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Wanderlost

Sanguinate (Nech Class)

Sep 25th, 2019
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  1. Sanguinate
  2.  
  3. Hemophiliac Dolls.
  4. Scarlet-eyed flowers.
  5. Offerings upon the altar.
  6. Arteries opened to the heavens.
  7. The specialty of this Class is blood sacrifice. Their presence on the battlefield heralds a crimson tide.
  8.  
  9. =====
  10.  
  11. Reinforcement Points:
  12. ARM 1/MUT 1/ENH 0
  13.  
  14. =====
  15.  
  16. Special Skill:
  17. Reign in Blood: [Auto/N/S] During the Battle Phase, whenever you would break Basic Parts as the Cost of a maneuver, you may break 1 less Part (minimum 0). You may use this skill only once per Maneuver per Count.
  18. "True dominion of the sacrificial arts. The world itself bleeds at your command."
  19.  
  20. ====
  21.  
  22. Anemia: [Auto/*/0~1] As the Cost of this maneuver, break 1 Part. You may declare this maneuver whenever a target within range breaks Parts to perform a maneuver. The target must break an additional Part or the maneuver is negated. You may declare this maneuver only once per Count.
  23. "In your presence, enemies harm themselves more severely than they intend."
  24.  
  25. ===
  26.  
  27. Bloodbath: [Damage/0/0] You may use this maneuver only when a target within range receives damage. Repair two Basic Parts of a different target within range.
  28. "Some say that bathing in blood is a way to maintain one's beauty. To you, this is undeniably true."
  29.  
  30. ===
  31.  
  32. Gateway of Gore: [Damage/2/S] You may use this maneuver only when a target on the battlefield is Annihilated. Transport yourself to the Annihilated target's Area. This does not count as a Move maneuver.
  33. "Their deaths are a summons. You need only answer."
  34.  
  35. ===
  36.  
  37. Hemorrhage: [Action/3/0~1] Target an Area. All combatants within that Area break 1 Part (Legions take 1 damage). If you have the Reign in Blood skill, you may ignore this effect toward yourself.
  38. "The ground runs red. All will surrender their lifeblood at your command."
  39.  
  40. ===
  41.  
  42. Laceration: [Rapid/1/0] Select a target. The next attack that hits the target gains the Dismember property. If the attack already had the Dismember property, this maneuver has no effect.
  43. "A vicious technique which severs the bonds of flesh and blood and bone."
  44.  
  45. ===
  46.  
  47. Red Blossom: [Damage/*/S] As the Cost of this maneuver, break 1 Part. You may break an additional Part to extend its Range to 0. Add +2 to the damage of the target's attack.
  48. "Red like roses, and just as thorny."
  49.  
  50. ===
  51.  
  52. Rusting Wall: [Damage/*/0~1] As the Cost of this maneuver, break 2 Parts of your choice. Defend 1 + Negate Area Attack.
  53. "Your blood hardens into a fortress, if only for a moment."
  54.  
  55. ===
  56.  
  57. Sacrifice: [Check/*/0] As the Cost of this maneuver, break 1 Part. Support 1. You may use this maneuver any number of times per Round, but only once per Count.
  58. "An offering made to the spirits of warfare as preparation for the violence to come."
  59.  
  60. ===
  61.  
  62. Sanguine Spear: [Rapid/*/0~1] As the Cost of this maneuver, break 1 Part. Melee Attack 3. Add +1 to the die roll of the Attack Check.
  63. "A weapon conjured forth from blood. It appears in an instant, though its shape can't be maintained for long."
  64.  
  65. ==========
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