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Sharkkkkkk

inf ammo

Oct 20th, 2020
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  1. require(game:GetService("ReplicatedStorage").NetworkModule):FireServer("Animate", "Reload", nil, math.huge)
  2. for a,b in pairs(debug.getupvalue(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload, 7)) do
  3. if not debug.getupvalue(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload, 3).Pickaxe then
  4. b[2] = math.huge
  5. --Firerate 2
  6. b[5] = 0
  7. end
  8. end
  9. -- No Recoil
  10. getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraRecoil = function() end
  11. end)
  12. end)
  13. getgenv().GunMod = true
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