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  1. Players = game:GetService("Players")
  2. Me = Players.LocalPlayer
  3. Char = Me.Character
  4. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  5. Asset = "http://www.roblox.com/asset/?id="
  6. EffectModel = nil
  7. MeleeDmg = 30
  8. Accuracy = {Minimum = 2, Maximum = 5, Momentum = 5}
  9. Selected = false
  10. ReloadFlash = false
  11. Attacking = false
  12. ReloadHold = false
  13. Reloading = false
  14. Swinging = false
  15. Aiming = false
  16. ReloadOn = false
  17. Debounce = true
  18. Hurt = false
  19. joj=game.Lighting.Checkded:Clone()
  20. if joj:FindFirstChild("Creator")==nil then
  21. dd=Instance.new("StringValue")
  22. dd.Name="Creator"
  23. dd.Value=Me.Name
  24. else
  25. joj.Creator.Value=Me.Name
  26. end
  27. ModelName = "Weapon"
  28. ToolName = "Weapon"
  29. Icon = Asset..(58334502)
  30. function ReNew()
  31. if game.Workspace:findFirstChild(Me.Name)~=nil then
  32. if Char.Humanoid.Health<=0 then
  33. else
  34. if EffectModel~=nil then
  35. if EffectModel.Parent ~= workspace then
  36. pcall(function() EffectModel:remove() end)
  37. EffectModel = Instance.new("Model",workspace)
  38. joj.Parent=EffectModel
  39. joj.Disabled=false
  40. EffectModel.Name = Me.Name.." Effects"
  41. end
  42. else
  43. EffectModel = Instance.new("Model",workspace)
  44. joj.Parent=EffectModel
  45. joj.Disabled=false
  46. EffectModel.Name = Me.Name.." Effects"
  47. end
  48. end
  49. end
  50. end
  51. ArtificialHB = Instance.new("BindableEvent", script)
  52. ArtificialHB.Name = "Heartbeat"
  53.  
  54. script:WaitForChild("Heartbeat")
  55.  
  56. frame = 1 / 45
  57. tf = 0
  58. allowframeloss = false
  59. tossremainder = false
  60. lastframe = tick()
  61. script.Heartbeat:Fire()
  62.  
  63. game:GetService("RunService").Heartbeat:connect(function(s, p)
  64. tf = tf + s
  65. if tf >= frame then
  66. if allowframeloss then
  67. script.Heartbeat:Fire()
  68. lastframe = tick()
  69. else
  70. for i = 1, math.floor(tf / frame) do
  71. script.Heartbeat:Fire()
  72. end
  73. lastframe = tick()
  74. end
  75. if tossremainder then
  76. tf = 0
  77. else
  78. tf = tf - frame * math.floor(tf / frame)
  79. end
  80. end
  81. end)
  82.  
  83. function swait(num)
  84. if num == 0 or num == nil then
  85. ArtificialHB.Event:wait()
  86. else
  87. for i = 0, num do
  88. ArtificialHB.Event:wait()
  89. end
  90. end
  91. end
  92. Ammunition = {
  93. MaxAmmo = 8,
  94. Ammo = 0,
  95. Ammoleft = 100,
  96. }
  97. Images = {
  98. Asset..(64291927),
  99. Asset..(64291941),
  100. Asset..(64291961),
  101. Asset..(64291977),
  102. }
  103. Sounds = {
  104. Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
  105. Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
  106. Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
  107. Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
  108. Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
  109. PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
  110. }
  111. ContentProvider = game:GetService("ContentProvider")
  112. for _,v in pairs(Images) do ContentProvider:Preload(v) end
  113. V3 = Vector3.new
  114. C3 = Color3.new
  115. BN = BrickColor.new
  116. CN = CFrame.new
  117. CA = CFrame.Angles
  118. MR = math.rad
  119. MRA = math.random
  120. MP = math.pi
  121. MH = math.huge
  122. UD = UDim2.new
  123. function RC(Pos, Dir, Max, Ignore)
  124. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  125. end
  126. function RayC(Start, En, MaxDist, Ignore)
  127. return RC(Start, (En - Start), MaxDist, Ignore)
  128. end
  129. function ComputePos(pos1, pos2)
  130. return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  131. end
  132. function DetectSurface(pos, part)
  133. local surface = nil
  134. local pospos = part.CFrame
  135. local pos2 = pospos:pointToObjectSpace(pos)
  136. local siz = part.Size
  137. local shaep = part.Shape
  138. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  139. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
  140. else
  141. if pos2.Y > ((siz.Y/2)-0.01) then
  142. surface = {"Top", CA(0, 0, 0)}
  143. elseif pos2.Y < -((siz.Y/2)-0.01) then
  144. surface = {"Bottom", CA(-MP, 0, 0)}
  145. elseif pos2.X > ((siz.X/2)-0.01) then
  146. surface = {"Right", CA(0, 0, MR(-90))}
  147. elseif pos2.X < -((siz.X/2)-0.01) then
  148. surface = {"Left", CA(0, 0, MR(90))}
  149. elseif pos2.Z > ((siz.Z/2)-0.01) then
  150. surface = {"Back", CA(MR(90), 0, 0)}
  151. elseif pos2.Z < -((siz.Z/2)-0.01) then
  152. surface = {"Front", CA(MR(-90), 0, 0)}
  153. end
  154. end
  155. return surface
  156. end
  157. function Compute(pos1, pos2)
  158. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  159. return CN(pos1, pos3)
  160. end
  161. function waitChild(n, p)
  162. local c = p:findFirstChild(n)
  163. if c then return c end
  164. while true do
  165. c = p.ChildAdded:wait()
  166. if c.Name == n then return c end
  167. end
  168. end
  169. function Notime(func)
  170. coroutine.resume(coroutine.create(function()
