ZeiiKeN

[Functions] PS3 Call of Duty 5 World at War Builtin Method [1.07 / CP / ZM / BLES00354]

Feb 6th, 2026
48
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 33.38 KB | None | 0 0
  1. [+] 0x2A6838 -> GScr_CreatePrintChannel
  2. [+] 0x2A66C8 -> GScr_printChannelSet
  3. [+] 0x2A6498 -> print
  4. [+] 0x2AF4C8 -> println
  5. [+] 0x2B05C8 -> Scr_iprintln
  6. [+] 0x2B0520 -> Scr_iprintlnbold
  7. [+] 0x2A62D0 -> GScr_print3d
  8. [+] 0x2A8C28 -> GScr_line
  9. [+] 0x2E36B0 -> Scr_GetEnt
  10. [+] 0x2E3408 -> Scr_GetEntArray
  11. [+] 0x3012C0 -> Scr_GetNode
  12. [+] 0x301128 -> Scr_GetNodeArray
  13. [+] 0x301450 -> Scr_GetAllNodes
  14. [+] 0x29FF50 -> Scr_coopinfo
  15. [+] 0x29B700 -> Scr_getreflectionlocs
  16. [+] 0x29B708 -> Scr_getreflectionorigin
  17. [+] 0x29B710 -> Scr_logstring
  18. [+] 0x3DE7F8 -> Scr_bbprint
  19. [+] 0x3F9068 -> GScr_GetVehicleNode
  20. [+] 0x3F8F10 -> GScr_GetVehicleNodeArray
  21. [+] 0x3F8E60 -> GScr_GetAllVehicleNodes
  22. [+] 0x2CB2E8 -> GScr_GetNumVehicles
  23. [+] 0x2A9240 -> Scr_getatrloaded
  24. [+] 0x2A8FD0 -> Scr_findanimbyname
  25. [+] 0x2D2C30 -> GScr_PrecacheVehicle
  26. [+] 0x2A0640 -> GScr_PrecacheTurret
  27. [+] 0x29BBD0 -> Scr_oktospawn
  28. [+] 0x2B0218 -> GScr_Spawn
  29. [+] 0x2AFF08 -> GScr_SpawnVehicle
  30. [+] 0x2AFCD0 -> GScr_SpawnTurret
  31. [+] 0x2A6088 -> Scr_canspawnturret
  32. [+] 0x2A71A0 -> Scr_AddStruct
  33. [+] 0x29C528 -> assertCmd
  34. [+] 0x29C4B8 -> assertexCmd
  35. [+] 0x29C460 -> assertmsgCmd
  36. [+] 0x2A13B0 -> GScr_IsDefined
  37. [+] 0x2A1358 -> GScr_IsString
  38. [+] 0x2A12C8 -> GScr_IsArray
  39. [+] 0x2A1218 -> GScr_IsAlive
  40. [+] 0x2A1190 -> GScr_IsPlayer
  41. [+] 0x2A1108 -> GScr_IsAI
  42. [+] 0x2A1080 -> GScr_IsSentient
  43. [+] 0x2A0FF8 -> GScr_IsGodMode
  44. [+] 0x2A5EF0 -> GScr_GetDvar
  45. [+] 0x2A6028 -> GScr_GetDvarInt
  46. [+] 0x2A5FC8 -> GScr_GetDvarFloat
  47. [+] 0x2A5F38 -> GScr_GetDebugDvar
  48. [+] 0x2AB008 -> GScr_GetDebugDvarInt
  49. [+] 0x2A9C68 -> GScr_GetDebugDvarFloat
  50. [+] 0x2AC920 -> GScr_SetDvar
  51. [+] 0x2AC5E0 -> GScr_SetSavedDvar
  52. [+] 0x29BE68 -> GScr_GetTime
  53. [+] 0x29EF18 -> GScr_GetDifficulty
  54. [+] 0x2A2640 -> Scr_GetEntByNum
  55. [+] 0x2B0D80 -> Scr_GetAIArray
  56. [+] 0x2A5CD8 -> Scr_GetAISpeciesArray
  57. [+] 0x2A2418 -> Scr_GetSpawnerArray
  58. [+] 0x2B1268 -> Scr_GetSpawnerTeamArray
  59. [+] 0x2A87A8 -> Scr_GetWeaponModel
  60. [+] 0x2A8680 -> Scr_GetWeaponClipModel
  61. [+] 0x2A5C20 -> GScr_GetAnimLength
  62. [+] 0x2A5B60 -> Scr_getanimframecount
  63. [+] 0x2A5AD0 -> GScr_AnimHasNotetrack
  64. [+] 0x2A5A40 -> GScr_GetNotetrackTimes
  65. [+] 0x29C428 -> GScr_GetBrushModelCenter
  66. [+] 0x2A9780 -> GScr_GetKeyBinding
  67. [+] 0x2A5998 -> GScr_GetCommandFromKey
  68. [+] 0x2AD120 -> Scr_Objective_Add
  69. [+] 0x29DF30 -> Scr_Objective_Delete
  70. [+] 0x2ACCE8 -> Scr_Objective_State
  71. [+] 0x2AC5D8 -> Scr_objective_string
  72. [+] 0x2AC5D0 -> Scr_objective_string_nomessage
  73. [+] 0x2A3B58 -> Scr_Objective_Icon
  74. [+] 0x29E818 -> Scr_Objective_Position
  75. [+] 0x2A5708 -> Scr_Objective_AdditionalPosition
  76. [+] 0x2AA9E0 -> Scr_Objective_Current
  77. [+] 0x2AA3F0 -> Scr_Objective_AdditionalCurrent
  78. [+] 0x2AA2B8 -> Scr_Objective_Ring
  79. [+] 0x2A0D30 -> Scr_battlemap_addmarker
  80. [+] 0x29DE80 -> Scr_battlemap_removemarker
  81. [+] 0x2A56D0 -> Scr_getcurve
  82. [+] 0x2A5698 -> Scr_freecurve
  83. [+] 0x2A55E0 -> Scr_addnodetocurve
  84. [+] 0x2A55A8 -> Scr_buildcurve
  85. [+] 0x2A5570 -> Scr_setcurvesmooth
  86. [+] 0x2A5538 -> Scr_setcurverounded
  87. [+] 0x2A5500 -> Scr_setcurvebspline
  88. [+] 0x2A53E8 -> Scr_drawcurve
  89. [+] 0x2A53B0 -> Scr_stopcurve
  90. [+] 0x2A5378 -> Scr_startcurve
  91. [+] 0x2A5340 -> Scr_resetcurve
  92. [+] 0x2A5280 -> Scr_setcurvenotifyent
  93. [+] 0x2A5228 -> Scr_setcurvecameraent
  94. [+] 0x2A51D0 -> Scr_setcurvespeed
  95. [+] 0x2A5170 -> Scr_getcurvecurpos
  96. [+] 0x2A5110 -> Scr_getcurveserverpos
  97. [+] 0x2E77F8 -> Scr_Target_Set
  98. [+] 0x2E8638 -> Scr_Target_Remove
  99. [+] 0x2E7448 -> Scr_Target_SetShader
  100. [+] 0x2E71F0 -> Scr_Target_SetOffscreenShader
  101. [+] 0x2E8328 -> Scr_Target_IsInRect
  102. [+] 0x2E6F38 -> Scr_Target_IsInCircle
  103. [+] 0x2E69B0 -> Scr_Target_StartLockOn
  104. [+] 0x2E6958 -> Scr_Target_ClearLockOn
  105. [+] 0x2E6FC8 -> Scr_Target_GetArray
  106. [+] 0x2E6A48 -> Scr_Target_IsTarget
  107. [+] 0x2E7F30 -> Scr_Target_SetAttackMode
  108. [+] 0x2E7CA0 -> Scr_Target_SetJavelinOnly
  109. [+] 0x2E6350 -> Scr_player_setoffscreenmaterial
  110. [+] 0x2E6240 -> Scr_player_setoffscreendownmaterial
  111. [+] 0x2A24F8 -> Scr_getplayers
  112. [+] 0x29BE28 -> Scr_getnumrestarts
  113. [+] 0x2862C0 -> Scr_MissileCreateAttractorEnt
  114. [+] 0x2882A0 -> Scr_MissileCreateAttractorOrigin
  115. [+] 0x288060 -> Scr_MissileCreateRepulsorEnt
  116. [+] 0x2884F8 -> Scr_MissileCreateRepulsorOrigin
