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- //Global Textdraws:
- new Text:InGameTD[0];
- new PlayerText:IGTDPLAYER[2][MAX_PLAYERS];
- InGameTD[0] = TextDrawCreate(0.000000, 428.166687, "294");
- TextDrawLetterSize(InGameTD[0], 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[0], 640.000000, 18.083312);
- TextDrawAlignment(InGameTD[0], 1);
- TextDrawColor(InGameTD[0], -1);
- TextDrawUseBox(InGameTD[0], true);
- TextDrawBoxColor(InGameTD[0], 0);
- TextDrawSetShadow(InGameTD[0], 0);
- TextDrawSetOutline(InGameTD[0], 0);
- TextDrawFont(InGameTD[0], 5);
- TextDrawSetPreviewModel(InGameTD[0], 294);
- TextDrawSetPreviewRot(InGameTD[0], 90.000000, 44444444.000000, 90.000000, 0.000000);
- InGameTD[1] = TextDrawCreate(14.524158, 428.750000, "LD_SPAC:white");
- TextDrawLetterSize(InGameTD[1], 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[1], 3.279647, 17.500000);
- TextDrawAlignment(InGameTD[1], 1);
- TextDrawColor(InGameTD[1], -1);
- TextDrawSetShadow(InGameTD[1], 0);
- TextDrawSetOutline(InGameTD[1], 0);
- TextDrawFont(InGameTD[1], 4);
- InGameTD[2] = TextDrawCreate(19.677890, 432.250000, "LD_SPAC:white");
- TextDrawLetterSize(InGameTD[2, 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[2, 3.279647, 13.416687);
- TextDrawAlignment(InGameTD[2, 1);
- TextDrawColor(InGameTD[2, -1);
- TextDrawSetShadow(InGameTD[2, 0);
- TextDrawSetOutline(InGameTD[2, 0);
- TextDrawFont(InGameTD[2, 4);
- InGameTD[3] = TextDrawCreate(25.300148, 429.333312, "LD_SPAC:white");
- TextDrawLetterSize(InGameTD[3], 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[3], 3.748168, 16.333374);
- TextDrawAlignment(InGameTD[3], 1);
- TextDrawColor(InGameTD[3], -1);
- TextDrawSetShadow(InGameTD[3], 0);
- TextDrawSetOutline(InGameTD[3], 0);
- TextDrawFont(InGameTD[3], 4);
- InGameTD[4] = TextDrawCreate(232.855056, 429.916717, "NEKE SERVER PORUKE BLA BLA BLA BLA BLA");
- TextDrawLetterSize(InGameTD[4], 0.159516, 1.279165);
- TextDrawAlignment(InGameTD[4], 1);
- TextDrawColor(InGameTD[4], -1);
- TextDrawSetShadow(InGameTD[4], 0);
- TextDrawSetOutline(InGameTD[4], 1);
- TextDrawBackgroundColor(InGameTD[4], 51);
- TextDrawFont(InGameTD[4], 2);
- TextDrawSetProportional(InGameTD[4], 1);
- InGameTD[5] = TextDrawCreate(120.409973, 433.416564, "0$");
- TextDrawLetterSize(InGameTD[5], 0.159516, 1.279165);
- TextDrawAlignment(InGameTD[5], 1);
- TextDrawColor(InGameTD[5], -1);
- TextDrawSetShadow(InGameTD[5], 0);
- TextDrawSetOutline(InGameTD[5], 1);
- TextDrawBackgroundColor(InGameTD[5], 51);
- TextDrawFont(InGameTD[5], 2);
- TextDrawSetProportional(InGameTD[5], 1);
- InGameTD[6] = TextDrawCreate(93.235473, 434.583343, "0g");
- TextDrawLetterSize(InGameTD[6], 0.159516, 1.279165);
- TextDrawAlignment(InGameTD[6], 1);
- TextDrawColor(InGameTD[6], -1);
- TextDrawSetShadow(InGameTD[6], 0);
- TextDrawSetOutline(InGameTD[6], 1);
- TextDrawBackgroundColor(InGameTD[6], 51);
- TextDrawFont(InGameTD[6], 2);
- TextDrawSetProportional(InGameTD[6], 1);
- InGameTD[7] = TextDrawCreate(598.770019, 427.000091, "HESWILL");
- TextDrawLetterSize(InGameTD[7], 0.159516, 1.279165);
- TextDrawAlignment(InGameTD[7], 1);
- TextDrawColor(InGameTD[7], -1);
- TextDrawSetShadow(InGameTD[7], 0);
- TextDrawSetOutline(InGameTD[7], 1);
- TextDrawBackgroundColor(InGameTD[7], 51);
- TextDrawFont(InGameTD[7], 2);
- TextDrawSetProportional(InGameTD[7], 1);
- InGameTD[8] = TextDrawCreate(595.490478, 438.083312, "LD_SPAC:white");
- TextDrawLetterSize(InGameTD[8], 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[8], 34.202026, 1.750000);
