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- case CItemData::ITEM_TYPE_COSTUME:
- __ClearWeaponRefineEffect();
- if (pItem->GetSubType() == CItemData::WEAPON_SWORD) //Miecze
- {
- DWORD vnum = pItem->GetIndex();
- if (vnum == 4510)
- {
- m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
- m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
- break;
- }
- }
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