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12yz12ab

In which Kervad and Marcus kill a ton of stuff

Mar 4th, 2018
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  1. <yzabtech> ==START==
  2. <Kervad> ((Baddie goes first unless his init was < 9))
  3. <yzabtech> The mosnter goes first. The monster does a backflip with its elastic limbs to move out of range, and fires bullets made out of flesh towards Marcus.
  4. <yzabtech> bullets out of its hands, made out of flesh*
  5. <yzabtech> !roll 1d20+11 to hit
  6. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=2 ] | {13}
  7. <Marcus> Assuming that's targeting AC, that's a miss.
  8. <yzabtech> Marcus dodges them like he's in the Matrix.
  9. <yzabtech> The monster ends its turn.
  10. <Kervad> Kervad doesn't even materialize the nightstormer, instead raising a hand and attempts to shock it with chain lightning!
  11. <Kervad> !roll 1d20+11
  12. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=3 ] | {14}
  13. <Kervad> vs will
  14. <yzabtech> Nope.
  15. <Kervad> alright.
  16. <Kervad> I grit my teeth at my poor aim.
  17. <Kervad> End turn.
  18. <Marcus> Alright, Marcus' turn.
  19. <Marcus> How far away is the monster?
  20. <yzabtech> 45 feet.
  21. <Marcus> Perfect. Marcus uses his minor action to Charge 15ft closer, then runs the rest of the way and attempts a grapple.
  22. <Marcus> !Roll 1d20+11
  23. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=14 ] | {25}
  24. <yzabtech> 25 is way higher than 14. The monster is now grappled.
  25. <Marcus> That's just about all Marcus can do, so end turn.
  26. <Kervad> ((Do you have any passive effects that occur when something is grappled?))
  27. <Marcus> (Not unless I'm attacking with psionics.)
  28. <Kervad> ((alright.))
  29. <yzabtech> The monster attempts an escape.
  30. <yzabtech> !roll 1d20+11
  31. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=10 ] | {21}
  32. <Marcus> !Roll 1d20+11
  33. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=1 ] | {12}
  34. <Marcus> Well dang.
  35. <yzabtech> The monster ends its turn.
  36. <Kervad> Kervad goes for the second shock!
  37. <Kervad> !roll 1d20+11
  38. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=2 ] | {13}
  39. <Kervad> ...
  40. <Kervad> Missing, I run up to the monster so I'm next to marcus.
  41. <Kervad> (40' move speed)
  42. <Kervad> my glow is off.
  43. <Kervad> end turn.
  44. <Marcus> Now that he has a minor action, Marcus goes for a Hook with his Krusty Krab.
  45. <Marcus> !Roll 1d20+11 to hit.
  46. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=5 ] | {16}
  47. <yzabtech> Nope.
  48. <Marcus> Combo for a second swing.
  49. <Marcus> !Roll 1d20+11
  50. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=9 ] | {20}
  51. <yzabtech> Also nope.
  52. <Marcus> Well dang.
  53. <yzabtech> (AC is 22 for reference)
  54. <Marcus> End turn then.
  55. <Kervad> ((what are reflex and will resists?))
  56. <yzabtech> ((21 and 17 respectively))
  57. <Kervad> ((cool))
  58. <Marcus> (I'm gonna need Fort for when I shocking grasp)
  59. <yzabtech> The monster moves 30 feet back, and begins firing again.
  60. <yzabtech> At Marcus, again.
  61. <yzabtech> !roll 1d20+11 to hit
  62. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=14 ] | {25}
  63. <yzabtech> !roll 2d10+7 damage
  64. <Kaiserbot[Dice]> rolled 2d10+7 --> [ 2d10=15 ] | {22}
  65. <Marcus> Using the effect of his Gamecube armour, Marcus reduces the damage by P.
  66. <yzabtech> The Monster uses its minor action on Marcus, reducing his move speed by 10 feet.
  67. <yzabtech> The monster ends its turn.
  68. <yzabtech> ((monster was not meant to be capitalized))
  69. <Kervad> I fire again, this time using feedback! ((didn't realize I wasn't using that the whole time lol - it's been a bit :P ))
  70. <Kervad> !roll 1d20+11
  71. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=12 ] | {23}
  72. <Kervad> vs reflex
  73. <Kervad> hit!
  74. <yzabtech> Nice.
  75. <Kervad> !roll 5d6+1 damage
  76. <Kaiserbot[Dice]> rolled 5d6+1 --> [ 5d6=20 ] | {21}
  77. <Kervad> I catch up again, right next to the monster
  78. <Kervad> end turn
  79. <Marcus> With his reduced movement, Marcus can't reach the monster without using his minor action to Charge, so he does that, then combos.
