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- ** Executing...
- ** Command: Change Directory
- ** Parameters: "E:\cs"
- ** Executing...
- ** Command: E:\PROGRA~2\VALVEH~1\tools\hlcsg.exe
- ** Parameters: "c:\users\amine\desktop\zm_ze" -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad
- hlcsg v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: E:\PROGRA~2\VALVEH~1\tools\hlcsg.exe c:\users\amine\desktop\zm_ze -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad
- Arguments: c:\users\amine\desktop\zm_ze -wadinclude nw.wad -wadinclude black.wad -wadinclude fy_all.wad -low -wadautodetect
- Entering c:\users\amine\desktop\zm_ze.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wadcfg by file [ None ] [ None ]
- wadcfg by name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [nw.wad]
- [black.wad]
- [fy_all.wad]
- CreateBrush:
- (0.15 seconds)
- CSGBrush:
- (0.45 seconds)
- Including Wadfile: \cs\cstrike\black.wad
- - Contains 4 used textures, 4.65 percent of map (1737 textures in wad)
- Including Wadfile: \cs\cstrike\fy_all.wad
- - Contains 1 used texture, 1.16 percent of map (31 textures in wad)
- Including Wadfile: \cs\cstrike\nw.wad
- - Contains 81 used textures, 94.19 percent of map (1326 textures in wad)
- Wad files required to run the map: (None)
- Texture usage is at 3.09 mb (of 32.00 mb MAX)
- 0.76 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: E:\PROGRA~2\VALVEH~1\tools\hlbsp.exe
- ** Parameters: "c:\users\amine\desktop\zm_ze"
- hlbsp v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: E:\PROGRA~2\VALVEH~1\tools\hlbsp.exe c:\users\amine\desktop\zm_ze
- Arguments: c:\users\amine\desktop\zm_ze -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-862,-1960,253)-(-861,-1640,256) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1562,-2184,31)-(-1474,-2163,32) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 2000...2450 (0.23 seconds)
- BSP generation successful, writing portal file 'c:\users\amine\desktop\zm_ze.prt'
- SolidBSP [hull 1] 500...1000...1500...2000...2244 (0.21 seconds)
- SolidBSP [hull 2] 500...1000...1500...2000...2122 (0.19 seconds)
- SolidBSP [hull 3] 500...1000...1500...2000...2371 (0.22 seconds)
- Reduced 8637 clipnodes to 7564
- Reduced 1119 texinfos to 851
- Reduced 85 texdatas to 84 (3244964 bytes to 3238708)
- Reduced 9728 planes to 3265
- FixBrinks:
- Increased 7564 clipnodes to 7689.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 50/512 3200/32768 ( 9.8%)
- planes 3265/32768 65300/655360 (10.0%)
- vertexes 9394/65535 112728/786420 (14.3%)
- nodes 2956/32767 70944/786408 ( 9.0%)
- texinfos 851/32767 34040/1310680 ( 2.6%)
- faces 7026/65535 140520/1310700 (10.7%)
- * worldfaces 6203/32768 0/0 (18.9%)
- clipnodes 7689/32767 61512/262136 (23.5%)
- leaves 1833/32760 51324/917280 ( 5.6%)
- * visleafs 1370/8192 0/0 (16.7%)
- marksurfaces 8571/65535 17142/131070 (13.1%)
- surfedges 33494/512000 133976/2048000 ( 6.5%)
- edges 16799/256000 67196/1024000 ( 6.6%)
- texdata [variable] 3238708/33554432 ( 9.7%)
- lightdata [variable] 0/33554432 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 21480/2097152 ( 1.0%)
- * AllocBlock 25/64 0/0 (39.1%)
- 84 textures referenced
- === Total BSP file data space used: 4018070 bytes ===
- Wad files required to run the map: (None)
- 2.26 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: E:\PROGRA~2\VALVEH~1\tools\hlvis.exe
- ** Parameters: "c:\users\amine\desktop\zm_ze"
- hlvis v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: E:\PROGRA~2\VALVEH~1\tools\hlvis.exe c:\users\amine\desktop\zm_ze
- Arguments: c:\users\amine\desktop\zm_ze -low
- 1370 portalleafs
- 3826 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.34 seconds)
- LeafThread:
- (4.41 seconds)
- average leafs visible: 135
- g_visdatasize:87874 compressed from 235640
- 4.82 seconds elapsed
- ----- END hlvis -----
- ** Executing...
- ** Command: E:\PROGRA~2\VALVEH~1\tools\hlrad.exe
- ** Parameters: "c:\users\amine\desktop\zm_ze"
- hlrad v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: E:\PROGRA~2\VALVEH~1\tools\hlrad.exe c:\users\amine\desktop\zm_ze
- Arguments: c:\users\amine\desktop\zm_ze -low
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 8 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.001 ] [ 0.001 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.000 ] [ 1.000 ]
- no emitter range [ off ] [ off ]
- Load Textures:
- 84 textures referenced
- Reading texlights from 'E:\PROGRA~2\VALVEH~1\tools\lights.rad'
- 0 opaque models
- 0 opaque faces
- 7026 faces
- Create Patches : 26519 base patches
- 399121 square feet [57473460.00 square inches]
- 91 direct lights and 0 fast direct lights
- 2 light styles
- BuildFacelights:
- (1.52 seconds)
- BuildVisLeafs:
- (5.06 seconds)
- visibility matrix : 6.0 megs
- MakeScales:
- (7.32 seconds)
- Transfer Lists : 9556474 : 9.56M transfers
- Indices : 6426980 : 6.13M bytes
- Data : 19181765 : 18.29M bytes
- Bounce 1 GatherLight:
- (0.11 seconds)
- Bounce 2 GatherLight:
- (0.11 seconds)
- Bounce 3 GatherLight:
- (0.11 seconds)
- Bounce 4 GatherLight:
- (0.11 seconds)
- Bounce 5 GatherLight:
- (0.11 seconds)
- Bounce 6 GatherLight:
- (0.11 seconds)
- Bounce 7 GatherLight:
- (0.11 seconds)
- Bounce 8 GatherLight:
- (0.11 seconds)
- FinalLightFace:
- (0.80 seconds)
- 16.66 seconds elapsed
- ----- END hlrad -----
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\amine\desktop\zm_ze.bsp" "C:\Users\Amine\Desktop\zm_ze.bsp"
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\amine\desktop\zm_ze.pts" "C:\Users\Amine\Desktop\zm_ze.pts"
- ** Executing...
- ** Command: E:\cs\hl.exe
- ** Parameters: +map "zm_ze" -game cstrike -dev -console +deathmatch 1
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