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- local tArg = {...}
- local SquadMembers = {}
- local Map = "test_Map"
- local Path = "TestGame.cpf"
- local Tiles = {}
- local CameraCords = {20,20}
- local Entities = {}
- local Doors = {}
- function getSquad()
- local File = fs.open(fs.combine(Path,"Player/Squads",tArg[2],"members.txt"),"r")
- for i = 1, 4 do
- SquadMembers[i] = {File.readLine(),{10,10},0,0,0}
- end
- File.close()
- end
- function DrawMap()
- local MapImage = fs.combine(Path,Map,"MapImage.nfp")
- local Image = paintutils.loadImage(MapImage)
- paintutils.drawImage(Image, CameraCords[1] * -1, CameraCords[2] * -1)
- end
- function DrawSquad()
- for i = 1, #SquadMembers do
- local Image = paintutils.loadImage(fs.combine(Path,"PlayerCharacters/SquadMembers",SquadMembers[i][1],"Body.nfp"))
- paintutils.drawImage(Image,(SquadMembers[i][2][1] - CameraCords[1]),(SquadMembers[i][2][2] - CameraCords[2]))
- end
- end
- getSquad()
- DrawMap()
- DrawSquad()
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