  117. [+] 0x285ED0 -> Scr_MissileDeleteAttractor
  118. [+] 0x2C3698 -> Scr_BulletTrace
  119. [+] 0x2A4FF8 -> Scr_BulletTracePassed
  120. [+] 0x2A77F8 -> Scr_SightTracePassed
  121. [+] 0x2A9978 -> Scr_PhysicsTrace
  122. [+] 0x2A9878 -> Scr_PlayerPhysicsTrace
  123. [+] 0x2A9378 -> Scr_playerpositionvalid
  124. [+] 0x25E118 -> GScr_GetStartOrigin
  125. [+] 0x25E570 -> GScr_GetStartAngles
  126. [+] 0x25E6C8 -> GScr_GetCycleOriginOffset
  127. [+] 0x2A4D48 -> GScr_GetMoveDelta
  128. [+] 0x2A4EA0 -> GScr_GetAngleDelta
  129. [+] 0x2A9C00 -> GScr_GetNorthYaw
  130. [+] 0x2A9B58 -> Scr_setnorthyaw
  131. [+] 0x2A4CA8 -> Scr_RandomInt
  132. [+] 0x2A4B90 -> Scr_RandomFloat
  133. [+] 0x2A4BE8 -> Scr_RandomIntRange
  134. [+] 0x2A4AC8 -> Scr_RandomFloatRange
  135. [+] 0x2A4A70 -> GScr_sin
  136. [+] 0x2A9B00 -> GScr_cos
  137. [+] 0x2AB068 -> GScr_tan
  138. [+] 0x2A49C8 -> GScr_asin
  139. [+] 0x2A4920 -> GScr_acos
  140. [+] 0x2A48C8 -> GScr_atan
  141. [+] 0x2AA178 -> GScr_CastInt
  142. [+] 0x29F490 -> GScr_abs
  143. [+] 0x2A95A8 -> GScr_min
  144. [+] 0x29F428 -> GScr_max
  145. [+] 0x2A0868 -> GScr_floor
  146. [+] 0x2A01E8 -> GScr_ceil
  147. [+] 0x2A4888 -> GScr_sqrt
  148. [+] 0x2AFB40 -> GScr_VectorFromLineToPoint
  149. [+] 0x2AF980 -> GScr_PointOnSegmentNearestToPoint
  150. [+] 0x29F5F8 -> Scr_Distance
  151. [+] 0x2A4808 -> Scr_Distance2D
  152. [+] 0x2ACE80 -> Scr_DistanceSquared
  153. [+] 0x2AF738 -> Scr_Length
  154. [+] 0x2AFC78 -> Scr_LengthSquared
  155. [+] 0x2B0CB0 -> Scr_Closer
  156. [+] 0x2A9530 -> Scr_VectorDot
  157. [+] 0x2A17A8 -> Scr_vectorcross
  158. [+] 0x2C35D0 -> Scr_VectorNormalize
  159. [+] 0x2A26C8 -> Scr_VectorToAngles
  160. [+] 0x2A16D8 -> Scr_VectorLerp
  161. [+] 0x2A4760 -> Scr_AnglesToUp
  162. [+] 0x2A46E8 -> Scr_AnglesToRight
  163. [+] 0x2A4670 -> Scr_AnglesToForward
  164. [+] 0x2A4590 -> Scr_CombineAngles
  165. [+] 0x2A08A8 -> Scr_angleclamp180
  166. [+] 0x2A9A78 -> Scr_absangleclamp180
  167. [+] 0x2A4518 -> Scr_IsSubStr
  168. [+] 0x29EC28 -> Scr_GetSubStr
  169. [+] 0x29EAC0 -> Scr_ToLower
  170. [+] 0x2A40C8 -> Scr_StrTok
  171. [+] 0x2A3E68 -> Scr_MusicPlay
  172. [+] 0x2ADF90 -> Scr_MusicStop
  173. [+] 0x29CA10 -> Scr_SoundFade
  174. [+] 0x29E428 -> Scr_Amplify
  175. [+] 0x29C9C0 -> Scr_amplifystop
  176. [+] 0x2A3FF0 -> Scr_playsoundatposition
  177. [+] 0x2ADDC0 -> Scr_AmbientPlay
  178. [+] 0x2ADCB0 -> Scr_AmbientStop
  179. [+] 0x2A3DD0 -> Scr_PrecacheModel
  180. [+] 0x2A3D08 -> Scr_PrecacheShellShock
  181. [+] 0x2A3C18 -> Scr_PrecacheItem
  182. [+] 0x2A3970 -> Scr_PrecacheMaterial
  183. [+] 0x2AC0E0 -> Scr_PrecacheString
  184. [+] 0x2A2E60 -> GScr_PrecacheMenu
  185. [+] 0x29FD88 -> Scr_PrecacheRumble
  186. [+] 0x2A3208 -> GScr_PrecacheLocationSelector
  187. [+] 0x2A33B0 -> GScr_PrecacheHeadIcon
  188. [+] 0x2AEF70 -> Scr_SaveGame
  189. [+] 0x2A2CD8 -> Scr_IsSaveSuccessful
  190. [+] 0x2A2CA0 -> Scr_IsRecentlyLoaded
  191. [+] 0x2AF200 -> Scr_SaveGameNoCommit
  192. [+] 0x2A2B40 -> Scr_CommitSave
  193. [+] 0x2A2A90 -> Scr_exitlevel
  194. [+] 0x2ABE00 -> Scr_makedvarserverinfo
  195. [+] 0x2A29A0 -> Scr_LoadFX
  196. [+] 0x2C30C8 -> Scr_PlayFX
  197. [+] 0x2A2768 -> Scr_PlayFXOnTag
  198. [+] 0x2C2A90 -> Scr_PlayLoopedFX
  199. [+] 0x2C25F8 -> Scr_SpawnFX
  200. [+] 0x2AEAC8 -> Scr_TriggerFX
  201. [+] 0x2A2390 -> Scr_GetFXVis
  202. [+] 0x29C960 -> Scr_activateclientexploder
  203. [+] 0x2AB110 -> Scr_deactivateclientexploder
  204. [+] 0x29FAE8 -> Scr_PhysicsExplosionSphere
  205. [+] 0x29F9D0 -> Scr_PhysicsExplosionCylinder
  206. [+] 0x29F868 -> Scr_PhysicsRadiusJolt
  207. [+] 0x2A2098 -> Scr_createrope
  208. [+] 0x29F0E8 -> Scr_breakrope
  209. [+] 0x2A2020 -> Scr_getrope
  210. [+] 0x29F008 -> Scr_deleterope
  211. [+] 0x2A0C28 -> Scr_bloodimpact
  212. [+] 0x2A1EC0 -> Scr_SetExponentialFog
  213. [+] 0x2A1CC8 -> Scr_setvolfog
  214. [+] 0x29DDF8 -> Scr_SetCullDist
  215. [+] 0x2AE850 -> Scr_VisionSetNaked
  216. [+] 0x2AE770 -> Scr_VisionSetNight
  217. [+] 0x2AE540 -> Scr_visionsetvampire
  218. [+] 0x2AE310 -> Scr_visionsetberserker
  219. [+] 0x2AE0E0 -> Scr_visionsetlaststand
  220. [+] 0x29F370 -> Scr_GetMapSunLight
  221. [+] 0x29DD20 -> Scr_SetSunLight
  222. [+] 0x29DCC0 -> Scr_ResetSunLight
  223. [+] 0x2A1678 -> Scr_GetMapSunDirection
  224. [+] 0x2C2270 -> Scr_SetSunDirection
  225. [+] 0x2C2060 -> Scr_lerpsundirection
  226. [+] 0x29DC60 -> Scr_ResetSunDirection
  227. [+] 0x2A1668 -> Scr_radiusdamage
  228. [+] 0x29B7D0 -> GScr_SetPlayerIgnoreRadiusDamage
  229. [+] 0x2ADAA8 -> GScr_ChangeLevel
  230. [+] 0x2ADC50 -> GScr_MissionSuccess
  231. [+] 0x2A0BC0 -> GScr_MissionFailed
  232. [+] 0x2A7610 -> GScr_SetMissionDvar
  233. [+] 0x2AEDF8 -> GScr_Cinematic
  234. [+] 0x2A0B50 -> GScr_CinematicInGame
  235. [+] 0x2A0AE0 -> Scr_cinematicingamesync
  236. [+] 0x2A0A70 -> Scr_cinematicingameloop
  237. [+] 0x2A0A00 -> Scr_cinematicingameloopresident
