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- Output from my script:
- NOTE: "Allocate: Smoke" means to allocate a bomb, have the bomb explode, then have the bomb deallocate before allocating anything else
- Load Scene: Room 3
- Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
- Deallocate: Gold Skulltula (Priority 0)
- Deallocate: Gold Skulltula (Priority 1)
- Deallocate: Gold Skulltula (Priority 2)
- Deallocate: Gold Skulltula (Priority 3)
- Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
- Deallocate: Gold Skulltula (Priority 4) [DON'T ACTUALLY DO THIS; IT SHOULD HAVE BEEN DONE BEFORE VOID]
- Allocate: Smoke
- Allocate: Arrow
- Allocate: Arrow
- Allocate: Bomb
- Allocate: Bomb
- Allocate: Hookshot
- Load Room: Room 4 with Loading Plane 0
- Allocate: Smoke
- Allocate: Hookshot
- Load Room: Room 3 with Loading Plane 0
- Superslide with Smoke still allocated
- Load Room: Room 4 with Loading Plane 0
- Load Room: Room 3 with Loading Plane 0
- Load Room: Room 4 with Loading Plane 0
- SOLUTION: Pot (Priority 1) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
- -----
- =====
- Priorities of pots and stalchildren:
- plane
- s2 s1
- s0 s3
- p0 p1
- door
- =====
- Gold Skulltula Priorities if bonk table ASAP after void:
- plane
- 2
- Table
- 1 3
- door
- =====
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