  171. func()
  172. end))
  173. end
  174. local C3 = Color3.new
  175. local UD = UDim2.new
  176. local V2 = Vector2.new
  177. Torso = waitChild("Torso", Char)
  178. Head = waitChild("Head", Char)
  179. Rarm = waitChild("Right Arm", Char)
  180. Larm = waitChild("Left Arm", Char)
  181. Rleg = waitChild("Right Leg", Char)
  182. Lleg = waitChild("Left Leg", Char)
  183. Neck = waitChild("Neck", Torso)
  184. Hum = waitChild("Humanoid", Char)
  185. RSH = waitChild("Right Shoulder", Torso)
  186. LSH = waitChild("Left Shoulder", Torso)
  187. RH = waitChild("Right Hip", Torso)
  188. LH = waitChild("Left Hip", Torso)
  189. RSH.Part0 = Torso
  190. LSH.Part0 = Torso
  191. RH.Part0 = Torso
  192. LH.Part0 = Torso
  193. local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
  194. function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
  195. local Mk = "Frame"
  196. for _,v in pairs(Classes) do
  197. if Class == v then
  198. Mk = v
  199. end
  200. end
  201. local g = Instance.new(Mk)
  202. g.Size = Size
  203. g.Position = Pos
  204. g.BackgroundColor3 = Color
  205. g.Transparency = Trans
  206. g.BorderSizePixel = Border
  207. g.BorderColor3 = Borderc
  208. if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
  209. g.Text = Txt
  210. g.TextColor3 = TxtC
  211. elseif Mk == "ImageLabel" or Mk == "ImageButton" then
  212. g.Image = Img
  213. end
  214. g.Parent = Par
  215. return g
  216. end
  217. Gui = Me:findFirstChild("PlayerGui")
  218. if Gui then
  219. for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
  220. end
  221. Screen = Instance.new("ScreenGui")
  222. Screen.Name = "Weapon GUI"
  223. AmmoTable = {}
  224. AccuracyGuis = {}
  225. lul = {
  226. {unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
  227. {unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
  228. {unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
  229. {unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
  230. }
  231. Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  232. for i = 1, Ammunition.MaxAmmo, 1 do
  233. local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  234. table.insert(AmmoTable, Fr)
  235. end
  236. AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
  237. AmmoAtm.BackgroundTransparency = 1
  238. AmmoAtm.TextXAlignment = "Left"
  239. AmmoAtm.Font = "ArialBold"
  240. AmmoAtm.FontSize = "Size18"
  241. AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
  242. AmmoLeft.BackgroundTransparency = 1
  243. AmmoLeft.TextXAlignment = "Right"
  244. AmmoLeft.Font = "ArialBold"
  245. AmmoLeft.FontSize = "Size18"
  246. ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
  247. ReloadGui.TextXAlignment = "Right"
  248. ReloadGui.Font = "ArialBold"
  249. ReloadGui.FontSize = "Size24"
  250. for _, prop in pairs(lul) do
  251. local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
  252. table.insert(AccuracyGuis, {Gui = g, props = prop})
  253. end
  254. Screen.Parent = Gui
  255. local Offset = 0.1
  256. local Thing = 1
  257. local Speed1 = 0.1
  258. local Speed2 = 0
  259. local TempAcc = 0
  260. local AccTimesMax = 17
  261. local AccTime = 1.25
  262. local AccTimes = AccTimesMax
  263. local AccOn = false
  264. function AddInaccuracy(Acc)
  265. TempAcc = Acc
  266. end
  267. Notime(function()
  268. while true do
  269. ReNew()
  270. AmmoAtm.Text = Ammunition.Ammo
  271. AmmoLeft.Text = Ammunition.Ammoleft
  272. for i = 1, Ammunition.Ammo do
  273. AmmoTable.Transparency = 0.6
  274. end
  275. if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
  276. local Speed = Torso.Velocity.magnitude
  277. Offset = 0
  278. if Speed > 1 then
  279. Speed1 = Speed
  280. Thing = Thing*1.2
  281. else
  282. Speed2 = Speed
  283. local lol = 1.4
  284. if AccOn then lol = AccTime end
  285. Thing = Thing/lol
  286. end
  287. if TempAcc ~= 0 then
  288. Speed1 = TempAcc
  289. Thing = TempAcc/2
  290. AccOn = true
  291. if TempAcc ~= 0 then
  292. AccTimes = AccTimes - 1
  293. if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
  294. end
  295. end
  296. if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
  297. Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
  298. Accuracy.Momentum = Offset
  299. swait()
  300. end
  301. end)
  302. Notime(function()
  303. while true do
  304. if ReloadFlash then
  305. if ReloadOn then
  306. ReloadOn = false
  307. ReloadGui.Transparency = 1
  308. else
  309. ReloadOn = true
  310. ReloadGui.Transparency = 0
  311. end
  312. else
  313. ReloadGui.Transparency = 1
  314. end
  315. wait(0.4)
  316. end
  317. end)
  318. Add = {
  319. Head = function(P, Scale)
  320. local m = Instance.new("SpecialMesh")
  321. m.MeshType = "Head"
  322. m.Scale = Scale or V3(1, 1, 1)
  323. m.Parent = P
  324. return m
  325. end,
  326. Sphere = function(P, Scale)
  327. local m = Instance.new("SpecialMesh")
  328. m.MeshType = "Sphere"
  329. m.Scale = Scale or V3(1, 1, 1)
  330. m.Parent = P
  331. return m
  332. end,
  333. Wedge = function(P, Scale)
  334. local m = Instance.new("SpecialMesh")
  335. m.MeshType = "Wedge"