  238. [+] 0x2A0990 -> Scr_cinematicingameloopfromfastfile
  239. [+] 0x2A0930 -> Scr_stopcinematicingame
  240. [+] 0x2AEBD0 -> GScr_Earthquake
  241. [+] 0x29B790 -> GScr_DrawCompassFriendlies
  242. [+] 0x2C4300 -> Scr_BulletSpread
  243. [+] 0x2A8B50 -> Scr_BulletTracer
  244. [+] 0x2C3F90 -> Scr_MagicBullet
  245. [+] 0x2A7468 -> GScr_GetNumParts
  246. [+] 0x2A74F0 -> GScr_GetPartName
  247. [+] 0x2A7408 -> Scr_modelhasphyspreset
  248. [+] 0x2A72F0 -> Scr_timedradiusdamage
  249. [+] 0x2A85D8 -> GScr_WeaponFireTime
  250. [+] 0x2AD9C0 -> GScr_WeaponClipSize
  251. [+] 0x2A8368 -> GScr_WeaponIsSemiAuto
  252. [+] 0x2A82D8 -> GScr_WeaponIsBoltAction
  253. [+] 0x2A8270 -> Scr_weaponmountable
  254. [+] 0x2A81A0 -> Scr_weaponissniperweapon
  255. [+] 0x2A8108 -> Scr_weaponisgasweapon
  256. [+] 0x2A07E8 -> Scr_weaponhasbayonet
  257. [+] 0x2A8068 -> GScr_WeaponType
  258. [+] 0x2A7FC8 -> GScr_WeaponClass
  259. [+] 0x2A7F30 -> Scr_weaponinventorytype
  260. [+] 0x2A7EA0 -> Scr_weaponstartammo
  261. [+] 0x2A7E10 -> Scr_weaponmaxammo
  262. [+] 0x2A7D40 -> Scr_weaponaltweaponname
  263. [+] 0x2A05B8 -> GScr_WeaponFightDist
  264. [+] 0x2AD938 -> GScr_WeaponMaxDist
  265. [+] 0x2A8410 -> Scr_weaponbayonetinfo
  266. [+] 0x29FEB8 -> GScr_IsTurretActive
  267. [+] 0x2A0728 -> Scr_isturretfiring
  268. [+] 0x2A06A8 -> GScr_IsWeaponClipOnly
  269. [+] 0x2A7CC0 -> Scr_isweapondetonationtimed
  270. [+] 0x2A7C30 -> Scr_weaponcliptype
  271. [+] 0x2A0500 -> Scr_BadPlace_Delete
  272. [+] 0x2B1060 -> Scr_BadPlace_Cylinder
  273. [+] 0x2A0228 -> Scr_BadPlace_Arc
  274. [+] 0x2B0EA0 -> Scr_BadPlace_Brush
  275. [+] 0x29FE90 -> Scr_clearallcorpses
  276. [+] 0x2794F8 -> GScr_NewHudElem
  277. [+] 0x279268 -> GScr_NewClientHudElem
  278. [+] 0x275C18 -> Scr_newdebughudelem
  279. [+] 0x278FC0 -> Scr_newscorehudelem
  280. [+] 0x2A7178 -> Scr_ResetTimeout
  281. [+] 0x3029E0 -> Scr_SetTurretNode
  282. [+] 0x3028D0 -> Scr_UnsetTurretNode
  283. [+] 0x302670 -> Scr_SetNodePriority
  284. [+] 0x302578 -> Scr_IsNodeOccupied
  285. [+] 0x2FFE80 -> Scr_findpath
  286. [+] 0x29FE40 -> GScr_SetDebugOrigin
  287. [+] 0x29FDF0 -> GScr_SetDebugAngles
  288. [+] 0x29FD28 -> Scr_PlayRumbleOnPosition
  289. [+] 0x29FCC8 -> Scr_PlayRumbleLoopOnPosition
  290. [+] 0x2A9330 -> Scr_StopAllRumbles
  291. [+] 0x29F810 -> ScrCmd_SoundExists
  292. [+] 0x29F7B0 -> Scr_issplitscreen
  293. [+] 0x29B948 -> Scr_updategamerprofile
  294. [+] 0x29B6D8 -> GScr_OpenFile
  295. [+] 0x29B6E0 -> GScr_CloseFile
  296. [+] 0x29B6E8 -> Scr_fprintln
  297. [+] 0x2A9698 -> Scr_fprintfields
  298. [+] 0x29B6F0 -> GScr_FReadLn
  299. [+] 0x29B6F8 -> GScr_FGetArg
  300. [+] 0x29DAC8 -> GScr_SetMiniMap
  301. [+] 0x29F718 -> GScr_GetArrayKeys
  302. [+] 0x2A9CC8 -> Scr_cruncharray
  303. [+] 0x29F680 -> GScr_GetArrayKeys
  304. [+] 0x29F510 -> Scr_setphysicsgravitydir
  305. [+] 0x29F4D0 -> Scr_gettimescale
  306. [+] 0x29F298 -> Scr_settimescale
  307. [+] 0x2A96A0 -> Scr_tablelookup
  308. [+] 0x29F1B8 -> Scr_tablelookupistring
  309. [+] 0x29C910 -> Scr_refreshhudcompass
  310. [+] 0x29C8C0 -> Scr_refreshhudammocounter
  311. [+] 0x29EF68 -> Scr_reportclientdisconnected
  312. [+] 0x29E9B8 -> GScr_GetDate
  313. [+] 0x29E938 -> Scr_setmapcenter
  314. [+] 0x29B9A0 -> Scr_setuinextlevel
  315. [+] 0x29E718 -> Scr_waterplop
  316. [+] 0x29E338 -> Scr_watersimenable
  317. [+] 0x2A9610 -> Scr_numremoteclients
  318. [+] 0x29E3B0 -> Scr_badplacesenable
  319. [+] 0x29C3C8 -> Scr_iscoopepd
  320. [+] 0x29E260 -> Scr_setpersistentprofilevar
  321. [+] 0x29E108 -> Scr_getpersistentprofilevar
  322. [+] 0x29D6A8 -> Scr_clientsysregister
  323. [+] 0x29C6A0 -> Scr_clientsyssetstate
  324. [+] 0x29C578 -> Scr_splitviewallowed
  325. [+] 0x29C1C0 -> Scr_getsnapshotindexarray
  326. [+] 0x29BEA8 -> Scr_snapshotacknowledged
  327. [+] 0x2A7078 -> Scr_getnumexpectedplayers
  328. [+] 0x29BC88 -> Scr_getnumconnectedplayers
  329. [+] 0x29B788 -> Scr_reportmtu
  330. [+] 0x2A9468 -> Scr_hascollectible
  331. [+] 0x29BAE0 -> Scr_setcollectible
  332. [+] 0x29B9F0 -> Scr_unsetcollectible
  333. [+] 0x2A8F58 -> Scr_disabledestructiblepieces
  334. [+] 0x2A8F08 -> Scr_enablealldestructiblepieces
  335. [+] 0x2A89A0 -> Scr_createdynentandlaunch
  336. [+] 0x29B8C0 -> Scr_ban
  337. [+] 0x29B878 -> Scr_forcelevelend
  338. [+] 0x29B810 -> Scr_setailimit
  339. [+] 0x29B768 -> Scr_resetailimit
  340. [+] 0x29B728 -> Scr_disablegrenadesuicide
  341. [+] 0x29B748 -> Scr_enablegrenadesuicide
  342. [+] 0x243BA8 -> ActorCmd_StartScriptedAnim
  343. [+] 0x243B00 -> ActorCmd_StartCoverArrival
  344. [+] 0x2443F0 -> ActorCmd_StartTraverseArrival
  345. [+] 0x244328 -> Scr_checkcoverexitposwithpath
  346. [+] 0x2441A8 -> ActorCmd_Shoot
  347. [+] 0x2440B8 -> ActorCmd_ShootBlank
  348. [+] 0x243780 -> Scr_stopshoot
  349. [+] 0x24C160 -> ActorCmd_Melee
  350. [+] 0x24C080 -> ActorCmd_UpdatePlayerSightAccuracy
  351. [+] 0x24BFE0 -> ActorCmd_FindCoverNode
