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- cl_drawmonitors 1
- mat_screen_blur_enabled 0
- hud_setting_minimapRotate 1
- hud_setting_pingAlpha "0.400000"
- fps_max 0
- r_drawtracers_firstperson "1" //set to 0 for no tracers on your bullets
- mat_autoexposure_override_min_max "1" // is required to get the other auto exposure commands working
- mat_autoexposure_max "1" // slightly lowered the exposure of the world
- mat_autoexposure_min "0.9"
- mat_autoexposure_speed "9" // Speed between the exposure changes
- mat_autoexposure_uncap "0"
- sprint_view_shake_style "1" // Less Headbob
- //Audio Commands
- miles_occlusion_server_sounds_per_frame "200"
- miles_occlusion "0"
- miles_occlusion_force "0"
- miles_occlusion_partial "0"
- cl_footstep_event_max_dist 4000
- rope_wind_dist 0
- //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
- alias "+shoot" "+attack; r_particle_timescale 300" //muzzle flash ~set value to 3 if you want bullet tracers.
- alias "-shoot" "-attack; r_particle_timescale 1" //muzzle flash
- bind_US_standard "mouse1" "+shoot" //muzzle flash
- bind_US_standard "f12" "exec autoexec"
- //most commands here are for FPS improvements
- cl_cull_weapon_fx 0
- cl_detaildist 0
- cl_detailfade 0
- cl_disable_ragdolls 1
- cl_drawshadowtexture 0
- cl_ejectbrass 0
- cl_forcepreload 1
- cl_jiggle_bone_framerate_cutoff 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- cl_particle_max_count 0
- cl_ragdoll_collide 0
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_ragdoll_self_collision "0"
- cl_ragdoll_maxcount "0"
- cl_updaterate_mp "120"
- cl_showpos "0"
- cl_threaded_bone_setup 1
- cl_threaded_client_leaf_system 1
- cl_smooth 0
- cl_particle_fallback_base "0"
- cl_particle_fallback_multiplier "0"
- csm_cascade_res 16
- csm_enableunlock 1
- csm_coverage 0
- csm_enabled 0
- csm_world_shadows 0
- dlight_enable 0
- env_lightglow 0
- dof_enable 0
- fog_enableskybox 0
- fog_enable 0
- fog_enable_water_fog 0
- fog_volume 0
- fog_enableskybox 1
- fps_max_use_refresh 0
- mat_fastnobump 0
- mat_fastspecular 0
- mat_disable_bloom 1
- mat_drawflat 1
- mat_detail_tex 0
- mat_debug_tonemapping_disable 1
- mat_sun_highlight_size 0
- mat_antialias_mode "1"
- mat_colcorrection_disableentities "1"
- mat_depthfeather_enable "0"
- mat_fxaa_enable "0"
- mat_diffuse 1
- mat_filtertextures 1
- mat_reduceparticles 1
- mat_norendering 1
- hud_setting_adsDof 0
- lightmap_ambient 0
- lightmap_realtimelight 0
- lightmap_realtimeshadows 0
- mat_bloom_max_lighting_value 0
- mat_bloom_streak_amount 0
- mat_bloom_wide_amount 0
- mat_bloomscale 0
- mat_bumpmap 0
- mat_colorcorrection 0
- mat_compressedtextures 1
- mat_depthbias_shadowmap 0
- mat_shadowstate "0"
- mat_depthbias_tightshadowmap 0
- mat_disable_bloom 1 //disables bloom
- mat_disable_dof 1
- mat_disable_fancy_blending 1
- mat_disable_lightmap_ambient 1
- mat_disable_lightmaps 1
- mat_disable_lightwarp 1
- mat_disable_model_ambient 1
- mat_disable_particles 1
- mat_displacementmap 0
- mat_dof_enabled 0
- mat_dof_max_blur_radius 0
- mat_dof_quality 0
- mat_dynamic_tonemapping 0
- mat_enable_ssr 0
- mat_fastspecular 1
- mat_filterlightmaps 0
- mat_force_bloom 0
- mat_global_lighting 0
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_motion_blur_enabled 0
- mat_non_hdr_bloom_scalefactor 0
- mat_normalmaps 0
- mat_normals 0
- mat_parallaxmap 0
- mat_phong 0
- mat_postprocess_enable 0
- mat_reducefillrate 1
- mat_shadercount 0
- mat_shadowstate 0
- mat_showlowresimage 1
- mat_specular 0
- mat_use_compressed_hdr_textures 1
- particle_dlights_enable 0
- r_rimlight "0"
- r_decals 0
- r_drawscreenspaceparticles "0"
- r_dxgi_max_frame_latency 0
- r_waterdrawreflection "0"
- r_waterdrawrefraction "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_fastzreject "0"
- r_jiggle_bones "0"
- r_modeldecal_maxtotal "1"
- r_DrawDisp 0
- r_PhysPropLighting 0
- r_ambientrefraction 0
- r_drawdetailprops 0
- r_drawflecks 0
- r_drawmodeldecals 0
- r_drawsprites 0
- r_drawstaticlight 0
- r_drawviewmodel 0
- r_dynamic 0
- r_dynamiclighting 0
- r_fog 0
- r_forcecheapwater 1
- r_fullscreen 1
- r_lightstyle 0
- r_lightmap 0
- r_rimlight 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- r_sse_s 0
- r_updaterefracttexture 0
- r_volumetric_lighting_enabled "0"
- shadow_capable 0
- shadow_default_filter_size 0
- shadow_filter_maxstep 0
- shadow_enable 0
- shadow_maxspotshadows 0
- func_break_max_pieces "0"
- m_acceleration "0"
- cl_predict "1"
- bob_yaw "0"
- bob_pitch "0"
- ssao_blur 0
- sssss_enable 0
- stream_drop_unused 1
- cl_ejectbrass "0"
- viewmodel_selfshadow "0"
- violence_ablood "0"
- violence_hblood "0"
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