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- #include "CfgLoot.hpp"
- class CfgBuildingLoot {
- class Default {
- zombieChance = 0.2;
- minRoaming = 0;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
- lootChance = 0;
- lootPos[] = {};
- lootPosSmall[] = {};
- lootPosZombie[] = {};
- itemType[] = {};
- itemChance[] = {};
- lootTypeSmall[] = {};
- itemChanceSmall[] = {};
- hangPos[] = {};
- vehPos[] = {};
- };
- class Castle: Default {
- lootChance = 0.2;
- lootPos[] = {};
- lootType[] = {
- //one spawn
- //tools
- //{"ItemMatchbox","weapon",0.01},
- {"ItemKnife","weapon",0.01},
- {"ItemMap","generic",0.01},
- {"ItemCompass","weapon",0.01},
- {"ItemFlashlight","weapon",0.01},
- //weapons
- {"WeaponHolder_ItemHatchet","object",0.01},
- //special
- {"WeaponHolder_ItemTent","object",0.01},
- //{"WeaponHolder_DomeTentStorage","object",0.01},
- //mags special
- {"PartWoodPile","magazine",0.04},
- //bags
- //{"DZ_Patrol_Pack_EP1","object",0.01},
- //Multiple spawns
- //{"","Residential",0.60},
- {"","generic",0.40}
- };
- };
- class Residential: Default {
- zombieChance = 0.3;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemWatch","generic",0.04},
- {"ItemCompass","generic",0.03},
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.04},
- {"ItemMatchbox_DZE","generic",0.01},
- {"","generic",0.32},
- {"backpacks","backpacks",0.04},
- {"tents","tents",0.01},
- {"","military",0.02},
- {"","trash",0.17},
- {"Binocular","weapon",0.02},
- {"PartPlywoodPack","magazine",0.02},
- {"clothes","clothes",0.01},
- {"specialclothes","specialclothes",0.01},
- {"WeaponHolder_MeleeCrowbar","object",0.03},
- {"pistols", "cfglootweapon", 0.04 },
- {"shotgunsingleshot", "cfglootweapon", 0.04 }
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.02 },
- { "ItemWatch","weapon",0.05 },
- { "ItemCompass","weapon",0.04 },
- { "ItemMap","weapon",0.03 },
- { "pistols","cfglootweapon",0.12 },
- { "ItemFlashlight","weapon",0.02 },
- { "ItemKnife","weapon",0.04 },
- { "ItemMatchbox_DZE","weapon",0.03 },
- { "","generic",0.38 },
- { "","military",0.04 },
- { "","trash",0.17 },
- { "Binocular","weapon",0.02 },
- { "clothes","single",0.01},
- { "specialclothes","single",0.01 }
- };
- };
- class Office: Default {
- maxRoaming = 3;
- zombieClass[] = {"z_suit1","z_suit2"};
- zombieChance = 0.3;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemWatch","generic",0.04},
- {"ItemCompass","generic",0.03},
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.04},
- {"ItemMatchbox_DZE","generic",0.01},
- {"","generic",0.31},
- {"backpacks","backpacks",0.04},
- {"tents","tents",0.01},
- {"","military",0.02},
- {"","trash",0.21},
- {"Binocular","weapon",0.02},
- {"PartPlywoodPack","magazine",0.02},
- {"clothes","clothes",0.01},
- {"specialclothes","specialclothes",0.01},
- {"WeaponHolder_MeleeCrowbar","object",0.03},
- {"ItemBriefcaseEmpty","magazine",0.01},
- { "shotgunsingleshot", "cfglootweapon", 0.05}
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.02 },
- { "ItemWatch","weapon",0.05 },
- { "ItemCompass","weapon",0.04 },
- { "ItemMap","weapon",0.03 },
- { "pistols","cfglootweapon",0.15 },
- { "ItemFlashlight","weapon",0.02 },
