
- [+] 0x2AE770 -> Scr_VisionSetNight
- [+] 0x2AE540 -> Scr_visionsetvampire
- [+] 0x2AE310 -> Scr_visionsetberserker
- [+] 0x2AE0E0 -> Scr_visionsetlaststand
- [+] 0x29F370 -> Scr_GetMapSunLight
- [+] 0x29DD20 -> Scr_SetSunLight
- [+] 0x29DCC0 -> Scr_ResetSunLight
- [+] 0x2A1678 -> Scr_GetMapSunDirection
- [+] 0x2C2270 -> Scr_SetSunDirection
- [+] 0x2C2060 -> Scr_lerpsundirection
- [+] 0x29DC60 -> Scr_ResetSunDirection
- [+] 0x2A1668 -> Scr_radiusdamage
- [+] 0x29B7D0 -> GScr_SetPlayerIgnoreRadiusDamage
- [+] 0x2ADAA8 -> GScr_ChangeLevel
- [+] 0x2ADC50 -> GScr_MissionSuccess
- [+] 0x2A0BC0 -> GScr_MissionFailed
- [+] 0x2A7610 -> GScr_SetMissionDvar
- [+] 0x2AEDF8 -> GScr_Cinematic
- [+] 0x2A0B50 -> GScr_CinematicInGame
- [+] 0x2A0AE0 -> Scr_cinematicingamesync
- [+] 0x2A0A70 -> Scr_cinematicingameloop
- [+] 0x2A0A00 -> Scr_cinematicingameloopresident
- [+] 0x2A0990 -> Scr_cinematicingameloopfromfastfile
- [+] 0x2A0930 -> Scr_stopcinematicingame
- [+] 0x2AEBD0 -> GScr_Earthquake
- [+] 0x29B790 -> GScr_DrawCompassFriendlies
- [+] 0x2C4300 -> Scr_BulletSpread
- [+] 0x2A8B50 -> Scr_BulletTracer
- [+] 0x2C3F90 -> Scr_MagicBullet
- [+] 0x2A7468 -> GScr_GetNumParts
- [+] 0x2A74F0 -> GScr_GetPartName
- [+] 0x2A7408 -> Scr_modelhasphyspreset
- [+] 0x2A72F0 -> Scr_timedradiusdamage
- [+] 0x2A85D8 -> GScr_WeaponFireTime
- [+] 0x2AD9C0 -> GScr_WeaponClipSize
- [+] 0x2A8368 -> GScr_WeaponIsSemiAuto
- [+] 0x2A82D8 -> GScr_WeaponIsBoltAction
- [+] 0x2A8270 -> Scr_weaponmountable
- [+] 0x2A81A0 -> Scr_weaponissniperweapon
- [+] 0x2A8108 -> Scr_weaponisgasweapon
- [+] 0x2A07E8 -> Scr_weaponhasbayonet
- [+] 0x2A8068 -> GScr_WeaponType
- [+] 0x2A7FC8 -> GScr_WeaponClass
- [+] 0x2A7F30 -> Scr_weaponinventorytype
- [+] 0x2A7EA0 -> Scr_weaponstartammo
- [+] 0x2A7E10 -> Scr_weaponmaxammo
- [+] 0x2A7D40 -> Scr_weaponaltweaponname
- [+] 0x2A05B8 -> GScr_WeaponFightDist
- [+] 0x2AD938 -> GScr_WeaponMaxDist
- [+] 0x2A8410 -> Scr_weaponbayonetinfo
- [+] 0x29FEB8 -> GScr_IsTurretActive
- [+] 0x2A0728 -> Scr_isturretfiring
- [+] 0x2A06A8 -> GScr_IsWeaponClipOnly
- [+] 0x2A7CC0 -> Scr_isweapondetonationtimed
- [+] 0x2A7C30 -> Scr_weaponcliptype
- [+] 0x2A0500 -> Scr_BadPlace_Delete
- [+] 0x2B1060 -> Scr_BadPlace_Cylinder
- [+] 0x2A0228 -> Scr_BadPlace_Arc
- [+] 0x2B0EA0 -> Scr_BadPlace_Brush
- [+] 0x29FE90 -> Scr_clearallcorpses
- [+] 0x2794F8 -> GScr_NewHudElem
- [+] 0x279268 -> GScr_NewClientHudElem
- [+] 0x275C18 -> Scr_newdebughudelem
- [+] 0x278FC0 -> Scr_newscorehudelem
- [+] 0x2A7178 -> Scr_ResetTimeout
- [+] 0x3029E0 -> Scr_SetTurretNode
- [+] 0x3028D0 -> Scr_UnsetTurretNode
- [+] 0x302670 -> Scr_SetNodePriority
- [+] 0x302578 -> Scr_IsNodeOccupied
- [+] 0x2FFE80 -> Scr_findpath
- [+] 0x29FE40 -> GScr_SetDebugOrigin
- [+] 0x29FDF0 -> GScr_SetDebugAngles
- [+] 0x29FD28 -> Scr_PlayRumbleOnPosition
- [+] 0x29FCC8 -> Scr_PlayRumbleLoopOnPosition
- [+] 0x2A9330 -> Scr_StopAllRumbles
- [+] 0x29F810 -> ScrCmd_SoundExists
- [+] 0x29F7B0 -> Scr_issplitscreen
- [+] 0x29B948 -> Scr_updategamerprofile
- [+] 0x29B6D8 -> GScr_OpenFile
- [+] 0x29B6E0 -> GScr_CloseFile
- [+] 0x29B6E8 -> Scr_fprintln
- [+] 0x2A9698 -> Scr_fprintfields
- [+] 0x29B6F0 -> GScr_FReadLn
- [+] 0x29B6F8 -> GScr_FGetArg
- [+] 0x29DAC8 -> GScr_SetMiniMap
- [+] 0x29F718 -> GScr_GetArrayKeys
- [+] 0x2A9CC8 -> Scr_cruncharray
- [+] 0x29F680 -> GScr_GetArrayKeys
- [+] 0x29F510 -> Scr_setphysicsgravitydir
- [+] 0x29F4D0 -> Scr_gettimescale
