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  1. _testVar = _this select 0;
  2. diag_log format ["obj.sqf str: %1", _testVar];
  3. flagEscape setFlagTexture "rhsafrf\addons\rhs_main\data\flag_che_co.paa";
  4. //attackPos = [(getMarkerPos "m_ClientObjective") select 0, (getMarkerPos "m_ClientObjective") select 1];
  5. switch (_testVar) do {
  6. case "[6567.79,6072.78]": // Вышное
  7. {
  8. _simpleObject_0 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [6492.0170898,6185.806641,323.196228]];
  9. _simpleObject_0 setVectorDirAndUp [[-0.0584963,-0.997001,-0.050673],[-0.0253275,-0.0492614,0.998465]];
  10. _simpleObject_1 = createSimpleObject ['ca\misc3\wf\wf_depot.p3d', [6519.800781,6146.179199,323.6828]];
  11. _simpleObject_1 setVectorDirAndUp [[0.584561,-0.81135,0],[0,0,1]];
  12. _simpleObject_2 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [6477.86377,6127.367188,321.835541]];
  13. _simpleObject_2 setVectorDirAndUp [[0.640894,0.74727,0.175622],[-0.124361,-0.124688,0.984371]];
  14. _simpleObject_3 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [6543.946777,6078.0205078,322.714294]];
  15. _simpleObject_3 setVectorDirAndUp [[-0.000201519,0.999911,0.0133332],[0.00932853,-0.0133307,0.999868]];
  16. _simpleObject_4 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [6430.493164,6197.752441,322.920135]];
  17. _simpleObject_4 setVectorDirAndUp [[0.945254,-0.326335,0],[0,0,1]];
  18. _simpleObject_5 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [6506.949219,6089.660156,321.292358]];
  19. _simpleObject_5 setVectorDirAndUp [[0.781141,0.586256,0.214762],[-0.170785,-0.130222,0.976665]];
  20. _simpleObject_6 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [6575.306641,6075.830078,322.918823]];
  21. _simpleObject_6 setVectorDirAndUp [[-0.674949,0.737863,-0.000953225],[0,0.00129187,0.999999]];
  22. _simpleObject_7 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_snowman.p3d', [6587.291016,6116.0493164,323.793243]];
  23. _simpleObject_7 setVectorDirAndUp [[-0.0704808,0.996077,0.0535022],[0.00532655,-0.053259,0.998567]];
  24. _simpleObject_8 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6553.0161133,6037.327637,320.906647]];
  25. _simpleObject_8 setVectorDirAndUp [[-0.731604,-0.680686,-0.0377168],[-0.0470959,-0.00472907,0.998879]];
  26. _simpleObject_9 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6548.467285,6042.416504,321.214294]];
  27. _simpleObject_9 setVectorDirAndUp [[-0.731597,-0.66487,-0.150711],[-0.0644483,-0.152628,0.98618]];
  28. _simpleObject_10 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6533.132813,6071.624512,321.944397]];
  29. _simpleObject_10 setVectorDirAndUp [[-0.816594,-0.577212,-0.00039599],[0.00799344,-0.0119945,0.999896]];
  30. _simpleObject_11 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6473.14502,6145.138184,322.00979614]];
  31. _simpleObject_11 setVectorDirAndUp [[-0.559539,-0.827749,-0.0418057],[-0.0293202,-0.0306401,0.9991]];
  32. _simpleObject_12 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6497.583984,6176.40625,322.180267]];
  33. _simpleObject_12 setVectorDirAndUp [[0.748101,0.663525,0.0089599],[-0.00133721,-0.0119948,0.999927]];
  34. _simpleObject_13 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6499.0703125,6174.731934,322.138336]];
  35. _simpleObject_13 setVectorDirAndUp [[0.748101,0.663583,0.0018875],[-0.00133721,-0.00133688,0.999998]];
  36. _simpleObject_14 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6436.0317383,6187.928711,322.139954]];
  37. _simpleObject_14 setVectorDirAndUp [[-0.975969,-0.217912,0],[0,0,1]];
  38. _simpleObject_15 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6570.330078,6083.377441,322.139038]];
  39. _simpleObject_15 setVectorDirAndUp [[0.747886,0.66356,0.0188387],[-0.0239962,-0.00133649,0.999711]];
