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- /**********************
- * fordingTheRiver.js *
- **********************
- *
- * And there's the river. Fortunately, I was prepared for this.
- * See the raft on the other side?
- *
- * Everything is going according to plan.
- */
- function startLevel(map) {
- var raftDirection = 'down';
- map.placePlayer(map.getWidth()-1, map.getHeight()-1);
- var player = map.getPlayer();
- map.defineObject('raft', {
- 'type': 'dynamic',
- 'symbol': '▓',
- 'color': '#420',
- 'transport': true, // (prevents player from drowning in water)
- 'behavior': function (me) {
- me.move(raftDirection);
- }
- });
- map.defineObject('water', {
- 'symbol': '░',
- 'color': '#44f',
- 'onCollision': function (player) {
- player.killedBy('drowning in deep dark water');
- }
- });
- for (var x = 0; x < map.getWidth(); x++) {
- for (var y = 5; y < 15; y++) {
- map.placeObject(x, y, 'water');
- }
- }
- map.placeObject(20, 5, 'raft');
- map.placeObject(0, 2, 'exit');
- map.placeObject(0, 1, 'block');
- map.placeObject(1, 1, 'block');
- map.placeObject(0, 3, 'block');
- map.placeObject(1, 3, 'block');
- player.setPhoneCallback(function () {
- raftDirection = "up";
- });
- }
- function validateLevel(map) {
- map.validateExactlyXManyObjects(1, 'exit');
- map.validateExactlyXManyObjects(1, 'raft');
- }
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