Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Null Navis
- Roll
- - Using any chip heals 10% of max HP
- - Roll Arrow charge shot (destroys battle chips)
- - Float Shoes and First Barrier program
- - ???
- Bass
- Magicman
- Bombman
- Skullman
- Gateman
- Bowlman
- Colorman
- Pharoahman
- Darkman
- Desertman
- Japanman
- Kingman
- Mistman
- Punk
- Serenade
- Shademan
- Videoman
- Gridman
- Meddy
- - Custom 2 slots are replaced with 2 of 5 capsules that add effects (HP recov, Blind, Paralyze, Confuse, HP bug)
- - Capsule Bomb charge shot
- - Heals damage equal to 10% of damage dealt that turn at the end of each turn
- - Chaos Unison Dark Recovery
- Circusman
- Elementman
- Planetman
- Judgeman
- Fire Navis (7)
- Fireman
- - Charge Fire chips charge into Flame Arm (hits full row)
- - Flamethrower charge attack (hits 3 tiles ahead)
- - Grass panels in a cross when first crossed
- - Enemies directly next to user will take residual damage if they are not Fire type
- Pros:
- - Panel type manipulation
- - Fairly fast charge shot time
- - Punishes enemies that rely on being close to their target
- - Flame Arm is 150 damage regardless of the chip being charged
- Cons:
- - No flat damage increases or multipliers
- - Cannot hit tiles not in front with direct damage
- - Essentially countered by BurnerCross
- Heatman
- - Fire Chip +50
- - Buster +1
- - Flamethrower charge attack (hits 3 tiles ahead)
- - Great Fire Gbeast
- Pros:
- - Flat buster damage can surpass the standard 5
- - Flat +50 is highest flat damage increase
- - Compatible with Gregar Beast
- - Great Fire range hits 7/9 tiles
- Cons:
- - Somewhat slow charge attack
- - Not much utility in the cross itself
- Napalmman
- - Fire Chip +40
- - Fire Vulcan charge attack (Fire & Cursor damage, hits target and 1 tile behind)
- - Charging fire chips doubles damage and causes it to seek nearest enemy with a Napalm Bomb (cracks panels)
- - Absorb lava panels increasing damage per lava panel stepped on
- - Chaos Unison Dark Meteor
- Pros:
- - One of, if not the highest damage multipliers for Fire chips
- - Hits for mixed type damage
- - Can destroy panels
- - Chaos Unison
- Cons:
- - Cannot hit through obstacles effectively
- - No way to add lava panels to utilize the effects of them
- - Purely offensive with no defensive utility
- - Countered by BlastCross
- Flameman
- - Heal after using Fire Chips and when stepping on lava tiles
- - Charging chips grants a Flame Aura (Block 40 damage or a single water attack)
- - Causes fire chips to leave lava panels behind
- - Lava Cannon charge attack (sucks up lava panels and fire them)
- Pros:
- - Great defensive option with healing effects
- - Flame Aura
- - Can disrupt enemy by leaving lava panels behind
- Cons:
- - Slow charge attack
- - Nearly entirely defensive
- - Float shoes & Air shoes ignore most of what FlameCross wants to do
- - Countered by BlastCross
- Burnerman
- - Causes tiles stepped on to become Lava panels
- - Fire Sword charge attack (Fire & Sword damage)
- - Charging fire chips allows user to perform Burning Jet, dashing across and hitting the entire row (blocked by broken tiles)
- - Pressing Back+B performs a Fire Hit counter attack to nearest enemy
- Pros
- - Punishes enemy use of area grabs as well as rewards user applying pressure with them
- - Hits for mixed damage
- - Fire Counter can disrupt combos
- - Counters FireCross
- Cons:
- - Charge attack has limited range
- - No use for the Lava panels outside of punishing enemies for stepping on it without float shoes
- - Burning Jet is fairly easy to dodge
- Blastman
- - Air Shoes
- - Fire Bomber charge attack
- - Charge fire chips into Blast Hurricane (Fire & Wind damage)
- - Wind chips gain fire elemental damage
- Pros:
- - Air Shoes
- - Fire Bomber hits entire row
- - Mixed damage with both charge shot and Wind chips
- - Counters aura and barrier usage
- Cons:
- - Fire Bomber is fairly slow
- - Very utility based, does not provide much in terms of raw damage or defense
- Chargeman
- - Non-dimming fire chips can be charged for up to +100 damage
- - Custom +1 each turn
- - Charge Tackle charge shot (Fire & Break damage)
- - Charge Bite GBeast
- Pros:
- - Mixed damage that destroys obstacles
- - Custom +1 allows for easy folder manipulation
- - Compatible with Gregar Beast
- - Charge Bite freezes target in their current location
- - Charge Tackle has invincible frames
- Cons:
- - Charge tackle cannot cross broken panels
- - Custom +1 builds up slowly
- - No immediate damage increases
- - Very utility based, providing less than BlastCross but more potential offense
- Water Navis (9)
- Iceman
- Sharkman
- Freezeman
- Toadman
- - Can hide in Sea panels
- - Aqua chips can be charged for double damage
- - Shock Song charge shot (Elec damage)
- - Chaos Unison Dark Wide
- Bubbleman