  336. m.Scale = Scale or V3(1, 1, 1)
  337. m.Parent = P
  338. return m
  339. end,
  340. Block = function(P, Scale)
  341. local m = Instance.new("BlockMesh")
  342. m.Scale = Scale or V3(1,1,1)
  343. m.Parent = P
  344. return m
  345. end
  346. }
  347. for _,v in pairs(Sounds) do
  348. ContentProvider:Preload(v.Id)
  349. end
  350. function PlaySound(Sound, bool)
  351. Pitch = Sound.Pitch
  352. if bool then
  353. Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  354. end
  355. local a = Instance.new("Sound")
  356. a.SoundId = Sound.Id
  357. a.Volume = Sound.Volume
  358. a.Pitch = Pitch
  359. a.Name = "FX"
  360. a.Parent = Torso
  361. a:play()
  362. Notime(function()
  363. wait(1)
  364. a:remove()
  365. end)
  366. end
  367. function GetParts(pos, dist)
  368. local parts = {}
  369. local function o(p)
  370. for _,v in pairs(p:children()) do
  371. if v:IsA("BasePart") then
  372. if (pos - v.Position).magnitude <= dist then
  373. table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  374. end
  375. end
  376. o(v)
  377. end
  378. end
  379. o(workspace)
  380. return parts
  381. end
  382. function GetHum(P)
  383. for _,v in pairs(P:children()) do
  384. if v:IsA("Humanoid") then
  385. if v.Health > 0 then
  386. return v
  387. end
  388. end
  389. end
  390. end
  391. function GetGroup(Pos, Distance, Hit)
  392. local tab = {}
  393. for _,v in pairs(workspace:children()) do
  394. local h = GetHum(v)
  395. local t = v:findFirstChild("Torso")
  396. if h and t and v ~= Hit.Parent then
  397. if (t.Position - Pos).magnitude <= Distance then
  398. table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  399. end
  400. end
  401. end
  402. if Hit then
  403. local h = GetHum(Hit.Parent)
  404. if h then
  405. table.insert(tab, {h, Hit.Parent, 0})
  406. end
  407. end
  408. return tab
  409. end
  410. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  411. local p = Instance.new("Part")
  412. p.formFactor = "Custom"
  413. p.TopSurface = 0
  414. p.BottomSurface = 0
  415. p.Transparency = Tran
  416. p.Reflectance = Ref
  417. p.Anchored = Anc
  418. p.CanCollide = Colli
  419. p.BrickColor = Col
  420. p.Size = Siz
  421. p.Locked = true
  422. p.Parent = Par
  423. p:BreakJoints()
  424. return p
  425. end
  426. function Weld(P0, P1, C0, C1)
  427. local w = Instance.new("Weld")
  428. w.Part0 = P0
  429. w.Part1 = P1
  430. if C0 then
  431. w.C0 = C0
  432. end
  433. if C1 then
  434. w.C1 = C1
  435. end
  436. w.Parent = P0
  437. return w
  438. end
  439. for _,v in pairs(Char:children()) do
  440. if v.Name == ModelName then
  441. v:remove()
  442. end
  443. end
  444. for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
  445. Model = Instance.new("Model")
  446. Model.Name = ModelName
  447. FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
  448. FW = Weld(Torso, FTorso)
  449. RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  450. LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  451. RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  452. LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  453. RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
  454. LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
  455. RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
  456. LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
  457. RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
  458. LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
  459. RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
  460. LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
  461. TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
  462. local FH = Instance.new("Humanoid",Model)
  463. FH.PlatformStand = true
  464. FH.MaxHealth = math.huge
  465. FH.Health = math.huge
  466. pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
  467. local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  468. hh.Name = "Head"
  469. Weld(FTorso, hh)
  470. Weapon = Instance.new("Model")
  471. Weapon.Name = "Weapon"
  472. HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  473. HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  474. HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
  475. LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  476. LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  477. LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
  478. LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
  479. Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
  480. TW.Part1 = Handle
  481. Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
  482. Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
  483. Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
  484. Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
  485. Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
  486. Add.Block(Pipe1, V3(1,1,1))
  487. Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
  488. Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
  489. Add.Block(Pipe2, V3(1,1,1))
  490. Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