  40. _simpleObject_16 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6563.896973,6057.476074,321.733246]];
  41. _simpleObject_16 setVectorDirAndUp [[0.688722,-0.725026,0],[0,0,1]];
  42. _simpleObject_17 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6560.97168,6101.942871,322.135864]];
  43. _simpleObject_17 setVectorDirAndUp [[0.91351,0.406815,0.000525433],[0,-0.00129158,0.999999]];
  44. _simpleObject_18 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6509.517578,6162.642578,322.117523]];
  45. _simpleObject_18 setVectorDirAndUp [[0.623406,0.78189,-0.00372689],[0.00265199,0.00265203,0.999993]];
  46. _simpleObject_19 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [6512.572266,6160.192871,322.122772]];
  47. _simpleObject_19 setVectorDirAndUp [[0.623408,0.781894,-0.00207362],[0,0.00265204,0.999996]];
  48. flagEscape setPos [6563.04, 6089.8271, 8];
  49. };
  50. case "[7553.93,5154.1]": // Могилевка
  51. {
  52. _simpleObject_0 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [7651.44873,5153.933105,215.246216]];
  53. _simpleObject_0 setVectorDirAndUp [[-0.664018,0.747154,-0.0290021],[-0.0226603,0.0186612,0.999569]];
  54. _simpleObject_1 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [7586.548828,5111.827637,214.0339813]];
  55. _simpleObject_1 setVectorDirAndUp [[-0.713327,0.694061,0.0971783],[0.0412979,-0.0967923,0.994447]];
  56. _simpleObject_2 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [7497.824707,5102.37793,214.9104]];
  57. _simpleObject_2 setVectorDirAndUp [[0.615496,0.788138,0.00187669],[-0.00133721,-0.00133688,0.999998]];
  58. _simpleObject_3 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [7481.234863,5185.751953,216.305466]];
  59. _simpleObject_3 setVectorDirAndUp [[0.619001,-0.779233,-0.098156],[0.0559122,-0.0809388,0.99515]];
  60. _simpleObject_4 = createSimpleObject ['ca\misc2\samsite\powgen_big.p3d', [7573.370605,5191.601563,215.415436]];
  61. _simpleObject_4 setVectorDirAndUp [[-0.268631,0.963243,0.00092852],[-0.00133721,-0.00133688,0.999998]];
  62. //_simpleObject_5 = createSimpleObject ['ca\structures\a_buildingwip\a_buildingwip.p3d', [7527.936035,5111.116211,220.823044]];
  63. //_simpleObject_5 setVectorDirAndUp [[0.982345,0.187079,0],[0,0,1]];
  64. _simpleObject_6 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7501.665039,5110.584961,214.148178]];
  65. _simpleObject_6 setVectorDirAndUp [[-0.78814,0.615494,0.00163232],[0,-0.00265204,0.999996]];
  66. _simpleObject_7 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7505.608398,5115.639648,214.161652]];
  67. _simpleObject_7 setVectorDirAndUp [[-0.78814,0.615494,0.00163229],[0,-0.00265199,0.999996]];
  68. _simpleObject_8 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7517.97168,5174.328125,214.0692902]];
  69. _simpleObject_8 setVectorDirAndUp [[-0.906776,0.421588,-0.00458578],[-0.00133721,0.00800089,0.999967]];
  70. _simpleObject_9 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7600.415039,5185.681152,214.608459]];
  71. _simpleObject_9 setVectorDirAndUp [[0.0426666,0.999055,0.00827639],[-0.160556,-0.00131986,0.987026]];
  72. _simpleObject_10 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7600.208984,5158.59375,214.577087]];
  73. _simpleObject_10 setVectorDirAndUp [[0.325201,-0.944188,0.052466],[-0.159275,0,0.987234]];
  74. _simpleObject_11 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7596.5625,5157.418457,214.146835]];
  75. _simpleObject_11 setVectorDirAndUp [[0.329406,-0.944185,0.00250403],[0,0.00265204,0.999996]];
  76. _simpleObject_12 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7539.821777,5093.121094,214.003479]];
  77. _simpleObject_12 setVectorDirAndUp [[0.329406,-0.94413,-0.0105094],[0.00133721,-0.0106641,0.999942]];
  78. _simpleObject_13 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7521.430176,5089.0654297,214.134537]];
  79. _simpleObject_13 setVectorDirAndUp [[-0.589014,-0.808122,0.00104399],[0,0.00129187,0.999999]];
