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Animation Manager critical error

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Feb 22nd, 2024
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  1. Running on 64 bit Windows 10.0.19045.0 with 32693 MB RAM
  2. Game Version: v1.19.3 (Stable)
  3. 2/22/2024 6:09:00 PM: Critical error occurred in the following mods: [email protected], [email protected]
  4. System.Collections.Generic.KeyNotFoundException: The given key '796264179' was not present in the dictionary.
  5. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  6. at AnimationManagerLib.AnimationProvider.ConstructAnimation(ICoreClientAPI api, AnimationId id, AnimationData data, Shape shape) in D:\Projects\Firearms\AnimationManager_19\AnimationManager\src\ProceduralAnimations\Manager.cs:line 376
  7. at AnimationManagerLib.AnimationProvider.Get(AnimationId id, AnimationTarget target) in D:\Projects\Firearms\AnimationManager_19\AnimationManager\src\ProceduralAnimations\Manager.cs:line 365
  8. at AnimationManagerLib.AnimationManager.Run(Guid id, AnimationTarget animationTarget, Boolean synchronize, AnimationRequest[] requests) in D:\Projects\Firearms\AnimationManager_19\AnimationManager\src\ProceduralAnimations\Manager.cs:line 76
  9. at AnimationManagerLib.AnimationManager.Run(AnimationTarget animationTarget, Boolean synchronize, AnimationRequest[] requests) in D:\Projects\Firearms\AnimationManager_19\AnimationManager\src\ProceduralAnimations\Manager.cs:line 43
  10. at AnimationManagerLib.AnimationManagerLibSystem.Run(AnimationTarget animationTarget, AnimationSequence sequence, Boolean synchronize) in D:\Projects\Firearms\AnimationManager_19\AnimationManager\src\AnimationManagerModSystem.cs:line 28
  11. at Bullseye.BullseyeCollectibleBehaviorBow.SetAimAnimation(ICoreClientAPI capi) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 265
  12. at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStep(Single secondsUsed, ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 92
  13. at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStep(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 178
  14. at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStep_Patch1(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
  15. at Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1092
  16. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 307
  17. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 160
  18. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
  19. at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 831
  20. at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723
  21. at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
  22. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
  23. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
  24. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  25. at OpenTK.Windowing.Desktop.GameWindow.Run()
  26. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
  27. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  28. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  29.  
Tags: VintageStory
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