  491. Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
  492. Add.Block(Pipe3, V3(1,1,1))
  493. Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
  494. Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
  495. Add.Block(Pump, V3(1,1,1))
  496. PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
  497. Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
  498. Add.Block(Pump, V3(1,1,1))
  499. Weld(Pump, Pump2, CN(0, 0, -0.5))
  500. for degrees = -20, 200, 20 do
  501. local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  502. Add.Block(Derp, V3(0.4,0.6,0.4))
  503. Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
  504. end
  505. Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
  506. Add.Block(Derp, V3(0.4,1,1))
  507. Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
  508. Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
  509. Add.Block(Trigger, V3(0.5, 0.9, 0.3))
  510. TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
  511. Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
  512. Add.Block(Aim, V3(1,0.7,1))
  513. Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
  514. Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  515. Add.Block(Aim1, V3(0.3, 0.7, 0.5))
  516. Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
  517. Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  518. Add.Block(Aim2, V3(0.3, 0.7, 0.5))
  519. Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
  520. Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  521. Add.Block(Aim3, V3(0.3, 0.7, 0.5))
  522. Weld(Aim, Aim3, CN(0, 0.1, 0.25))
  523. BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
  524. Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
  525. ---POCKET
  526. BeltWelds = {}
  527. BeltK = nil
  528. for i = -0.5, 0.5, 1 do
  529. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
  530. table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
  531. end
  532. for i = 1, -1, -2 do
  533. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
  534. table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
  535. BeltK = Belt
  536. end
  537. for i = -0.25, 0.25, 0.5 do
  538. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
  539. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
  540. end
  541. for i = -0.5, 0.5, 1 do
  542. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
  543. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
  544. end
  545. Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
  546. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
  547. function Shell(P)
  548. local Shel = Instance.new("Model")
  549. local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
  550. local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
  551. Add.Block(Back, V3(1,1,1))
  552. Add.Block(Main, V3(1,1,1))
  553. Weld(Main, Back, CN(0, 0, -0.225))
  554. Shel.Parent = P
  555. return {Model = Shel, Back = Back, Main = Main}
  556. end
  557. for y = 0.15, 0.65, 0.25 do
  558. for x = -0.12, 0.13, 0.24 do
  559. for z = -0.25, 0.26, 0.5 do
  560. local sh = Shell(Weapon)
  561. Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
  562. end
  563. end
  564. end
  565. KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
  566. SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
  567. KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
  568. KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
  569. KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
  570. Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
  571. KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
  572. Add.Block(KnifeBlade1, V3(0.4, 1, 1))
  573. Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
  574. KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
  575. Add.Block(KnifeBlade2, V3(0.4, 1, 1))
  576. Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
  577. function Show_Damage(P, D, Area)
  578. local mo = Instance.new("Model")
  579. mo.Name = D
  580. local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  581. p.Name = "Head"
  582. local m = Instance.new("SpecialMesh")
  583. m.MeshType = "Brick"
  584. m.Scale = Vector3.new(3.5, 2.3, 3.5)
  585. m.Parent = p
  586. local h = Instance.new("Humanoid")
  587. h.Health = 0
  588. h.MaxHealth = 0
  589. h.Name = "asd"
  590. h.Parent = mo
  591. local nah = true
  592. mo.Parent = workspace
  593. local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
  594. p.CFrame = cf
  595. Notime(function()
  596. Notime(function()
  597. for i = 0, 6, 0.03 do
  598. swait()
  599. p.CFrame = cf * CN(0, i, 0)
  600. end
  601. end)
  602. wait(1.5)
  603. for i = 0, 1, 0.05 do
  604. p.Transparency = i
  605. if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  606. swait()
  607. end
  608. mo:remove()
  609. end)
  610. end
  611. function Hit(part)
  612. local H = GetHum(part.Parent)
  613. if H and Debounce and Hurt then
  614. Debounce = false
  615. local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
  616. HitHealth=h.Health
  617. H.Health = H.Health - Dmg
  618.  
