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May 26th, 2019
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  1. cl_drawmonitors 1
  2. mat_screen_blur_enabled 0
  3. hud_setting_minimapRotate 1
  4. hud_setting_pingAlpha "0.400000"
  5. fps_max 0
  6. r_drawtracers_firstperson "1" //set to 0 for no tracers on your bullets
  7. mat_autoexposure_override_min_max "1" // is required to get the other auto exposure commands working
  8. mat_autoexposure_max "1" // slightly lowered the exposure of the world
  9. mat_autoexposure_min "0.9"
  10. mat_autoexposure_speed "9" // Speed between the exposure changes
  11. mat_autoexposure_uncap "0"
  12. sprint_view_shake_style "1" // Less Headbob
  13.  
  14. //Audio Commands
  15. miles_occlusion_server_sounds_per_frame "200"
  16. miles_occlusion "0"
  17. miles_occlusion_force "0"
  18. miles_occlusion_partial "0"
  19. cl_footstep_event_max_dist 4000
  20. rope_wind_dist 0
  21.  
  22. //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
  23. alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash ~set value to 3 if you want bullet tracers.
  24. alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
  25. bind_US_standard "mouse1" "+shoot" //muzzle flash
  26. bind_US_standard "f12" "exec autoexec"
  27. //most commands here are for FPS improvements
  28. cl_cull_weapon_fx 0
  29. cl_detaildist 0
  30. cl_detailfade 0
  31. cl_disable_ragdolls 1
  32. cl_drawshadowtexture 0
  33. cl_ejectbrass 0
  34. cl_forcepreload 1
  35. cl_jiggle_bone_framerate_cutoff 0
  36. cl_new_impact_effects 0
  37. cl_show_splashes 0
  38. cl_particle_max_count 0
  39. cl_ragdoll_collide 0
  40. cl_ragdoll_force_fade_time "0"
  41. cl_ragdoll_force_fade_time_local_view_player "0"
  42. cl_ragdoll_force_fade_time_on_moving_geo "0"
  43. cl_ragdoll_self_collision "0"
  44. cl_ragdoll_maxcount "0"
  45. cl_updaterate_mp "120"
  46. cl_showpos "0"
  47. cl_threaded_bone_setup 1
  48. cl_threaded_client_leaf_system 1
  49. cl_smooth 0
  50. cl_particle_fallback_base "0"
  51. cl_particle_fallback_multiplier "0"
  52. csm_cascade_res 16
  53. csm_enableunlock 1
  54. csm_coverage 0
  55. csm_enabled 0
  56. csm_world_shadows 0
  57. dlight_enable 0
  58. env_lightglow 0
  59. dof_enable 0
  60. fog_enableskybox 0
  61. fog_enable 0
  62. fog_enable_water_fog 0
  63. fog_volume 0
  64. fog_enableskybox 1
  65. fps_max_use_refresh 0
  66. mat_fastnobump 0
  67. mat_fastspecular 0
  68. mat_disable_bloom 1
  69. mat_drawflat 1
  70. mat_detail_tex 0
  71. mat_debug_tonemapping_disable 1
  72. mat_sun_highlight_size 0
  73. mat_antialias_mode "1"
  74. mat_colcorrection_disableentities "1"
  75. mat_depthfeather_enable "0"
  76. mat_fxaa_enable "0"
  77. mat_diffuse 1
  78. mat_filtertextures 1
  79. mat_reduceparticles 1
  80. mat_norendering 1
  81. hud_setting_adsDof 0
  82. lightmap_ambient 0
  83. lightmap_realtimelight 0
  84. lightmap_realtimeshadows 0
  85. mat_bloom_max_lighting_value 0
  86. mat_bloom_streak_amount 0
  87. mat_bloom_wide_amount 0
  88. mat_bloomscale 0
  89. mat_bumpmap 0
  90. mat_colorcorrection 0
  91. mat_compressedtextures 1
  92. mat_depthbias_shadowmap 0
  93. mat_shadowstate "0"
  94. mat_depthbias_tightshadowmap 0
  95. mat_disable_bloom 1 //disables bloom
  96. mat_disable_dof 1
  97. mat_disable_fancy_blending 1
  98. mat_disable_lightmap_ambient 1
  99. mat_disable_lightmaps 1
  100. mat_disable_lightwarp 1
  101. mat_disable_model_ambient 1
  102. mat_disable_particles 1
  103. mat_displacementmap 0
  104. mat_dof_enabled 0
  105. mat_dof_max_blur_radius 0
  106. mat_dof_quality 0
  107. mat_dynamic_tonemapping 0
  108. mat_enable_ssr 0
  109. mat_fastspecular 1
  110. mat_filterlightmaps 0
  111. mat_force_bloom 0
  112. mat_global_lighting 0
  113. mat_hdr_enabled 0
  114. mat_hdr_level 0
  115. mat_motion_blur_enabled 0
  116. mat_non_hdr_bloom_scalefactor 0
  117. mat_normalmaps 0
  118. mat_normals 0
  119. mat_parallaxmap 0
  120. mat_phong 0
  121. mat_postprocess_enable 0
  122. mat_reducefillrate 1
  123. mat_shadercount 0
  124. mat_shadowstate 0
  125. mat_showlowresimage 1
  126. mat_specular 0
  127. mat_use_compressed_hdr_textures 1
  128. particle_dlights_enable 0
  129. r_rimlight "0"
  130. r_decals 0
  131. r_drawscreenspaceparticles "0"
  132. r_dxgi_max_frame_latency 0
  133. r_waterdrawreflection "0"
  134. r_waterdrawrefraction "0"
  135. r_waterforceexpensive "0"
  136. r_waterforcereflectentities "0"
  137. r_fastzreject "0"
  138. r_jiggle_bones "0"
  139. r_modeldecal_maxtotal "1"
  140. r_DrawDisp 0
  141. r_PhysPropLighting 0
  142. r_ambientrefraction 0
  143. r_drawdetailprops 0
  144. r_drawflecks 0
  145. r_drawmodeldecals 0
  146. r_drawsprites 0
  147. r_drawstaticlight 0
  148. r_drawviewmodel 0
  149. r_dynamic 0
  150. r_dynamiclighting 0
  151. r_fog 0
  152. r_forcecheapwater 1
  153. r_fullscreen 1
  154. r_lightstyle 0
  155. r_lightmap 0
  156. r_rimlight 0
  157. r_shadowmaxrendered 0
  158. r_shadowrendertotexture 0
  159. r_shadows 0
  160. r_sse_s 0
  161. r_updaterefracttexture 0
  162. r_volumetric_lighting_enabled "0"
  163. shadow_capable 0
  164. shadow_default_filter_size 0
  165. shadow_filter_maxstep 0
  166. shadow_enable 0
  167. shadow_maxspotshadows 0
  168. func_break_max_pieces "0"
  169. m_acceleration "0"
  170. cl_predict "1"
  171. bob_yaw "0"
  172. bob_pitch "0"
  173. ssao_blur 0
  174. sssss_enable 0
  175. stream_drop_unused 1
  176. cl_ejectbrass "0"
  177. viewmodel_selfshadow "0"
  178. violence_ablood "0"
  179. violence_hblood "0"
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