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akaMeltDown

test

Apr 8th, 2023
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  1. local HitboxSize = Vector3.new(10,10,10) --too big wont work
  2.  
  3. if getgenv().c then getgenv().c:Disconnect() end
  4.  
  5. getgenv().c = game:GetService("RunService").RenderStepped:Connect(function()
  6.  
  7. for _,v in pairs(workspace:GetChildren()) do
  8.  
  9. if v:IsA("BasePart") and v.Color == Color3.new(1,0,0) then
  10.  
  11. v.Transparency = 0.5
  12.  
  13. v.Size = HitboxSize
  14.  
  15. end
  16.  
  17. end
  18.  
  19. end)
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