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- local userInput = game:GetService("UserInputService")
- local players = game:GetService("Players")
- local sprintSpeed = 30
- local walkSpeed = 16
- local player = players.LocalPlayer
- local function beginSprint(input, gameProcessed)
- if not gameProcessed then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- local keycode = input.KeyCode
- if keycode == Enum.KeyCode.LeftShift then
- player.Character.Humanoid.WalkSpeed = sprintSpeed
- end
- end
- end
- end
- local function endSprint(input, gameProcessed)
- if not gameProcessed then
- if input.UserInputType == Enum.UserInputType.Keyboard then
- local keycode = input.KeyCode
- if keycode == Enum.KeyCode.LeftShift then
- player.Character.Humanoid.WalkSpeed = walkSpeed
- end
- end
- end
- end
- userInput.InputBegan:Connect(beginSprint)
- userInput.InputEnded:Connect(endSprint)
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