  80. _simpleObject_14 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7477.641602,5175.115234,214.931244]];
  81. _simpleObject_14 setVectorDirAndUp [[-0.619218,0.780405,0.0868162],[0.0492724,-0.0717275,0.996207]];
  82. _simpleObject_15 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7470.209961,5169.233887,214.994049]];
  83. _simpleObject_15 setVectorDirAndUp [[-0.619046,0.780636,0.0859588],[0.0545853,-0.0664199,0.996298]];
  84. _simpleObject_16 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7519.0205078,5204.0546875,215.00953674]];
  85. _simpleObject_16 setVectorDirAndUp [[-0.617055,0.781475,0.092413],[0.0968752,-0.0411051,0.994447]];
  86. _simpleObject_17 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7646.745117,5184.345215,214.969681]];
  87. _simpleObject_17 setVectorDirAndUp [[0.789256,0.614038,0.00559567],[0.0559146,-0.0809388,0.995149]];
  88. _simpleObject_18 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [7640.884766,5191.999512,215.360718]];
  89. _simpleObject_18 setVectorDirAndUp [[0.790183,0.611612,0.0392595],[-0.0279894,-0.0279784,0.999217]];
  90. _simpleObject_19 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [7574.543945,5215.243164,216.836578]];
  91. _simpleObject_19 setVectorDirAndUp [[-0.702744,-0.692396,-0.163518],[-0.00399675,-0.225994,0.97412]];
  92. flagEscape setPos [7506.3369, 5128.7558, 15.3];
  93. };
  94. case "[10069.4,5462.77]": // Старое
  95. {
  96. _simpleObject_0 = createSimpleObject ['ca\misc3\wf\wf_uav_terminal_east.p3d', [10126.137695,5405.712402,248.558319]];
  97. _simpleObject_0 setVectorDirAndUp [[-0.577231,-0.816581,0],[0,0,1]];
  98. _simpleObject_1 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [10052.740234,5541.462891,257.068512]];
  99. _simpleObject_1 setVectorDirAndUp [[0.059397,-0.996716,-0.055038],[0.0981904,-0.0490343,0.993959]];
  100. _simpleObject_2 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [10086.303711,5436.639648,245.918533]];
  101. _simpleObject_2 setVectorDirAndUp [[0.89645,-0.443144,0.00115818],[-0.00129188,1.74589e-007,0.999999]];
  102. _simpleObject_3 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [10150.228516,5394.368652,245.511627]];
  103. _simpleObject_3 setVectorDirAndUp [[-0.987298,0.135705,0.0826295],[0.0797438,-0.0265741,0.996461]];
  104. _simpleObject_4 = createSimpleObject ['ca\misc3\wf\wf_depot.p3d', [9936.304688,5428.885742,255.495193]];
  105. _simpleObject_4 setVectorDirAndUp [[-0.997333,0.0729225,-0.00313131],[-0.00265204,0.00666815,0.999974]];
  106. _simpleObject_5 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [10023.0126953,5519.62793,257.0155029]];
  107. _simpleObject_5 setVectorDirAndUp [[0.811662,-0.581073,-0.0596561],[0.0266593,-0.065172,0.997518]];
  108. _simpleObject_6 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [10124.686523,5523.967285,245.919708]];
  109. _simpleObject_6 setVectorDirAndUp [[-0.310099,-0.950704,-0.000400608],[-0.00129187,0,0.999999]];
  110. _simpleObject_7 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [10148.569336,5466.248047,244.832321]];
  111. _simpleObject_7 setVectorDirAndUp [[0.993355,0.115083,0.00128329],[-0.00129187,0,0.999999]];
  112. _simpleObject_8 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [10147.0146484,5475.70459,244.92543]];
  113. _simpleObject_8 setVectorDirAndUp [[0.978679,0.20363,-0.0268589],[0.0279894,-0.00267338,0.999605]];
  114. _simpleObject_9 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [10094.607422,5397.134277,244.671829]];
  115. _simpleObject_9 setVectorDirAndUp [[-0.235058,-0.969813,-0.0648933],[-0.012,-0.0638633,0.997886]];
  116. _simpleObject_10 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [10096.466797,5441.516113,245.139954]];
  117. _simpleObject_10 setVectorDirAndUp [[-0.817346,0.576148,0],[0,0,1]];