  352. [+] 0x24BF38 -> ActorCmd_FindBestCoverNode
  353. [+] 0x24BE90 -> ActorCmd_GetCoverNode
  354. [+] 0x24BD80 -> ActorCmd_UseCoverNode
  355. [+] 0x24BCD0 -> ActorCmd_ReacquireStep
  356. [+] 0x24BC30 -> ActorCmd_FindReacquireNode
  357. [+] 0x24BB88 -> ActorCmd_GetReacquireNode
  358. [+] 0x24BAA8 -> ActorCmd_UseReacquireNode
  359. [+] 0x24B9D8 -> ActorCmd_FindReacquireDirectPath
  360. [+] 0x24B838 -> ActorCmd_TrimPathToAttack
  361. [+] 0x24B768 -> ActorCmd_ReacquireMove
  362. [+] 0x24B908 -> ActorCmd_FindReacquireProximatePath
  363. [+] 0x24B6C8 -> ActorCmd_FlagEnemyUnattackable
  364. [+] 0x24B568 -> ActorCmd_SetAimAnims
  365. [+] 0x24B2A8 -> ActorCmd_AimAtPos
  366. [+] 0x24B190 -> ActorCmd_EnterProne
  367. [+] 0x24B0D0 -> ActorCmd_ExitProne
  368. [+] 0x24AF40 -> ActorCmd_SetProneAnimNodes
  369. [+] 0x24AD40 -> ActorCmd_UpdateProne
  370. [+] 0x24AC90 -> Scr_clearpitchorient
  371. [+] 0x24AB78 -> ActorCmd_SetLookAtAnimNodes
  372. [+] 0x24AA68 -> ActorCmd_SetLookAt
  373. [+] 0x24A980 -> ActorCmd_SetLookAtYawLimits
  374. [+] 0x24A8C8 -> ActorCmd_StopLookAt
  375. [+] 0x24A6B8 -> ActorCmd_CanShoot
  376. [+] 0x24A550 -> ActorCmd_CanSee
  377. [+] 0x24A260 -> ActorCmd_DropWeapon
  378. [+] 0x249EF8 -> ActorCmd_MayMoveToPoint
  379. [+] 0x249D80 -> ActorCmd_MayMoveFromPointToPoint
  380. [+] 0x249950 -> ActorCmd_Teleport
  381. [+] 0x249678 -> Scr_forceteleport
  382. [+] 0x2495B0 -> ActorCmd_WithinApproxPathDist
  383. [+] 0x2494C8 -> ActorCmd_IsPathDirect
  384. [+] 0x249180 -> ActorCmd_AllowedStances
  385. [+] 0x248F88 -> ActorCmd_IsStanceAllowed
  386. [+] 0x248EC8 -> ActorCmd_IsSuppressionWaiting
  387. [+] 0x248E08 -> ActorCmd_IsSuppressed
  388. [+] 0x248D48 -> ActorCmd_IsMoveSuppressed
  389. [+] 0x248B70 -> ActorCmd_CheckGrenadeThrow
  390. [+] 0x248360 -> ActorCmd_CheckGrenadeLaunch
  391. [+] 0x248248 -> ActorCmd_CheckGrenadeLaunchPos
  392. [+] 0x248060 -> ActorCmd_FireGrenadeLauncher
  393. [+] 0x2484D8 -> ActorCmd_ThrowGrenade
  394. [+] 0x247FC8 -> ActorCmd_PickUpGrenade
  395. [+] 0x247E88 -> ActorCmd_UseTurret
  396. [+] 0x247CE0 -> ActorCmd_StopUseTurret
  397. [+] 0x247BA0 -> ActorCmd_CanUseTurret
  398. [+] 0x247A40 -> ActorCmd_TraverseMode
  399. [+] 0x2477D8 -> ActorCmd_AnimMode
  400. [+] 0x247478 -> ActorCmd_OrientMode
  401. [+] 0x247310 -> ActorCmd_GetMotionAngle
  402. [+] 0x247260 -> ActorCmd_GetAnglesToLikelyEnemyPath
  403. [+] 0x2471A0 -> ActorCmd_SetTurretAnim
  404. [+] 0x2470F0 -> ActorCmd_GetTurret
  405. [+] 0x246CC0 -> ActorCmd_BeginPrediction
  406. [+] 0x246888 -> ActorCmd_EndPrediction
  407. [+] 0x2466B8 -> ActorCmd_LerpPosition
  408. [+] 0x2465C8 -> ActorCmd_PredictOriginAndAngles
  409. [+] 0x246528 -> ActorCmd_PredictAnim
  410. [+] 0x246418 -> ActorCmd_GetHitEntType
  411. [+] 0x246328 -> ActorCmd_GetHitYaw
  412. [+] 0x246218 -> ActorCmd_GetGroundEntType
  413. [+] 0x246168 -> ActorCmd_IsDeflected
  414. [+] 0x245FD0 -> ActorCmd_trackScriptState
  415. [+] 0x245F48 -> j_Actor_Get
  416. [+] 0x245E58 -> ScrCmd_animcustom
  417. [+] 0x245D20 -> ScrCmd_CanAttackEnemyNode
  418. [+] 0x245C38 -> ScrCmd_GetNegotiationStartNode
  419. [+] 0x245B50 -> ScrCmd_GetNegotiationEndNode
  420. [+] 0x245A18 -> ActorCmd_CheckProne
  421. [+] 0x245938 -> ActorCmd_PushPlayer
  422. [+] 0x248980 -> ActorCmd_CheckGrenadeThrowPos
  423. [+] 0x245778 -> ActorCmd_SetGoalNode
  424. [+] 0x2455F0 -> ActorCmd_SetGoalPos
  425. [+] 0x245510 -> ActorCmd_SetGoalEntity
  426. [+] 0x2453B0 -> ActorCmd_SetGoalVolume
  427. [+] 0x245310 -> ActorCmd_GetGoalVolume
  428. [+] 0x245270 -> ActorCmd_ClearGoalVolume
  429. [+] 0x2451A0 -> ActorCmd_SetFixedNodeSafeVolume
  430. [+] 0x2450F0 -> ActorCmd_GetFixedNodeSafeVolume
  431. [+] 0x245018 -> ActorCmd_ClearFixedNodeSafeVolume
  432. [+] 0x244EE8 -> ActorCmd_IsInGoal
  433. [+] 0x244D88 -> ActorCmd_SetOverrideRunToPos
  434. [+] 0x244CC8 -> ActorCmd_NearNode
  435. [+] 0x244B70 -> ActorCmd_ClearEnemy
  436. [+] 0x244A10 -> ActorCmd_SetEntityTarget
  437. [+] 0x244908 -> ActorCmd_ClearEntityTarget
  438. [+] 0x244840 -> ActorCmd_SetPotentialThreat
  439. [+] 0x244768 -> ActorCmd_ClearPotentialThreat
  440. [+] 0x244548 -> ActorCmd_SetFlashbangImmunity
  441. [+] 0x244638 -> ActorCmd_SetFlashBanged
  442. [+] 0x244498 -> ActorCmd_GetFlashBangedStrength
  443. [+] 0x243FB8 -> ActorCmd_SetEngagementMinDist
  444. [+] 0x243EB8 -> ActorCmd_SetEngagementMaxDist
  445. [+] 0x243DA0 -> ActorCmd_IsKnownEnemyInRadius
  446. [+] 0x243C88 -> ActorCmd_IsKnownEnemyInVolume
  447. [+] 0x243988 -> ActorCmd_SetTalkToSpecies
  448. [+] 0x247D80 -> Scr_knockback
  449. [+] 0x310498 -> SentientCmd_GetEnemySqDist
  450. [+] 0x310260 -> SentientCmd_GetClosestEnemySqDist
  451. [+] 0x310080 -> SentientCmd_SetThreatBiasGroup
  452. [+] 0x310540 -> Scr_getthreatbiasgroup
  453. [+] 0x3101A0 -> Scr_isnotarget
  454. [+] 0x269568 -> PlayerCmd_giveWeapon
  455. [+] 0x269470 -> PlayerCmd_takeWeapon
  456. [+] 0x269388 -> PlayerCmd_takeAllWeapons