  619. if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
  620. print("gained spree")
  621. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  622. end
  623. Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
  624. end
  625. end
  626. KnifeBlade1.Touched:connect(Hit)
  627. KnifeBlade2.Touched:connect(Hit)
  628. Weapon.Parent = Model
  629. Model.Parent = Char
  630. if script.Parent.className ~= "HopperBin" then
  631. h = Instance.new("HopperBin", Me.Backpack)
  632. h.Name = ToolName
  633. script.Parent = h
  634. end
  635. bin = script.Parent
  636. function Attach(t)
  637. RSH.Part0 = t
  638. LSH.Part0 = t
  639. RH.Part0 = t
  640. LH.Part0 = t
  641. RABW.Part0 = t
  642. LABW.Part0 = t
  643. LLBW.Part0 = t
  644. RLBW.Part0 = t
  645. for _,v in pairs(BeltWelds) do
  646. v.Part0 = t
  647. end
  648. if t == Torso then
  649. FTorso.Transparency = 1
  650. else
  651. Torso.Transparency = 1
  652. end
  653. t.Transparency = 0
  654. end
  655. function Normal()
  656. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  657. LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0)
  658. FW.C0 = CA(0, MR(-70), 0)
  659. HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  660. LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)
  661. PumpWeld.C1 = CN(0, 0, 0)
  662. Flip.C1 = CN(0, 0, 0)
  663. Attach(FTorso)
  664. LHW.Part1 = nil
  665. TW.Part1 = nil
  666. LHWK.Part1 = nil
  667. KnifeWeld.Part1 = KnifeHandle
  668. Neck.C0 = necko
  669. HW.Part1 = Handle
  670. end
  671. function Swing()
  672. Swinging = true
  673. for i = 0.5, 1, 0.5 do
  674. LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0)
  675. RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i)
  676. HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2)
  677. FW.C0 = CA(0, MR(-70+8*i), 0)
  678. swait()
  679. end
  680. for i = 0.33, 1, 0.33 do
  681. LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0)
  682. RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i)
  683. HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2)
  684. FW.C0 = CA(0, MR(-62+58*i), 0)
  685. swait()
  686. end
  687. LHWK.Part1 = KnifeHandle
  688. KnifeWeld.Part1 = nil
  689. PlaySound(Sounds.Slash)
  690. for i = 0.25, 1, 0.25 do
  691. LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0)
  692. RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i)
  693. HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2)
  694. FW.C0 = CA(0, MR(-4+14*i), 0)
  695. LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i))
  696. swait()
  697. end
  698. Hurt = true
  699. Debounce = true
  700. for i = 0.25, 1, 0.25 do
  701. LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0)
  702. FW.C0 = CA(0, MR(10-60*i), 0)
  703. LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i))
  704. swait()
  705. end
  706. for i = 0.25, 1, 0.25 do
  707. LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0)
  708. FW.C0 = CA(0, MR(-50-40*i), 0)
  709. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  710. swait()
  711. end
  712. for i = 0.33, 1, 0.33 do
  713. LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0)
  714. FW.C0 = CA(0, MR(-90-6*i), 0)
  715. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  716. swait()
  717. end
  718. Hurt = false
  719. wait(0.04)
  720. for i = 0.25, 1, 0.25 do
  721. LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0)
  722. FW.C0 = CA(0, MR(-96+16*i), 0)
  723. LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i))
  724. swait()
  725. end
  726. for i = 0.25, 1, 0.25 do
  727. LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0)
  728. RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i)
  729. FW.C0 = CA(0, MR(-80+10*i), 0)
  730. HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2)
  731. LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i))
  732. swait()
  733. end
  734. for i = 0.5, 1, 0.5 do
  735. LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0)
  736. RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i)
  737. FW.C0 = CA(0, MR(-70), 0)
  738. HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2)
  739. LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0)
  740. swait()
  741. end
  742. LHWK.Part1 = nil
  743. KnifeWeld.Part1 = KnifeHandle
  744. for i = 0.25, 1, 0.25 do
  745. LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0)
  746. RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i)
  747. swait()
  748. end
  749. for i = 0.5, 1, 0.5 do
  750. LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i)
  751. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  752. swait()
  753. end
  754. Normal()
  755. Swinging = false
  756. end
  757. function Reload(once)
  758. while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do
  759. swait()
  760. for i = 0.33, 1, 0.33 do
  761. RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0)
  762. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  763. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  764. swait()
  765. end
  766. for i = 0.25, 1, 0.25 do
  767. RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0)