- TextDrawAlignment(InGameTD[8], 1);
- TextDrawColor(InGameTD[8], -1);
- TextDrawSetShadow(InGameTD[8], 0);
- TextDrawSetOutline(InGameTD[8], 0);
- TextDrawFont(InGameTD[8], 4);
- InGameTD[9] = TextDrawCreate(465.241577, 429.333312, "LD_SPAC:white");
- TextDrawLetterSize(InGameTD[9], 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[9], 3.748168, 16.916687);
- TextDrawAlignment(InGameTD[9], 1);
- TextDrawColor(InGameTD[9], -1);
- TextDrawSetShadow(InGameTD[9], 0);
- TextDrawSetOutline(InGameTD[9], 0);
- TextDrawFont(InGameTD[9], 4);
- InGameTD[10] = TextDrawCreate(471.332366, 431.666687, "LD_SPAC:white");
- TextDrawLetterSize(InGameTD[10], 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[10], 3.748168, 14.000000);
- TextDrawAlignment(InGameTD[10], 1);
- TextDrawColor(InGameTD[10], -1);
- TextDrawSetShadow(InGameTD[10], 0);
- TextDrawSetOutline(InGameTD[10], 0);
- TextDrawFont(InGameTD[10], 4);
- InGameTD[11] = TextDrawCreate(477.423126, 429.333312, "LD_SPAC:white");
- TextDrawLetterSize(InGameTD[11], 0.000000, 0.000000);
- TextDrawTextSize(InGameTD[11], 3.279663, 16.333374);
- TextDrawAlignment(InGameTD[11], 1);
- TextDrawColor(InGameTD[11], -1);
- TextDrawSetShadow(InGameTD[11], 0);
- TextDrawSetOutline(InGameTD[11], 0);
- TextDrawFont(InGameTD[11], 4);
- //Player Textdraws:
- IGTDPLAYER[0][playerid] = CreatePlayerTextDraw(playerid, 38.418785, 427.583312, "IME_PREZIME");
- PlayerTextDrawLetterSize(playerid, IGTDPLAYER[0][playerid], 0.159516, 1.279165);
- PlayerTextDrawAlignment(playerid, IGTDPLAYER[0][playerid], 1);
- PlayerTextDrawColor(playerid, IGTDPLAYER[0][playerid], -1);
- PlayerTextDrawUseBox(playerid, IGTDPLAYER[0][playerid], true);
- PlayerTextDrawBoxColor(playerid, IGTDPLAYER[0][playerid], 0);
- PlayerTextDrawSetShadow(playerid, IGTDPLAYER[0][playerid], 0);
- PlayerTextDrawSetOutline(playerid, IGTDPLAYER[0][playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, IGTDPLAYER[0][playerid], 51);
- PlayerTextDrawFont(playerid, IGTDPLAYER[0][playerid], 2);
- PlayerTextDrawSetProportional(playerid, IGTDPLAYER[0][playerid], 1);
- IGTDPLAYER[1][playerid] = CreatePlayerTextDraw(playerid, 38.887313, 434.583374, "ID: 0");
- PlayerTextDrawLetterSize(playerid, IGTDPLAYER[1][playerid], 0.159516, 1.279165);
- PlayerTextDrawAlignment(playerid, IGTDPLAYER[1][playerid], 1);
- PlayerTextDrawColor(playerid, IGTDPLAYER[1][playerid], -1);
- PlayerTextDrawSetShadow(playerid, IGTDPLAYER[1][playerid], 0);
- PlayerTextDrawSetOutline(playerid, IGTDPLAYER[1][playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, IGTDPLAYER[1][playerid], 51);
- PlayerTextDrawFont(playerid, IGTDPLAYER[1][playerid], 2);
- PlayerTextDrawSetProportional(playerid, IGTDPLAYER[1][playerid], 1);
- IGTDPLAYER[2][playerid] = CreatePlayerTextDraw(playerid, 503.660339, 377.416625, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, IGTDPLAYER[2][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, IGTDPLAYER[2][playerid], 72.152252, 77.583312);
- PlayerTextDrawAlignment(playerid, IGTDPLAYER[2][playerid], 1);
- PlayerTextDrawColor(playerid, IGTDPLAYER[2][playerid], -1);
- PlayerTextDrawUseBox(playerid, IGTDPLAYER[2][playerid], true);
- PlayerTextDrawBoxColor(playerid, IGTDPLAYER[2][playerid], 0);
- PlayerTextDrawSetShadow(playerid, IGTDPLAYER[2][playerid], 0);
- PlayerTextDrawSetOutline(playerid, IGTDPLAYER[2][playerid], 0);
- PlayerTextDrawFont(playerid, IGTDPLAYER[2][playerid], 5);
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