  80. <Marcus> Grapples*
  81. <Marcus> !Roll 1d20+11
  82. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=2 ] | {13}
  83. <Marcus> End turn.
  84. <yzabtech> !roll 1d20+11
  85. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=7 ] | {18}
  86. <yzabtech> The flesh monster uses a reaction to Kervad.
  87. <yzabtech> !roll 1d20+7 to hit
  88. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=19 ] | {26}
  89. <yzabtech> !roll 1d10+4 damage
  90. <Kaiserbot[Dice]> rolled 1d10+4 --> [ 1d10=5 ] | {9}
  91. <yzabtech> The flesh monster attacks Marcus.
  92. <yzabtech> !roll 1d20+11 to hit
  93. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=8 ] | {19}
  94. <yzabtech> !roll 2d10+7 damage
  95. <Kaiserbot[Dice]> rolled 2d10+7 --> [ 2d10=12 ] | {19}
  96. <Marcus> Gamecube armour to reduce damage by P again.
  97. <yzabtech> The monster uses a minor action to reduce Kervad's move speed by 10 feet.
  98. <yzabtech> The monster moves back by 30 feet.
  99. <yzabtech> The mosnter ends its turn.
  100. <Kervad> Kervad keeps zapping
  101. <yzabtech> monster*
  102. <Kervad> !roll 1d20+11
  103. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=19 ] | {30}
  104. <Kervad> !roll 5d8+1
  105. <Kaiserbot[Dice]> rolled 5d8+1 --> [ 5d8=25 ] | {26}
  106. <Kervad> I catch up with it
  107. <Marcus> Marcus runs up and hooks.
  108. <Marcus> !Roll 1d20+11 to hit.
  109. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=3 ] | {14}
  110. <Marcus> Combo for second hit.
  111. <Marcus> !Roll 1d20+11
  112. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=16 ] | {27}
  113. <Marcus> !Roll 4d6 damage
  114. <Kaiserbot[Dice]> rolled 4d6 --> [ 4d6=16 ] | {16}
  115. <Marcus> End turn.
  116. <yzabtech> The monster uses its reaction to Kervad to fire back.
  117. <yzabtech> !roll 1d20+7
  118. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=3 ] | {10}
  119. <yzabtech> Nope.
  120. <yzabtech> The monster uses its reaction to Marcus to fire back.
  121. <yzabtech> !roll 1d20+7
  122. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=20 ] | {27}
  123. <yzabtech> Nevermind that's just its main attack. 1d20+11 which is only a change to the modifier
  124. <yzabtech> !roll 4d10+7
  125. <Kaiserbot[Dice]> rolled 4d10+7 --> [ 4d10=25 ] | {32}
  126. <Marcus> Reduce that by P
  127. <Marcus> 60/128 HP
  128. <yzabtech> The monster ends its turn.
  129. <Kervad> Kervad keeps throwing out bolts of electricity.
  130. <Kervad> !roll 1d20+11
  131. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=17 ] | {28}
  132. <Kervad> !roll 5d10+1
  133. <Kaiserbot[Dice]> rolled 5d10+1 --> [ 5d10=32 ] | {33}
  134. <yzabtech> Nice.
  135. <Kervad> !roll 1d20+1
  136. <Kaiserbot[Dice]> rolled 1d20+1 --> [ 1d20=2 ] | {3}
  137. <Kervad> end turn
  138. <yzabtech> Kervad squeaks.
  139. <Kervad> involuntarily
  140. <Marcus> Marcus swings with another Hook.
  141. <Marcus> !Roll 1d20+11 to hit.
  142. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=16 ] | {27}
  143. <Marcus> !Roll 4d6+7 damage.
  144. <Kaiserbot[Dice]> rolled 4d6+7 --> [ 4d6=9 ] | {16}
  145. <Marcus> It ded?
  146. <Kervad> it ded.
  147. <yzabtech> 64000 XP.
  148. <yzabtech> 2000 bonus XP.
  149. <Kervad> !roll 1d8
  150. <Kaiserbot[Dice]> rolled 1d8 --> [ 1d8=6 ] | {6}
  151. * Marcus ascends to Rung 19: "Bye, Dad."
  152. <yzabtech> The monster's body fades to a lanky, mutilated version of an iguana.
  153. <yzabtech> Marcus notices a green figure peeking from behind a rock formation from the corner of his eye.
  154. * Marcus turns his head.
  155. <yzabtech> It's your father, with tears in his eyes.
  156. <yzabtech> As soon as you look at him, he turns to run away.
