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  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: "E:\cs"
  5.  
  6.  
  7. ** Executing...
  8. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlcsg.exe
  9. ** Parameters: "c:\users\amine\desktop\zm_ze" -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad
  10.  
  11. hlcsg v3.4 VL30 (Nov 23 2012)
  12. Zoner's Half-Life Compilation Tools -- Custom Build
  13. Based on code modifications by Sean 'Zoner' Cavanaugh
  14. Based on Valve's version, modified with permission.
  15. Submit detailed bug reports to (vluzacn@163.com)
  16. ----- BEGIN hlcsg -----
  17. Command line: E:\PROGRA~2\VALVEH~1\tools\hlcsg.exe c:\users\amine\desktop\zm_ze -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad
  18. Arguments: c:\users\amine\desktop\zm_ze -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad -low -wadautodetect
  19. Entering c:\users\amine\desktop\zm_ze.map
  20.  
  21. Current hlcsg Settings
  22. Name | Setting | Default
  23. ---------------------|-----------|-------------------------
  24. threads [ 4 ] [ Varies ]
  25. verbose [ off ] [ off ]
  26. log [ on ] [ on ]
  27. reset logfile [ on ] [ on ]
  28. developer [ 0 ] [ 0 ]
  29. chart [ off ] [ off ]
  30. estimate [ off ] [ off ]
  31. max texture memory [ 33554432 ] [ 33554432 ]
  32. max lighting memory [ 33554432 ] [ 33554432 ]
  33. priority [ Low ] [ Normal ]
  34.  
  35. noclip [ off ] [ off ]
  36. null texture stripping[ on ] [ on ]
  37. clipnode economy mode [ off ] [ off ]
  38. clip hull type [ simple ] [ simple ]
  39. onlyents [ off ] [ off ]
  40. wadtextures [ on ] [ on ]
  41. skyclip [ on ] [ on ]
  42. hullfile [ None ] [ None ]
  43. wadcfg by file [ None ] [ None ]
  44. wadcfg by name [ None ] [ None ]
  45. nullfile [ None ] [ None ]
  46. nullify trigger [ on ] [ on ]
  47. min surface area [ 0.000 ] [ 0.000 ]
  48. brush union threshold [ 0.000 ] [ 0.000 ]
  49. map scaling [ None ] [ None ]
  50. light name optimize [ on ] [ on ]
  51. UTF8 game_text [ on ] [ on ]
  52.  
  53. Using mapfile wad configuration
  54. Wadfiles not in use by the map will be excluded
  55. Wadinclude list :
  56. [zhlt.wad]
  57. [nw.wad]
  58. [black.wad]
  59. [fy_all.wad]
  60.  
  61. CreateBrush:
  62. (0.15 seconds)
  63. CSGBrush:
  64. (0.45 seconds)
  65.  
  66. Including Wadfile: \cs\cstrike\black.wad
  67. - Contains 4 used textures, 4.65 percent of map (1737 textures in wad)
  68. Including Wadfile: \cs\cstrike\fy_all.wad
  69. - Contains 1 used texture, 1.16 percent of map (31 textures in wad)
  70. Including Wadfile: \cs\cstrike\nw.wad
  71. - Contains 81 used textures, 94.19 percent of map (1326 textures in wad)
  72.  
  73. Wad files required to run the map: (None)
  74.  
  75. Texture usage is at 3.09 mb (of 32.00 mb MAX)
  76. 0.76 seconds elapsed
  77.  
  78. ----- END hlcsg -----
  79.  
  80.  
  81.  
  82.  
  83. ** Executing...
  84. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlbsp.exe
  85. ** Parameters: "c:\users\amine\desktop\zm_ze"
  86.  
  87. hlbsp v3.4 VL30 (Nov 23 2012)
  88. Zoner's Half-Life Compilation Tools -- Custom Build
  89. Based on code modifications by Sean 'Zoner' Cavanaugh
  90. Based on Valve's version, modified with permission.
  91. Submit detailed bug reports to (vluzacn@163.com)
  92. ----- BEGIN hlbsp -----
  93. Command line: E:\PROGRA~2\VALVEH~1\tools\hlbsp.exe c:\users\amine\desktop\zm_ze
  94. Arguments: c:\users\amine\desktop\zm_ze -low -chart
  95.  
  96. Current hlbsp Settings
  97. Name | Setting | Default
  98. -------------------|-----------|-------------------------
  99. threads [ 4 ] [ Varies ]
  100. verbose [ off ] [ off ]
  101. log [ on ] [ on ]
  102. developer [ 0 ] [ 0 ]
  103. chart [ on ] [ off ]
  104. estimate [ off ] [ off ]
  105. max texture memory [ 33554432 ] [ 33554432 ]
  106. priority [ Low ] [ Normal ]
  107.  
  108. noclip [ off ] [ off ]
  109. nofill [ off ] [ off ]
  110. noinsidefill [ off ] [ off ]
  111. noopt [ off ] [ off ]
  112. no clipnode merging [ off ] [ off ]
  113. null tex. stripping [ on ] [ on ]
  114. notjunc [ off ] [ off ]
  115. nobrink [ off ] [ off ]
  116. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  117. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  118. remove hull 2 [ off ] [ off ]
  119.  
