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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- gs c cycle treasuremode (set on ctrl-= by default): Cycles through the available treasure hunter modes.
- Treasure hunter modes:
- None - Will never equip TH gear
- Tag - Will equip TH gear sufficient for initial contact with a mob (either melee, ranged hit, or Aeolian Edge AOE)
- SATA - Will equip TH gear sufficient for initial contact with a mob, and when using SATA
- Fulltime - Will keep TH gear equipped fulltime
- --]]
- include('organizer-lib')
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Include.lua')
- end
- --Lockstyle
- send_command('wait 6;input /lockstyleset 02')
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff['Sneak Attack'] = buffactive['sneak attack'] or false
- state.Buff['Trick Attack'] = buffactive['trick attack'] or false
- state.Buff['Feint'] = buffactive['feint'] or false
- include('TreasureHunter')
- -- For th_action_check():
- -- JA IDs for actions that always have TH: Provoke, Animated Flourish
- info.default_ja_ids = S{35, 204}
- -- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
- info.default_u_ja_ids = S{201, 202, 203, 205, 207}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'Mod')
- state.HybridMode:options('Normal', 'Evasion', 'PDT')
- state.RangedMode:options('Normal', 'Acc')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- state.PhysicalDefenseMode:options('Evasion', 'PDT')
- gear.default.weaponskill_neck = "Lissome Necklace"
- gear.default.weaponskill_waist = "Caudata Belt"
- gear.AugQuiahuiz = {name="Quiahuiz Trousers", augments={'Haste+2','"Snapshot"+2','STR+8'}}
- -- Additional local binds
- send_command('bind ^` input /ja "Flee" <me>')
- send_command('bind ^= gs c cycle treasuremode')
- send_command('bind !- gs c cycle targetmode')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !-')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Special sets (required by rules)
- --------------------------------------
- organizer_items = {
- echos="Echo Drops",
- }
- sets.TreasureHunter = {hands="Plunderer's Armlets +1", waist="Chaac Belt", feet="Skulker's Poulaines +1"}
- sets.ExtraRegen = {head="Ocelomeh Headpiece +1"}
- sets.Kiting = {feet="Skadi's Jambeaux +1"}
- sets.buff['Sneak Attack'] = {ammo="Ginsen",
- head="Pillager's Bonnet +1",neck="Lissome Necklace",ear1="Suppanomimi",ear2="Cessance Earring",
- body="Pillager's Vest +1",hands="Pillager's Armlets +1",ring1="Hetairoi Ring",ring2="Epona's Ring",
- back="Canny Cape",waist="Patentia Sash",legs="Pillager's Culottes +1",feet="Plunderer's Poulaines +1"}
- sets.buff['Trick Attack'] = {ammo="Ginsen",
- head="Pillager's Bonnet +1",neck="Lissome Necklace",ear1="Suppanomimi",ear2="Cessance Earring",
- body="Pillager's Vest +1",hands="Pillager's Armlets +1",ring1="Stormsoul Ring",ring2="Epona's Ring",
- back="Canny Cape",waist="Patentia Sash",legs="Pillager's Culottes +1",feet="Plunderer's Poulaines +1"}
- -- Actions we want to use to tag TH.