- [+] 0x29F298 -> Scr_settimescale
- [+] 0x2A96A0 -> Scr_tablelookup
- [+] 0x29F1B8 -> Scr_tablelookupistring
- [+] 0x29C910 -> Scr_refreshhudcompass
- [+] 0x29C8C0 -> Scr_refreshhudammocounter
- [+] 0x29EF68 -> Scr_reportclientdisconnected
- [+] 0x29E9B8 -> GScr_GetDate
- [+] 0x29E938 -> Scr_setmapcenter
- [+] 0x29B9A0 -> Scr_setuinextlevel
- [+] 0x29E718 -> Scr_waterplop
- [+] 0x29E338 -> Scr_watersimenable
- [+] 0x2A9610 -> Scr_numremoteclients
- [+] 0x29E3B0 -> Scr_badplacesenable
- [+] 0x29C3C8 -> Scr_iscoopepd
- [+] 0x29E260 -> Scr_setpersistentprofilevar
- [+] 0x29E108 -> Scr_getpersistentprofilevar
- [+] 0x29D6A8 -> Scr_clientsysregister
- [+] 0x29C6A0 -> Scr_clientsyssetstate
- [+] 0x29C578 -> Scr_splitviewallowed
- [+] 0x29C1C0 -> Scr_getsnapshotindexarray
- [+] 0x29BEA8 -> Scr_snapshotacknowledged
- [+] 0x2A7078 -> Scr_getnumexpectedplayers
- [+] 0x29BC88 -> Scr_getnumconnectedplayers
- [+] 0x29B788 -> Scr_reportmtu
- [+] 0x2A9468 -> Scr_hascollectible
- [+] 0x29BAE0 -> Scr_setcollectible
- [+] 0x29B9F0 -> Scr_unsetcollectible
- [+] 0x2A8F58 -> Scr_disabledestructiblepieces
- [+] 0x2A8F08 -> Scr_enablealldestructiblepieces
- [+] 0x2A89A0 -> Scr_createdynentandlaunch
- [+] 0x29B8C0 -> Scr_ban
- [+] 0x29B878 -> Scr_forcelevelend
- [+] 0x29B810 -> Scr_setailimit
- [+] 0x29B768 -> Scr_resetailimit
- [+] 0x29B728 -> Scr_disablegrenadesuicide
- [+] 0x29B748 -> Scr_enablegrenadesuicide
- [+] 0x243BA8 -> ActorCmd_StartScriptedAnim
- [+] 0x243B00 -> ActorCmd_StartCoverArrival
- [+] 0x2443F0 -> ActorCmd_StartTraverseArrival
- [+] 0x244328 -> Scr_checkcoverexitposwithpath
- [+] 0x2441A8 -> ActorCmd_Shoot
- [+] 0x2440B8 -> ActorCmd_ShootBlank
- [+] 0x243780 -> Scr_stopshoot
- [+] 0x24C160 -> ActorCmd_Melee
- [+] 0x24C080 -> ActorCmd_UpdatePlayerSightAccuracy
- [+] 0x24BFE0 -> ActorCmd_FindCoverNode
- [+] 0x24BF38 -> ActorCmd_FindBestCoverNode
- [+] 0x24BE90 -> ActorCmd_GetCoverNode
- [+] 0x24BD80 -> ActorCmd_UseCoverNode
- [+] 0x24BCD0 -> ActorCmd_ReacquireStep
- [+] 0x24BC30 -> ActorCmd_FindReacquireNode
- [+] 0x24BB88 -> ActorCmd_GetReacquireNode
- [+] 0x24BAA8 -> ActorCmd_UseReacquireNode
- [+] 0x24B9D8 -> ActorCmd_FindReacquireDirectPath
- [+] 0x24B838 -> ActorCmd_TrimPathToAttack
- [+] 0x24B768 -> ActorCmd_ReacquireMove
- [+] 0x24B908 -> ActorCmd_FindReacquireProximatePath
- [+] 0x24B6C8 -> ActorCmd_FlagEnemyUnattackable
- [+] 0x24B568 -> ActorCmd_SetAimAnims
- [+] 0x24B2A8 -> ActorCmd_AimAtPos
- [+] 0x24B190 -> ActorCmd_EnterProne
- [+] 0x24B0D0 -> ActorCmd_ExitProne
- [+] 0x24AF40 -> ActorCmd_SetProneAnimNodes
- [+] 0x24AD40 -> ActorCmd_UpdateProne
- [+] 0x24AC90 -> Scr_clearpitchorient
- [+] 0x24AB78 -> ActorCmd_SetLookAtAnimNodes
- [+] 0x24AA68 -> ActorCmd_SetLookAt
- [+] 0x24A980 -> ActorCmd_SetLookAtYawLimits
- [+] 0x24A8C8 -> ActorCmd_StopLookAt
- [+] 0x24A6B8 -> ActorCmd_CanShoot
- [+] 0x24A550 -> ActorCmd_CanSee
- [+] 0x24A260 -> ActorCmd_DropWeapon
- [+] 0x249EF8 -> ActorCmd_MayMoveToPoint
- [+] 0x249D80 -> ActorCmd_MayMoveFromPointToPoint
- [+] 0x249950 -> ActorCmd_Teleport
- [+] 0x249678 -> Scr_forceteleport
- [+] 0x2495B0 -> ActorCmd_WithinApproxPathDist
- [+] 0x2494C8 -> ActorCmd_IsPathDirect
- [+] 0x249180 -> ActorCmd_AllowedStances
- [+] 0x248F88 -> ActorCmd_IsStanceAllowed
- [+] 0x248EC8 -> ActorCmd_IsSuppressionWaiting
- [+] 0x248E08 -> ActorCmd_IsSuppressed
- [+] 0x248D48 -> ActorCmd_IsMoveSuppressed
