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- VigLoN 1.2
- Seasonal COE:
- - Edited Global Monster Distance Scan; the script now takes into account some long-range density weights
- - Slightly changed Blood Rush - Town
- - Added Blood Rush - Approach back, it's good for seasonal speed!
- - Removed Blood Rush - Fight Walk and changed it to Blood Rush - Density + Attack
- - Dropped down Blood Rush - Evade min distance to 6 yards
- - Edited Blood Rush - Fastmode Walk to have more conditional usage
- - Added Blood Rush - Rift Start Buff to cast at the beginning of a level - no more slow running before the carnage starts!
- - Added Blood Rush - Elite Hop Buff to cast if the buff goes down to help with speed
- - Edited Simulacrum - Buff to have longer density limits and range to help with synergising Mage casting
- - Edited Devour to a slightly smaller timer (change this back to 150 if you lag) and ticked some boxes
- - Edited Bone Armor - Density to slightly lower weights, raised attack limit for more effective casting
- - Redesigned Bone Armor - Attack to cast more effectively on monsters, but not on elites and goblins and wardens. This will help with....
- - Bone Armor - Elite Stun has recieved a massive 1 yard change on its max param
- - Land of the Dead - Density has also had its attack limit changed by 1
- - Added Skeletal Mage - Elite Target - this should synergise with both Blood Rush and Bone Armor for that instant elite pop
- - Edited Skeletal Mage - Density Buff for better timings, density weights and usage
- - Removed Skeletal Mage - Attack and replaced it with Skeletal Mage - Simu Pop - this skill will upgrade the mages as you fight, resulting in stronger, longer-lasting mages
- - Edited Skeletal Mage - RG Panic Spam to cast better for fighting Rift guardians
- - Edited Skeletal Mage - Doors to... break doors better
- - Added a Skeletal Mage - Stack Help rule to top up mages in any other random situation it needs
- - Added Skeletal Mage- Elite Hop Refresh to help alongside the above rule
- T16 Seasonal:
- - Adjusted Blood Rush - Buff to cast less
- - Blood Rush - Walk has been brought back to more reasonable yard distances
- - Edited Blood Rush - Attack Rush to cast more on elites and to boost speed of rift
- - Simulacrum, LOTD Density changes were made
- - Slightly tweaked Mage settings
- Seasonal Unity Avoids:
- - Added avoids for Elite and Minions
- - Dropped down Avoidance Timeout to 600
- Seasonal T16 Fastmode:
- - Overhauled and optimised for VigLoN T16 Seasonal
- VigLoN GR Fastmode:
- - Optimised for VigLoN Seasonal COE negative fastmode weights
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