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Player-prev.log Cpt G Stucked in a fight

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Jan 27th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df)
  8. Vendor:
  9. VRAM: 8137 MB
  10. Driver: 26.20.12028.2
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.894 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 19.703900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/27/2020 10:45:33 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.6
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 3 worker threads for Enlighten.
  31. Thread -> id: 4320 -> priority: 1
  32. Thread -> id: 34e4 -> priority: 1
  33. Thread -> id: 4694 -> priority: 1
  34. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38.  
  39. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174522.
  40. Total: 410.748700 ms (FindLiveObjects: 8.812400 ms CreateObjectMapping: 16.009300 ms MarkObjects: 385.595200 ms DeleteObjects: 0.331400 ms)
  41.  
  42. Tamer ID: 61412
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  45.  
  46. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  47.  
  48. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175315.
  49. Total: 303.470000 ms (FindLiveObjects: 7.713800 ms CreateObjectMapping: 14.241100 ms MarkObjects: 281.305500 ms DeleteObjects: 0.209300 ms)
  50.  
  51. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  52.  
  53. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 176512.
  54. Total: 302.710200 ms (FindLiveObjects: 9.292500 ms CreateObjectMapping: 15.182200 ms MarkObjects: 277.715300 ms DeleteObjects: 0.518900 ms)
  55.  
  56. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  57.  
  58. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 176528.
  59. Total: 299.244000 ms (FindLiveObjects: 8.110800 ms CreateObjectMapping: 14.544400 ms MarkObjects: 276.357200 ms DeleteObjects: 0.231200 ms)
  60.  
  61. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  62.  
  63. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176528.
  64. Total: 303.410600 ms (FindLiveObjects: 8.383100 ms CreateObjectMapping: 14.290200 ms MarkObjects: 280.511600 ms DeleteObjects: 0.225000 ms)
  65.  
  66. Close Time: 1/27/2020 10:45:57 PM
  67.  
  68. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  69.  
  70. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
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