- Aquaman
- - Aqua chips can be charged for double damage
- - Aqua chips heal 5% max HP whenever used
- - Bubbleshot charge shot
- - Aqua Spiral FBeast (Aqua & Wind damage)
- Coldman
- Blizzardman
- Diveman
- Elec Navis (6)
- Elecman
- - Non-dimming non elemental chips can be charged to paralyze
- - Elec +50
- - Thunderbolt charge shot
- - Big Thunder Gbeast (Paralyzes & Cracks panels)
- Magnetman
- - Elec chips can be charged for double damage
- - Float Shoes & Thunder Aura at the start of the Cross
- - Mag Bolt charge shot
- - Back+B will magnetize everything in the same row as Megaman
- - Chaos Unison Dark Thunder
- Thunderman
- - Non-dimming elec chips paralyze targets
- - Heal when hit by elec-type attacks
- - Zap Ring charge shot
- - AirShoes program enabled
- Flashman
- - Neon Light charge shot
- - Charge elec chips into Spark Arm
- - Any obstacles will be converted to Flash Bulbs at the start of the Cross
- - Buster +1
- Sparkman
- - Non-dimming chips Blind opponent for .25 seconds
- - Elec Sword charge shot (elec & sword damage)
- - Charge elec chips for 2x damage
- - Super Armor enabled
- Cloudman
- - Thunder charge shot, can be charged further into Dark Thunder
- - Can charge elec chips into clouds that travel across the row and and strike anything in its path with a cross pattern elec element attack
- - Elec +30
- - Shield program enabled
- Wood Navis (5)
- Woodman
- - Heals much faster on grass panels than any other cross; Status Guard on grass panels
- - Wood Roller charge attack
- - Wood chips absorb the power of the next non element chip after them, adding the power to their own (any chip, including Mega and Giga chips)
- - Charging wood chips heals user for 20% of the chip's damage (modifier applied)
- Pros:
- - Difficult to delete on grass panels due to the increased healing speed
- - Wood Roller hits 2 columns at a time, making it difficult to avoid
- - Healing effect on wood tiles as well as Status Guard
- - Very high potential damage with Wood chips such as Risky Honey, a low base damage that hits multiple times (Tank Cannon 3's +200 on top of Risky Honey's 20 x5 damage)
- Cons:
- - Not a high damage cross, despite the Wood +50
- - No way to set Grass panels on its own to take advantage of increased healing and Status Guard
- - Wood Roller has a fairly long animation, making it susceptible to counter attacks
- - Using the high damage modifiers requires using chips as sacrifices
- Snakeman
- - Snakebuster replaces Megabuster, which deals 50% of megabuster damage but fires at 3x the rate without needing to aim
- - Air Shoes program, hides megaman when charging megabuster in a static pot
- - Snake Bite charge attack (Wood & Break damage)
- - Wood +30
- Pros:
- - Snakebuster can hit foes at any location without needing to aim and strikes very quickly, and can be combined with the buster bug
- - Air shoes makes it difficult to lock down
- - Snake Bite can break obstacles with mixed damage
- - Charging can block megaman from taking any damage very easily
- Cons:
- - Charging removes mobility, making it difficult to hit Snake Bites as well as making your location telegraphed
- - Snakebuster is weaker than Gregar Buster significantly, as it hits for less damage at a lower fire rate
- - Not very good when behind, as it doesn't utilize any major damage modifiers
- Plantman
- - Grass panels spawn where Megaman moves
- - Back B grants Barrier of Leaves, which blocks the next damage dealt and heals equal to base damage
- - Rose Needle charge shot
- - Charging up Wood chips releases a Plant Weed, which chases enemy and traps them, dealing damage over time (40 damage regardless of charged chip, hits 3 times)
- Pros:
- - Barrier of Leaves can block major damage as well as heal
- - Rose needle has a very fast charge rate
- - Plant Weed can lock down targets quickly
- - Grass Panels spawned can provide healing
- Cons:
- - Grass Panels created can be used against this cross to increase damage up to x3 from Fire attacks
- - Plantcross is unable to utilize Holy Panel
- - Rose Needle is blocked by obstacles
- - Plant Weed isn't very fast, nor is very high damage and needs to be combo'd to be effective
- Tomahawkman
- - Wood chips charged for 2x damage
- - Status Guard
- - Tomahawk Swing charge attack (Wood & Sword damage)
- - Wing Boomerang FBeast
- - Chaos Unison Dark Lance
- Pros:
- - Mixed damage, as well as able to hit entire 3x2 area with non-flashing damage
- - Status Guard without any requirements
- - High potential damage with the x2 boost from charging chips
- - Falzar compatible
- - Chaos Unison
- Cons:
- - TSwing is slow to charge and attack, and cannot hit the back column
- - No way to create grass panels to heal from, and heals the slowest out of the Wood crosses on grass panels