- { "ItemKnife","weapon",0.05 },
- { "ItemMatchbox_DZE","weapon",0.03 },
- { "","generic",0.31 },
- { "","military",0.04 },
- { "","trash",0.03 },
- { "Binocular","weapon",0.02 },
- { "clothes","single",0.16 },
- { "specialclothes","single",0.02 },
- { "ItemDocument","magazine",0.01 }
- };
- };
- class Industrial: Default {
- zombieChance = 0.4;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
- maxRoaming = 2;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemGenerator","magazine",0.01},
- {"ItemFuelBarrelEmpty","magazine",0.01},
- {"","generic",0.17},
- {"","trash",0.25},
- {"","military",0.04},
- {"PartGeneric","magazine",0.04},
- {"PartWheel","magazine",0.05},
- {"PartFueltank","magazine",0.02},
- {"PartEngine","magazine",0.02},
- {"PartGlass","magazine",0.04},
- {"PartVRotor","magazine",0.01},
- {"ItemJerrycan","magazine",0.04},
- {"WeaponHolder_ItemHatchet_DZE","object",0.07},
- {"ItemKnife","military",0.07},
- {"ItemToolbox","weapon",0.06},
- {"ItemWire","magazine",0.01},
- {"ItemTankTrap","magazine",0.04},
- {"ItemKeyKit","weapon",0.01},
- {"CinderBlocks","magazine",0.03},
- {"MortarBucket","magazine",0.01}
- };
- lootTypeSmall[] = {
- { "","generic",0.5 },
- { "","trash",0.28 },
- { "","military",0.14 },
- { "ItemKnife","weapon",0.07 },
- { "ItemKeyKit","weapon",0.01 }
- };
- };
- class IndustrialFuel: Default {
- zombieChance = 0.4;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3"};
- maxRoaming = 2;
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- {"ItemGenerator","magazine",0.01},
- {"fuel_pump_kit","magazine",0.01},
- {"","generic",0.18},
- {"","trash",0.28},
- {"","military",0.04},
- {"PartGeneric","magazine",0.04},
- {"PartWheel","magazine",0.05},
- {"PartFueltank","magazine",0.02},
- {"PartEngine","magazine",0.02},
- {"PartGlass","magazine",0.04},
- {"PartVRotor","magazine",0.01},
- {"ItemJerrycan","magazine",0.04},
- {"WeaponHolder_ItemHatchet_DZE","object",0.07},
- {"ItemKnife","military",0.07},
- {"ItemToolbox","weapon",0.06},
- {"ItemWire","magazine",0.01},
- {"ItemTankTrap","magazine",0.04},
- {"ItemKeyKit","weapon",0.01}
- };
- lootTypeSmall[] = {
- { "","generic",0.5 },
- { "","trash",0.28 },
- { "","military",0.14 },
- { "ItemKnife","weapon",0.07 },
- { "ItemKeyKit","weapon",0.01 }
- };
- };
- class Farm: Default {
- zombieChance = 0.3;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- {"ItemJerrycan","magazine",0.05},
- {"","generic",0.3},
- {"","trash",0.11},
- {"PartPlankPack","magazine",0.06},
- {"WeaponHolder_ItemHatchet_DZE","object",0.05},
- {"ItemFuelBarrelEmpty","magazine",0.01},
- {"WeaponHolder_ItemMachete","object",0.03},
- {"ItemFishingPole","weapon",0.02},
- {"ItemLightBulb","magazine",0.02},
- {"ItemSledgeHandle","magazine",0.02},
- { "farmweapons", "cfglootweapon", 0.15}
- };
- lootTypeSmall[] = {
- { "","generic", 0.79},
- { "","trash",0.14 },
- { "","military",0.05},
- { "ItemLightBulb","magazine",0.01},
- { "ItemSledgeHead","magazine",0.01}
- };
- };
- class Supermarket: Default {
- lootChance = 0.6;
- minRoaming = 2;
- maxRoaming = 6;
- zombieChance = 0.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
- lootType[] = {
- {"ItemSodaMdew","magazine",0.01},
- {"ItemSodaRbull","magazine",0.01},