  120.  
  121. SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-862,-1960,253)-(-861,-1640,256) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  122. 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1562,-2184,31)-(-1474,-2163,32) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  123. 2000...2450 (0.23 seconds)
  124. BSP generation successful, writing portal file 'c:\users\amine\desktop\zm_ze.prt'
  125. SolidBSP [hull 1] 500...1000...1500...2000...2244 (0.21 seconds)
  126. SolidBSP [hull 2] 500...1000...1500...2000...2122 (0.19 seconds)
  127. SolidBSP [hull 3] 500...1000...1500...2000...2371 (0.22 seconds)
  128. Reduced 8637 clipnodes to 7564
  129. Reduced 1119 texinfos to 851
  130. Reduced 85 texdatas to 84 (3244964 bytes to 3238708)
  131. Reduced 9728 planes to 3265
  132. FixBrinks:
  133. Increased 7564 clipnodes to 7689.
  134.  
  135. Object names Objects/Maxobjs Memory / Maxmem Fullness
  136. ------------ --------------- --------------- --------
  137. models 50/512 3200/32768 ( 9.8%)
  138. planes 3265/32768 65300/655360 (10.0%)
  139. vertexes 9394/65535 112728/786420 (14.3%)
  140. nodes 2956/32767 70944/786408 ( 9.0%)
  141. texinfos 851/32767 34040/1310680 ( 2.6%)
  142. faces 7026/65535 140520/1310700 (10.7%)
  143. * worldfaces 6203/32768 0/0 (18.9%)
  144. clipnodes 7689/32767 61512/262136 (23.5%)
  145. leaves 1833/32760 51324/917280 ( 5.6%)
  146. * visleafs 1370/8192 0/0 (16.7%)
  147. marksurfaces 8571/65535 17142/131070 (13.1%)
  148. surfedges 33494/512000 133976/2048000 ( 6.5%)
  149. edges 16799/256000 67196/1024000 ( 6.6%)
  150. texdata [variable] 3238708/33554432 ( 9.7%)
  151. lightdata [variable] 0/33554432 ( 0.0%)
  152. visdata [variable] 0/8388608 ( 0.0%)
  153. entdata [variable] 21480/2097152 ( 1.0%)
  154. * AllocBlock 25/64 0/0 (39.1%)
  155. 84 textures referenced
  156. === Total BSP file data space used: 4018070 bytes ===
  157. Wad files required to run the map: (None)
  158. 2.26 seconds elapsed
  159.  
  160. ----- END hlbsp -----
  161.  
  162.  
  163.  
  164.  
  165. ** Executing...
  166. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlvis.exe
  167. ** Parameters: "c:\users\amine\desktop\zm_ze"
  168.  
  169. hlvis v3.4 VL30 (Nov 23 2012)
  170. Zoner's Half-Life Compilation Tools -- Custom Build
  171. Based on code modifications by Sean 'Zoner' Cavanaugh
  172. Based on Valve's version, modified with permission.
  173. Submit detailed bug reports to (vluzacn@163.com)
  174. ----- BEGIN hlvis -----
  175. Command line: E:\PROGRA~2\VALVEH~1\tools\hlvis.exe c:\users\amine\desktop\zm_ze
  176. Arguments: c:\users\amine\desktop\zm_ze -low
  177. 1370 portalleafs
  178. 3826 numportals
  179.  
  180. -= Current hlvis Settings =-
  181. Name | Setting | Default
  182. -------------------|-----------|-------------------------
  183. threads [ 4 ] [ Varies ]
  184. verbose [ off ] [ off ]
  185. log [ on ] [ on ]
  186. developer [ 0 ] [ 0 ]
  187. chart [ off ] [ off ]
  188. estimate [ off ] [ off ]
  189. max texture memory [ 33554432 ] [ 33554432 ]
  190. max vis distance [ 0 ] [ 0 ]
  191. priority [ Low ] [ Normal ]
  192.  
  193. fast vis [ off ] [ off ]
  194. full vis [ off ] [ off ]
  195.  
  196.  
  197. BasePortalVis:
  198. (0.34 seconds)
  199. LeafThread:
  200. (4.41 seconds)
  201. average leafs visible: 135
  202. g_visdatasize:87874 compressed from 235640
  203. 4.82 seconds elapsed
  204.  
  205. ----- END hlvis -----
  206.  
  207.  
  208.  
  209.  
  210. ** Executing...
  211. ** Command: E:\PROGRA~2\VALVEH~1\tools\hlrad.exe
  212. ** Parameters: "c:\users\amine\desktop\zm_ze"
  213.  
  214. hlrad v3.4 VL30 (Nov 23 2012)
  215. Zoner's Half-Life Compilation Tools -- Custom Build
  216. Based on code modifications by Sean 'Zoner' Cavanaugh
  217. Based on Valve's version, modified with permission.
  218. Submit detailed bug reports to (vluzacn@163.com)
  219. ----- BEGIN hlrad -----
  220. Command line: E:\PROGRA~2\VALVEH~1\tools\hlrad.exe c:\users\amine\desktop\zm_ze
  221. Arguments: c:\users\amine\desktop\zm_ze -low
  222.  
