Dragonecro0987

(C) Abyssal Dredge

Apr 19th, 2023 (edited)
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  1. Abyssal Dredge Archetype:
  2. Gimmick - Dark/Water Sea Serpent Pirates focused on self-milling cards for recursion and to power up their bigger boss monsters
  3.  
  4. Members/Cards:
  5.  
  6. Monsters:
  7. Abyssal Dredgeman Viperfang
  8. Level 3 WATER Sea Serpent Effect Monster
  9. ATK: 1200
  10. DEF: 800
  11. If this card is Normal or Special Summoned: You can add 1 "Abyssal Dread" monster from your Deck to your hand. When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 3 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Viperfang" once per turn.
  12.  
  13. Abyssal Dredgeman Anglermaw
  14. Level 3 WATER Sea Serpent Effect Monster
  15. ATK: 1600
  16. DEF: 1000
  17. ?? When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 3 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Anglermaw" once per turn.
  18.  
  19. Abyssal Dredgeman Nautilux
  20. Level 4 WATER Sea Serpent Effect Monster
  21. ATK: 700
  22. DEF: 2100
  23. ??? When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 4 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Nautilux" once per turn.
  24.  
  25. Abyssal Dredgeman Hatchethook
  26. Level 4 WATER Sea Serpent Effect Monster
  27. ATK: 1900
  28. DEF: 500
  29. ??? When a card or effect is activated that would make you draw a card(s) while this card is in your GY (Quick Effect): You can make yourself unable to draw by that effect, you cannot Special Summon monsters for the rest of this turn, except Sea Serpent monsters, also send the top 4 cards of your Deck to the GY, and if you do, add this card to your hand. You can only use each effect of "Abyssal Dredgeman Hatchethook" once per turn.
  30.  
  31. Abyssal Dredge Dragon Charybdis
  32. Level 8 DARK Sea Serpent Special Summon Effect Monster
  33. ATK: 2700
  34. DEF: 1300
  35. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish 2 "Abyssal Dredge" monsters from your GY; Special Summon this card from your hand. ??? If this card is in your GY when you would draw a card(s): You can activate this effect; you do not draw that card(s), also send the top 8 cards of your Deck to the GY, and if you do, add this card to your hand. You cannot Special Summon monsters for the rest of this turn except Sea Serpents.
  36.  
  37. Extra Deck:
  38. Abyssal Dredge Vessel Dreadleosteus
  39. Level 7 DARK Sea Serpent Fusion Effect Monster
  40. ATK:
  41. DEF:
  42. 1 "Abyssal Dredge" monster + 1+ Sea Serpent monster(s)
  43. ??? If this card is in your GY when you would draw a card(s): You can activate this effect; you do not draw that card(s), also send the top 7 cards of your Deck to the GY, and if you do, add this card to your hand. You cannot Special Summon monsters for the rest of this turn except Sea Serpents.
  44.  
  45. Abyssal Dredge Captain Scythera
  46. LINK-2 DARK Sea Serpent Link Effect Monster
  47. ATK: 2100
  48. Links: BL, BR
  49. 2 Sea Serpent monsters
  50. ??? You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Abyssal Dredge" monster you control; switch control of those monsters.
  51.  
  52. Spells:
  53. Abyssal Dredge Drowning
  54. Normal Spell Card
  55. During your Main Phase: You can destroy 1 "Abyssal Dredge" monster you control or in your hand, and if you do, destroy 1 monster your opponent controls, then, if you destroyed a monster you controlled, draw 1 card. You can banish this card from your GY; Special Summon 1 "Abyssal Dredge Thrall Token" (Sea Serpent/WATER/Level 1/ATK 1000/DEF 0). You can only use each effect of "Abyssal Dredge Drowning" once per turn.
  56.  
  57. Abyssal Dredge Arise
  58. Normal Spell Card
  59. ??? You can banish this card from your GY; Special Summon 1 "Abyssal Dredge Thrall Token" (Sea Serpent/WATER/Level 1/ATK 1000/DEF 0). You can only use each effect of "Abyssal Dredge Arise" once per turn.
  60.  
  61. Abyssal Dredge Plunder
  62. Continuous Spell Card
  63. Effect
  64.  
  65. Abyssal Dredge Jolly Roger/High Seas
  66. Field Spell Card
  67. Effect
  68.  
  69. Traps:
  70. Abyssal Dredge Beckoning
  71. Normal Trap Card
  72. Effect
  73.  
  74. Abyssal Dredge Walk the Plank
  75. Counter Trap Card
  76. Effect
  77. =========================================================
  78. Main Effect:
  79.  
  80. If this card is in your GY when you would draw a card(s): You can activate this effect; you do not draw that card(s), also send the top 7 cards of your Deck to the GY, and if you do, add this card to your hand. You cannot Special Summon monsters for the rest of this turn except Sea Serpents.
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