- - Wing Boomerang is easily avoidable from the middle rows, and loses its Sword properties
- - Cannot switch between Chaos Unison and FBeast crosses at will
- Sword Navis (6)
- Protoman
- - Wide Sword charge shot
- - Charge Sword chips into Step Sword at 2x damage
- - Reflect program enabled
- - Chaos Unison Dark Sword
- Shadowman
- - Anti Damage & Float Shoes programs added
- - Charge non-dimming swords to warp behind targets
- - Longsword Charge Shot that grants invis for .5 seconds
- - Increases amount of attacks from Anti-damage and Anti-Sword chips by 1, increases base movement speed
- - Chaos Unison Dark Invis
- Cutman
- - Superarmor enabled
- - Charge sword chips into Yo-Yos
- - Cut Boomerang charge attack
- - Deal x2 damage to targets on grass panels with Sword attacks
- Beastman
- Slashman
- - Sword +50
- - Sword chips can be charged to be launched as a sonic boom
- - Wide Slash charge shot
- - Slash X GBeast
- Colonel
- - Arm Change Charge shot option for any non-dimming non element Standard Chip with an attack value
- - Obstacles on field convert into soldiers that attack enemies standing in front of or behind them
- - Screen Divide charge shot
- - Chaos Unison Dark Sonic
- Break Navis (9)
- Gutsman
- - Guts Punch charge attack
- - Machine gun Megabuster when pressed fast enough, granting invincibility
- - +30 To break chips
- - Charge non-dimming null chips to crack panels
- Stoneman
- - Break chips can be charged to drop rocks on enemy field
- Knightman
- - Break chips can be charges for x2 damage
- - Royal Wrecking Ball charge shot
- - Whenever using non-dimming chips in the front row, gain invincibility
- - Chaos Unison Dark Drill charge attack
- Drillman
- Metalman
- - Buster becomes Break Buster, Metal Fist charge shot
- - Charge Breaking chips for x2 damage and null chips for breaking damage Boomerang (Break & Sword damage)
- - Causes Metal Stage on allied side of battle at the start of Cross
- - Grants Status Guard & Super Armor when attacking (opponent can get full syncro but it will not paralyze Metal Cross)
- Junkman
- - Confuses all enemies when Cross is enabled, as well as reveals them
- - Randomly grabs 2 of the chips used during the previous round as a custom 2, these be replaced after use with new chips if the previous 2 are used (only if both are used). Recycled chips will never re-appear
- - Back B Poltergeist (freeze screen & throws obstacles on the field). Does not do anything if no obstacles on the field (Nerf)
- - Bolt Missile charge shot
- Topman
- Dustman
- - Trash Chute
- - Scrap Reborn charge shot
- - Suck up and fire obstacles
- - Dust Shooting FBeast
- Groundman
- - Break +10, can be charged to +40 [Rocks removed]
- - Super Armor
- - Ground Drill charge shot
- - Drill Drive FBeast
- Cursor Navis (5)
- Numberman
- - +10 Damage to all null element chips
- - Custom Max when active
- - Die Bomb charge shot (null damage)
- - Chaos Unison Dark Plus
- Laserman
- - Cross Laser charge attack (null damage)
- - Super Armor program
- - Charge null chips into Power Down laser, which locks target into place when firing and removes 1 chip from target
- - Cursor chips will crack panels
- Pros:
- - Cracking panels forces targets into unfavorable positions
- - Power Down laser can remove a chip from the opponent, which can disrupt any combinations, combos very well with Beat and Rush
- - Built in SuperArmor prevents attacks from being interrupted
- Cons:
- - Power Down Laser is slow and difficult to hit
- - Cross Laser becomes less effective the more panels broken, and has a long charge time
- - Fairly easy to outmaneuver with Air Shoes, as it removes the locking in threat from cracking panels
- Searchman
- - Reveals enemy chip count & removes flashing state when first crossed
- - Search Shuffle program
- - Scope Gun charge shot
- - All cursor chips remove flashing state upon impact from target
- - Chaos Unison Dark Circle
- Cosmoman
- Eraseman
- - Cursor +30
- - Hitting viruses with 4 deletes them, doing the same to Navis gives an HP bug
- - Killer Death Beam charge shot (can hit multiple times)
- - Erase Tail Arrow Gbeast (applies HP bug)
- Wind Navis (6)
- Airman
- Quickman
- Windman
- - Wind +10
- - Air Shoes & Float shoes programs
- - North Wind at start of cross
- - Air Shot replaces Mega Buster, charge shot becomes Tornado
- Gyroman
- - Air & Float shoes
- - Wind Chips causes the propeller to spin, granting the next non-dimming wind or null chip x2 damage
- - Tornado Arm charge shot
- - Chaos Unison Dark Tornado
- Larkman
- Tenguman
- - Wind +10
- - Tengu Racket charge shot
- - Air Shoes proram & Fan back B
- - Tengu Storm FBeast
- Special Case: (5)
- Glyde - never seen in battle
- Cookman - never seen in battle
- Copyman - unknown true form
- DarkMega - megaman but evil
- Iris - never seen in battle
Add Comment
Please, Sign In to add comment