  223. -= Current hlrad Settings =-
  224. Name | Setting | Default
  225. --------------------|---------------------|-------------------------
  226. threads [ 4 ] [ Varies ]
  227. verbose [ off ] [ off ]
  228. log [ on ] [ on ]
  229. developer [ 0 ] [ 0 ]
  230. chart [ off ] [ off ]
  231. estimate [ off ] [ off ]
  232. max texture memory [ 33554432 ] [ 33554432 ]
  233. max lighting memory [ 33554432 ] [ 33554432 ]
  234. priority [ Low ] [ Normal ]
  235.  
  236. fast rad [ off ] [ off ]
  237. vismatrix algorithm [ Sparse ] [ Sparse ]
  238. oversampling (-extra)[ off ] [ off ]
  239. bounces [ 8 ] [ 8 ]
  240. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  241. circus mode [ off ] [ off ]
  242.  
  243. smoothing threshold [ 50.000 ] [ 50.000 ]
  244. smoothing threshold 2[ no change ] [ no change ]
  245. direct threshold [ 10.000 ] [ 10.000 ]
  246. direct light scale [ 1.000 ] [ 1.000 ]
  247. coring threshold [ 0.001 ] [ 0.001 ]
  248. patch interpolation [ on ] [ on ]
  249.  
  250. texscale [ on ] [ on ]
  251. patch subdividing [ on ] [ on ]
  252. chop value [ 64.000 ] [ 64.000 ]
  253. texchop value [ 32.000 ] [ 32.000 ]
  254.  
  255. global fade [ 1.000 ] [ 1.000 ]
  256. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  257. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  258. global light scale [ 2.000 ] [ 2.000 ]
  259. global sky diffusion [ 1.000 ] [ 1.000 ]
  260.  
  261. spread angles [ on ] [ on ]
  262. opaque entities [ on ] [ on ]
  263. sky lighting fix [ on ] [ on ]
  264. incremental [ off ] [ off ]
  265. dump [ off ] [ off ]
  266.  
  267. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  268. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  269.  
  270. custom shadows with bounce light
  271. [ off ] [ off ]
  272. rgb transfers [ off ] [ off ]
  273. minimum final light [ 0 ] [ 0 ]
  274. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  275. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  276. soft sky [ on ] [ on ]
  277. translucent depth [ 2.000 ] [ 2.000 ]
  278. block opaque [ on ] [ on ]
  279. ignore textures [ off ] [ off ]
  280. reflectivity gamma [ 1.760 ] [ 1.760 ]
  281. reflectivity scale [ 0.700 ] [ 0.700 ]
  282. blur size [ 1.000 ] [ 1.000 ]
  283. no emitter range [ off ] [ off ]
  284.  
  285.  
  286. Load Textures:
  287. 84 textures referenced
  288. Reading texlights from 'E:\PROGRA~2\VALVEH~1\tools\lights.rad'
  289. 0 opaque models
  290. 0 opaque faces
  291. 7026 faces
  292. Create Patches : 26519 base patches
  293. 399121 square feet [57473460.00 square inches]
  294. 91 direct lights and 0 fast direct lights
  295. 2 light styles
  296.  
  297. BuildFacelights:
  298. (1.52 seconds)
  299. BuildVisLeafs:
  300. (5.06 seconds)
  301. visibility matrix : 6.0 megs
  302. MakeScales:
  303. (7.32 seconds)
  304. Transfer Lists : 9556474 : 9.56M transfers
  305. Indices : 6426980 : 6.13M bytes
  306. Data : 19181765 : 18.29M bytes
  307. Bounce 1 GatherLight:
  308. (0.11 seconds)
  309. Bounce 2 GatherLight:
  310. (0.11 seconds)
  311. Bounce 3 GatherLight:
  312. (0.11 seconds)
  313. Bounce 4 GatherLight:
  314. (0.11 seconds)
  315. Bounce 5 GatherLight:
  316. (0.11 seconds)
  317. Bounce 6 GatherLight:
  318. (0.11 seconds)
  319. Bounce 7 GatherLight:
  320. (0.11 seconds)
  321. Bounce 8 GatherLight:
  322. (0.11 seconds)
  323. FinalLightFace:
  324. (0.80 seconds)
  325. 16.66 seconds elapsed
  326.  
  327. ----- END hlrad -----
  328.  
  329.  
  330.  
  331.  
  332. ** Executing...
  333. ** Command: Copy File
  334. ** Parameters: "c:\users\amine\desktop\zm_ze.bsp" "C:\Users\Amine\Desktop\zm_ze.bsp"
  335.  
  336.  
  337. ** Executing...
  338. ** Command: Copy File
  339. ** Parameters: "c:\users\amine\desktop\zm_ze.pts" "C:\Users\Amine\Desktop\zm_ze.pts"
  340.  
  341.  
  342. ** Executing...
  343. ** Command: E:\cs\hl.exe
  344. ** Parameters: +map "zm_ze" -game cstrike -dev -console +deathmatch 1
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