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- BurningGolem:
- Type: IRON_GOLEM
- Display: '&c&lBurningGolem'
- AITargetSelectors:
- - players
- Health: 1000
- Damage: 10
- BossBar:
- Enabled: true
- Title: '&c&lBurningGolem'
- Range: 50
- Color: RED
- Style: SEGMENTED_10
- Options:
- AlwaysShowName: true
- Despawn: false
- FollowRange: 50
- KnockbackResistance: 1
- PreventOtherDrops: true
- RepeatAllSkills: true
- DamageModifiers:
- - DROWING 0
- - LIGHTNING 0
- - FALLING_BLOCK 0
- - THORNS 0
- - LAVA -1.10
- - FIRE_TICK -1.25
- - FIRE -1.25
- - HOT_FLOOR -1.25
- - FALL 0
- - SUFFOCATION 0
- - CONTACT 0
- KillMessages:
- - '<target.name>は&c&lBurningGolem&rに燃やされた'
- Skills:
- - ignite{ticks=100} @LivingEntitiesInRadius{r=15} ~onTimer:200
- - effect:particlesphere{p=flame;amount=1000;r=3} @LivingEntitiesInRadius{r=15} ~onTimer:200
- - sound{s=entity.zombie_villager.converted} @LivingEntitiesInRadius{r=15} ~onTimer:200
- - damage{amount=20} @LivingEntitiesInRadius{r=15} ~onTimer:200
- - shootfireball{y=3;v=1} @target ~onTimer:100 =50%-70%
- - sound{s=entity.blaze.shoot;v=2} @self ~onTimer:100 =50%-70%
- - heal{a=5,oh=false} @self ~onTimer:10
- - effect:particlesphere{p=lava;amount=20;r=4} @self ~onTimer:5
- - ignite{ticks=50} @target ~onAttack
- - spring{t=lava;d=20} @self ~onDamaged 0.1
- - projectile{} @target -onTimer:100
- - skill{s=BurningShoot} @target ~onTimer:120 <50%
- SkeletonKing2:
- Type: SKELETON
- Display: '&5&lSkeletonKing'
- AITargetSelectors:
- - players
- Health: 2048
- Damage: 20
- BossBar:
- Enabled: true
- Title: '&5&lSkeletonKing'
- Range: 50
- Color: PINK
- Style: SEGMENTED_10
- Options:
- AlwaysShowName: true
- Despawn: false
- FollowRange: 50
- KnockbackResistance: 1
- MovementSpeed: 0.25
- PreventOtherDrops: true
- RepeatAllSkills: false
- DamageModifiers:
- - DROWING 0
- - BLOCK_EXPLOSION 0
- - ENTITY_EXPLOSION 0
- - LIGHTNING 0
- - LAVA 0
- - FIRE_TICK 0
- - FIRE 0
- - HOT_FLOOR 0
- - FALL 0
- - SUFFOCATION 0
- - CONTACT 0
- Equipment:
- - iron_sword:0
- - iron_boots:1
- - iron_leggings:2
- - iron_chestplate:3
- KillMessages:
- - '<target.name>は&5&lSkeletonKing&rに歯向かったため殺害された'
- Skills:
- - command{c="replaceitem entity <mob.uuid> slot.armor.head minecraft<&co>skull 1 3 <&lc>display<&co><&lc>Name<&co><&dq><&ss>5<&ss>lSkeletonKing<&sq>s Skull<&dq><&rc>,SkullOwner<&co><&lc>Id<&co><&dq>f78a4d8d-d51b-4b39-98a3-230f2de0c670<&dq>,Properties<&co><&lc>textures<&co><&lb><&lc>Value<&co><&dq>eyJ0aW1lc3RhbXAiOjE1MTU0NzAzMjA0NTcsInByb2ZpbGVJZCI6IjkyOTMzNWVkZDkzNTRjNTc5NzFlNjIyOWYyMjU0NmE5IiwicHJvZmlsZU5hbWUiOiJBa28xNzEyIiwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2Q2ZmQ5NzEwODFjNzczNmQ4ODM0MzBmZTZmNzAzNmY0NDVjOTU1YjRjM2I5NzU3NmM2ZDg2ZTI5YjU3OTU5In19fQ<&eq><&eq><&dq><&rc><&rb><&rc><&rc><&rc>"} @self ~onSpawn
- - command{c="entitydata <mob.uuid> <&lc>Fire<&co>-1<&rc>"}
- - skill{s=Blaster-Fade} @target ~onTimer:200 =70%-100%
- - skill{s=TripleBlaster} @target ~onTimer:200 =30%-70%
- - skill{s=FiveBlaster} @target ~onTimer:350 =1%-30%
- - sound{s=entity.lightning.thunder;v=3} @self ~onDamaged =50%
- - jsonmessage{m="[{'text':'雷鳴が聞こえる...','color':'gray','bold':'true'}]"} @target ~onDamaged =50%
- - lightning @LivingEntitiesInRadius{r=30} ~onTimer:300 <50%
- - ignite{ticks=100} @LivingEntitiesInRadius{r=30} ~onTimer:300 <50%
- - damage{a=30} @LivingEntitiesInRadius{r=30} ~onTimer:300 <50%
- - skill{s=Burst} @self ~onTimer:120 0.3
- - sound{s=entity.player.attack.sweep} @self ~onAttack
- - sound{s=item.shield.break} @self ~onDamaged
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