- {"ItemSodaOrangeSherbet","magazine",0.03},
- {"ItemWatch","generic",0.07},
- {"ItemCompass","generic",0.02},
- {"ItemMap","weapon",0.04},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.02},
- {"ItemMatchbox_DZE","generic",0.04},
- {"","generic",0.04},
- {"backpacks","backpacks",0.07},
- {"tents","tents",0.01},
- {"","food",0.3},
- {"","trash",0.17},
- {"Binocular","weapon",0.05},
- {"PartPlywoodPack","magazine",0.02},
- { "pistols", "cfglootweapon", 0.04},
- { "shotgunsingleshot", "cfglootweapon", 0.04}
- };
- lootTypeSmall[] = {
- { "ItemSodaMdew","magazine",0.01 },
- { "ItemSodaRbull","magazine",0.01 },
- { "ItemSodaOrangeSherbet","magazine",0.03 },
- { "ItemWatch","weapon",0.07 },
- { "ItemCompass","weapon",0.03 },
- { "ItemMap","weapon",0.05 },
- { "pistols","cfglootweapon",0.08 },
- { "ItemFlashlight","weapon",0.01 },
- { "ItemKnife","weapon",0.02 },
- { "ItemMatchbox_DZE","weapon",0.04 },
- { "","generic",0.21 },
- { "","food",0.24 },
- { "","trash",0.16 },
- { "Binocular","weapon",0.02 },
- { "ItemMixOil", "magazine",0.02}
- };
- };
- class HeliCrash: Default {
- zombieChance = 0.4;
- maxRoaming = 2;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.10 },
- { "submachinegun", "cfglootweapon", 0.04 },
- { "sniperrifles", "cfglootweapon", 0.07 },
- { "machineguns", "cfglootweapon", 0.06 },
- {"","military",0.3},
- {"","medical",0.18},
- {"MAAWS","weapon",0.02},
- {"MedBox0","object",0.05},
- {"NVGoggles","weapon",0.01},
- {"AmmoBoxSmall_556","object",0.03},
- {"AmmoBoxSmall_762","object",0.03},
- {"militaryclothes","militaryclothes",0.05},
- {"militaryammo","militaryammo",0.06}
- };
- };
- class HeliCrash_No50s: Default {
- zombieChance = 0.4;
- maxRoaming = 2;
- zombieClass[] = {"z_soldier_pilot"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.10 },
- { "submachinegun", "cfglootweapon", 0.04 },
- { "sniperrifles", "cfglootweapon", 0.07 },
- { "machineguns", "cfglootweapon", 0.06 },
- { "", "military", 0.3 },
- { "", "medical", 0.18 },
- { "MAAWS", "weapon", 0.02 },
- { "MedBox0", "object", 0.05 },
- { "NVGoggles", "weapon", 0.01 },
- { "AmmoBoxSmall_556", "object", 0.03 },
- { "AmmoBoxSmall_762", "object", 0.03 },
- { "militaryclothes", "militaryclothes", 0.05 },
- { "militaryammo", "militaryammo", 0.06 }
- };
- };
- class Hospital: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- {"","trash",0.1},
- {"","hospital",0.7},
- {"MedBox0","object",0.2}
- };
- lootTypeSmall[] = {
- { "","trash",0.1 },
- { "","hospital",0.9 }
- };
- };
- class Military: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.04},
- { "assaultrifles", "cfglootweapon", 0.13 },
- { "sniperrifles", "cfglootweapon", 0.04 },
- { "shotgunsingleshot", "cfglootweapon", 0.06 },
- { "submachinegun", "cfglootweapon", 0.07 },
- {"Binocular","weapon",0.03},
- {"ItemFlashlightRed","military",0.04},
- {"ItemKnife","military",0.01},
- {"ItemGPS","weapon",0.01},
- {"ItemMap","military",0.02},
- {"militarybackpacks","militarybackpacks",0.05},
- {"","medical",0.03},
- {"","generic",0.1},
- {"","military",0.3},
- {"ItemEtool","weapon",0.02},
- {"ItemSandbag","magazine",0.02},
- { "machineguns", "cfglootweapon", 0.03 }
