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- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat="flask"
- actions.precombat+="/food"
- actions.precombat+="/augmentation"
- actions.precombat+="/earth_elemental,if=!talent.primal_elementalist.enabled"
- # Use Stormkeeper precombat unless some adds will spawn soon.
- actions.precombat+="/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)"
- # Precasts Fire Elemental -> Elemental Blast
- actions.precombat+="/fire_elemental"
- actions.precombat+="/elemental_blast,if=talent.elemental_blast.enabled"
- actions.precombat+="/lava_burst,if=!talent.elemental_blast.enabled"
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+="/snapshot_stats"
- actions.precombat+="/potion"
- # Executed every time the actor is available.
- actions="spiritwalkers_grace,moving=1,if=movement.distance>6"
- # Interrupt of casts.
- actions+="/wind_shear"
- actions+="/potion"
- actions+="/use_items"
- actions+="/primordial_wave,target_if=min:dot.flame_shock.remains,cycle_targets=1,if=!buff.primordial_wave.up"
- actions+="/flame_shock,if=!ticking"
- actions+="/fire_elemental"
- actions+="/storm_elemental"
- actions+="/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50"
- actions+="/berserking,if=!talent.ascendance.enabled|buff.ascendance.up"
- actions+="/fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50"
- actions+="/ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50"
- actions+="/bag_of_tricks,if=!talent.ascendance.enabled|!buff.ascendance.up"
- actions+="/vesper_totem,if=covenant.kyrian"
- actions+="/fae_transfusion,if=covenant.night_fae&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up)"
- actions+="/run_action_list,name=funnel"
- # Funnel
- # Get Flameshock ticking if it is not up
- actions.funnel="flame_shock,target_if=(!ticking|dot.flame_shock.remains<=gcd|talent.ascendance.enabled&dot.flame_shock.remains<(cooldown.ascendance.remains+buff.ascendance.duration)&cooldown.ascendance.remains<4)&(buff.lava_surge.up|!buff.bloodlust.up)"
- # Cast Ascendence on cooldown
- actions.funnel+="/ascendance,if=talent.ascendance.enabled&(time>=60|buff.bloodlust.up)&(cooldown.lava_burst.remains>0)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)"
- # Cast Elemental Blast on cooldown if you won't overcap
- actions.funnel+="/elemental_blast,if=talent.elemental_blast.enabled&(!runeforge.windspeakers_lava_resurgence.equipped|maelstrom<70)"
- # Cast Stormkeeper on cooldown
- actions.funnel+="/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)&(maelstrom<44)"
- # Cast Echoing Shock on cooldown if you have a charge of Lava Burst or one is about to come off of cooldown
- actions.funnel+="/echoing_shock,if=talent.echoing_shock.enabled&cooldown.lava_burst.remains<=gcd"
- # Cast Lava Burst if you just cast Echoing Shock
- actions.funnel+="/lava_burst,if=talent.echoing_shock.enabled&buff.echoing_shock.up"
- # Cast Liquid Magma Totem on cooldown
- actions.funnel+="/liquid_magma_totem,if=talent.liquid_magma_totem.enabled"
- # Cast Lightning Bolt with Stormkeeper charges and Master of the Elements
- actions.funnel+="/lightning_bolt,if=buff.stormkeeper.up&spell_targets.chain_lightning<2&(buff.master_of_the_elements.up)"
- # Cast Earthquake with Echoes of Great Sundering and Master of the Elements buff
- actions.funnel+="/earthquake,if=buff.echoes_of_great_sundering.up&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up)"
- # Cast Lightning Bolt in order to not waste Stormkeeper stacks
- actions.funnel+="/lightning_bolt,if=(buff.stormkeeper.remains<1.1*gcd*buff.stormkeeper.stack)"
- # Cast Frost Shock in order to not waste Icefury stacks
- actions.funnel+="/frost_shock,if=talent.icefury.enabled&buff.icefury.up&buff.icefury.remains<1.1*gcd*buff.icefury.stack"
- # Cast Lava Surge Lava Burst
- actions.funnel+="/lava_burst,if=cooldown_react"
- # Cast Earth Shock with either Master of the Elements or to avoid capping Maelstrom or to avoid wasting a Master of the Elements buff that could go on a Stormkeeper or just at 60 without Master of the Elements or Elemental Blast is 2 GCDs away
- actions.funnel+="/earth_shock,if=talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92|spell_targets.chain_lightning<2&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd)|!talent.master_of_the_elements.enabled|cooldown.elemental_blast.remains<=1.1*gcd*2"
- # Cast Frost Shock under Icefury and Master of the Elements buffs
- actions.funnel+="/frost_shock,if=talent.icefury.enabled&talent.master_of_the_elements.enabled&buff.icefury.up&buff.master_of_the_elements.up"
- # Cast Lava Burst under Ascendence
- actions.funnel+="/lava_burst,if=buff.ascendance.up"
- # Cast Lava Surge Lava Burst without Master of the Elements
- actions.funnel+="/lava_burst,if=cooldown_react&!talent.master_of_the_elements.enabled"
- # Cast Icefury on cooldown when it won't overcap and you have no more Lava Bursts
- actions.funnel+="/icefury,if=talent.icefury.enabled&!(maelstrom>75&cooldown.lava_burst.remains<=0)"
- # Cast Lava Burst with Lava Surge? Not Sure
- actions.funnel+="/lava_burst,if=cooldown_react&charges>talent.echo_of_the_elements.enabled"
- # Cast Flameshock in pandemic range
- actions.funnel+="/flame_shock,target_if=refreshable"
- # Cast Frost Shock with Icefury buff
- actions.funnel+="/frost_shock,if=talent.icefury.enabled&buff.icefury.up&(buff.icefury.remains<gcd*4*buff.icefury.stack|buff.stormkeeper.up|!talent.master_of_the_elements.enabled)"
- # Cast Frost Shock to trigger Elemental Equilibrium
- actions.funnel+="/frost_shock,if=runeforge.elemental_equilibrium.equipped&!buff.elemental_equilibrium_debuff.up&!talent.elemental_blast.enabled&!talent.echoing_shock.enabled"
- # Cast Chain Harvest on cooldown
- actions.funnel+="/chain_harvest"
- # Cast Static Discharge on cooldown
- actions.funnel+="/static_discharge,if=talent.static_discharge.enabled"
- # Cast Earth Elemental
- actions.funnel+="/earth_elemental,if=!talent.primal_elementalist.enabled|!pet.fire_elemental.active"
- # Cast Lightning Bolt
- actions.funnel+="/lightning_bolt"
- # Cast Flameshock in pandemic range if you need to move
- actions.funnel+="/flame_shock,moving=1,target_if=refreshable"
- # Cast Flameshock on longer movement
- actions.funnel+="/flame_shock,moving=1,if=movement.distance>6"
- # Cast Frost Shock on movement
- actions.funnel+="/frost_shock,moving=1"
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