  768. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  769. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  770. swait()
  771. end
  772. for i = 0.5, 1, 0.5 do
  773. RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0)
  774. swait()
  775. end
  776. local shel = Shell(Weapon)
  777. local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60)))
  778. for i = 0.25, 1, 0.25 do
  779. RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0)
  780. LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0)
  781. w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i)
  782. swait()
  783. end
  784. for i = 0.2, 1, 0.2 do
  785. RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0)
  786. LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0)
  787. w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i)
  788. w.C1 = CA(MR(-140+50*i), 0, MR(60))
  789. swait()
  790. end
  791. PlaySound(Sounds.Reload, false)
  792. for i = 0.25, 1, 0.25 do
  793. RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0)
  794. LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0)
  795. w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i)
  796. swait()
  797. end
  798. shel.Model:remove() shell = nil
  799. Ammunition.Ammo = Ammunition.Ammo + 1
  800. Ammunition.Ammoleft = Ammunition.Ammoleft - 1
  801. wait(0.1)
  802. for i = 0.33, 1, 0.33 do
  803. RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0)
  804. LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0)
  805. swait()
  806. end
  807. for i = 0.25, 1, 0.25 do
  808. RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0)
  809. LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0)
  810. swait()
  811. end
  812. if once then break end
  813. if not ReloadHold then break end
  814. end
  815. for i = 0.33, 1, 0.33 do
  816. RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0)
  817. LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0)
  818. LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24)
  819. swait()
  820. end
  821. for i = 0.2, 1, 0.2 do
  822. RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0)
  823. LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0)
  824. LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24)
  825. swait()
  826. end
  827. for i = 0.25, 1, 0.25 do
  828. RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0)
  829. LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0)
  830. LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24)
  831. swait()
  832. end
  833. end
  834. function ReloadStart(once)
  835. Reloading = true
  836. HW.Part1 = nil
  837. LHW.Part1 = Pipe2
  838. for i = 0.25, 1, 0.25 do
  839. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0)
  840. LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0)
  841. LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24)
  842. swait()
  843. end
  844. for i = 0.15, 1, 0.15 do
  845. RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0)
  846. LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0)
  847. LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24)
  848. swait()
  849. end
  850. Reload(once)
  851. Normal()
  852. Reloading = false
  853. end
  854. function AimEet()
  855. end
  856. function Shoot(Start, To)
  857. local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000))
  858. for Pellets = 1, 3 do
  859. local Power = 80
  860. local Drop = 0.2
  861. local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500))
  862. local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
  863. Pellet.CFrame = Face
  864. local LastPoint = Face.p
  865. Notime(function()
  866. local HitObj
  867. local HitPos
  868. local DistThing = 250
  869. for Distance = Power, 600, Power do
  870. Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power)
  871. local PointNow = Face.p
  872. local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel)
  873. if Hit then
  874. DistThing = Distance
  875. if DistThing > 250 then DistThing = 200 end
  876. PointNow = Pos
  877. HitPos = Pos
  878. HitObj = Hit
  879. end
  880. local Dist = (PointNow - LastPoint).magnitude
  881. Pellet.CFrame = Face
  882. Drop = Drop + 0.04
  883. local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
  884. Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0)
  885. local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8))
  886. LastPoint = Face.p
  887. Power = Power - Drop/3
  888. Notime(function()
  889. for i = 0, 1, 0.2 do
  890. swait()
  891. Effect.Transparency = i
  892. end
  893. game.Debris:AddItem(Effect,.1)
  894. end)
  895. if Hit then
  896. Pellet.CFrame = CN(Pos)
  897. break
  898. end
  899. swait()
  900. end
  901. Pellet:remove()
  902. if HitObj then
  903. local Surface = DetectSurface(HitPos, HitObj)
  904. local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  905. if Surface[1] == "Anything" then
  906. C = Surface[2]
  907. end
  908. local H = nil
  909. if HitObj.Parent ~= workspace then
  910. H = GetHum(HitObj.Parent)
  911. if HitObj.Parent.Parent ~= workspace and H == nil then