- [+] 0x248B70 -> ActorCmd_CheckGrenadeThrow
- [+] 0x248360 -> ActorCmd_CheckGrenadeLaunch
- [+] 0x248248 -> ActorCmd_CheckGrenadeLaunchPos
- [+] 0x248060 -> ActorCmd_FireGrenadeLauncher
- [+] 0x2484D8 -> ActorCmd_ThrowGrenade
- [+] 0x247FC8 -> ActorCmd_PickUpGrenade
- [+] 0x247E88 -> ActorCmd_UseTurret
- [+] 0x247CE0 -> ActorCmd_StopUseTurret
- [+] 0x247BA0 -> ActorCmd_CanUseTurret
- [+] 0x247A40 -> ActorCmd_TraverseMode
- [+] 0x2477D8 -> ActorCmd_AnimMode
- [+] 0x247478 -> ActorCmd_OrientMode
- [+] 0x247310 -> ActorCmd_GetMotionAngle
- [+] 0x247260 -> ActorCmd_GetAnglesToLikelyEnemyPath
- [+] 0x2471A0 -> ActorCmd_SetTurretAnim
- [+] 0x2470F0 -> ActorCmd_GetTurret
- [+] 0x246CC0 -> ActorCmd_BeginPrediction
- [+] 0x246888 -> ActorCmd_EndPrediction
- [+] 0x2466B8 -> ActorCmd_LerpPosition
- [+] 0x2465C8 -> ActorCmd_PredictOriginAndAngles
- [+] 0x246528 -> ActorCmd_PredictAnim
- [+] 0x246418 -> ActorCmd_GetHitEntType
- [+] 0x246328 -> ActorCmd_GetHitYaw
- [+] 0x246218 -> ActorCmd_GetGroundEntType
- [+] 0x246168 -> ActorCmd_IsDeflected
- [+] 0x245FD0 -> ActorCmd_trackScriptState
- [+] 0x245F48 -> j_Actor_Get
- [+] 0x245E58 -> ScrCmd_animcustom
- [+] 0x245D20 -> ScrCmd_CanAttackEnemyNode
- [+] 0x245C38 -> ScrCmd_GetNegotiationStartNode
- [+] 0x245B50 -> ScrCmd_GetNegotiationEndNode
- [+] 0x245A18 -> ActorCmd_CheckProne
- [+] 0x245938 -> ActorCmd_PushPlayer
- [+] 0x248980 -> ActorCmd_CheckGrenadeThrowPos
- [+] 0x245778 -> ActorCmd_SetGoalNode
- [+] 0x2455F0 -> ActorCmd_SetGoalPos
- [+] 0x245510 -> ActorCmd_SetGoalEntity
- [+] 0x2453B0 -> ActorCmd_SetGoalVolume
- [+] 0x245310 -> ActorCmd_GetGoalVolume
- [+] 0x245270 -> ActorCmd_ClearGoalVolume
- [+] 0x2451A0 -> ActorCmd_SetFixedNodeSafeVolume
- [+] 0x2450F0 -> ActorCmd_GetFixedNodeSafeVolume
- [+] 0x245018 -> ActorCmd_ClearFixedNodeSafeVolume
- [+] 0x244EE8 -> ActorCmd_IsInGoal
- [+] 0x244D88 -> ActorCmd_SetOverrideRunToPos
- [+] 0x244CC8 -> ActorCmd_NearNode
- [+] 0x244B70 -> ActorCmd_ClearEnemy
- [+] 0x244A10 -> ActorCmd_SetEntityTarget
- [+] 0x244908 -> ActorCmd_ClearEntityTarget
- [+] 0x244840 -> ActorCmd_SetPotentialThreat
- [+] 0x244768 -> ActorCmd_ClearPotentialThreat
- [+] 0x244548 -> ActorCmd_SetFlashbangImmunity
- [+] 0x244638 -> ActorCmd_SetFlashBanged
- [+] 0x244498 -> ActorCmd_GetFlashBangedStrength
- [+] 0x243FB8 -> ActorCmd_SetEngagementMinDist
- [+] 0x243EB8 -> ActorCmd_SetEngagementMaxDist
- [+] 0x243DA0 -> ActorCmd_IsKnownEnemyInRadius
- [+] 0x243C88 -> ActorCmd_IsKnownEnemyInVolume
- [+] 0x243988 -> ActorCmd_SetTalkToSpecies
- [+] 0x247D80 -> Scr_knockback
- [+] 0x310498 -> SentientCmd_GetEnemySqDist
- [+] 0x310260 -> SentientCmd_GetClosestEnemySqDist
- [+] 0x310080 -> SentientCmd_SetThreatBiasGroup
- [+] 0x310540 -> Scr_getthreatbiasgroup
- [+] 0x3101A0 -> Scr_isnotarget
- [+] 0x269568 -> PlayerCmd_giveWeapon
- [+] 0x269470 -> PlayerCmd_takeWeapon
- [+] 0x269388 -> PlayerCmd_takeAllWeapons
- [+] 0x269990 -> PlayerCmd_getCurrentWeapon
- [+] 0x267348 -> PlayerCmd_getCurrentWeaponClipAmmo
- [+] 0x269880 -> PlayerCmd_getCurrentOffhand
- [+] 0x26AA88 -> PlayerCmd_hasWeapon
- [+] 0x26A900 -> PlayerCmd_switchToWeapon
- [+] 0x26A2B0 -> PlayerCmd_switchToOffhand
- [+] 0x26A150 -> PlayerCmd_giveStartAmmo
- [+] 0x269FA0 -> PlayerCmd_giveMaxAmmo
- [+] 0x269DA8 -> PlayerCmd_getFractionStartAmmo
- [+] 0x26BDB8 -> PlayerCmd_getFractionMaxAmmo
- [+] 0x268678 -> PlayerCmd_setOrigin
- [+] 0x265570 -> PlayerCmd_SetVelocity