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- { "", "military", 0.35 },
- { "ItemEtool", "weapon", 0.03 }
- };
- };
- class MilitaryIndustrial: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.02 },
- { "assaultrifles", "cfglootweapon", 0.05 },
- { "PartGeneric", "magazine", 0.03 },
- { "sniperrifles", "cfglootweapon", 0.01 },
- { "shotgunsingleshot", "cfglootweapon", 0.05 },
- { "ItemGenerator", "magazine", 0.01 },
- { "submachinegun", "cfglootweapon", 0.05 },
- {"PartGeneric","magazine",0.03},
- {"ItemGenerator","magazine",0.01},
- {"PartWheel","magazine",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.03},
- {"ItemKnife","military",0.04},
- {"ItemGPS","weapon",0.01},
- {"PartVRotor","magazine",0.01},
- {"militarybackpacks","militarybackpacks",0.03},
- {"","medical",0.05},
- {"","generic",0.35},
- {"","military",0.07},
- {"ItemEtool","weapon",0.03},
- {"ItemSandbag","magazine",0.02},
- {"ItemFuelBarrelEmpty","magazine",0.03},
- {"fuel_pump_kit","magazine",0.01},
- { "machineguns", "cfglootweapon", 0.01 }
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- { "", "military", 0.35 },
- { "ItemEtool", "weapon", 0.03 }
- };
- };
- class IndustrialMilitary: Default {
- zombieChance = 0.4;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
- lootChance = 0.5;
- lootPos[] = {};
- lootType[] = {
- { "pistols", "cfglootweapon", 0.02 },
- { "assaultrifles", "cfglootweapon", 0.05 },
- { "PartGeneric", "magazine", 0.03 },
- { "sniperrifles", "cfglootweapon", 0.01 },
- { "shotgunsingleshot", "cfglootweapon", 0.05 },
- { "ItemGenerator", "magazine", 0.01 },
- { "submachinegun", "cfglootweapon", 0.05 },
- {"PartGeneric","magazine",0.03},
- {"ItemGenerator","magazine",0.01},
- {"PartWheel","magazine",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.03},
- {"ItemKnife","military",0.04},
- {"ItemGPS","weapon",0.01},
- {"PartVRotor","magazine",0.01},
- {"PartFueltank","magazine",0.03},
- {"PartEngine","magazine",0.04},
- {"PartGlass","magazine",0.05},
- {"militarybackpacks","militarybackpacks",0.03},
- {"","medical",0.05},
- {"","generic",0.25},
- {"","military",0.07},
- {"ItemEtool","weapon",0.03},
- {"ItemSandbag","magazine",0.02},
- {"ItemFuelBarrelEmpty","magazine",0.03},
- {"fuel_pump_kit","magazine",0.01},
- { "machineguns", "cfglootweapon", 0.01 }
- };
- lootTypeSmall[] = {
- { "pistols", "cfglootweapon", 0.14 },
- { "Binocular", "weapon", 0.05 },
- { "ItemFlashlightRed", "weapon", 0.03 },
- { "ItemKnife", "weapon", 0.04 },
- { "ItemGPS", "weapon", 0.02 },
- { "", "medical", 0.12 },
- { "", "generic", 0.22 },
- { "", "military", 0.35 },
- { "ItemEtool", "weapon", 0.03 }
- };
- };
- class MilitarySpecial: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier_heavy"};
- lootChance = 0.4;
- lootPos[] = {};
- lootType[] = {
- { "assaultrifles", "cfglootweapon", 0.1 },
- { "machineguns", "cfglootweapon", 0.04 },
- { "pistols", "cfglootweapon", 0.08 },
- { "sniperrifles", "cfglootweapon", 0.03 },
- { "militaryshotguns", "cfglootweapon", 0.05 },
- { "submachinegun", "cfglootweapon", 0.06 },
- {"AmmoBoxSmall_556","object",0.01},
- {"AmmoBoxSmall_762","object",0.02},
- {"Binocular","weapon",0.01},
- {"ItemFlashlightRed","military",0.02},