- sets.precast.Step = sets.TreasureHunter
- sets.precast.Flourish = sets.TreasureHunter
- sets.precast.JA.Provoke = sets.TreasureHunter
- --------------------------------------
- -- Precast sets
- --------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA = {}
- sets.precast.JA['Collaborator'] = {head="Raider's Bonnet +2"}
- sets.precast.JA['Accomplice'] = {head="Raider's Bonnet +2"}
- sets.precast.JA['Flee'] = {feet="Pillager's Poulaines +1"}
- sets.precast.JA['Hide'] = {body="Pillager's Vest +1"}
- sets.precast.JA['Conspirator'] = {} -- {body="Raider's Vest +2"}
- sets.precast.JA['Steal'] = {head="Plunderer's Bonnet",hands="Pillager's Armlets +1",legs="Pillager's Culottes +1",feet="Pillager's Poulaines +1"}
- sets.precast.JA['Despoil'] = {legs="Raider's Culottes +2",feet="Raider's Poulaines +2"}
- sets.precast.JA['Perfect Dodge'] = {hands="Plunderer's Armlets +1"}
- sets.precast.JA['Feint'] = {} -- {legs="Assassin's Culottes +2"}
- sets.precast.JA['Sneak Attack'] = sets.buff['Sneak Attack']
- sets.precast.JA['Trick Attack'] = sets.buff['Trick Attack']
- --Waltz
- sets.precast.Waltz = {
- ammo="Yamarang",
- head="Mummu Bonnet +2",
- neck="Loricate Torque +1",
- ear1="Handler's Earring",
- ear2="Handler's Earring +1",
- body="Passion Jacket",
- hands="Pillager's Armlets +3",
- ring1="Regal Ring",
- ring2="Sirona's Ring",
- back="Moonbeam Cape",
- waist="Chaac Belt",
- legs="Dashing Subligar",
- feet="Plunderer's Poulaines +1"
- }
- -- Fast cast sets for spells
- sets.precast.FC = {
- ammo="Sapience Orb",
- head={ name="Herculean Helm", augments={'Mag. Acc.+24','"Fast Cast"+5','MND+5','"Mag.Atk.Bns."+9',}},
- neck="Baetyl Pendant",
- ear1="Loquacious Earring",
- ear2="Etiolation Earring",
- body="Dread Jupon",
- hands="Leyline Gloves",
- ring1="Weatherspoon Ring +1",
- ring2="Rahab Ring",
- back="",
- waist="",
- legs={ name="Herculean Trousers", augments={'Mag. Acc.+7','"Fast Cast"+5','STR+14','"Mag.Atk.Bns."+11',}},
- feet=""
- }
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
- sets.precast.FC.Trust = set_combine(sets.precast.FC, {
- head="Meghanada Visor +1",
- legs="Meghanada Chausses +1",
- feet="Meghanada Jambeaux +1"
- })
- --Ranged Atk
- sets.precast.RA = {
- feet="Meghanada Jambeaux +1"
- }
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Aeolian Edge'] = {ammo="Jukukik Feather",
- head=HercHdMAB,neck="Sanctity Necklace",ear1="Hecate's earring",ear2="Friomisi Earring",
- body=CarmineBdyMaB,hands=CarmineHndMaB,ring1="Acumen Ring",ring2="Arvina Ringlet +1",
- back=BelenusSTP,waist="Eschan Stone",legs=HercLegMAB,feet=HercFtMAB}
- sets.precast.WS['Aeolian Edge'].TH = set_combine(sets.precast.WS['Aeolian Edge'], sets.TreasureHunter)
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- sets.midcast['Ninjutsu'] = set_combine(sets.precast.FC['Ninjutsu'], {})
- sets.midcast.RA = set_combine(sets.precast.RA, {
- head="Meghanada Visor +1",
- neck="Sanctity Necklace",
- ear1="Clearview Earring",
- ear2="Infused Earring",
- body="Meghanada Cuirie +1",
- hands="Meghanada Gloves +1",
- ring1="Dingir Ring",
- ring2="Paqichikaji Ring",
- back="Quarrel Mantle",
- waist="Aquiline Belt",
- legs="Meghanada Chausses +1",
- feet="Meghanada Jambeaux +1"
- })
- --------------------------------------
- -- Idle/resting/defense/etc sets
- --------------------------------------
- -- Resting sets
- sets.resting = sets.idle
- sets.idle = {
- ammo="Staunch Tathlum",
- head="Meghanada Visor +1",
- neck="Sanctity Necklace",
- ear1="Odnowa Earring",
- ear2="Infused Earring",
- body="Meghanada Cuirie +1",
- hands="Meghanada Gloves +1",
- ring1="Defending Ring",
- ring2="Shadow Ring",
- back="Moonbeam Cape",
- waist="Chaac Belt",
- legs="Meghanada Chausses +1",
- feet="Turms Leggings"
- }
- --------------------------------------
- -- Melee sets
- --------------------------------------
- sets.engaged = {
- ammo="Ginsen",
- head="Adhemar Bonnet +1",
- neck="Anu Torque",
- ear1="Telos Earring",
- ear2="Sherida Earring",
- body="Adhemar Jacket +1",
- hands="Adhemar Wristbands +1",
- ring1="Hetairoi Ring",