- [+] 0x268488 -> PlayerCmd_GetVelocity
- [+] 0x2685A0 -> PlayerCmd_setAngles
- [+] 0x268370 -> PlayerCmd_getAngles
- [+] 0x265DA8 -> Scr_startcameratween
- [+] 0x268168 -> PlayerCmd_getViewHeight
- [+] 0x268270 -> PlayerCmd_getNormalizedMovement
- [+] 0x264980 -> PlayerCmd_useButtonPressed
- [+] 0x2648A8 -> PlayerCmd_attackButtonPressed
- [+] 0x264620 -> Scr_fragbuttonpressed
- [+] 0x2647D0 -> Scr_adsbuttonpressed
- [+] 0x2646F8 -> PlayerCmd_meleeButtonPressed
- [+] 0x268CA8 -> PlayerCmd_buttonPressed
- [+] 0x263750 -> Scr_notifyoncommand
- [+] 0x268060 -> PlayerCmd_playerADS
- [+] 0x264520 -> PlayerCmd_isOnGround
- [+] 0x267F58 -> PlayerCmd_SetViewmodel
- [+] 0x264D68 -> PlayerCmd_ShowViewmodel
- [+] 0x267E30 -> PlayerCmd_HideViewmodel
- [+] 0x263030 -> PlayerCmd_AllowStand
- [+] 0x262F38 -> PlayerCmd_AllowCrouch
- [+] 0x262E40 -> PlayerCmd_AllowProne
- [+] 0x262D48 -> PlayerCmd_AllowLean
- [+] 0x267CD8 -> PlayerCmd_OpenMenu
- [+] 0x267B80 -> PlayerCmd_OpenMenuNoMouse
- [+] 0x264C28 -> PlayerCmd_CloseMenu
- [+] 0x264AE8 -> PlayerCmd_CloseInGameMenu
- [+] 0x262C30 -> PlayerCmd_FreezeControls
- [+] 0x265B30 -> PlayerCmd_SetReverb
- [+] 0x265988 -> PlayerCmd_DeactivateReverb
- [+] 0x267988 -> PlayerCmd_SetChannelVolumes
- [+] 0x2657D0 -> PlayerCmd_DeactivateChannelVolumes
- [+] 0x265480 -> ScrCmd_IsLookingAt
- [+] 0x264320 -> PlayerCmd_IsThrowingGrenade
- [+] 0x2643F0 -> PlayerCmd_IsFiring
- [+] 0x264250 -> PlayerCmd_IsMeleeing
- [+] 0x264180 -> Scr_isswitchingweapons
- [+] 0x267708 -> ScrCmd_PlayLocalSound
- [+] 0x2675B8 -> Scr_stoplocalsound
- [+] 0x262B40 -> ScrCmd_SetAutoPickup
- [+] 0x26C098 -> PlayerCmd_SetWeaponAmmoClip
- [+] 0x26BB30 -> PlayerCmd_SetWeaponAmmoStock
- [+] 0x267230 -> PlayerCmd_GetWeaponAmmoClip
- [+] 0x267430 -> PlayerCmd_GetWeaponAmmoStock
- [+] 0x269720 -> PlayerCmd_AnyAmmoForWeaponModes
- [+] 0x262A58 -> PlayerCmd_EnableHealthShield
- [+] 0x266EA8 -> PlayerCmd_SetClientDvar
- [+] 0x266BF8 -> PlayerCmd_SetClientDvars
- [+] 0x263B58 -> PlayerCmd_setOffhandSecondaryClass
- [+] 0x268A00 -> PlayerCmd_getOffhandSecondaryClass
- [+] 0x266A18 -> PlayerCmd_BeginLocationSelection
- [+] 0x2625F8 -> PlayerCmd_EndLocationSelection
- [+] 0x265338 -> PlayerCmd_WeaponLockStart
- [+] 0x268750 -> PlayerCmd_WeaponLockFinalize
- [+] 0x262500 -> PlayerCmd_WeaponLockFree
- [+] 0x262960 -> PlayerCmd_WeaponLockTargetTooClose
- [+] 0x262868 -> PlayerCmd_WeaponLockNoClearance
- [+] 0x2688C0 -> PlayerCmd_AllowADS
- [+] 0x263318 -> Scr_allowjump
- [+] 0x263220 -> Scr_allowsprint
- [+] 0x263128 -> Scr_allowmelee
- [+] 0x2639E8 -> PlayerCmd_SetSpreadOverride
- [+] 0x263908 -> PlayerCmd_ResetSpreadOverride
- [+] 0x266778 -> PlayerCmd_SetActionSlot
- [+] 0x262400 -> PlayerCmd_DisableWeapons
- [+] 0x2622F8 -> PlayerCmd_EnableWeapons
- [+] 0x2621F8 -> Scr_disableoffhandweapons
- [+] 0x2620F0 -> Scr_enableoffhandweapons
- [+] 0x261FF0 -> Scr_disableweaponcycling
- [+] 0x261EE8 -> Scr_enableweaponcycling
- [+] 0x261DE0 -> Scr_nightvisionforceoff
- [+] 0x26A480 -> PlayerCmd_GetWeaponsList
- [+] 0x269AF8 -> PlayerCmd_GetWeaponsListPrimaries
- [+] 0x261CE0 -> PlayerCmd_EnableInvulnerability
- [+] 0x261BE0 -> PlayerCmd_DisableInvulnerability
- [+] 0x2665F8 -> PlayerCmd_ForceViewmodelAnimation
- [+] 0x2618D8 -> PlayerCmd_DisableTurretDismount
- [+] 0x2617D0 -> PlayerCmd_EnableTurretDismount
- [+] 0x2664F8 -> PlayerCmd_spawn
- [+] 0x2661B0 -> Scr_uploadscore
- [+] 0x265648 -> Scr_uploadtime
