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- signed int __stdcall BTNSCOND_HasNuke(int a1)
- {
- CUNIT *v1; // eax
- v1 = playerUnitPointers[*(unsigned __int8 *)(a1 + 76)];
- if ( !v1 )
- return -1;
- while ( v1->type != 108 || !*(_DWORD *)&v1->field_D4 )
- {
- v1 = v1->playerNext;
- if ( !v1 )
- return -1;
- }
- return 1;
- }
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