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- Abyssal Dredge Archetype:
- Gimmick - Dark/Water Sea Serpent Pirates focused on self-milling cards for recursion and to power up their bigger boss monsters
- Members/Cards:
- Monsters:
- Abyssal Dredgeman Viperfang
- Level 3 WATER Sea Serpent Effect Monster
- ATK: 1200
- DEF: 800
- If this card is Normal or Special Summoned: You can add 1 "Abyssal Dread" monster from your Deck to your hand. When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 3 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Viperfang" once per turn.
- Abyssal Dredgeman Anglermaw
- Level 3 WATER Sea Serpent Effect Monster
- ATK: 1600
- DEF: 1000
- ?? When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 3 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Anglermaw" once per turn.
- Abyssal Dredgeman Nautilux
- Level 4 WATER Sea Serpent Effect Monster
- ATK: 700
- DEF: 2100
- ??? When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 4 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Nautilux" once per turn.
- Abyssal Dredgeman Hatchethook
- Level 4 WATER Sea Serpent Effect Monster
- ATK: 1900
- DEF: 500
- ??? When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 4 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Hatchethook" once per turn.
- Abyssal Dredge Dragon Charybdis
- Level 8 DARK Sea Serpent Special Summon Effect Monster
- ATK: 2700
- DEF: 1300
- Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish 2 "Abyssal Dredge" monsters from your GY; Special Summon this card from your hand. ??? If this card is in your GY when you would draw a card(s): You can activate this effect; you do not draw that card(s), also send the top 8 cards of your Deck to the GY, and if you do, add this card to your hand. You cannot Special Summon monsters for the rest of this turn except Sea Serpents.
- Extra Deck:
- Abyssal Dredge Vessel Dreadleosteus
- Level 7 DARK Sea Serpent Fusion Effect Monster
- ATK:
- DEF:
- 1 "Abyssal Dredge" monster + 1+ Sea Serpent monster(s)
- ??? If this card is in your GY when you would draw a card(s): You can activate this effect; you do not draw that card(s), also send the top 7 cards of your Deck to the GY, and if you do, add this card to your hand. You cannot Special Summon monsters for the rest of this turn except Sea Serpents.
- Abyssal Dredge Captain Scythera
- LINK-2 DARK Sea Serpent Link Effect Monster
- ATK: 2100
- Links: BL, BR
- 2 Sea Serpent monsters
- ??? You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Abyssal Dredge" monster you control; switch control of those monsters.
- Spells:
- Abyssal Dredge Drowning
- Normal Spell Card
- During your Main Phase: You can destroy 1 "Abyssal Dredge" monster you control or in your hand, and if you do, destroy 1 monster your opponent controls, then, if you destroyed a monster you controlled, draw 1 card. You can banish this card from your GY; Special Summon 1 "Abyssal Dredge Thrall Token" (Sea Serpent/WATER/Level 1/ATK 1000/DEF 0). You can only use each effect of "Abyssal Dredge Drowning" once per turn.
- Abyssal Dredge Arise
- Normal Spell Card
- ??? You can banish this card from your GY; Special Summon 1 "Abyssal Dredge Thrall Token" (Sea Serpent/WATER/Level 1/ATK 1000/DEF 0). You can only use each effect of "Abyssal Dredge Arise" once per turn.
- Abyssal Dredge Plunder
- Continuous Spell Card
- Effect
- Abyssal Dredge Jolly Roger/High Seas
- Field Spell Card
- Effect
- Traps:
- Abyssal Dredge Beckoning
- Normal Trap Card
- Effect
- Abyssal Dredge Walk the Plank
- Counter Trap Card
- Effect
- =========================================================
- Main Effect:
- If this card is in your GY when you would draw a card(s): You can activate this effect; you do not draw that card(s), also send the top 7 cards of your Deck to the GY, and if you do, add this card to your hand. You cannot Special Summon monsters for the rest of this turn except Sea Serpents.
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