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Dec 21st, 2019
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  1. case CItemData::ITEM_TYPE_COSTUME:
  2. __ClearWeaponRefineEffect();
  3.  
  4. if (pItem->GetSubType() == CItemData::WEAPON_SWORD) //Miecze
  5. {
  6. DWORD vnum = pItem->GetIndex();
  7. if (vnum == 4510)
  8. {
  9. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  10. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  11. break;
  12. }
  13. }
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