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cemu log

Jan 11th, 2019
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  1. [00:55:00] Loading .rpx -> Map "C:/Users/John/Downloads/cemu_1.15.1/The Legend of Zelda Breath of the Wild/content/" to /vol/content/
  2. [00:55:00] Loaded RPL module u-king (checksum 0x6267BFD0)
  3. [00:55:00] ------- Loaded title -------
  4. [00:55:00] TitleId: 00050000-101c9400
  5. [00:55:00] TitleVersion: v208
  6. [00:55:00] Update path: C:\Users\John\Downloads\cemu_1.15.1\cemu_1.15.1\mlc01\usr\title\00050000\101C9400\
  7. [00:55:00] AOC path: C:\Users\John\Downloads\cemu_1.15.1\cemu_1.15.1\mlc01\usr\title\00050000\101C9400\aoc\
  8. [00:55:00] Save path: C:\Users\John\Downloads\cemu_1.15.1\cemu_1.15.1\mlc01\usr\save\00050000\101C9400\user\
  9. [00:55:00] shaderCache name: dcac9927
  10. [00:55:00] gameprofile path: gameProfiles\00050000101c9400.ini
  11. [00:55:00] RPX hash: fb7911ad
  12. [00:55:00] RPL link time: 187ms
  13. [00:55:00] HLE scan time: 94ms
  14. [00:55:00] ------- Active settings -------
  15. [00:55:00] CPU-Timer: host-based
  16. [00:55:00] CPU-Mode: Dual-core recompiler
  17. [00:55:00] Load shared libraries: true
  18. [00:55:00] Use RDTSC: true
  19. [00:55:00] UseSeparableShaders: true
  20. [00:55:00] GPUBufferCacheAccuracy: low (gameprofile)
  21. [00:55:00] Disable GPU fence: false
  22. [00:55:00] Disable precompiled shaders: false
  23. [00:55:00] Full sync at GX2DrawDone: false
  24. [00:55:00] ------- Init OpenGL graphics backend -------
  25. [00:55:00] Using OpenGL version 4.6
  26. [00:55:00] OpenGL extensions:
  27. [00:55:00] ARB_clip_control: available
  28. [00:55:00] ARB_get_program_binary: available
  29. [00:55:00] ARB_clear_texture: available
  30. [00:55:00] ARB_copy_image: available
  31. [00:55:00] NV_depth_buffer_float: available
  32. [00:55:00] GL_VENDOR: NVIDIA Corporation
  33. [00:55:00] GL_RENDERER: GeForce GTX 960M/PCIe/SSE2
  34. [00:55:00] GL_VERSION: 4.6.0 NVIDIA 416.81
  35. [00:55:00] Activate graphic pack: The Legend of Zelda: Breath of the Wild - LWZX Crash workaround
  36. [00:55:00] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing [Preset: Nvidias FXAA]
  37. [00:55:00] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
  38. [00:55:00] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++))
  39. [00:55:00] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
  40. [00:55:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias [Preset: Normal (Default)]
  41. [00:55:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  42. [00:55:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke
  43. [00:55:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections
  44. [00:55:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]
  45. [00:55:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: Medium (1.00x, Default)]
  46. [00:55:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod [Preset: Static 30FPS (most stable; ideal for 240/120/60Hz displays)]
  47. [00:55:01] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod)
  48. [00:55:01] ------- Init Audio backend -------
  49. [00:55:01] DirectSound: available
  50. [00:55:01] XAudio 2.8: available
  51. [00:55:01] ------- Run title -------
  52. [00:55:41] Shader cache loaded. Commited mem 5887MB. Took 40625ms
  53. [00:55:42] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  54. [00:55:42] Custom timer mode: RDTSC
  55. [00:55:42] Applying patch group BotwPlsNoCrashV208 from pack 'The Legend of Zelda: Breath of the Wild - LWZX Crash workaround' v2 to module u-king (checksum 0x6267BFD0)
  56. [00:55:42] Applying patch group BotwFPSV208 from pack 'Dynamic (FPS++)' v3 to module u-king (checksum 0x6267BFD0)
  57. [00:55:42] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  58. [00:55:42] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  59. [00:55:42] Applying patch group BotwFPSV208 from pack 'Static FPS Mod' v3 to module u-king (checksum 0x6267BFD0)
  60. [00:55:42] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  61. [00:55:42] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
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