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- [RenderSystem] GL_NVX_gpu_memory_info: UNAVAILABLE
- [RenderSystem] GL_ATI_meminfo: UNAVAILABLE
- [RenderSystem] Forcing SM30 shaders to workaround mesa bug with sampler bindings > 16.
- [RenderSystem] CreateDevice: Requested DX level 110, clamped to DX level 95
- [RenderSystem] Loaded video settings config from 'cfg/video.txt'
- [RenderSystem] Unable to open GL shader cache TOC /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shadercache/gl/shaders.toc file - might not exist yet.
- failed to dlopen /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so error=/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/librenderdoc.so: не може да се отвори файлът със споделения обект: Няма такъв файл или директория
- failed to dlopen librenderdoc.so error=librenderdoc.so: не може да се отвори файлът със споделения обект: Няма такъв файл или директория
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- [Filesystem] ---------------
- [Filesystem] Path ID: File Path:
- [Filesystem] ADDONS "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
- [Filesystem] CONTENT "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/content/dota/"
- [Filesystem] CONTENT "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/content/core/"
- [Filesystem] CONTENTADDONS "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
- [Filesystem] CONTENTROOT "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/content/"
- [Filesystem] DEFAULT_WRITE_PATH "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] DEFAULT_WRITE_PATH "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] EXECUTABLE_PATH "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
- [Filesystem] GAME "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] GAME "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] GAME "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk" (vpk) /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/shaders_pcgl.vpk
- [Filesystem] GAME "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk" (vpk) /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/shaders_pcgl.vpk
- [Filesystem] GAME "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] GAME "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] GAMEBIN "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
- [Filesystem] GAMEBIN "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
- [Filesystem] GAMEBIN "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/"
- [Filesystem] GAMEROOT "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/"
- [Filesystem] MOD "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
- [Filesystem] MOD "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
- [Filesystem] PLATFORM "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
- [Filesystem] PLATFORM "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
- [Filesystem] SHADER_SOURCE "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
- [Filesystem] SHADER_SOURCE "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
- [Filesystem] SHADER_SOURCE "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
- [Filesystem] SHADER_SOURCE_MOD "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
- [Filesystem] SHADER_SOURCE_ROOT "/home/radkos/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/"
- [CommandLine] command line arguments:
- [CommandLine] +engine_experimental_drop_frame_ticks 1 -con_logfile
- [SteamNetSockets] Loaded default network config file. Loaded revision 141 OK
- [SteamNetSockets] Loaded cached network config file. Data contains revision 141, not newer than current revision 141; ignoring.
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (92) : Assertion Failed: SteamDatagramTransportLock held for 209.6ms!
- [SteamNetSockets] Starting ping measurement
- [Networking] Network System Initialized
- [Networking] 192.168.100.4: wlan0
- [Networking] 127.0.0.1: lo
- [Networking] 25.55.185.72: ham0
- [Networking] 192.168.56.1: vboxnet0
- [SteamNetSockets] Failed to communicate with routing cluster 'vie'.
- [SteamNetSockets] Failed to communicate with routing cluster 'syd'.
- [SteamNetSockets] Ping measurement completed
- Physics Console Communications is not initialized
- [SplitScreen] Game supporting (2) split screen players
- [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
- ConVarRef r_dota_force_forward doesn't point to an existing ConVar
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 644.480 msecs for 775 out of 793 classes
- Failed to parse quests for the Challenge System in file scripts/tournaments/challenge_quests/. Challenge parsing failed in challenge: Challenge fall_2016_carry1 (id 1) could not find a challenge instance named 'fall_2016_carry_deal_physical_damage'
- Quest quest_fall_2016_carry failed to parse challenge fall_2016_carry1
- Failed to parse quest quest_fall_2016_carry
- Datadesc import error: Field "m_flIntensity" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flLightSize" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flSpotFoV" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flStartFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_flDistanceFalloff" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- Datadesc import error: Field "m_nFlags" in the datadesc for class "C_EnvDeferredLight" has not been schematized!
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.096350 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000267 seconds
- LoadPortraitInfo failed to load scripts/npc/portraits_vs_radiant_staging.txt!
- LoadPortraitInfo failed to load scripts/npc/portraits_vs_dire_staging.txt!
