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Dec 5th, 2019
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  1. VigLoN 1.2
  2.  
  3. Seasonal COE:
  4. - Edited Global Monster Distance Scan; the script now takes into account some long-range density weights
  5. - Slightly changed Blood Rush - Town
  6. - Added Blood Rush - Approach back, it's good for seasonal speed!
  7. - Removed Blood Rush - Fight Walk and changed it to Blood Rush - Density + Attack
  8. - Dropped down Blood Rush - Evade min distance to 6 yards
  9. - Edited Blood Rush - Fastmode Walk to have more conditional usage
  10. - Added Blood Rush - Rift Start Buff to cast at the beginning of a level - no more slow running before the carnage starts!
  11. - Added Blood Rush - Elite Hop Buff to cast if the buff goes down to help with speed
  12. - Edited Simulacrum - Buff to have longer density limits and range to help with synergising Mage casting
  13. - Edited Devour to a slightly smaller timer (change this back to 150 if you lag) and ticked some boxes
  14. - Edited Bone Armor - Density to slightly lower weights, raised attack limit for more effective casting
  15. - Redesigned Bone Armor - Attack to cast more effectively on monsters, but not on elites and goblins and wardens. This will help with....
  16. - Bone Armor - Elite Stun has recieved a massive 1 yard change on its max param
  17. - Land of the Dead - Density has also had its attack limit changed by 1
  18. - Added Skeletal Mage - Elite Target - this should synergise with both Blood Rush and Bone Armor for that instant elite pop
  19. - Edited Skeletal Mage - Density Buff for better timings, density weights and usage
  20. - Removed Skeletal Mage - Attack and replaced it with Skeletal Mage - Simu Pop - this skill will upgrade the mages as you fight, resulting in stronger, longer-lasting mages
  21. - Edited Skeletal Mage - RG Panic Spam to cast better for fighting Rift guardians
  22. - Edited Skeletal Mage - Doors to... break doors better
  23. - Added a Skeletal Mage - Stack Help rule to top up mages in any other random situation it needs
  24. - Added Skeletal Mage- Elite Hop Refresh to help alongside the above rule
  25.  
  26. T16 Seasonal:
  27. - Adjusted Blood Rush - Buff to cast less
  28. - Blood Rush - Walk has been brought back to more reasonable yard distances
  29. - Edited Blood Rush - Attack Rush to cast more on elites and to boost speed of rift
  30. - Simulacrum, LOTD Density changes were made
  31. - Slightly tweaked Mage settings
  32.  
  33. Seasonal Unity Avoids:
  34. - Added avoids for Elite and Minions
  35. - Dropped down Avoidance Timeout to 600
  36.  
  37. Seasonal T16 Fastmode:
  38. - Overhauled and optimised for VigLoN T16 Seasonal
  39.  
  40. VigLoN GR Fastmode:
  41. - Optimised for VigLoN Seasonal COE negative fastmode weights
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