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- require(game:GetService("ReplicatedStorage").NetworkModule):FireServer("Animate", "Reload", nil, math.huge)
- for a,b in pairs(debug.getupvalue(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload, 7)) do
- if not debug.getupvalue(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload, 3).Pickaxe then
- b[2] = math.huge
- --Firerate 2
- b[5] = 0
- end
- end
- -- No Recoil
- getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraRecoil = function() end
- end)
- end)
- getgenv().GunMod = true
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