  157. * Kervad watches, slightly confused.
  158. * Marcus sighs.
  159. <Kervad> "Who was that?"
  160. <Marcus> "I wish I could tell you."
  161. <Kervad> "Odd response; Alright;"
  162. <yzabtech> Hey who wants a Lich Queen?
  163. * Marcus raises hand.
  164. <yzabtech> Cool
  165. <yzabtech> !roll 1d20+3 initiative
  166. <Kaiserbot[Dice]> rolled 1d20+3 --> [ 1d20=2 ] | {5}
  167. <Marcus> !Roll 1d20-1
  168. <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=9 ] | {8}
  169. <Kervad> !roll 1d20-1
  170. <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=6 ] | {5}
  171. <yzabtech> Here's your description: A spirit washes over the iguana. Bones jut out from its flesh, and mutate into an un-iguana-like form. A cloak forms around the skeleton, the skull forming glowing beady red eyes.
  172. <Marcus> "Here we go again."
  173. <Kervad> "Oh no, it's one of these."
  174. * Marcus Shocking Grasps.
  175. <Marcus> !Roll 1d20+14 vs FORT.
  176. <Kaiserbot[Dice]> rolled 1d20+14 --> [ 1d20=8 ] | {22}
  177. <yzabtech> Hit.
  178. <Marcus> Sacrificial Caster for Twinned Spell to do it again.
  179. <Marcus> !Roll 1d20+14
  180. <Kaiserbot[Dice]> rolled 1d20+14 --> [ 1d20=1 ] | {15}
  181. <Marcus> Ah nuts.
  182. <Marcus> !Roll 2d6+6 damage from Sacrificial Caster
  183. <Kaiserbot[Dice]> rolled 2d6+6 --> [ 2d6=5 ] | {11}
  184. <Marcus> Reduce by P from Gamecube Armour
  185. <Marcus> !Roll 5d12+5 damage from initial Shocking Grasp.
  186. <Kaiserbot[Dice]> rolled 5d12+5 --> [ 5d12=31 ] | {36}
  187. <Marcus> 36 damage, and +2 temp HP
  188. <Marcus> End turn.
  189. <Kervad> !roll 1d20+11
  190. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=19 ] | {30}
  191. <Kervad> !roll 5d6+1 damage
  192. <Kaiserbot[Dice]> rolled 5d6+1 --> [ 5d6=15 ] | {16}
  193. <Kervad> +9 from THE SUN
  194. <Kervad> end turn
  195. <yzabtech> Mind Crush
  196. <yzabtech> !roll 1d20+11 vs Marcus's will
  197. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=11 ] | {22}
  198. <yzabtech> !roll 2d8+3 damage
  199. <Kaiserbot[Dice]> rolled 2d8+3 --> [ 2d8=11 ] | {14}
  200. <yzabtech> also no at-will or minor psionics
  201. <yzabtech> for Marcus
  202. <yzabtech> !roll 1d4
  203. <Kaiserbot[Dice]> rolled 1d4 --> [ 1d4=2 ] | {2}
  204. <yzabtech> Mana shield: 1d4 penalty to all attacks.
  205. <yzabtech> Dagon joins the fight!
  206. <yzabtech> !roll 1d20+2
  207. <Kaiserbot[Dice]> rolled 1d20+2 --> [ 1d20=20 ] | {22}
  208. <Marcus> Reduce by P with Gamecube Armour
  209. <yzabtech> !roll 1d20+11 to attack Marcus and Kervad with tentacles
  210. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=6 ] | {17}
  211. * Kervad steps out of the way
  212. <Marcus> That is a miss.
  213. <yzabtech> Dagon ends its turn.
  214. * Marcus attempts to finish up the lich queen.
  215. <Marcus> !Roll 2#1d20+13 to hit
  216. <Kaiserbot[Dice]> rolled 2#1d20+13 --> | [ 1d20=1 ]{14}, [ 1d20=19 ]{32}
  217. <Marcus> Offhand does...
  218. <Marcus> !Roll 4d6+8 damage
  219. <Kaiserbot[Dice]> rolled 4d6+8 --> [ 4d6=15 ] | {23}
  220. <Marcus> !Roll 1d4 extra damage because nat 18+
  221. <Kaiserbot[Dice]> rolled 1d4 --> [ 1d4=1 ] | {1}
  222. <Marcus> The 1 damage also chains onto the Dagon.
  223. <Marcus> End turn.
  224. * Kervad fires feedback at the Lich Queen, wanting to finish it off quickly.