- ring2="Epona's Ring",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Store TP"+10',}},
- waist="Reiki Yotai",
- legs="Samnuha Tights",
- feet=TrpAtkHercBoots
- }
- --------------------------------------
- -- WS sets
- --------------------------------------
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- ammo="Seething Bomblet +1",
- head="Adhemar Bonnet +1",
- neck="Caro Necklace",
- ear1="Moonshade Earring",
- ear2="Sherida Earring",
- body="Herculean Vest",
- hands="Meghanada Gloves +1",
- ring1="Regal Ring",
- ring2="Ilabrat Ring",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}},
- waist="Grunfeld Rope",
- legs="Lustratio Subligar +1",
- feet="Lustratio Leggings +1"
- }
- sets.precast.WS.MaxTP = set_combine(sets.precast.WS, {
- ear1="Ishvara Earring"
- })
- sets.CritWS = set_combine(sets.precast.WS, {
- ammo="Yetshila",
- head="Adhemar Bonnet +1",
- neck="Fotia Gorget",
- hands="Adhemar Wristbands+1",
- ring2="Epona's Ring",
- waist="Fotia Belt"
- })
- sets.CritWS.MaxTP = set_combine(sets.CritWS, {
- ear1="Telos Earring"
- })
- sets.ElementalWS = set_combine(sets.precast.WS, {
- head={ name="Herculean Helm", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Mag. Acc.+11','"Mag.Atk.Bns."+13',}},
- neck="Baetyl Pendant",
- ear2="Friomisi Earring",
- body="Samnuha Coat",
- hands="Leyline Gloves",
- ring1="Acumen Ring",
- ring2="Dingir Ring",
- waist="Eschan Stone",
- legs={ name="Herculean Trousers", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','MND+4','Mag. Acc.+13','"Mag.Atk.Bns."+13',}},
- feet={ name="Herculean Boots", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Crit.hit rate+1','Mag. Acc.+3','"Mag.Atk.Bns."+13',}}
- })
- sets.ElementalWS.MaxTP = set_combine(sets.ElementalWS, {
- ear1="Crematio Earring"
- })
- -- Dagger Weapon Skills
- sets.precast.WS['Wasp Sting'] = sets.precast.WS
- sets.precast.WS.MaxTP['Wasp Sting'] = sets.precast.MaxTP
- sets.precast.WS['Viper Bite'] = sets.precast.WS
- sets.precast.WS.MaxTP['Viper Bite'] = sets.precast.WS.MaxTP
- sets.precast.WS['Shadowstitch'] = set_combine(sets.precast.WS, {neck="Fotia Gorget", waist="Fotia Belt"})
- sets.precast.WS.MaxTP['Shadowstitch'] = set_combine(sets.precast.WS["Shadowstitch"], {ear1="Cessance Earring"})
- sets.precast.WS['Gust Slash'] = sets.ElementalWS
- sets.precast.WS.MaxTP['Gust Slash'] = sets.ElementalWS.MaxTP
- sets.precast.WS['Cyclone'] = sets.ElementalWS
- sets.precast.WS.MaxTP['Cyclone'] = sets.ElementalWS.MaxTP
- sets.precast.WS['Energy Steal'] = {ear1="Moonshade Earring", neck="Fotia Gorget", wait="Fotia Belt"}
- sets.precast.WS.MaxTP['Energy Steal'] = {neck="Fotia Gorget", wait="Fotia Belt"}
- sets.precast.WS['Energy Drain'] = {ear1="Moonshade Earring", neck="Fotia Gorget", wait="Fotia Belt"}
- sets.precast.WS.MaxTP['Energy Drain'] = {neck="Fotia Gorget", wait="Fotia Belt"}
- sets.precast.WS['Dancing Edge'] = sets.precast.WS
- sets.precast.WS.MaxTP['Dancing Edge'] = sets.precast.WS.MaxTP
- sets.precast.WS['Shark Bite'] = sets.precast.WS
- sets.precast.WS.MaxTP['Shark Bite'] = sets.precast.WS.MaxTP
- sets.precast.WS['Evisceration'] = sets.CritWS
- sets.precast.WS.MaxTP['Evisceration'] = sets.CritWS.MaxTP
- sets.precast.WS['Aeolian Edge'] = sets.ElementalWS
- sets.precast.WS.MaxTP['Aeolian Edge'] = sets.ElementalWS.MaxTP
- sets.precast.WS["Rudra's Storm"] = sets.precast.WS
- sets.precast.WS.MaxTP["Rudra's Storm"] = sets.precast.WS.MaxTP
- sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {neck="Fotia Gorget", waist="Fotia Belt"})
- sets.precast.WS.MaxTP['Exenterator'] = set_combine(sets.precast.WS["Exenterator"], {ear1="Cessance Earring"})
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- sets.buff['Sneak Attack'] = {ammo="Yetshila",
- hands="Skulker's Armlets +1",
- back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Store TP"+10',}},
- }
- sets.buff['Trick Attack'] = {ammo="Yetshila",
- hands="Pillager's Armlets +3"
- }
- sets.SATA = set_combine(sets.buff['Trick Attack'], sets.buff['Sneak Attack'])
- sets.buff['Hide'] = {body="Pillager's Vest +1"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general precast() is done.