- [+] 0x2660C0 -> Scr_suicide
- [+] 0x265EE0 -> Scr_throwdownweapon
- [+] 0x26ABF0 -> Scr_finishplayerdamage
- [+] 0x263620 -> Scr_reviveplayer
- [+] 0x265248 -> Scr_iprintln
- [+] 0x265158 -> Scr_iprintlnbold
- [+] 0x264EA8 -> Scr_clientsyssetstate
- [+] 0x264A58 -> Scr_getcurrentarcadehighscore
- [+] 0x2644D8 -> Scr_getscoremultiplier
- [+] 0x2635C0 -> Scr_setscoremultiplier
- [+] 0x261AE0 -> Scr_enableberserker
- [+] 0x2619D8 -> Scr_disableberserker
- [+] 0x263FF8 -> Scr_hasperk
- [+] 0x263E68 -> Scr_setperk
- [+] 0x263CD8 -> Scr_unsetperk
- [+] 0x263790 -> Scr_setrank
- [+] 0x2634E8 -> Scr_startrevive
- [+] 0x263410 -> Scr_stoprevive
- [+] 0x2626E8 -> Scr_allowspectateteam
- [+] 0x2C9490 -> ScriptEntCmd_MoveTo
- [+] 0x2C9D38 -> Scr_movex
- [+] 0x2C9CF8 -> Scr_movey
- [+] 0x2C9CB8 -> Scr_movez
- [+] 0x2C9628 -> ScriptEntCmd_GravityMove
- [+] 0x2C9D78 -> ScriptEntCmd_RotateTo
- [+] 0x2C9450 -> Scr_rotatepitch
- [+] 0x2C9410 -> Scr_rotateyaw
- [+] 0x2C93D0 -> Scr_rotateroll
- [+] 0x2C81D0 -> Scr_devaddpitch
- [+] 0x2C81E0 -> Scr_devaddyaw
- [+] 0x2C81F0 -> Scr_devaddroll
- [+] 0x2CA548 -> ScriptEntCmd_Vibrate
- [+] 0x2C9FB8 -> ScriptEntCmd_RotateVelocity
- [+] 0x2C8530 -> ScriptEntCmd_Solid
- [+] 0x2C83D8 -> ScriptEntCmd_NotSolid
- [+] 0x2C8690 -> ScriptEntCmd_SetCanDamage
- [+] 0x2CA860 -> ScriptEntCmd_PhysicsLaunch
- [+] 0x2DC010 -> CMD_VEH_AttachPath
- [+] 0x2DBDA0 -> CMD_VEH_GetAttachPos
- [+] 0x2D1158 -> CMD_VEH_StartPath
- [+] 0x2D10B8 -> CMD_VEH_SetSwitchNode
- [+] 0x2D1040 -> CMD_VEH_SetWaitNode
- [+] 0x2D0F78 -> CMD_VEH_SetWaitSpeed
- [+] 0x2D0F18 -> CMD_VEH_SetSpeed
- [+] 0x2DE158 -> CMD_VEH_SetSpeedImmediate
- [+] 0x2D0EA8 -> CMD_VEH_GetSpeed
- [+] 0x2D0E28 -> CMD_VEH_GetSpeedMPH
- [+] 0x2D0DA8 -> CMD_VEH_GetGoalSpeedMPH
- [+] 0x2D0D18 -> CMD_VEH_SetAcceleration
- [+] 0x2D0C88 -> CMD_VEH_SetDeceleration
- [+] 0x2D0BB8 -> CMD_VEH_ResumeSpeed
- [+] 0x2D0A00 -> CMD_VEH_SetYawSpeed
- [+] 0x2D08B8 -> CMD_VEH_SetMaxPitchRoll
- [+] 0x2D07A8 -> CMD_VEH_SetTurningAbility
- [+] 0x2D0828 -> CMD_VEH_SetAirResitance
- [+] 0x2D06C0 -> CMD_VEH_SetHoverParams
- [+] 0x2DDE78 -> CMD_VEH_JoltBody
- [+] 0x2D0570 -> CMD_VEH_FreeVehicle
- [+] 0x2D0378 -> CMD_VEH_GetWheelSurface
- [+] 0x2D1B08 -> CMD_VEH_GetVehicleOwner
- [+] 0x2CB2A8 -> CMD_VEH_StartEngineSound
- [+] 0x2CB2B8 -> CMD_VEH_StopEngineSound
- [+] 0x2CB2C8 -> CMD_VEH_setenginevolume
- [+] 0x2CB2D8 -> CMD_VEH_getenginevolume
- [+] 0x2D02F8 -> CMD_VEH_IsVehicleUsable
- [+] 0x2D32D0 -> CMD_VEH_MakeVehicleUsable
- [+] 0x2D13F0 -> CMD_VEH_MakeVehicleUnusable
- [+] 0x2D75E0 -> CMD_VEH_usevehicle
- [+] 0x2D0110 -> CMD_VEH_AddVehicleToCompass
- [+] 0x2D0088 -> CMD_VEH_RemoveVehicleFromCompass
- [+] 0x2CFFC0 -> CMD_VEH_SetVehicleLookatText
- [+] 0x2CFE88 -> CMD_VEH_SetVehicleTeam
- [+] 0x2CFE10 -> CMD_VEH_NearGoalNotifyDist
- [+] 0x2CFCA8 -> CMD_VEH_SetGoalPos
- [+] 0x2D80D0 -> CMD_VEH_setplanegoalpos
- [+] 0x2CFB20 -> CMD_VEH_setplanebarrelroll
- [+] 0x2CFAA0 -> CMD_VEH_SetGoalYaw
- [+] 0x2CFA30 -> CMD_VEH_ClearGoalYaw
- [+] 0x2CF9B0 -> CMD_VEH_SetTargetYaw
- [+] 0x2CF940 -> CMD_VEH_ClearTargetYaw
- [+] 0x2CF798 -> CMD_VEH_SetLookAtEnt
- [+] 0x2CF728 -> CMD_VEH_ClearLookAtEnt
- [+] 0x2D1328 -> CMD_VEH_ReturnPlayerControl
- [+] 0x2D1228 -> CMD_VEH_sethealthpercent
- [+] 0x2D1998 -> CMD_VEH_SetTurretTargetVec
- [+] 0x2D2390 -> CMD_VEH_SetTurretTargetEnt
- [+] 0x2D18E0 -> CMD_VEH_ClearTurretTargetEnt