  457. [+] 0x269990 -> PlayerCmd_getCurrentWeapon
  458. [+] 0x267348 -> PlayerCmd_getCurrentWeaponClipAmmo
  459. [+] 0x269880 -> PlayerCmd_getCurrentOffhand
  460. [+] 0x26AA88 -> PlayerCmd_hasWeapon
  461. [+] 0x26A900 -> PlayerCmd_switchToWeapon
  462. [+] 0x26A2B0 -> PlayerCmd_switchToOffhand
  463. [+] 0x26A150 -> PlayerCmd_giveStartAmmo
  464. [+] 0x269FA0 -> PlayerCmd_giveMaxAmmo
  465. [+] 0x269DA8 -> PlayerCmd_getFractionStartAmmo
  466. [+] 0x26BDB8 -> PlayerCmd_getFractionMaxAmmo
  467. [+] 0x268678 -> PlayerCmd_setOrigin
  468. [+] 0x265570 -> PlayerCmd_SetVelocity
  469. [+] 0x268488 -> PlayerCmd_GetVelocity
  470. [+] 0x2685A0 -> PlayerCmd_setAngles
  471. [+] 0x268370 -> PlayerCmd_getAngles
  472. [+] 0x265DA8 -> Scr_startcameratween
  473. [+] 0x268168 -> PlayerCmd_getViewHeight
  474. [+] 0x268270 -> PlayerCmd_getNormalizedMovement
  475. [+] 0x264980 -> PlayerCmd_useButtonPressed
  476. [+] 0x2648A8 -> PlayerCmd_attackButtonPressed
  477. [+] 0x264620 -> Scr_fragbuttonpressed
  478. [+] 0x2647D0 -> Scr_adsbuttonpressed
  479. [+] 0x2646F8 -> PlayerCmd_meleeButtonPressed
  480. [+] 0x268CA8 -> PlayerCmd_buttonPressed
  481. [+] 0x263750 -> Scr_notifyoncommand
  482. [+] 0x268060 -> PlayerCmd_playerADS
  483. [+] 0x264520 -> PlayerCmd_isOnGround
  484. [+] 0x267F58 -> PlayerCmd_SetViewmodel
  485. [+] 0x264D68 -> PlayerCmd_ShowViewmodel
  486. [+] 0x267E30 -> PlayerCmd_HideViewmodel
  487. [+] 0x263030 -> PlayerCmd_AllowStand
  488. [+] 0x262F38 -> PlayerCmd_AllowCrouch
  489. [+] 0x262E40 -> PlayerCmd_AllowProne
  490. [+] 0x262D48 -> PlayerCmd_AllowLean
  491. [+] 0x267CD8 -> PlayerCmd_OpenMenu
  492. [+] 0x267B80 -> PlayerCmd_OpenMenuNoMouse
  493. [+] 0x264C28 -> PlayerCmd_CloseMenu
  494. [+] 0x264AE8 -> PlayerCmd_CloseInGameMenu
  495. [+] 0x262C30 -> PlayerCmd_FreezeControls
  496. [+] 0x265B30 -> PlayerCmd_SetReverb
  497. [+] 0x265988 -> PlayerCmd_DeactivateReverb
  498. [+] 0x267988 -> PlayerCmd_SetChannelVolumes
  499. [+] 0x2657D0 -> PlayerCmd_DeactivateChannelVolumes
  500. [+] 0x265480 -> ScrCmd_IsLookingAt
  501. [+] 0x264320 -> PlayerCmd_IsThrowingGrenade
  502. [+] 0x2643F0 -> PlayerCmd_IsFiring
  503. [+] 0x264250 -> PlayerCmd_IsMeleeing
  504. [+] 0x264180 -> Scr_isswitchingweapons
  505. [+] 0x267708 -> ScrCmd_PlayLocalSound
  506. [+] 0x2675B8 -> Scr_stoplocalsound
  507. [+] 0x262B40 -> ScrCmd_SetAutoPickup
  508. [+] 0x26C098 -> PlayerCmd_SetWeaponAmmoClip
  509. [+] 0x26BB30 -> PlayerCmd_SetWeaponAmmoStock
  510. [+] 0x267230 -> PlayerCmd_GetWeaponAmmoClip
  511. [+] 0x267430 -> PlayerCmd_GetWeaponAmmoStock
  512. [+] 0x269720 -> PlayerCmd_AnyAmmoForWeaponModes
  513. [+] 0x262A58 -> PlayerCmd_EnableHealthShield
  514. [+] 0x266EA8 -> PlayerCmd_SetClientDvar
  515. [+] 0x266BF8 -> PlayerCmd_SetClientDvars
  516. [+] 0x263B58 -> PlayerCmd_setOffhandSecondaryClass
  517. [+] 0x268A00 -> PlayerCmd_getOffhandSecondaryClass
  518. [+] 0x266A18 -> PlayerCmd_BeginLocationSelection
  519. [+] 0x2625F8 -> PlayerCmd_EndLocationSelection
  520. [+] 0x265338 -> PlayerCmd_WeaponLockStart
  521. [+] 0x268750 -> PlayerCmd_WeaponLockFinalize
  522. [+] 0x262500 -> PlayerCmd_WeaponLockFree
  523. [+] 0x262960 -> PlayerCmd_WeaponLockTargetTooClose
  524. [+] 0x262868 -> PlayerCmd_WeaponLockNoClearance
  525. [+] 0x2688C0 -> PlayerCmd_AllowADS
  526. [+] 0x263318 -> Scr_allowjump
  527. [+] 0x263220 -> Scr_allowsprint
  528. [+] 0x263128 -> Scr_allowmelee
  529. [+] 0x2639E8 -> PlayerCmd_SetSpreadOverride
  530. [+] 0x263908 -> PlayerCmd_ResetSpreadOverride
  531. [+] 0x266778 -> PlayerCmd_SetActionSlot
  532. [+] 0x262400 -> PlayerCmd_DisableWeapons
  533. [+] 0x2622F8 -> PlayerCmd_EnableWeapons
  534. [+] 0x2621F8 -> Scr_disableoffhandweapons
  535. [+] 0x2620F0 -> Scr_enableoffhandweapons
  536. [+] 0x261FF0 -> Scr_disableweaponcycling
  537. [+] 0x261EE8 -> Scr_enableweaponcycling
  538. [+] 0x261DE0 -> Scr_nightvisionforceoff
  539. [+] 0x26A480 -> PlayerCmd_GetWeaponsList
  540. [+] 0x269AF8 -> PlayerCmd_GetWeaponsListPrimaries
  541. [+] 0x261CE0 -> PlayerCmd_EnableInvulnerability
  542. [+] 0x261BE0 -> PlayerCmd_DisableInvulnerability
  543. [+] 0x2665F8 -> PlayerCmd_ForceViewmodelAnimation
  544. [+] 0x2618D8 -> PlayerCmd_DisableTurretDismount
  545. [+] 0x2617D0 -> PlayerCmd_EnableTurretDismount
  546. [+] 0x2664F8 -> PlayerCmd_spawn
  547. [+] 0x2661B0 -> Scr_uploadscore
  548. [+] 0x265648 -> Scr_uploadtime
  549. [+] 0x2660C0 -> Scr_suicide
  550. [+] 0x265EE0 -> Scr_throwdownweapon
  551. [+] 0x26ABF0 -> Scr_finishplayerdamage
  552. [+] 0x263620 -> Scr_reviveplayer
  553. [+] 0x265248 -> Scr_iprintln
  554. [+] 0x265158 -> Scr_iprintlnbold
  555. [+] 0x264EA8 -> Scr_clientsyssetstate
  556. [+] 0x264A58 -> Scr_getcurrentarcadehighscore
  557. [+] 0x2644D8 -> Scr_getscoremultiplier
  558. [+] 0x2635C0 -> Scr_setscoremultiplier
  559. [+] 0x261AE0 -> Scr_enableberserker
  560. [+] 0x2619D8 -> Scr_disableberserker