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000398 seconds
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 363.514 msecs for 779 out of 800 classes
- Inventory shuffle information file "cfg/dota_player_loadout_shuffle.txt" not found in remote storage; not loading.
- Telling Steam it is safe to update the app
- [GCClient] Notifying GC we don't need a session.
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'HAARP'
- name[ 0 ] changing from 'HAARP' to 'HAARP'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000443 seconds
- ReadSteamRemoteStorageFile( bufOut, "guides/spectre_1511794762.build" ) -> 0.000334 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/herobuilds.cfg" ) -> 0.000362 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/dismissed_help_tips.txt" ) -> 0.000381 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000334 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000467 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 17171 (was 18771)
- [SplitScreen] Writing configuration for slot 0
- [SteamNetSockets] Got network config from CDN. Data contains revision 141, not newer than current revision 141; ignoring.
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [GCClient] Received client welcome from GC.
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Workshop] Requesting page 1 of items
- [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 14887 (was 17862)
- Slow image load - resource/flash3/images/spellicons/empty.png (dimensions 128x128, took 343 msec)
- Slow image load - resource/flash3/images/items/robe.png (dimensions 88x64, took 28 msec)
- Slow image load - resource/flash3/images/items/ogre_axe.png (dimensions 88x64, took 29 msec)
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (92) : Assertion Failed: SteamDatagramTransportLock held for 22.3ms!
- Slow image load - resource/flash3/images/items/staff_of_wizardry.png (dimensions 88x64, took 22 msec)
- GC reported matchgroups version 107
- [WeekendTourney] Received weekend tourney schedule.
- WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 112.770
- Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 2, and we're now on present 2
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 12782 (was 14907)
- Slow image load - resource/flash3/images/spellicons/bane_enfeeble.png (dimensions 128x128, took 92 msec)
- CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 113.024
- Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
- Slow image load - resource/flash3/images/spellicons/medusa_mystic_snake.png (dimensions 128x128, took 29 msec)
- Slow image load - resource/flash3/images/spellicons/modifier_cny2015_speed.png (dimensions 128x128, took 21 msec)
- Slow image load - resource/flash3/images/spellicons/monkey_king_jingu_mastery.png (dimensions 128x128, took 52 msec)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 6623 (was 13438)
- Slow image load - resource/flash3/images/spellicons/morphling_hybrid.png (dimensions 128x128, took 44 msec)
- Slow image load - resource/flash3/images/spellicons/necrolyte_heartstopper_aura.png (dimensions 128x128, took 70 msec)
- Slow image load - resource/flash3/images/spellicons/nevermore_shadowraze1_demon.png (dimensions 128x128, took 55 msec)
- Slow image load - resource/flash3/images/spellicons/nevermore_shadowraze3.png (dimensions 128x128, took 65 msec)
- Slow image load - resource/flash3/images/spellicons/nevermore_shadowraze3_demon.png (dimensions 128x128, took 92 msec)
- Slow image load - resource/flash3/images/spellicons/night_stalker_hunter_in_the_night.png (dimensions 128x128, took 28 msec)
- Slow image load - resource/flash3/images/spellicons/night_stalker_void.png (dimensions 128x128, took 37 msec)
- Slow image load - resource/flash3/images/spellicons/puck_dream_coil.png (dimensions 128x128, took 28 msec)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 5754 (was 6650)
- [WeekendTourney] Auto selecting weekend tourney division 'europe' based on ping to best region of 39ms
- [WeekendTourney] Selected division changed to 'europe'
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 1929 (was 5916)
- [Server] SV: Spawn Server: <empty>
- [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
- [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'HAARP' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7679 (revision 4266062)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.036183 seconds
- [SplitScreen] Writing configuration for slot 0
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.039756 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client HAARP (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 36.491 KB [6 pkts], outgoing 1.266 KB [7 pkts]
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- WatchMode: 0
- [SteamNetSockets] steamnetworkingsockets_lowlevel.cpp (92) : Assertion Failed: SteamDatagramTransportLock held for 34.1ms!
- [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 2 )
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_ExitingEngine
- [Server] SV: Server shutting down: 59
- [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
- [Server] SV: Disconnect client 'HAARP' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 146.644
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 146.897
- [HostStateManager] Quitting
- [ResourceSystem] CResourceSystem PreShutdown()
- Destroying 2 startup resource manifests
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