- [+] 0x2D17A8 -> CMD_VEH_setgunnertargetvec
- [+] 0x2D21E0 -> CMD_VEH_setgunnertargetent
- [+] 0x2D20C8 -> CMD_VEH_cleargunnertarget
- [+] 0x2CF698 -> CMD_VEH_SetWeapon
- [+] 0x2DD098 -> CMD_VEH_FireWeapon
- [+] 0x2D6C20 -> CMD_VEH_firegunnerweapon
- [+] 0x2CF620 -> CMD_VEH_stopfireweapon
- [+] 0x2CF558 -> CMD_VEH_IsTurretReady
- [+] 0x2CF490 -> CMD_VEH_ForceMaterialSpeed
- [+] 0x2CF400 -> CMD_VEH_setvehmaxspeed
- [+] 0x2D34A8 -> CMD_VEH_getvehoccupants
- [+] 0x2D33C8 -> CMD_VEH_getseatoccupant
- [+] 0x2D3898 -> CMD_VEH_getoccupantseat
- [+] 0x2D5AA8 -> CMD_VEH_seathasweapon
- [+] 0x2D59B8 -> CMD_VEH_getseatfiringorigin
- [+] 0x2D58D0 -> SCMD_VEH_getseatfiringangles
- [+] 0x2CF350 -> CMD_VEH_isgunnerfiring
- [+] 0x2CF260 -> CMD_VEH_disablegunnerfiring
- [+] 0x275F88 -> HECmd_SetText
- [+] 0x278D58 -> HECmd_ClearAllTextAfterHudElem
- [+] 0x278B70 -> HECmd_SetMaterial
- [+] 0x278AB8 -> HECmd__settargetent
- [+] 0x278A28 -> HECmd__cleartargetent
- [+] 0x2789D8 -> HECmd__settimer
- [+] 0x278988 -> HECmd__settimerup
- [+] 0x278938 -> HECmd__settenthstimer
- [+] 0x2788E8 -> HECmd__settenthstimerup
- [+] 0x2786F0 -> HECmd__setclock
- [+] 0x2786A0 -> HECmd__setclockup
- [+] 0x278258 -> HECmd_SetValue
- [+] 0x278150 -> HECmd_SetWaypoint
- [+] 0x277FE0 -> HECmd_FadeOverTime
- [+] 0x277CE0 -> HECmd_ScaleOverTime
- [+] 0x277B70 -> HECmd_MoveOverTime
- [+] 0x277A48 -> HECmd_Reset
- [+] 0x277990 -> HECmd_Destroy
- [+] 0x279748 -> HECmd__setpulsefx
- [+] 0x277E70 -> HECmd__changefontscaleovertime
- [+] 0x2C4AB8 -> ScrCmd_animscripted
- [+] 0x2C5718 -> ScrCmd_animrelative
- [+] 0x2C5D38 -> ScrCmd_stopanimscripted
- [+] 0x2B3510 -> Scr_startignoringspotlight
- [+] 0x2B3470 -> Scr_stopignoringspotlight
- [+] 0x2B41A0 -> ScrCmd_attach
- [+] 0x2B3D80 -> ScrCmd_detach
- [+] 0x2B3CF0 -> ScrCmd_detachAll
- [+] 0x2B3B58 -> ScrCmd_GetAttachSize
- [+] 0x2B3A20 -> ScrCmd_GetAttachModelName
- [+] 0x2B38F8 -> ScrCmd_GetAttachTagName
- [+] 0x2B37C0 -> ScrCmd_GetAttachIgnoreCollision
- [+] 0x2B35A8 -> ScrCmd_hidepart
- [+] 0x2B5DF8 -> ScrCmd_showpart
- [+] 0x2B5CD8 -> ScrCmd_showallparts
- [+] 0x2B5C18 -> Scr_setvisibletoplayer
- [+] 0x2B5AE8 -> Scr_setinvisibletoplayer
- [+] 0x2B5A50 -> Scr_setvisibletoall
- [+] 0x2B56B8 -> ScrCmd_LinkTo
- [+] 0x2B7D18 -> Scr_SetStableMissile
- [+] 0x2B5580 -> ScrCmd_PlayerSetGroundReferenceEnt
- [+] 0x2B5048 -> ScrCmd_PlayerLinkTo
- [+] 0x2B4AA0 -> ScrCmd_PlayerLinkToDelta
- [+] 0x2B48B0 -> ScrCmd_PlayerLinkToAbsolute
- [+] 0x2B3128 -> Scr_playerlinktocamera
- [+] 0x2B47F8 -> Scr_cameralinktocurve
- [+] 0x2B4728 -> Scr_setlookatorigin
- [+] 0x2B45A0 -> Scr_setlookatdirection
- [+] 0x2B4670 -> Scr_setlookatcurve
- [+] 0x2B4488 -> Scr_setlookatentity
- [+] 0x2BB2D8 -> ScrCmd_DontInterpolate
- [+] 0x2B4390 -> ScrCmd_Unlink
- [+] 0x2BB390 -> ScrCmd_EnableLinkTo
- [+] 0x2BB090 -> ScrCmd_dospawn
- [+] 0x2BAE48 -> ScrCmd_StalingradSpawn
- [+] 0x29C190 -> Scr_precachespawner
- [+] 0x2BAD38 -> ScrCmd_GetOrigin
- [+] 0x2BAC68 -> ScrCmd_GetCentroid
- [+] 0x2BAB18 -> ScrCmd_GetShootAtPosition
- [+] 0x2B9930 -> ScrCmd_GetEye
- [+] 0x2B97F0 -> Scr_geteyeapprox
- [+] 0x2B96C0 -> ScrCmd_GetDebugEye
- [+] 0x2B9550 -> ScrCmd_UseBy
- [+] 0x2B9380 -> ScrCmd_IsTouching
- [+] 0x2B9340 -> Scr_playsound__Fv
- [+] 0x2B9300 -> Scr_playsoundasmaster__Fv
- [+] 0x2B8ED0 -> ScrCmd_PlayLoopSound
- [+] 0x2B8D50 -> ScrCmd_StopLoopSound
- [+] 0x2B8B80 -> Scr_stopsound
- [+] 0x2B8C90 -> Scr_stopsounds