  225. <Kervad> !roll 1d20+11
  226. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=17 ] | {28}
  227. <Kervad> !roll 5d8+1
  228. <Kaiserbot[Dice]> rolled 5d8+1 --> [ 5d8=22 ] | {23}
  229. <Marcus> Wait, no, that was offhand
  230. <Marcus> 8 less damage from no mod.
  231. <Kervad> end turn
  232. <Kervad> "These things are not too bad; How are you holding up?"
  233. <Marcus> "I'm fine enough."
  234. * Kervad nods
  235. <yzabtech> !roll 1d20+11 to hit with some tentacles
  236. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=5 ] | {16}
  237. <Marcus> Eenope.
  238. * Kervad watches as it bounces off his armor
  239. <yzabtech> Dagon ends his turn.
  240. <yzabtech> Mind Crush from the Lich Queen vs Kervad
  241. <yzabtech> !roll 1d20+11
  242. <Kaiserbot[Dice]> rolled 1d20+11 --> [ 1d20=3 ] | {14}
  243. <yzabtech> !roll 2d8+3 damage
  244. <Kaiserbot[Dice]> rolled 2d8+3 --> [ 2d8=9 ] | {12}
  245. <yzabtech> also no at-will psionics
  246. <yzabtech> !roll 1d4
  247. <Kaiserbot[Dice]> rolled 1d4 --> [ 1d4=1 ] | {1}
  248. <yzabtech> -1 penalty to attacks until next turn
  249. <yzabtech> end turn
  250. * Marcus swings at the lich queen again.
  251. <Marcus> !roll 2#1d20+13
  252. <Kaiserbot[Dice]> rolled 2#1d20+13 --> | [ 1d20=3 ]{16}, [ 1d20=2 ]{15}
  253. <Marcus> Feelsbadman.
  254. <Marcus> End turn.
  255. * Kervad grits his teeth, annoyed at the sudden barrier in his mind, and decides to bust right through it
  256. * Kervad forces out two lightning bolts, which fall from the sky, deafening everyone nearby.
  257. * Kervad screams in pain
  258. <Kervad> Dagon: take 160
  259. <Kervad> Lich Queen: take 160
  260. * Kervad : take a lot.
  261. * Marcus blinks.
  262. <Marcus> "Oh."
  263. <yzabtech> There goes both the Lich Queen and the Dagon.
  264. * Kervad rubs his eyes, which are bleeding a bit.
  265. <Kervad> "Ugh... I hate doing that;"
  266. <Marcus> "Are... Are you okay?"
  267. <Kervad> "...I think? I'm pretty sure my body isn't supposed to handle that."
  268. <yzabtech> Both of you, gain 217,000 HP.
  269. <yzabtech> XP*
  270. * Marcus ascends to Rung 22: "Oh."
  271. <yzabtech> Also, a ton of grist for the both of you.
  272. <yzabtech> !roll 100d500+175000 build
  273. <Kaiserbot[Dice]> rolled 100d500+175000 --> [ 100d500=26636 ] | {201636}
  274. <yzabtech> !roll 100d100+55000 T1
  275. <Kaiserbot[Dice]> rolled 100d100+55000 --> [ 100d100=5334 ] | {60334}
  276. <yzabtech> !roll 40d100+16000 T2
  277. <Kaiserbot[Dice]> rolled 40d100+16000 --> [ 40d100=1778 ] | {17778}
  278. <yzabtech> !roll 70d20+4700 T3
  279. <Kaiserbot[Dice]> rolled 70d20+4700 --> [ 70d20=750 ] | {5450}
  280. <yzabtech> !roll 40d12+1400 T4
  281. <Kaiserbot[Dice]> rolled 40d12+1400 --> [ 40d12=218 ] | {1618}
  282. <yzabtech> !roll 20d10+400 T5
  283. <Kaiserbot[Dice]> rolled 20d10+400 --> [ 20d10=130 ] | {530}
  284. <yzabtech> !roll 8d8+125 T6
  285. <Kaiserbot[Dice]> rolled 8d8+125 --> [ 8d8=30 ] | {155}
  286. <yzabtech> !roll 3d6+40 T7
  287. <Kaiserbot[Dice]> rolled 3d6+40 --> [ 3d6=10 ] | {50}
  288. <yzabtech> !roll 1d10+10 T8
  289. <Kaiserbot[Dice]> rolled 1d10+10 --> [ 1d10=6 ] | {16}
  290. <yzabtech> !roll 2d8 T9
  291. <Kaiserbot[Dice]> rolled 2d8 --> [ 2d8=3 ] | {3}
  292. <yzabtech> That doesn't say 3 that says 5
  293. <yzabtech> ==END==
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