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Oct 8th, 2022
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  1. //Global Textdraws:
  2.  
  3. new Text:InGameTD[0];
  4. new PlayerText:IGTDPLAYER[2][MAX_PLAYERS];
  5.  
  6. InGameTD[0] = TextDrawCreate(0.000000, 428.166687, "294");
  7. TextDrawLetterSize(InGameTD[0], 0.000000, 0.000000);
  8. TextDrawTextSize(InGameTD[0], 640.000000, 18.083312);
  9. TextDrawAlignment(InGameTD[0], 1);
  10. TextDrawColor(InGameTD[0], -1);
  11. TextDrawUseBox(InGameTD[0], true);
  12. TextDrawBoxColor(InGameTD[0], 0);
  13. TextDrawSetShadow(InGameTD[0], 0);
  14. TextDrawSetOutline(InGameTD[0], 0);
  15. TextDrawFont(InGameTD[0], 5);
  16. TextDrawSetPreviewModel(InGameTD[0], 294);
  17. TextDrawSetPreviewRot(InGameTD[0], 90.000000, 44444444.000000, 90.000000, 0.000000);
  18.  
  19. InGameTD[1] = TextDrawCreate(14.524158, 428.750000, "LD_SPAC:white");
  20. TextDrawLetterSize(InGameTD[1], 0.000000, 0.000000);
  21. TextDrawTextSize(InGameTD[1], 3.279647, 17.500000);
  22. TextDrawAlignment(InGameTD[1], 1);
  23. TextDrawColor(InGameTD[1], -1);
  24. TextDrawSetShadow(InGameTD[1], 0);
  25. TextDrawSetOutline(InGameTD[1], 0);
  26. TextDrawFont(InGameTD[1], 4);
  27.  
  28. InGameTD[2] = TextDrawCreate(19.677890, 432.250000, "LD_SPAC:white");
  29. TextDrawLetterSize(InGameTD[2, 0.000000, 0.000000);
  30. TextDrawTextSize(InGameTD[2, 3.279647, 13.416687);
  31. TextDrawAlignment(InGameTD[2, 1);
  32. TextDrawColor(InGameTD[2, -1);
  33. TextDrawSetShadow(InGameTD[2, 0);
  34. TextDrawSetOutline(InGameTD[2, 0);
  35. TextDrawFont(InGameTD[2, 4);
  36.  
  37. InGameTD[3] = TextDrawCreate(25.300148, 429.333312, "LD_SPAC:white");
  38. TextDrawLetterSize(InGameTD[3], 0.000000, 0.000000);
  39. TextDrawTextSize(InGameTD[3], 3.748168, 16.333374);
  40. TextDrawAlignment(InGameTD[3], 1);
  41. TextDrawColor(InGameTD[3], -1);
  42. TextDrawSetShadow(InGameTD[3], 0);
  43. TextDrawSetOutline(InGameTD[3], 0);
  44. TextDrawFont(InGameTD[3], 4);
  45.  
  46. InGameTD[4] = TextDrawCreate(232.855056, 429.916717, "NEKE SERVER PORUKE BLA BLA BLA BLA BLA");
  47. TextDrawLetterSize(InGameTD[4], 0.159516, 1.279165);
  48. TextDrawAlignment(InGameTD[4], 1);
  49. TextDrawColor(InGameTD[4], -1);
  50. TextDrawSetShadow(InGameTD[4], 0);
  51. TextDrawSetOutline(InGameTD[4], 1);
  52. TextDrawBackgroundColor(InGameTD[4], 51);
  53. TextDrawFont(InGameTD[4], 2);
  54. TextDrawSetProportional(InGameTD[4], 1);
  55.  
  56. InGameTD[5] = TextDrawCreate(120.409973, 433.416564, "0$");
  57. TextDrawLetterSize(InGameTD[5], 0.159516, 1.279165);
  58. TextDrawAlignment(InGameTD[5], 1);
  59. TextDrawColor(InGameTD[5], -1);
  60. TextDrawSetShadow(InGameTD[5], 0);
  61. TextDrawSetOutline(InGameTD[5], 1);
  62. TextDrawBackgroundColor(InGameTD[5], 51);
  63. TextDrawFont(InGameTD[5], 2);
  64. TextDrawSetProportional(InGameTD[5], 1);
  65.  
  66. InGameTD[6] = TextDrawCreate(93.235473, 434.583343, "0g");
  67. TextDrawLetterSize(InGameTD[6], 0.159516, 1.279165);
  68. TextDrawAlignment(InGameTD[6], 1);
  69. TextDrawColor(InGameTD[6], -1);
  70. TextDrawSetShadow(InGameTD[6], 0);
  71. TextDrawSetOutline(InGameTD[6], 1);
  72. TextDrawBackgroundColor(InGameTD[6], 51);
  73. TextDrawFont(InGameTD[6], 2);
  74. TextDrawSetProportional(InGameTD[6], 1);
  75.  
  76. InGameTD[7] = TextDrawCreate(598.770019, 427.000091, "HESWILL");
  77. TextDrawLetterSize(InGameTD[7], 0.159516, 1.279165);
  78. TextDrawAlignment(InGameTD[7], 1);
  79. TextDrawColor(InGameTD[7], -1);
  80. TextDrawSetShadow(InGameTD[7], 0);
  81. TextDrawSetOutline(InGameTD[7], 1);
  82. TextDrawBackgroundColor(InGameTD[7], 51);
  83. TextDrawFont(InGameTD[7], 2);
  84. TextDrawSetProportional(InGameTD[7], 1);
  85.  