- [+] 0x2B8AB8 -> ScrCmd_EqOn
- [+] 0x2B8A00 -> ScrCmd_EqOff
- [+] 0x2B8928 -> ScrCmd_HasEq
- [+] 0x2BD508 -> Scr_hasusedweapon
- [+] 0x2BD280 -> Scr_playrumbleonentity__Fv
- [+] 0x2BD240 -> Scr_playrumblelooponentity__Fv
- [+] 0x2BCDD8 -> ScrCmd_StopRumble
- [+] 0x2B8878 -> ScrCmd_IsWaitingOnSound
- [+] 0x2B8760 -> ScrCmd_Delete
- [+] 0x2B86A8 -> ScrCmd_SetModel
- [+] 0x2B8590 -> ScrCmd_SetShadowHint
- [+] 0x2B8420 -> ScrCmd_GetNormalHealth
- [+] 0x2B8140 -> ScrCmd_SetNormalHealth
- [+] 0x2C3A28 -> ScrCmd_DoDamage
- [+] 0x2B7F60 -> ScrCmd_Show
- [+] 0x2B7EC8 -> ScrCmd_Hide
- [+] 0x29B698 -> ScrCmd_LaserOn
- [+] 0x29B6A8 -> ScrCmd_LaserOff
- [+] 0x2B7E18 -> ScrCmd_SetContents
- [+] 0x2B7C28 -> GScr_DisconnectPaths
- [+] 0x2B7B38 -> GScr_ConnectPaths
- [+] 0x2B7A38 -> GScr_StartFiring
- [+] 0x2B7930 -> GScr_StopFiring
- [+] 0x2B7840 -> GScr_ShootTurret
- [+] 0x2B7740 -> Scr_stopshootturret
- [+] 0x2B7568 -> GScr_SetMode
- [+] 0x2B7468 -> GScr_GetTurretOwner
- [+] 0x2B7338 -> GScr_SetTargetEntity
- [+] 0x2B70F8 -> GScr_SetPlayerSpread
- [+] 0x2B7218 -> GScr_SetAiSpread
- [+] 0x2B6F78 -> GScr_SetConvergenceTime
- [+] 0x2B6E78 -> GScr_SetSuppressionTime
- [+] 0x2B6D70 -> GScr_ClearTargetEntity
- [+] 0x2B6C00 -> GScr_SetTurretTeam
- [+] 0x2B69F0 -> GScr_MakeTurretUsable
- [+] 0x2B68E8 -> GScr_MakeTurretUnusable
- [+] 0x29BC48 -> Scr_setturretaccuracy__Fv
- [+] 0x2B6AF0 -> GScr_SetTurretIgnoreGoals
- [+] 0x2B67D8 -> GScr_GetTurretTarget
- [+] 0x2B6420 -> GScr_SetCursorHint
- [+] 0x2B60B0 -> GScr_SetHintString
- [+] 0x2B6010 -> GScr_UseTriggerRequireLookAt
- [+] 0x2C5148 -> GScr_ClearAnim
- [+] 0x2C5108 -> Scr_setanimknob__Fv
- [+] 0x2C50C8 -> Scr_setanimknoblimited__Fv
- [+] 0x2C5088 -> Scr_setanimknobrestart__Fv
- [+] 0x2C5048 -> Scr_setanimknoblimitedrestart__Fv
- [+] 0x2C8190 -> Scr_setanimknoball__Fv
- [+] 0x2C8150 -> Scr_setanimknoballlimited__Fv
- [+] 0x2C8110 -> Scr_setanimknoballrestart__Fv
- [+] 0x2C80D0 -> Scr_setanimknoballlimitedrestart__Fv
- [+] 0x2C7B48 -> Scr_setanim__Fv
- [+] 0x2C7B08 -> Scr_setanimlimited__Fv
- [+] 0x2C7AC8 -> Scr_setanimrestart__Fv
- [+] 0x2C7A88 -> Scr_setanimlimitedrestart__Fv
- [+] 0x2C7420 -> GScr_GetAnimTime
- [+] 0x2BF0E8 -> Scr_getanimcurrframecount
- [+] 0x2C72A0 -> GScr_GetAnimAssetType
- [+] 0x2C7260 -> Scr_setflaggedanimknob__Fv
- [+] 0x2C7220 -> Scr_setflaggedanimknoblimited__Fv
- [+] 0x2C71E0 -> Scr_setflaggedanimknobrestart__Fv
- [+] 0x2C71A0 -> Scr_setflaggedanimknoblimitedrestart__Fv
- [+] 0x2C6C28 -> Scr_setflaggedanimknoball__Fv
- [+] 0x2C6BD8 -> Scr_setflaggedanimknoballrestart__Fv
- [+] 0x2C6650 -> Scr_setflaggedanim__Fv
- [+] 0x2C6610 -> Scr_setflaggedanimlimited__Fv
- [+] 0x2C65D0 -> Scr_setflaggedanimrestart__Fv
- [+] 0x2C6590 -> Scr_setflaggedanimlimitedrestart__Fv
- [+] 0x2C5C58 -> GScr_UseAnimTree
- [+] 0x2C5B90 -> GScr_StopUseAnimTree
- [+] 0x2BF040 -> Scr_playeranimscriptevent
- [+] 0x2BEF80 -> Scr_playeranimscripteventend
- [+] 0x2C5DC8 -> GScr_SetAnimTime
- [+] 0x2BEEE8 -> GScr_DumpAnims
- [+] 0x2BAA00 -> ScrCmd_GetStance
- [+] 0x2BA808 -> ScrCmd_SetStance
- [+] 0x2B3060 -> GScr_GetAmmoCount
- [+] 0x2BA210 -> ScrCmd_MagicGrenade
- [+] 0x2B9E08 -> ScrCmd_MagicGrenadeManual
- [+] 0x2BA038 -> Scr_magicgrenadetype
- [+] 0x2B9CF8 -> GScr_IsFiringTurret
- [+] 0x2B9BD8 -> GScr_SetFriendlyChain
- [+] 0x2B9B28 -> GScr_GetTagOrigin
- [+] 0x2B9A60 -> GScr_GetTagAngles
- [+] 0x2B2B10 -> GScr_ShellShock