- {"ItemKnife","military",0.01},
- {"ItemGPS","weapon",0.01},
- {"ItemMap","military",0.01},
- {"Binocular_Vector","military",0.01},
- {"militarybackpacks","militarybackpacks",0.04},
- {"","medical",0.08},
- {"","generic",0.3},
- {"","military",0.01},
- {"machinegunammo","machinegunammo",0.05},
- {"militaryclothes","militaryclothes",0.05},
- {"NVGoggles","weapon",0.01}
- };
- lootTypeSmall[] = {
- { "pistols","cfglootweapon",0.10 },
- { "AmmoBoxSmall_556","object",0.02 },
- { "AmmoBoxSmall_762","object",0.02 },
- { "Binocular","weapon",0.02 },
- { "ItemFlashlightRed","military",0.01 },
- { "ItemKnife","military",0.02 },
- { "ItemGPS","weapon",0.02 },
- { "ItemMap","weapon",0.01 },
- { "Binocular_Vector","weapon",0.03},
- { "","medical",0.08},
- { "","generic",0.15},
- { "","military",0.33 },
- { "5Rnd_86x70_L115A1","magazine",0.03},
- { "10Rnd_127x99_m107","magazine",0.02},
- { "machinegunammoexpl","single",0.02 },
- { "militaryclothes","single",0.05 },
- { "NVGoggles","weapon",0.04 },
- { "100Rnd_762x54_PK","magazine",0.02 }
- };
- };
- class Hunting: Default {
- zombieChance = 0.4;
- minRoaming = 1;
- maxRoaming = 3;
- zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","generic",0.01},
- {"ItemKnife","generic",0.01},
- {"ItemMatchbox_DZE","generic",0.03},
- { "farmweapons", "cfglootweapon", 0.03 },
- {"","military",0.38},
- {"WeaponHolder_ItemMachete","object",0.02},
- {"","hunter",0.5}
- };
- lootTypeSmall[] = {
- {"ItemMap","weapon",0.02},
- {"ItemFlashlight","weapon",0.02},
- {"ItemKnife","weapon",0.02},
- {"ItemMatchbox_DZE","weapon",0.04},
- {"","military",0.4},
- {"","hunter",0.5}
- };
- };
- class DynamicDebris: Default
- {
- lootChance = 0.4;
- minRoaming = 0;
- maxRoaming = 2;
- zombieChance = 0.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
- lootType[] = {
- { "ItemWatch", "generic", 0.19 },
- { "ItemCompass", "generic", 0.01 },
- { "ItemMap", "weapon", 0.06 },
- { "Makarov", "weapon", 0.02 },
- { "Colt1911", "weapon", 0.02 },
- { "ItemFlashlight", "generic", 0.06 },
- { "ItemKnife", "generic", 0.06 },
- { "ItemMatchbox_DZE", "generic", 0.06 },
- { "ItemToolbox", "weapon", 0.02 },
- { "", "generic", 0.17 },
- { "", "food", 0.06 },
- { "PartGeneric", "magazine", 0.07 },
- { "PartWheel", "magazine", 0.06 },
- { "PartFueltank", "magazine", 0.03 },
- { "PartEngine", "magazine", 0.01 },
- { "PartGlass", "magazine", 0.08 },
- { "WeaponHolder_ItemJerrycan", "object", 0.03 }
- };
- };
- class DynamicDebrisMilitary: Default
- {
- lootChance = 0.4;
- minRoaming = 0;
- maxRoaming = 2;
- zombieChance = 0.3;
- zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
- lootType[] = {
- { "ItemEtool", "weapon", 0.05 },
- { "ItemSandbag", "magazine", 0.1 },
- { "", "military", 0.08 },
- { "ItemWatch", "generic", 0.1 },
- { "ItemCompass", "generic", 0.02 },
- { "ItemMap", "weapon", 0.05 },
- { "MakarovSD", "weapon", 0.01 },
- { "Colt1911", "weapon", 0.02 },
- { "ItemFlashlight", "generic", 0.01 },
- { "ItemKnife", "generic", 0.05 },
- { "ItemMatchbox_DZE", "generic", 0.05 },
- { "ItemToolbox", "weapon", 0.02 },
- { "", "generic", 0.15 },
- { "", "food", 0.05 },
- { "PartGeneric", "magazine", 0.06 },
- { "PartWheel", "magazine", 0.05 },
