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- void Caabuild::Setup()
- {
- SetTitle("HvH");
- pitchctrl.SetPosition(5, 15);
- pitchctrl.SetSize(160, 50);
- pitchctrl.SetText("Pitch");
- RegisterControl(&pitchctrl);
- //--------------------------Pitch-Pick--------------------------//
- pitchpick.SetFileId("pitchpick");
- pitchpick.AddItem("Static");
- pitchpick.AddItem("Jitter");
- pitchpick.AddItem("Safe Fake");
- pitchpick.AddItem("UnSafe Fake");
- pitchctrl.PlaceOtherControl("Pitch Type", this, &pitchpick);
- //--------------------------Static-Pitch--------------------------//
- pitchctrl2.SetPosition(5, 75);
- pitchctrl2.SetSize(160, 50);
- pitchctrl2.SetText("Static Pitch");
- RegisterControl(&pitchctrl2);
- pitchbase.SetFileId("custompitch");
- pitchbase.SetBoundaries(0, 89);
- pitchbase.SetValue(0);
- pitchctrl2.PlaceOtherControl("Pitch:", this, &pitchbase);
- //--------------------------Jiitery-Pitch--------------------------//
- pitchctrl3.SetPosition(5, 135);
- pitchctrl3.SetSize(160, 70);
- pitchctrl3.SetText("Jitter Pitch");
- RegisterControl(&pitchctrl3);
- pitch_jitter_from.SetFileId("customJitpitch");
- pitch_jitter_from.SetBoundaries(0, 89);
- pitch_jitter_from.SetValue(0);
- pitchctrl3.PlaceOtherControl("Jitter From:", this, &pitch_jitter_from);
- pitch_jitter_to.SetFileId("customJitpitch2");
- pitch_jitter_to.SetBoundaries(0, 89);
- pitch_jitter_to.SetValue(0);
- pitchctrl3.PlaceOtherControl("Jitter To:", this, &pitch_jitter_to);
- //--------------------------MMfake-Pitch--------------------------//
- pitchctrl4.SetPosition(5, 220);
- pitchctrl4.SetSize(160, 70);
- pitchctrl4.SetText("Safe Fake Pitch");
- RegisterControl(&pitchctrl4);
- pitch_safe_fake.SetFileId("customfakepitch");
- pitch_safe_fake.SetBoundaries(0, 89);
- pitch_safe_fake.SetValue(0);
- pitchctrl4.PlaceOtherControl("Fake:", this, &pitch_safe_fake);
- pitch_safe_real.SetFileId("customfakepitch2");
- pitch_safe_real.SetBoundaries(0, 89);
- pitch_safe_real.SetValue(0);
- pitchctrl4.PlaceOtherControl("Real:", this, &pitch_safe_real);
- //--------------------------NoSpread-Pitch--------------------------//
- pitchctrl5.SetPosition(5, 300);
- pitchctrl5.SetSize(160, 70);
- pitchctrl5.SetText("NoSpread Fake:");
- RegisterControl(&pitchctrl5);
- pitch_unsafe_fake.SetFileId("customfakepitch3");
- pitch_unsafe_fake.SetBoundaries(0, 1080);
- pitch_unsafe_fake.SetValue(0);
- pitchctrl5.PlaceOtherControl("(!) Fake:", this, &pitch_unsafe_fake);
- pitch_unsafe_real.SetFileId("customfakepitch4");
- pitch_unsafe_real.SetBoundaries(0, 1080);
- pitch_unsafe_real.SetValue(0);
- pitchctrl5.PlaceOtherControl("(!) Real:", this, &pitch_unsafe_real);
- //--------------------------------------Yaw-pick--------------------------------------//
- yawctrl1.SetPosition(170, 15);
- yawctrl1.SetSize(160, 50);
- yawctrl1.SetText("Yaw");
- RegisterControl(&yawctrl1);
- yawpick.SetFileId("yawpick");
- yawpick.AddItem("Static");
- yawpick.AddItem("Jitter");
- yawpick.AddItem("Lowerbody");
- yawpick.AddItem("Spin");
- yawctrl1.PlaceOtherControl("Yaw Type", this, &yawpick);
- //--------------------------Yaw-Static--------------------------//
- yawctrl2.SetPosition(170, 75);
- yawctrl2.SetSize(160, 50);
- yawctrl2.SetText("Static");
- RegisterControl(&yawctrl2);
- yawbase.SetFileId("yawstat");
- yawbase.SetBoundaries(0, 360); // keep anti UT on. If you go over 180, it will just be left.