- [+] 0x2B2A48 -> GScr_StopShellShock
- [+] 0x2B2750 -> GScr_SetDepthOfField
- [+] 0x2B2628 -> Scr_setviewmodeldepthoffield
- [+] 0x2B24A8 -> GScr_ViewKick
- [+] 0x29BDF0 -> GScr_GetEntnum
- [+] 0x2BEE50 -> GScr_LockLightVis
- [+] 0x2BEDB0 -> GScr_UnlockLightVis
- [+] 0x2BEC18 -> GScr_Launch
- [+] 0x2BEAD8 -> GScr_SetSoundBlend
- [+] 0x2BE9A8 -> GScr_LocalToWorldCoords
- [+] 0x2BE900 -> GScr_GetEntityNumber
- [+] 0x2BE858 -> GScr_EnableGrenadeTouchDamage
- [+] 0x2BE7B0 -> GScr_DisableGrenadeTouchDamage
- [+] 0x2BE5B8 -> GScr_EnableAimAssist
- [+] 0x2BE518 -> GScr_DisableAimAssist
- [+] 0x2BE3F0 -> GScr_MakeFakeAI
- [+] 0x2BE320 -> GScr_SetLookatText
- [+] 0x2BDAB0 -> GScr_SetSpawnerTeam
- [+] 0x2BE260 -> GScr_SetRightArc
- [+] 0x2BE1A0 -> GScr_SetLeftArc
- [+] 0x2BE0E0 -> GScr_SetTopArc
- [+] 0x2BE020 -> GScr_SetBottomArc
- [+] 0x2BDF28 -> GScr_SetDefaultDropPitch
- [+] 0x2BDE10 -> GScr_RestoreDefaultDropPitch
- [+] 0x2BDD10 -> Scr_turretfiredisable
- [+] 0x2BDC08 -> Scr_turretfireenable
- [+] 0x2BCD08 -> ScrCmd_AddAIEventListener
- [+] 0x2BCC28 -> ScrCmd_RemoveAIEventListener
- [+] 0x2C0960 -> GScr_EntityRadiusDamage
- [+] 0x2C07C8 -> GScr_Detonate
- [+] 0x2C0788 -> Scr_damageconetrace__Fv
- [+] 0x2C0748 -> Scr_sightconetrace__Fv
- [+] 0x2BE650 -> GScr_MissileSetTarget
- [+] 0x2C13D8 -> GScr_GetLightColor
- [+] 0x2C15D0 -> GScr_SetLightColor
- [+] 0x2C1510 -> GScr_GetLightIntensity
- [+] 0x2BCB28 -> GScr_SetLightIntensity
- [+] 0x2C1FA0 -> GScr_GetLightRadius
- [+] 0x2C1E08 -> GScr_SetLightRadius
- [+] 0x2C1D38 -> GScr_GetLightFovInner
- [+] 0x2C1C68 -> GScr_GetLightFovOuter
- [+] 0x2C1958 -> GScr_SetLightFovRange
- [+] 0x2C1898 -> GScr_GetLightExponent
- [+] 0x2C17A8 -> GScr_SetLightExponent
- [+] 0x2BC880 -> GScr_StartRagdoll
- [+] 0x2BC740 -> Scr_launchragdoll
- [+] 0x2BC5C8 -> Scr_launchvehicle
- [+] 0x2BC2D0 -> GScr_IsRagdoll
- [+] 0x2B33F8 -> ScrCmd_SetMoveSpeedScale
- [+] 0x2C1248 -> Scr_setblur
- [+] 0x2C10C0 -> Scr_startfadingblur
- [+] 0x2C0F38 -> Scr_setdoublevision
- [+] 0x2C0E20 -> Scr_setwaterdrops
- [+] 0x2C0CF0 -> Scr_setburn
- [+] 0x2C0BC0 -> Scr_setelectrified
- [+] 0x2C0A90 -> Scr_settransported
- [+] 0x2C09F0 -> Scr_depthinwater
- [+] 0x2C0440 -> Scr_starttanning
- [+] 0x2C0318 -> Scr_setwetness
- [+] 0x2BA560 -> Scr_itemweaponsetammo
- [+] 0x29B718 -> Scr_logstring
- [+] 0x2BF238 -> Scr_netupdate
- [+] 0x2BFCB8 -> Scr_visionsetnaked
- [+] 0x2BFB38 -> Scr_getvisionsetnaked
- [+] 0x2BF938 -> Scr_visionsetnight
- [+] 0x2BF738 -> Scr_visionsetvampire
- [+] 0x2BF538 -> Scr_visionsetberserker
- [+] 0x2BF320 -> Scr_visionsetlaststand
- [+] 0x2C0130 -> Scr_setexpfog
- [+] 0x2BFEC8 -> Scr_setvolfog
- [+] 0x2BC210 -> Scr_bloodimpact
- [+] 0x2BBE38 -> Scr_getstat
- [+] 0x2BBCA0 -> Scr_setstat
- [+] 0x2BBA70 -> Scr_setstatbit
- [+] 0x2BB910 -> Scr_setstatlbbyname
- [+] 0x2BB9C0 -> Scr_removeplayerfromstatslb
- [+] 0x2BD2C0 -> Scr_getplayerconnectionstate
- [+] 0x2AF790 -> Scr_isbeingwatched
- [+] 0x2BC368 -> Scr_toggleik
- [+] 0x2BC138 -> Scr_setexploderid
- [+] 0x2BC0A0 -> Scr_transmittargetname
- [+] 0x2C04D8 -> Scr_resetmissiledetonationtime
- [+] 0x2BC450 -> Scr_giveachievement
- [+] 0x2BB7B0 -> Scr_sethudwarningtype
- [+] 0x2BBF78 -> Scr_setwatersheeting
- [+] 0x2BB690 -> Scr_lookatentity
- [+] 0x2BB5C0 -> Scr_stopusingturret
- [+] 0x2BB4A8 -> Scr_haseyes
- [+] 0x2B8000 -> Scr_getaivelocity
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