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- Sanguinate
- Hemophiliac Dolls.
- Scarlet-eyed flowers.
- Offerings upon the altar.
- Arteries opened to the heavens.
- The specialty of this Class is blood sacrifice. Their presence on the battlefield heralds a crimson tide.
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- Reinforcement Points:
- ARM 1/MUT 1/ENH 0
- =====
- Special Skill:
- Reign in Blood: [Auto/N/S] During the Battle Phase, whenever you would break Basic Parts as the Cost of a maneuver, you may break 1 less Part (minimum 0). You may use this skill only once per Maneuver per Count.
- "True dominion of the sacrificial arts. The world itself bleeds at your command."
- ====
- Anemia: [Auto/*/0~1] As the Cost of this maneuver, break 1 Part. You may declare this maneuver whenever a target within range breaks Parts to perform a maneuver. The target must break an additional Part or the maneuver is negated. You may declare this maneuver only once per Count.
- "In your presence, enemies harm themselves more severely than they intend."
- ===
- Bloodbath: [Damage/0/0] You may use this maneuver only when a target within range receives damage. Repair two Basic Parts of a different target within range.
- "Some say that bathing in blood is a way to maintain one's beauty. To you, this is undeniably true."
- ===
- Gateway of Gore: [Damage/2/S] You may use this maneuver only when a target on the battlefield is Annihilated. Transport yourself to the Annihilated target's Area. This does not count as a Move maneuver.
- "Their deaths are a summons. You need only answer."
- ===
- Hemorrhage: [Action/3/0~1] Target an Area. All combatants within that Area break 1 Part (Legions take 1 damage). If you have the Reign in Blood skill, you may ignore this effect toward yourself.
- "The ground runs red. All will surrender their lifeblood at your command."
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- Laceration: [Rapid/1/0] Select a target. The next attack that hits the target gains the Dismember property. If the attack already had the Dismember property, this maneuver has no effect.
- "A vicious technique which severs the bonds of flesh and blood and bone."
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- Red Blossom: [Damage/*/S] As the Cost of this maneuver, break 1 Part. You may break an additional Part to extend its Range to 0. Add +2 to the damage of the target's attack.
- "Red like roses, and just as thorny."
- ===
- Rusting Wall: [Damage/*/0~1] As the Cost of this maneuver, break 2 Parts of your choice. Defend 1 + Negate Area Attack.
- "Your blood hardens into a fortress, if only for a moment."
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- Sacrifice: [Check/*/0] As the Cost of this maneuver, break 1 Part. Support 1. You may use this maneuver any number of times per Round, but only once per Count.
- "An offering made to the spirits of warfare as preparation for the violence to come."
- ===
- Sanguine Spear: [Rapid/*/0~1] As the Cost of this maneuver, break 1 Part. Melee Attack 3. Add +1 to the die roll of the Attack Check.
- "A weapon conjured forth from blood. It appears in an instant, though its shape can't be maintained for long."
- ==========
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