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.english == 'Aeolian Edge' and state.TreasureMode.value ~= 'None' then
- equip(sets.TreasureHunter)
- elseif spell.english=='Sneak Attack' or spell.english=='Trick Attack' or spell.type == 'WeaponSkill' then
- if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
- equip(sets.TreasureHunter)
- end
- end
- end
- -- Run after the general midcast() set is constructed.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if state.TreasureMode.value ~= 'None' and spell.action_type == 'Ranged Attack' then
- equip(sets.TreasureHunter)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Weaponskills wipe SATA/Feint. Turn those state vars off before default gearing is attempted.
- if spell.type == 'WeaponSkill' and not spell.interrupted then
- state.Buff['Sneak Attack'] = false
- state.Buff['Trick Attack'] = false
- state.Buff['Feint'] = false
- end
- end
- -- Called after the default aftercast handling is complete.
- function job_post_aftercast(spell, action, spellMap, eventArgs)
- -- If Feint is active, put that gear set on on top of regular gear.
- -- This includes overlaying SATA gear.
- check_buff('Feint', eventArgs)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- if not midaction() then
- handle_equipping_gear(player.status)
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function get_custom_wsmode(spell, spellMap, defaut_wsmode)
- local wsmode
- if state.Buff['Sneak Attack'] then
- wsmode = 'SA'
- end
- if state.Buff['Trick Attack'] then
- wsmode = (wsmode or '') .. 'TA'
- end
- return wsmode
- end
- -- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
- function job_handle_equipping_gear(playerStatus, eventArgs)
- -- Check that ranged slot is locked, if necessary
- check_range_lock()
- -- Check for SATA when equipping gear. If either is active, equip
- -- that gear specifically, and block equipping default gear.
- check_buff('Sneak Attack', eventArgs)
- check_buff('Trick Attack', eventArgs)
- end
- function customize_idle_set(idleSet)
- if player.hpp < 80 then
- idleSet = set_combine(idleSet, sets.ExtraRegen)
- end
- return idleSet
- end
- function customize_melee_set(meleeSet)
- if state.TreasureMode.value == 'Fulltime' then
- meleeSet = set_combine(meleeSet, sets.TreasureHunter)
- end
- return meleeSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- th_update(cmdParams, eventArgs)
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- local msg = 'Melee'
- if state.CombatForm.has_value then
- msg = msg .. ' (' .. state.CombatForm.value .. ')'
- end
- msg = msg .. ': '
- msg = msg .. state.OffenseMode.value
- if state.HybridMode.value ~= 'Normal' then
- msg = msg .. '/' .. state.HybridMode.value
- end
- msg = msg .. ', WS: ' .. state.WeaponskillMode.value
- if state.DefenseMode.value ~= 'None' then
- msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
- end
- if state.Kiting.value == true then
- msg = msg .. ', Kiting'
- end
- if state.PCTargetMode.value ~= 'default' then
- msg = msg .. ', Target PC: '..state.PCTargetMode.value
- end
- if state.SelectNPCTargets.value == true then
- msg = msg .. ', Target NPCs'
- end
- msg = msg .. ', TH: ' .. state.TreasureMode.value
- add_to_chat(122, msg)
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- State buff checks that will equip buff gear and mark the event as handled.
- function check_buff(buff_name, eventArgs)
- if state.Buff[buff_name] then
- equip(sets.buff[buff_name] or {})
- if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
- equip(sets.TreasureHunter)
- end
- eventArgs.handled = true
- end
- end
- -- Check for various actions that we've specified in user code as being used with TH gear.
- -- This will only ever be called if TreasureMode is not 'None'.
- -- Category and Param are as specified in the action event packet.
- function th_action_check(category, param)
- if category == 2 or -- any ranged attack
- --category == 4 or -- any magic action
- (category == 3 and param == 30) or -- Aeolian Edge
- (category == 6 and info.default_ja_ids:contains(param)) or -- Provoke, Animated Flourish
- (category == 14 and info.default_u_ja_ids:contains(param)) -- Quick/Box/Stutter Step, Desperate/Violent Flourish
- then return true
- end
- end
- -- Function to lock the ranged slot if we have a ranged weapon equipped.
- function check_range_lock()
- if player.equipment.range ~= 'empty' then
- disable('range', 'ammo')
- else
- enable('range', 'ammo')
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 3)
- end
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