- yawbase.SetValue(0);
- yawctrl2.PlaceOtherControl("Yaw:", this, &yawbase);
- //--------------------------Yaw-Jitter--------------------------//
- yawctrl3.SetPosition(170, 135);
- yawctrl3.SetSize(160, 70);
- yawctrl3.SetText("Jitter");
- RegisterControl(&yawctrl3);
- yaw_jitter_from.SetFileId("yawjit");
- yaw_jitter_from.SetBoundaries(0, 360);
- yaw_jitter_from.SetValue(0);
- yawctrl3.PlaceOtherControl("Jitter From", this, &yaw_jitter_from);
- yaw_jitter_to.SetFileId("yawjit2");
- yaw_jitter_to.SetBoundaries(0, 360);
- yaw_jitter_to.SetValue(0);
- yawctrl3.PlaceOtherControl("Jitter To", this, &yaw_jitter_to);
- //--------------------------Yaw-LBYSwitch--------------------------//
- yawctrl4.SetPosition(170, 220);
- yawctrl4.SetSize(160, 90);
- yawctrl4.SetText("Lowerbody");
- RegisterControl(&yawctrl4);
- yaw_add_jitter.SetFileId("addjitter");
- yawctrl4.PlaceCheckBox("Add Jitter", this, &yaw_add_jitter);
- yaw_switch_from.SetFileId("yawswitch");
- yaw_switch_from.SetBoundaries(0, 360);
- yaw_switch_from.SetValue(0);
- yawctrl4.PlaceOtherControl("Switch From", this, &yaw_switch_from);
- yaw_switch_to.SetFileId("yawjit2");
- yaw_switch_to.SetBoundaries(0, 360);
- yaw_switch_to.SetValue(0);
- yawctrl4.PlaceOtherControl("Switch To", this, &yaw_switch_to);
- //--------------------------Yaw-Spin--------------------------//
- yawctrl5.SetPosition(170, 320);
- yawctrl5.SetSize(160, 50);
- yawctrl5.SetText("Spin");
- RegisterControl(&yawctrl5);
- spinspeed.SetFileId("yawspinspeed");
- spinspeed.SetBoundaries(0, 100);
- spinspeed.SetValue(0);
- yawctrl5.PlaceOtherControl("Velocity", this, &spinspeed); // GOTTA GO FAST, NENENENEEEE GOTTA GO FAST NENENEENE
- //---------------------------------------Fake-Yaw---------------------------------------//
- fyawctrl1.SetPosition(335, 15);
- fyawctrl1.SetSize(140, 50);
- fyawctrl1.SetText("Fake Yaw");
- RegisterControl(&fyawctrl1);
- fyawpick.SetFileId("fyawpick");
- fyawpick.AddItem("Static");
- fyawpick.AddItem("Jitter");
- fyawpick.AddItem("Lowerbody");
- fyawpick.AddItem("Spin");
- fyawctrl1.PlaceOtherControl("Fake Type", this, &fyawpick);
- //--------------------------FYaw-Static--------------------------//
- fyawctrl2.SetPosition(335, 75);
- fyawctrl2.SetSize(140, 50);
- fyawctrl2.SetText("Static");
- RegisterControl(&fyawctrl2);
- fyawbase.SetFileId("fyawstat");
- fyawbase.SetBoundaries(0, 360); // keep anti UT on. If you go over 180, it will just be left.
