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- void Awake()
- {
- api = GetComponent<API>();
- var values = System.Enum.GetValues(typeof(gametypes.GameType));
- float i = 22;
- int c = 1;
- content.sizeDelta = new Vector2(content.sizeDelta.x, values.Length * i);
- foreach (var item in values)
- {
- DefaultControls.Resources resources = new DefaultControls.Resources();
- GameObject newToggle = DefaultControls.CreateToggle(resources);
- newToggle.transform.localPosition = new Vector2(10, 5 + (c * i) - content.rect.height / 2f);
- newToggle.transform.SetParent(content, false);
- //i = newToggle.transform.lossyScale.y;
- c++;
- }
- Debug.Log(i);
- }
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