- { "PartFueltank", "magazine", 0.03 },
- { "PartEngine", "magazine", 0.02 },
- { "PartGlass", "magazine", 0.03 },
- { "PartVRotor", "magazine", 0.02 },
- { "WeaponHolder_ItemJerrycan", "object", 0.03 }
- };
- };
- class SupplyDrop: Default {
- zombieChance = 1;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- { "PartPlywoodPack", "magazine", 0.1 },
- { "PartPlankPack", "magazine", 0.2 },
- { "CinderBlocks", "magazine", 0.1 },
- { "MortarBucket", "magazine", 0.1 },
- { "bulk_PartGeneric", "magazine", 0.2 },
- { "bulk_ItemSandbag", "magazine", 0.1 },
- { "bulk_ItemTankTrap", "magazine", 0.1 },
- { "ItemSledge", "weapon", 0.1 }
- };
- };
- class MassGrave: Default {
- zombieChance = 1;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
- lootChance = 1;
- lootPos[] = {};
- lootType[] = {
- { "M16A2", "weapon", 0.03 },
- { "M16A2GL", "weapon", 0.01 },
- { "M249_EP1_DZ", "weapon", 0.01 },
- { "M9SD", "weapon", 0.02 },
- { "Pecheneg_DZ", "weapon", 0.02 },
- { "PK_DZ", "weapon", 0.01 },
- { "AK_74", "weapon", 0.02 },
- { "M4A1_Aim", "weapon", 0.01 },
- { "AKS_74_kobra", "weapon", 0.01 },
- { "AKS_74_U", "weapon", 0.02 },
- { "AK_47_M", "weapon", 0.02 },
- { "M24", "weapon", 0.01 },
- { "SVD_CAMO", "weapon", 0.01 },
- { "M1014", "weapon", 0.02 },
- { "BAF_LRR_scoped", "weapon", 0.01 },
- { "M4SPR", "weapon", 0.01 },
- { "M4A1", "weapon", 0.01 },
- { "M14_EP1", "weapon", 0.02 },
- { "UZI_EP1", "weapon", 0.03 },
- { "Remington870_lamp", "weapon", 0.01 },
- { "glock17_EP1", "weapon", 0.02 },
- { "M240_DZ", "weapon", 0.02 },
- { "M4A1_AIM_SD_camo", "weapon", 0.01 },
- { "M16A4_ACG", "weapon", 0.01 },
- { "M4A1_HWS_GL_camo", "weapon", 0.01 },
- { "Mk_48_DZ", "weapon", 0.01 },
- { "M4A3_CCO_EP1", "weapon", 0.01 },
- { "AmmoBoxSmall_556", "object", 0.03 },
- { "AmmoBoxSmall_762", "object", 0.03 },
- { "Binocular", "weapon", 0.01 },
- { "ItemFlashlightRed", "military", 0.02 },
- { "ItemKnife", "military", 0.01 },
- { "ItemGPS", "weapon", 0.01 },
- { "ItemMap", "military", 0.01 },
- { "Binocular_Vector", "military", 0.01 },
- { "DZ_ALICE_Pack_EP1", "object", 0.03 },
- { "DZ_TK_Assault_Pack_EP1", "object", 0.02 },
- { "DZ_British_ACU", "object", 0.02 },
- { "DZ_CivilBackpack_EP1", "object", 0.02 },
- { "DZ_Backpack_EP1", "object", 0.01 },
- { "DZ_LargeGunBag_EP1", "object", 0.01 },
- { "", "medical", 0.05 },
- { "", "generic", 0.05 },
- { "", "military", 0.13 },
- { "PipeBomb", "magazine", 0.01 },
- { "Sa58V_RCO_EP1", "weapon", 0.01 },
- { "Sa58V_CCO_EP1", "weapon", 0.01 },
- { "G36_C_SD_camo", "weapon", 0.01 },
- { "M40A3", "weapon", 0.01 },
- { "100Rnd_762x54_PK", "magazine", 0.01 },
- { "", "militaryclothes", 0.05 },
- { "WeaponHolder_ItemMachete", "object", 0.02 },
- { "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 },
- { "2000Rnd_762x51_M134", "magazine", 0.01 },
- { "KSVK_DZE", "weapon", 0.01 },
- { "m240_scoped_EP1_DZE", "weapon", 0.01 }
- };
- };
- #include "CfgBuildingPos.hpp"
- //If you want to copypast your loottable to your mission w/o
- //changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
- //#include "\dayz_epoch_b\CfgBuildingPos.hpp"
- };
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