  561. [+] 0x263FF8 -> Scr_hasperk
  562. [+] 0x263E68 -> Scr_setperk
  563. [+] 0x263CD8 -> Scr_unsetperk
  564. [+] 0x263790 -> Scr_setrank
  565. [+] 0x2634E8 -> Scr_startrevive
  566. [+] 0x263410 -> Scr_stoprevive
  567. [+] 0x2626E8 -> Scr_allowspectateteam
  568. [+] 0x2C9490 -> ScriptEntCmd_MoveTo
  569. [+] 0x2C9D38 -> Scr_movex
  570. [+] 0x2C9CF8 -> Scr_movey
  571. [+] 0x2C9CB8 -> Scr_movez
  572. [+] 0x2C9628 -> ScriptEntCmd_GravityMove
  573. [+] 0x2C9D78 -> ScriptEntCmd_RotateTo
  574. [+] 0x2C9450 -> Scr_rotatepitch
  575. [+] 0x2C9410 -> Scr_rotateyaw
  576. [+] 0x2C93D0 -> Scr_rotateroll
  577. [+] 0x2C81D0 -> Scr_devaddpitch
  578. [+] 0x2C81E0 -> Scr_devaddyaw
  579. [+] 0x2C81F0 -> Scr_devaddroll
  580. [+] 0x2CA548 -> ScriptEntCmd_Vibrate
  581. [+] 0x2C9FB8 -> ScriptEntCmd_RotateVelocity
  582. [+] 0x2C8530 -> ScriptEntCmd_Solid
  583. [+] 0x2C83D8 -> ScriptEntCmd_NotSolid
  584. [+] 0x2C8690 -> ScriptEntCmd_SetCanDamage
  585. [+] 0x2CA860 -> ScriptEntCmd_PhysicsLaunch
  586. [+] 0x2DC010 -> CMD_VEH_AttachPath
  587. [+] 0x2DBDA0 -> CMD_VEH_GetAttachPos
  588. [+] 0x2D1158 -> CMD_VEH_StartPath
  589. [+] 0x2D10B8 -> CMD_VEH_SetSwitchNode
  590. [+] 0x2D1040 -> CMD_VEH_SetWaitNode
  591. [+] 0x2D0F78 -> CMD_VEH_SetWaitSpeed
  592. [+] 0x2D0F18 -> CMD_VEH_SetSpeed
  593. [+] 0x2DE158 -> CMD_VEH_SetSpeedImmediate
  594. [+] 0x2D0EA8 -> CMD_VEH_GetSpeed
  595. [+] 0x2D0E28 -> CMD_VEH_GetSpeedMPH
  596. [+] 0x2D0DA8 -> CMD_VEH_GetGoalSpeedMPH
  597. [+] 0x2D0D18 -> CMD_VEH_SetAcceleration
  598. [+] 0x2D0C88 -> CMD_VEH_SetDeceleration
  599. [+] 0x2D0BB8 -> CMD_VEH_ResumeSpeed
  600. [+] 0x2D0A00 -> CMD_VEH_SetYawSpeed
  601. [+] 0x2D08B8 -> CMD_VEH_SetMaxPitchRoll
  602. [+] 0x2D07A8 -> CMD_VEH_SetTurningAbility
  603. [+] 0x2D0828 -> CMD_VEH_SetAirResitance
  604. [+] 0x2D06C0 -> CMD_VEH_SetHoverParams
  605. [+] 0x2DDE78 -> CMD_VEH_JoltBody
  606. [+] 0x2D0570 -> CMD_VEH_FreeVehicle
  607. [+] 0x2D0378 -> CMD_VEH_GetWheelSurface
  608. [+] 0x2D1B08 -> CMD_VEH_GetVehicleOwner
  609. [+] 0x2CB2A8 -> CMD_VEH_StartEngineSound
  610. [+] 0x2CB2B8 -> CMD_VEH_StopEngineSound
  611. [+] 0x2CB2C8 -> CMD_VEH_setenginevolume
  612. [+] 0x2CB2D8 -> CMD_VEH_getenginevolume
  613. [+] 0x2D02F8 -> CMD_VEH_IsVehicleUsable
  614. [+] 0x2D32D0 -> CMD_VEH_MakeVehicleUsable
  615. [+] 0x2D13F0 -> CMD_VEH_MakeVehicleUnusable
  616. [+] 0x2D75E0 -> CMD_VEH_usevehicle
  617. [+] 0x2D0110 -> CMD_VEH_AddVehicleToCompass
  618. [+] 0x2D0088 -> CMD_VEH_RemoveVehicleFromCompass
  619. [+] 0x2CFFC0 -> CMD_VEH_SetVehicleLookatText
  620. [+] 0x2CFE88 -> CMD_VEH_SetVehicleTeam
  621. [+] 0x2CFE10 -> CMD_VEH_NearGoalNotifyDist
  622. [+] 0x2CFCA8 -> CMD_VEH_SetGoalPos
  623. [+] 0x2D80D0 -> CMD_VEH_setplanegoalpos
  624. [+] 0x2CFB20 -> CMD_VEH_setplanebarrelroll
  625. [+] 0x2CFAA0 -> CMD_VEH_SetGoalYaw
  626. [+] 0x2CFA30 -> CMD_VEH_ClearGoalYaw
  627. [+] 0x2CF9B0 -> CMD_VEH_SetTargetYaw
  628. [+] 0x2CF940 -> CMD_VEH_ClearTargetYaw
  629. [+] 0x2CF798 -> CMD_VEH_SetLookAtEnt
  630. [+] 0x2CF728 -> CMD_VEH_ClearLookAtEnt
  631. [+] 0x2D1328 -> CMD_VEH_ReturnPlayerControl
  632. [+] 0x2D1228 -> CMD_VEH_sethealthpercent
  633. [+] 0x2D1998 -> CMD_VEH_SetTurretTargetVec
  634. [+] 0x2D2390 -> CMD_VEH_SetTurretTargetEnt
  635. [+] 0x2D18E0 -> CMD_VEH_ClearTurretTargetEnt
  636. [+] 0x2D17A8 -> CMD_VEH_setgunnertargetvec
  637. [+] 0x2D21E0 -> CMD_VEH_setgunnertargetent
  638. [+] 0x2D20C8 -> CMD_VEH_cleargunnertarget
  639. [+] 0x2CF698 -> CMD_VEH_SetWeapon
  640. [+] 0x2DD098 -> CMD_VEH_FireWeapon
  641. [+] 0x2D6C20 -> CMD_VEH_firegunnerweapon
  642. [+] 0x2CF620 -> CMD_VEH_stopfireweapon
  643. [+] 0x2CF558 -> CMD_VEH_IsTurretReady
  644. [+] 0x2CF490 -> CMD_VEH_ForceMaterialSpeed
  645. [+] 0x2CF400 -> CMD_VEH_setvehmaxspeed
  646. [+] 0x2D34A8 -> CMD_VEH_getvehoccupants
  647. [+] 0x2D33C8 -> CMD_VEH_getseatoccupant
  648. [+] 0x2D3898 -> CMD_VEH_getoccupantseat
  649. [+] 0x2D5AA8 -> CMD_VEH_seathasweapon
  650. [+] 0x2D59B8 -> CMD_VEH_getseatfiringorigin
  651. [+] 0x2D58D0 -> SCMD_VEH_getseatfiringangles
  652. [+] 0x2CF350 -> CMD_VEH_isgunnerfiring
  653. [+] 0x2CF260 -> CMD_VEH_disablegunnerfiring
  654. [+] 0x275F88 -> HECmd_SetText
  655. [+] 0x278D58 -> HECmd_ClearAllTextAfterHudElem
  656. [+] 0x278B70 -> HECmd_SetMaterial
  657. [+] 0x278AB8 -> HECmd__settargetent
  658. [+] 0x278A28 -> HECmd__cleartargetent
  659. [+] 0x2789D8 -> HECmd__settimer
  660. [+] 0x278988 -> HECmd__settimerup
  661. [+] 0x278938 -> HECmd__settenthstimer
  662. [+] 0x2788E8 -> HECmd__settenthstimerup
  663. [+] 0x2786F0 -> HECmd__setclock
  664. [+] 0x2786A0 -> HECmd__setclockup
  665. [+] 0x278258 -> HECmd_SetValue
  666. [+] 0x278150 -> HECmd_SetWaypoint
  667. [+] 0x277FE0 -> HECmd_FadeOverTime
  668. [+] 0x277CE0 -> HECmd_ScaleOverTime
  669. [+] 0x277B70 -> HECmd_MoveOverTime
  670. [+] 0x277A48 -> HECmd_Reset
  671. [+] 0x277990 -> HECmd_Destroy
  672. [+] 0x279748 -> HECmd__setpulsefx