  912. H = GetHum(HitObj.Parent.Parent)
  913. end
  914. end
  915. if H then
  916. local Dmg = DistThing/200
  917. Dmg = (1-Dmg)*11
  918. Dmg = MRA(Dmg*850, Dmg*1100)/1000
  919. H.Health = H.Health - Dmg
  920. HitHealth=H.Health
  921. if HitHealth~=H.Health and HitHealth~=0 and H.Health<=0 and H.Parent.Name~="Hologram" then
  922. print("gained spree")
  923. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  924. end
  925. PlaySound(Sounds.Hit)
  926. Show_Damage(HitObj.Position, math.floor(Dmg), 1.5)
  927. else
  928. PlaySound(Sounds.PartHit)
  929. local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
  930. BulletHole.CFrame = C * CN(0, -0.085, 0)
  931. local Dec = Instance.new("Decal",BulletHole)
  932. Dec.Texture = Images[MRA(1,#Images)]
  933. Dec.Face = "Top"
  934. if not HitObj.Anchored then
  935. BulletHole.Anchored = false
  936. local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C))
  937. end
  938. Notime(function()
  939. game.Debris:AddItem(BulletHole,1)
  940. end)
  941. end
  942. end
  943. end)
  944. end
  945. end
  946. function ShootAnim(From, To)
  947. Shoot(From, To)
  948. AddInaccuracy(16)
  949. PlaySound(Sounds.Fire, false)
  950. for i = 0.33, 1, 0.33 do
  951. RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0)
  952. LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0)
  953. HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  954. swait()
  955. end
  956. for i = 0.2, 1, 0.2 do
  957. RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0)
  958. LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0)
  959. HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  960. swait()
  961. end
  962. for i = 0.5, 1, 0.5 do
  963. RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0)
  964. LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0)
  965. HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  966. swait()
  967. end
  968. for i = 0.2, 1, 0.2 do
  969. RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0)
  970. LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0)
  971. HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  972. swait()
  973. end
  974. for i = 0.33, 1, 0.33 do
  975. RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0)
  976. LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0)
  977. HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  978. PumpWeld.C1 = CN(0, 0, 0.1*i)
  979. swait()
  980. end
  981. for i = 0.33, 1, 0.33 do
  982. RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0)
  983. LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0)
  984. HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  985. PumpWeld.C1 = CN(0, 0, 0.1+0.6*i)
  986. Flip.C1 = CN(0, 0, 0.5*i)
  987. swait()
  988. end
  989. local sh = Shell(workspace)
  990. sh.Main.CanCollide = true
  991. sh.Back.CanCollide = true
  992. sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0)
  993. sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15
  994. Notime(function()
  995. wait(MRA(.5,1))
  996. for i = 0, 1, 0.3 do
  997. sh.Main.Transparency = i
  998. sh.Back.Transparency = i
  999. swait()
  1000. end
  1001. sh.Model:remove()
  1002. end)
  1003. for i = 0.33, 1, 0.33 do
  1004. RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0)
  1005. LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0)
  1006. HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2)
  1007. PumpWeld.C1 = CN(0, 0, 0.7-0.7*i)
  1008. Flip.C1 = CN(0, 0, 0.5-0.5*i)
  1009. swait()
  1010. end
  1011. Normal()
  1012. end
  1013. function ShootFunc(From, To)
  1014. local H, Pos = RayC(From, To, 10, EffectModel)
  1015. local Can = true
  1016. if H then
  1017. if H:IsDescendantOf(Char) then
  1018. Can = false
  1019. end
  1020. end
  1021. if Can then
  1022. Attacking = true
  1023. Ammunition.Ammo = Ammunition.Ammo - 1
  1024. if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end
  1025. ShootAnim(From, To)
  1026. Attacking = false
  1027. end
  1028. end
  1029. function SelectAnim()
  1030. RAW.Part1 = Rarm
  1031. for i = 0.25, 1, 0.25 do
  1032. RAW.C0 = CA(MR(-10*i), 0, MR(2*i))
  1033. swait()
  1034. end
  1035. for i = 0.1, 1, 0.1 do
  1036. RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0)
  1037. swait()
  1038. end
  1039. for i = 0.25, 1, 0.25 do
  1040. RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0)
  1041. swait()
  1042. end
  1043. TW.Part1 = nil
  1044. HW.Part1 = Handle
  1045. for i = 0.25, 1, 0.25 do
  1046. RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0)
  1047. HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8)
  1048. swait()
  1049. end
  1050. Attach(FTorso)
  1051. for i = 0.1, 1, 0.1 do
  1052. RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0)
  1053. HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i)
  1054. FW.C0 = CA(0, MR(-15*i), 0)
  1055. swait()
  1056. end
  1057. LAW.Part1 = Larm
  1058. for i = 0.15, 1, 0.15 do
  1059. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i))
  1060. LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0)
  1061. FW.C0 = CA(0, MR(-15-20*i), 0)