- fyawbase.SetValue(0);
- fyawctrl2.PlaceOtherControl("Fake:", this, &fyawbase);
- //--------------------------FYaw-Jitter--------------------------//
- fyawctrl3.SetPosition(335, 135);
- fyawctrl3.SetSize(140, 70);
- fyawctrl3.SetText("Jitter");
- RegisterControl(&fyawctrl3);
- fyaw_jitter_from.SetFileId("fyawjit");
- fyaw_jitter_from.SetBoundaries(0, 360);
- fyaw_jitter_from.SetValue(0);
- fyawctrl3.PlaceOtherControl("Jitter From", this, &fyaw_jitter_from);
- fyaw_jitter_to.SetFileId("fyawjit2");
- fyaw_jitter_to.SetBoundaries(0, 360);
- fyaw_jitter_to.SetValue(0);
- fyawctrl3.PlaceOtherControl("Jitter To", this, &fyaw_jitter_to);
- //--------------------------FYaw-LBYSwitch--------------------------//
- fyawctrl4.SetPosition(335, 220);
- fyawctrl4.SetSize(140, 90);
- fyawctrl4.SetText("Lowerbody");
- RegisterControl(&fyawctrl4);
- fyaw_add_jitter.SetFileId("faddjitter");
- fyawctrl4.PlaceCheckBox("Add Jitter", this, &fyaw_add_jitter);
- fyaw_switch_from.SetFileId("fyawswitch");
- fyaw_switch_from.SetBoundaries(0, 360);
- fyaw_switch_from.SetValue(0);
- fyawctrl4.PlaceOtherControl("Switch From", this, &fyaw_switch_from);
- fyaw_switch_to.SetFileId("fyawjit2");
- fyaw_switch_to.SetBoundaries(0, 360);
- fyaw_switch_to.SetValue(0);
- fyawctrl4.PlaceOtherControl("Switch To", this, &fyaw_switch_to);
- //--------------------------Yaw-Spin--------------------------//
- fyawctrl5.SetPosition(335, 320);
- fyawctrl5.SetSize(140, 50);
- fyawctrl5.SetText("Spin");
- RegisterControl(&fyawctrl5);
- fspinspeed.SetFileId("fyawspinspeed");
- fspinspeed.SetBoundaries(0, 100);
- fspinspeed.SetValue(0);
- fyawctrl5.PlaceOtherControl("Velocity", this, &fspinspeed); // GOTTA GO FAST, NENENENEEEE GOTTA GO FAST NENENEENE
- //----------------------------------Fake-Lag----------------------------------//
- fakelag.SetPosition(5, 380);
- fakelag.SetSize(160, 60);
- fakelag.SetText("Fakelag");
- RegisterControl(&fakelag);
- FakeLagTyp.SetFileId("b1gfakelaglmao");
- FakeLagTyp.AddItem("Off");
- FakeLagTyp.AddItem("Minimal");
- FakeLagTyp.AddItem("Moderate");
- // FakeLagTyp.AddItem("Maximal");
- fakelag.PlaceOtherControl("FakeLag", this, &FakeLagTyp);
- antilbyctrl.SetPosition(170, 380);
- antilbyctrl.SetSize(305, 60);
- antilbyctrl.SetText("Anti-LBY");
- RegisterControl(&antilbyctrl);
- Antilby.SetFileId("antilby");
- Antilby.SetBoundaries(0, 180);
- Antilby.SetValue(0);
- antilbyctrl.PlaceOtherControl("Standing", this, &Antilby); //it was called AntiLBY on bitwise before all you nibbas were bragging about it or even knew it existedm sooooo GET GOOD
- moveantilby.SetFileId("antilby2");
- moveantilby.SetBoundaries(0, 180);
- moveantilby.SetValue(0);
- antilbyctrl.PlaceOtherControl("Moving", this, &moveantilby);
- };
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