  673. [+] 0x277E70 -> HECmd__changefontscaleovertime
  674. [+] 0x2C4AB8 -> ScrCmd_animscripted
  675. [+] 0x2C5718 -> ScrCmd_animrelative
  676. [+] 0x2C5D38 -> ScrCmd_stopanimscripted
  677. [+] 0x2B3510 -> Scr_startignoringspotlight
  678. [+] 0x2B3470 -> Scr_stopignoringspotlight
  679. [+] 0x2B41A0 -> ScrCmd_attach
  680. [+] 0x2B3D80 -> ScrCmd_detach
  681. [+] 0x2B3CF0 -> ScrCmd_detachAll
  682. [+] 0x2B3B58 -> ScrCmd_GetAttachSize
  683. [+] 0x2B3A20 -> ScrCmd_GetAttachModelName
  684. [+] 0x2B38F8 -> ScrCmd_GetAttachTagName
  685. [+] 0x2B37C0 -> ScrCmd_GetAttachIgnoreCollision
  686. [+] 0x2B35A8 -> ScrCmd_hidepart
  687. [+] 0x2B5DF8 -> ScrCmd_showpart
  688. [+] 0x2B5CD8 -> ScrCmd_showallparts
  689. [+] 0x2B5C18 -> Scr_setvisibletoplayer
  690. [+] 0x2B5AE8 -> Scr_setinvisibletoplayer
  691. [+] 0x2B5A50 -> Scr_setvisibletoall
  692. [+] 0x2B56B8 -> ScrCmd_LinkTo
  693. [+] 0x2B7D18 -> Scr_SetStableMissile
  694. [+] 0x2B5580 -> ScrCmd_PlayerSetGroundReferenceEnt
  695. [+] 0x2B5048 -> ScrCmd_PlayerLinkTo
  696. [+] 0x2B4AA0 -> ScrCmd_PlayerLinkToDelta
  697. [+] 0x2B48B0 -> ScrCmd_PlayerLinkToAbsolute
  698. [+] 0x2B3128 -> Scr_playerlinktocamera
  699. [+] 0x2B47F8 -> Scr_cameralinktocurve
  700. [+] 0x2B4728 -> Scr_setlookatorigin
  701. [+] 0x2B45A0 -> Scr_setlookatdirection
  702. [+] 0x2B4670 -> Scr_setlookatcurve
  703. [+] 0x2B4488 -> Scr_setlookatentity
  704. [+] 0x2BB2D8 -> ScrCmd_DontInterpolate
  705. [+] 0x2B4390 -> ScrCmd_Unlink
  706. [+] 0x2BB390 -> ScrCmd_EnableLinkTo
  707. [+] 0x2BB090 -> ScrCmd_dospawn
  708. [+] 0x2BAE48 -> ScrCmd_StalingradSpawn
  709. [+] 0x29C190 -> Scr_precachespawner
  710. [+] 0x2BAD38 -> ScrCmd_GetOrigin
  711. [+] 0x2BAC68 -> ScrCmd_GetCentroid
  712. [+] 0x2BAB18 -> ScrCmd_GetShootAtPosition
  713. [+] 0x2B9930 -> ScrCmd_GetEye
  714. [+] 0x2B97F0 -> Scr_geteyeapprox
  715. [+] 0x2B96C0 -> ScrCmd_GetDebugEye
  716. [+] 0x2B9550 -> ScrCmd_UseBy
  717. [+] 0x2B9380 -> ScrCmd_IsTouching
  718. [+] 0x2B9340 -> Scr_playsound__Fv
  719. [+] 0x2B9300 -> Scr_playsoundasmaster__Fv
  720. [+] 0x2B8ED0 -> ScrCmd_PlayLoopSound
  721. [+] 0x2B8D50 -> ScrCmd_StopLoopSound
  722. [+] 0x2B8B80 -> Scr_stopsound
  723. [+] 0x2B8C90 -> Scr_stopsounds
  724. [+] 0x2B8AB8 -> ScrCmd_EqOn
  725. [+] 0x2B8A00 -> ScrCmd_EqOff
  726. [+] 0x2B8928 -> ScrCmd_HasEq
  727. [+] 0x2BD508 -> Scr_hasusedweapon
  728. [+] 0x2BD280 -> Scr_playrumbleonentity__Fv
  729. [+] 0x2BD240 -> Scr_playrumblelooponentity__Fv
  730. [+] 0x2BCDD8 -> ScrCmd_StopRumble
  731. [+] 0x2B8878 -> ScrCmd_IsWaitingOnSound
  732. [+] 0x2B8760 -> ScrCmd_Delete
  733. [+] 0x2B86A8 -> ScrCmd_SetModel
  734. [+] 0x2B8590 -> ScrCmd_SetShadowHint
  735. [+] 0x2B8420 -> ScrCmd_GetNormalHealth
  736. [+] 0x2B8140 -> ScrCmd_SetNormalHealth
  737. [+] 0x2C3A28 -> ScrCmd_DoDamage
  738. [+] 0x2B7F60 -> ScrCmd_Show
  739. [+] 0x2B7EC8 -> ScrCmd_Hide
  740. [+] 0x29B698 -> ScrCmd_LaserOn
  741. [+] 0x29B6A8 -> ScrCmd_LaserOff
  742. [+] 0x2B7E18 -> ScrCmd_SetContents
  743. [+] 0x2B7C28 -> GScr_DisconnectPaths
  744. [+] 0x2B7B38 -> GScr_ConnectPaths
  745. [+] 0x2B7A38 -> GScr_StartFiring
  746. [+] 0x2B7930 -> GScr_StopFiring
  747. [+] 0x2B7840 -> GScr_ShootTurret
  748. [+] 0x2B7740 -> Scr_stopshootturret
  749. [+] 0x2B7568 -> GScr_SetMode
  750. [+] 0x2B7468 -> GScr_GetTurretOwner
  751. [+] 0x2B7338 -> GScr_SetTargetEntity
  752. [+] 0x2B70F8 -> GScr_SetPlayerSpread
  753. [+] 0x2B7218 -> GScr_SetAiSpread
  754. [+] 0x2B6F78 -> GScr_SetConvergenceTime
  755. [+] 0x2B6E78 -> GScr_SetSuppressionTime
  756. [+] 0x2B6D70 -> GScr_ClearTargetEntity
  757. [+] 0x2B6C00 -> GScr_SetTurretTeam
  758. [+] 0x2B69F0 -> GScr_MakeTurretUsable
  759. [+] 0x2B68E8 -> GScr_MakeTurretUnusable
  760. [+] 0x29BC48 -> Scr_setturretaccuracy__Fv
  761. [+] 0x2B6AF0 -> GScr_SetTurretIgnoreGoals
  762. [+] 0x2B67D8 -> GScr_GetTurretTarget
  763. [+] 0x2B6420 -> GScr_SetCursorHint
  764. [+] 0x2B60B0 -> GScr_SetHintString
  765. [+] 0x2B6010 -> GScr_UseTriggerRequireLookAt
  766. [+] 0x2C5148 -> GScr_ClearAnim
  767. [+] 0x2C5108 -> Scr_setanimknob__Fv
  768. [+] 0x2C50C8 -> Scr_setanimknoblimited__Fv
  769. [+] 0x2C5088 -> Scr_setanimknobrestart__Fv
  770. [+] 0x2C5048 -> Scr_setanimknoblimitedrestart__Fv
  771. [+] 0x2C8190 -> Scr_setanimknoball__Fv
  772. [+] 0x2C8150 -> Scr_setanimknoballlimited__Fv
  773. [+] 0x2C8110 -> Scr_setanimknoballrestart__Fv
  774. [+] 0x2C80D0 -> Scr_setanimknoballlimitedrestart__Fv
  775. [+] 0x2C7B48 -> Scr_setanim__Fv
  776. [+] 0x2C7B08 -> Scr_setanimlimited__Fv
  777. [+] 0x2C7AC8 -> Scr_setanimrestart__Fv
  778. [+] 0x2C7A88 -> Scr_setanimlimitedrestart__Fv
  779. [+] 0x2C7420 -> GScr_GetAnimTime
  780. [+] 0x2BF0E8 -> Scr_getanimcurrframecount
  781. [+] 0x2C72A0 -> GScr_GetAnimAssetType
  782. [+] 0x2C7260 -> Scr_setflaggedanimknob__Fv
  783. [+] 0x2C7220 -> Scr_setflaggedanimknoblimited__Fv
  784. [+] 0x2C71E0 -> Scr_setflaggedanimknobrestart__Fv