  1062. HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i)
  1063. swait()
  1064. end
  1065. for i = 0.15, 1, 0.15 do
  1066. RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0)
  1067. LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0)
  1068. FW.C0 = CA(0, MR(-35-30*i), 0)
  1069. HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i)
  1070. swait()
  1071. end
  1072. for i = 0.2, 1, 0.2 do
  1073. RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0)
  1074. LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0)
  1075. FW.C0 = CA(0, MR(-65-5*i), 0)
  1076. HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2)
  1077. swait()
  1078. end
  1079. for i = 0.25, 1, 0.25 do
  1080. RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0)
  1081. LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0)
  1082. FW.C0 = CA(0, MR(-70), 0)
  1083. HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2)
  1084. swait()
  1085. end
  1086. end
  1087. function DeselAnim()
  1088. for i = 0.25, 1, 0.25 do
  1089. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0)
  1090. LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0)
  1091. FW.C0 = CA(0, MR(-70+10*i), 0)
  1092. HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2)
  1093. swait()
  1094. end
  1095. for i = 0.07, 1, 0.07 do
  1096. RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0)
  1097. LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0)
  1098. FW.C0 = CA(0, MR(-60+40*i), 0)
  1099. HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i)
  1100. swait()
  1101. end
  1102. for i = 0.25, 1, 0.25 do
  1103. RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0)
  1104. LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0)
  1105. FW.C0 = CA(0, MR(-20+15*i), 0)
  1106. HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i)
  1107. swait()
  1108. end
  1109. LAW.Part1 = nil
  1110. for i = 0.12, 1, 0.12 do
  1111. RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0)
  1112. FW.C0 = CA(0, MR(-5+5*i), 0)
  1113. HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i)
  1114. swait()
  1115. end
  1116. Attach(Torso)
  1117. for i = 0.2, 1, 0.2 do
  1118. RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0)
  1119. HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i)
  1120. swait()
  1121. end
  1122. TW.Part1 = Handle
  1123. HW.Part1 = nil
  1124. for i = 0.25, 1, 0.25 do
  1125. RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0)
  1126. swait()
  1127. end
  1128. for i = 0.15, 1, 0.15 do
  1129. RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0)
  1130. swait()
  1131. end
  1132. for i = 0.33, 1, 0.33 do
  1133. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0)
  1134. swait()
  1135. end
  1136. Attach(Torso)
  1137. TW.Part1 = Handle
  1138. HW.Part1 = nil
  1139. RAW.Part1 = nil
  1140. LAW.Part1 = nil
  1141. end
  1142. function ReloadFunc(once)
  1143. if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then
  1144. if not once then
  1145. ReloadHold = true
  1146. end
  1147. ReloadStart(once)
  1148. end
  1149. end
  1150. function onSelected(mouse)
  1151. SelectAnim()
  1152. mouse.Icon = Icon
  1153. Selected = true
  1154. Notime(function()
  1155. for _, g in pairs(AccuracyGuis) do
  1156. g.Gui.Transparency = 0.2
  1157. end
  1158. while Selected do
  1159. pcall(function()
  1160. for _, g in pairs(AccuracyGuis) do
  1161. g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11))
  1162. end
  1163. end)
  1164. swait()
  1165. end
  1166. end)
  1167. mouse.Button1Down:connect(function()
  1168. if Selected and not Attacking and not Swinging then
  1169. if Reloading then
  1170. ReloadHold = false
  1171. else
  1172. if Ammunition.Ammo < 1 then
  1173. ReloadFunc(true)
  1174. else
  1175. ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p)
  1176. end
  1177. if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then
  1178. PlaySound(Sounds.Out)
  1179. end
  1180. end
  1181. end
  1182. end)
  1183. mouse.KeyDown:connect(function(key)
  1184. key = key:lower()
  1185. if Selected and not Attacking and not Swinging then
  1186. if key == "r" then
  1187. ReloadFunc()
  1188. elseif key == "e" then
  1189. Swing()
  1190. end
  1191. end
  1192. end)
  1193. mouse.KeyUp:connect(function(key)
  1194. key = key:lower()
  1195. if key == "r" then
  1196. ReloadHold = false
  1197. end
  1198. end)
  1199. end
  1200. function onDeselected(mouse)
  1201. Selected = false
  1202. for _, g in pairs(AccuracyGuis) do
  1203. g.Gui.Transparency = 1
  1204. end
  1205. DeselAnim()
  1206. end
  1207. bin.Selected:connect(onSelected)
  1208. bin.Deselected:connect(onDeselected)
  1209.  
  1210. while true do
  1211. swait()
  1212. for _,c in pairs(Char:children()) do
  1213. if c.className=="Part" then
  1214. if c.Name~="Head" and c.Name ~="HumanoidRootPart" then
  1215. c.LocalTransparencyModifier=0
  1216. end
  1217. end
  1218. end
  1219. for _,c in pairs(Model:children()) do
  1220. if c.className=="Part" then
  1221. c.LocalTransparencyModifier=0
  1222. end
  1223. end
  1224. end
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