  86. InGameTD[8] = TextDrawCreate(595.490478, 438.083312, "LD_SPAC:white");
  87. TextDrawLetterSize(InGameTD[8], 0.000000, 0.000000);
  88. TextDrawTextSize(InGameTD[8], 34.202026, 1.750000);
  89. TextDrawAlignment(InGameTD[8], 1);
  90. TextDrawColor(InGameTD[8], -1);
  91. TextDrawSetShadow(InGameTD[8], 0);
  92. TextDrawSetOutline(InGameTD[8], 0);
  93. TextDrawFont(InGameTD[8], 4);
  94.  
  95. InGameTD[9] = TextDrawCreate(465.241577, 429.333312, "LD_SPAC:white");
  96. TextDrawLetterSize(InGameTD[9], 0.000000, 0.000000);
  97. TextDrawTextSize(InGameTD[9], 3.748168, 16.916687);
  98. TextDrawAlignment(InGameTD[9], 1);
  99. TextDrawColor(InGameTD[9], -1);
  100. TextDrawSetShadow(InGameTD[9], 0);
  101. TextDrawSetOutline(InGameTD[9], 0);
  102. TextDrawFont(InGameTD[9], 4);
  103.  
  104. InGameTD[10] = TextDrawCreate(471.332366, 431.666687, "LD_SPAC:white");
  105. TextDrawLetterSize(InGameTD[10], 0.000000, 0.000000);
  106. TextDrawTextSize(InGameTD[10], 3.748168, 14.000000);
  107. TextDrawAlignment(InGameTD[10], 1);
  108. TextDrawColor(InGameTD[10], -1);
  109. TextDrawSetShadow(InGameTD[10], 0);
  110. TextDrawSetOutline(InGameTD[10], 0);
  111. TextDrawFont(InGameTD[10], 4);
  112.  
  113. InGameTD[11] = TextDrawCreate(477.423126, 429.333312, "LD_SPAC:white");
  114. TextDrawLetterSize(InGameTD[11], 0.000000, 0.000000);
  115. TextDrawTextSize(InGameTD[11], 3.279663, 16.333374);
  116. TextDrawAlignment(InGameTD[11], 1);
  117. TextDrawColor(InGameTD[11], -1);
  118. TextDrawSetShadow(InGameTD[11], 0);
  119. TextDrawSetOutline(InGameTD[11], 0);
  120. TextDrawFont(InGameTD[11], 4);
  121.  
  122.  
  123. //Player Textdraws:
  124.  
  125.  
  126.  
  127. IGTDPLAYER[0][playerid] = CreatePlayerTextDraw(playerid, 38.418785, 427.583312, "IME_PREZIME");
  128. PlayerTextDrawLetterSize(playerid, IGTDPLAYER[0][playerid], 0.159516, 1.279165);
  129. PlayerTextDrawAlignment(playerid, IGTDPLAYER[0][playerid], 1);
  130. PlayerTextDrawColor(playerid, IGTDPLAYER[0][playerid], -1);
  131. PlayerTextDrawUseBox(playerid, IGTDPLAYER[0][playerid], true);
  132. PlayerTextDrawBoxColor(playerid, IGTDPLAYER[0][playerid], 0);
  133. PlayerTextDrawSetShadow(playerid, IGTDPLAYER[0][playerid], 0);
  134. PlayerTextDrawSetOutline(playerid, IGTDPLAYER[0][playerid], 1);
  135. PlayerTextDrawBackgroundColor(playerid, IGTDPLAYER[0][playerid], 51);
  136. PlayerTextDrawFont(playerid, IGTDPLAYER[0][playerid], 2);
  137. PlayerTextDrawSetProportional(playerid, IGTDPLAYER[0][playerid], 1);
  138.  
  139. IGTDPLAYER[1][playerid] = CreatePlayerTextDraw(playerid, 38.887313, 434.583374, "ID: 0");
  140. PlayerTextDrawLetterSize(playerid, IGTDPLAYER[1][playerid], 0.159516, 1.279165);
  141. PlayerTextDrawAlignment(playerid, IGTDPLAYER[1][playerid], 1);
  142. PlayerTextDrawColor(playerid, IGTDPLAYER[1][playerid], -1);
  143. PlayerTextDrawSetShadow(playerid, IGTDPLAYER[1][playerid], 0);
  144. PlayerTextDrawSetOutline(playerid, IGTDPLAYER[1][playerid], 1);
  145. PlayerTextDrawBackgroundColor(playerid, IGTDPLAYER[1][playerid], 51);
  146. PlayerTextDrawFont(playerid, IGTDPLAYER[1][playerid], 2);
  147. PlayerTextDrawSetProportional(playerid, IGTDPLAYER[1][playerid], 1);
  148.  
  149. IGTDPLAYER[2][playerid] = CreatePlayerTextDraw(playerid, 503.660339, 377.416625, "LD_SPAC:white");
  150. PlayerTextDrawLetterSize(playerid, IGTDPLAYER[2][playerid], 0.000000, 0.000000);
  151. PlayerTextDrawTextSize(playerid, IGTDPLAYER[2][playerid], 72.152252, 77.583312);
  152. PlayerTextDrawAlignment(playerid, IGTDPLAYER[2][playerid], 1);
  153. PlayerTextDrawColor(playerid, IGTDPLAYER[2][playerid], -1);
  154. PlayerTextDrawUseBox(playerid, IGTDPLAYER[2][playerid], true);
  155. PlayerTextDrawBoxColor(playerid, IGTDPLAYER[2][playerid], 0);
  156. PlayerTextDrawSetShadow(playerid, IGTDPLAYER[2][playerid], 0);
  157. PlayerTextDrawSetOutline(playerid, IGTDPLAYER[2][playerid], 0);
  158. PlayerTextDrawFont(playerid, IGTDPLAYER[2][playerid], 5);
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