  118. _simpleObject_11 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [10101.950195,5447.772949,245.139954]];
  119. _simpleObject_11 setVectorDirAndUp [[-0.674464,0.738308,0],[0,0,1]];
  120. flagEscape setPos [10112.374, 5406.9058, 17.5];
  121. };
  122. case "[8468.45,6672.4]": // Гуглово
  123. {
  124. //_simpleObject_0 = createSimpleObject ['ca\structures\a_buildingwip\a_buildingwip.p3d', [8410.794922,6662.606934,367.36554]];
  125. //_simpleObject_0 setVectorDirAndUp [[0.554779,0.831974,0.00628024],[-0.0053265,-0.00399661,0.999978]];
  126. _simpleObject_1 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [8379.0185547,6687.45752,360.963531]];
  127. _simpleObject_1 setVectorDirAndUp [[0.761695,-0.647541,0.0225977],[-0.0239912,0.00666626,0.99969]];
  128. _simpleObject_2 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [8458.459961,6699.671387,359.644806]];
  129. _simpleObject_2 setVectorDirAndUp [[-0.545863,-0.82799,0.128323],[0.0506026,0.120296,0.991448]];
  130. _simpleObject_3 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [8494.323242,6601.412109,360.58432]];
  131. _simpleObject_3 setVectorDirAndUp [[-0.476057,0.879226,0.0182199],[0.00133688,-0.0199946,0.999799]];
  132. _simpleObject_4 = createSimpleObject ['ca\misc3\wf\wf_depot.p3d', [8450.675781,6640.429688,362.0945129]];
  133. _simpleObject_4 setVectorDirAndUp [[-0.0223507,0.999718,0.00799144],[0,-0.00799344,0.999968]];
  134. _simpleObject_5 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [8411.995117,6606.821777,359.774933]];
  135. _simpleObject_5 setVectorDirAndUp [[0.595108,0.802567,0.041631],[-0.0159977,-0.0399619,0.999073]];
  136. _simpleObject_6 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8380.899414,6676.412598,360.281372]];
  137. _simpleObject_6 setVectorDirAndUp [[-0.994215,0.104923,-0.0229519],[-0.0226576,0.00399572,0.999735]];
  138. _simpleObject_7 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8390.175781,6688.75293,360.402771]];
  139. _simpleObject_7 setVectorDirAndUp [[-0.486128,0.873763,-0.014761],[-0.015994,0.00799242,0.99984]];
  140. _simpleObject_8 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8397.931641,6693.0429688,360.42807]];
  141. _simpleObject_8 setVectorDirAndUp [[-0.486183,0.873627,-0.0200616],[-0.0053265,0.0199944,0.999786]];
  142. _simpleObject_9 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8485.391602,6607.17334,359.939575]];
  143. _simpleObject_9 setVectorDirAndUp [[-0.470945,-0.881999,-0.0170089],[0.00133721,-0.0199947,0.999799]];
  144. _simpleObject_10 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8476.932617,6611.712402,360.0548706]];
  145. _simpleObject_10 setVectorDirAndUp [[-0.470945,-0.881832,-0.0241454],[-0.00133721,-0.026657,0.999644]];
  146. _simpleObject_11 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8501.482422,6608.439941,359.881897]];
  147. _simpleObject_11 setVectorDirAndUp [[0.404672,-0.914243,-0.0200238],[0.0133317,-0.0159963,0.999783]];
  148. _simpleObject_12 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8509.956055,6612.706055,359.697968]];
  149. _simpleObject_12 setVectorDirAndUp [[0.501798,-0.864759,-0.0197652],[0.043955,0.00267184,0.99903]];
  150. _simpleObject_13 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fort_rampart_ep1.p3d', [8394.402344,6650.913574,360.383179]];
  151. _simpleObject_13 setVectorDirAndUp [[-0.863207,-0.504463,-0.0197757],[-0.012,-0.0186582,0.999754]];
  152. _simpleObject_14 = createSimpleObject ['cup\terrains\cup_terrains_winter_objects\s_fortified_nest_big.p3d', [8496.178711,6648.0205078,361.187012]];
  153. _simpleObject_14 setVectorDirAndUp [[-0.935382,0.353565,0.00717513],[0.00666818,-0.00265198,0.999974]];
  154. flagEscape setPos [8388.9521, 6655.5552, 15.4];
  155. };
  156. default { hint "Ошибка: говнокод не сработал" };
  157. };
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