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Slowhand-VI

MS: perks.fos init when perk taken

Dec 31st, 2015
221
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C++ 0.19 KB | None
  1.  
  2. import void givePlayerMsPerkInit(uint playerId) from "perk_ms";
  3.  
  4. void _MysteriousStrangerUp(Critter& cr, int perk, int level, int p0, int p1, int p2)
  5. {
  6.     givePlayerMsPerkInit(cr.Id);
  7. }
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