  785. [+] 0x2C71A0 -> Scr_setflaggedanimknoblimitedrestart__Fv
  786. [+] 0x2C6C28 -> Scr_setflaggedanimknoball__Fv
  787. [+] 0x2C6BD8 -> Scr_setflaggedanimknoballrestart__Fv
  788. [+] 0x2C6650 -> Scr_setflaggedanim__Fv
  789. [+] 0x2C6610 -> Scr_setflaggedanimlimited__Fv
  790. [+] 0x2C65D0 -> Scr_setflaggedanimrestart__Fv
  791. [+] 0x2C6590 -> Scr_setflaggedanimlimitedrestart__Fv
  792. [+] 0x2C5C58 -> GScr_UseAnimTree
  793. [+] 0x2C5B90 -> GScr_StopUseAnimTree
  794. [+] 0x2BF040 -> Scr_playeranimscriptevent
  795. [+] 0x2BEF80 -> Scr_playeranimscripteventend
  796. [+] 0x2C5DC8 -> GScr_SetAnimTime
  797. [+] 0x2BEEE8 -> GScr_DumpAnims
  798. [+] 0x2BAA00 -> ScrCmd_GetStance
  799. [+] 0x2BA808 -> ScrCmd_SetStance
  800. [+] 0x2B3060 -> GScr_GetAmmoCount
  801. [+] 0x2BA210 -> ScrCmd_MagicGrenade
  802. [+] 0x2B9E08 -> ScrCmd_MagicGrenadeManual
  803. [+] 0x2BA038 -> Scr_magicgrenadetype
  804. [+] 0x2B9CF8 -> GScr_IsFiringTurret
  805. [+] 0x2B9BD8 -> GScr_SetFriendlyChain
  806. [+] 0x2B9B28 -> GScr_GetTagOrigin
  807. [+] 0x2B9A60 -> GScr_GetTagAngles
  808. [+] 0x2B2B10 -> GScr_ShellShock
  809. [+] 0x2B2A48 -> GScr_StopShellShock
  810. [+] 0x2B2750 -> GScr_SetDepthOfField
  811. [+] 0x2B2628 -> Scr_setviewmodeldepthoffield
  812. [+] 0x2B24A8 -> GScr_ViewKick
  813. [+] 0x29BDF0 -> GScr_GetEntnum
  814. [+] 0x2BEE50 -> GScr_LockLightVis
  815. [+] 0x2BEDB0 -> GScr_UnlockLightVis
  816. [+] 0x2BEC18 -> GScr_Launch
  817. [+] 0x2BEAD8 -> GScr_SetSoundBlend
  818. [+] 0x2BE9A8 -> GScr_LocalToWorldCoords
  819. [+] 0x2BE900 -> GScr_GetEntityNumber
  820. [+] 0x2BE858 -> GScr_EnableGrenadeTouchDamage
  821. [+] 0x2BE7B0 -> GScr_DisableGrenadeTouchDamage
  822. [+] 0x2BE5B8 -> GScr_EnableAimAssist
  823. [+] 0x2BE518 -> GScr_DisableAimAssist
  824. [+] 0x2BE3F0 -> GScr_MakeFakeAI
  825. [+] 0x2BE320 -> GScr_SetLookatText
  826. [+] 0x2BDAB0 -> GScr_SetSpawnerTeam
  827. [+] 0x2BE260 -> GScr_SetRightArc
  828. [+] 0x2BE1A0 -> GScr_SetLeftArc
  829. [+] 0x2BE0E0 -> GScr_SetTopArc
  830. [+] 0x2BE020 -> GScr_SetBottomArc
  831. [+] 0x2BDF28 -> GScr_SetDefaultDropPitch
  832. [+] 0x2BDE10 -> GScr_RestoreDefaultDropPitch
  833. [+] 0x2BDD10 -> Scr_turretfiredisable
  834. [+] 0x2BDC08 -> Scr_turretfireenable
  835. [+] 0x2BCD08 -> ScrCmd_AddAIEventListener
  836. [+] 0x2BCC28 -> ScrCmd_RemoveAIEventListener
  837. [+] 0x2C0960 -> GScr_EntityRadiusDamage
  838. [+] 0x2C07C8 -> GScr_Detonate
  839. [+] 0x2C0788 -> Scr_damageconetrace__Fv
  840. [+] 0x2C0748 -> Scr_sightconetrace__Fv
  841. [+] 0x2BE650 -> GScr_MissileSetTarget
  842. [+] 0x2C13D8 -> GScr_GetLightColor
  843. [+] 0x2C15D0 -> GScr_SetLightColor
  844. [+] 0x2C1510 -> GScr_GetLightIntensity
  845. [+] 0x2BCB28 -> GScr_SetLightIntensity
  846. [+] 0x2C1FA0 -> GScr_GetLightRadius
  847. [+] 0x2C1E08 -> GScr_SetLightRadius
  848. [+] 0x2C1D38 -> GScr_GetLightFovInner
  849. [+] 0x2C1C68 -> GScr_GetLightFovOuter
  850. [+] 0x2C1958 -> GScr_SetLightFovRange
  851. [+] 0x2C1898 -> GScr_GetLightExponent
  852. [+] 0x2C17A8 -> GScr_SetLightExponent
  853. [+] 0x2BC880 -> GScr_StartRagdoll
  854. [+] 0x2BC740 -> Scr_launchragdoll
  855. [+] 0x2BC5C8 -> Scr_launchvehicle
  856. [+] 0x2BC2D0 -> GScr_IsRagdoll
  857. [+] 0x2B33F8 -> ScrCmd_SetMoveSpeedScale
  858. [+] 0x2C1248 -> Scr_setblur
  859. [+] 0x2C10C0 -> Scr_startfadingblur
  860. [+] 0x2C0F38 -> Scr_setdoublevision
  861. [+] 0x2C0E20 -> Scr_setwaterdrops
  862. [+] 0x2C0CF0 -> Scr_setburn
  863. [+] 0x2C0BC0 -> Scr_setelectrified
  864. [+] 0x2C0A90 -> Scr_settransported
  865. [+] 0x2C09F0 -> Scr_depthinwater
  866. [+] 0x2C0440 -> Scr_starttanning
  867. [+] 0x2C0318 -> Scr_setwetness
  868. [+] 0x2BA560 -> Scr_itemweaponsetammo
  869. [+] 0x29B718 -> Scr_logstring
  870. [+] 0x2BF238 -> Scr_netupdate
  871. [+] 0x2BFCB8 -> Scr_visionsetnaked
  872. [+] 0x2BFB38 -> Scr_getvisionsetnaked
  873. [+] 0x2BF938 -> Scr_visionsetnight
  874. [+] 0x2BF738 -> Scr_visionsetvampire
  875. [+] 0x2BF538 -> Scr_visionsetberserker
  876. [+] 0x2BF320 -> Scr_visionsetlaststand
  877. [+] 0x2C0130 -> Scr_setexpfog
  878. [+] 0x2BFEC8 -> Scr_setvolfog
  879. [+] 0x2BC210 -> Scr_bloodimpact
  880. [+] 0x2BBE38 -> Scr_getstat
  881. [+] 0x2BBCA0 -> Scr_setstat
  882. [+] 0x2BBA70 -> Scr_setstatbit
  883. [+] 0x2BB910 -> Scr_setstatlbbyname
  884. [+] 0x2BB9C0 -> Scr_removeplayerfromstatslb
  885. [+] 0x2BD2C0 -> Scr_getplayerconnectionstate
  886. [+] 0x2AF790 -> Scr_isbeingwatched
  887. [+] 0x2BC368 -> Scr_toggleik
  888. [+] 0x2BC138 -> Scr_setexploderid
  889. [+] 0x2BC0A0 -> Scr_transmittargetname
  890. [+] 0x2C04D8 -> Scr_resetmissiledetonationtime
  891. [+] 0x2BC450 -> Scr_giveachievement
  892. [+] 0x2BB7B0 -> Scr_sethudwarningtype
  893. [+] 0x2BBF78 -> Scr_setwatersheeting
  894. [+] 0x2BB690 -> Scr_lookatentity
  895. [+] 0x2BB5C0 -> Scr_stopusingturret
  896. [+] 0x2BB4A8 -> Scr_haseyes
  897. [+] 0x2B8000 -> Scr_getaivelocity
Advertisement
Add Comment
Please, Sign In to add comment